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On August 01 2015 21:20 Drazerk wrote:Show nested quote +On August 01 2015 21:00 2stra wrote:On August 01 2015 20:55 Drazerk wrote:On August 01 2015 20:52 2stra wrote: how do they even find out about these elaborate clips and things like chest storage etc? especially in a long game like windwaker, got to be a lot of work. Although they probably understand the engine and the way devs create rooms and set up rules and go from there but it's still amazing Basically we knew about wet storage which was actually a much more interesting route and more impressive IMO From wet storage we found dry storage From Dry storage we found chest storage From chest storage we found lots of out of bound clips The rest is just finding more and more out of bound clips. Once you know what you are looking for its really not hard to find So is this game close to being optimized? Or are there "infinite" ways of speeding up the run? In theory no game other than Super Mario bros and Barney's Hide and Seek adventure is truly optimized (I'm probably missing another game or two that are as fast as a TAS). But this game is still somewhat far from being perfected in my opinion. Games this broken tend to end up more broken so who knows what the route will look like next year I saw Skater streaming WW the other day, if someone can break it even furher - it's him. Sub 4h might happen soon?
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A bit unfortunate that they scheduled WW at such an empty period of time. But I guess it makes sense for a 4hour run.
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United Kingdom31255 Posts
On August 01 2015 21:52 Roggay wrote: A bit unfortunate that they scheduled WW at such an empty period of time. But I guess it makes sense for a 4hour run. A lot of good runs have been at terrible time slots and a lot of the good time slots have had some awful runs. Basically only so many hours in a day and WW has had its spotlight before so it doesn't need to have a good time slot at this point
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On August 01 2015 21:54 Drazerk wrote:Show nested quote +On August 01 2015 21:52 Roggay wrote: A bit unfortunate that they scheduled WW at such an empty period of time. But I guess it makes sense for a 4hour run. A lot of good runs have been at terrible time slots and a lot of the good time slots have had some awful runs. Basically only so many hours in a day and WW has had its spotlight before so it doesn't need to have a good time slot at this point Yea that was what I was thinking too. Also the fact that SGDQ is more about lesser known games.
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Is the goal fort 100% chrono trigger reached ? That would be so awesome =p
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On August 01 2015 21:54 Drazerk wrote:Show nested quote +On August 01 2015 21:52 Roggay wrote: A bit unfortunate that they scheduled WW at such an empty period of time. But I guess it makes sense for a 4hour run. A lot of good runs have been at terrible time slots and a lot of the good time slots have had some awful runs. Basically only so many hours in a day and WW has had its spotlight before so it doesn't need to have a good time slot at this point I agree, Zelda in prime time at every GDQ event was starting to bore me (also I'm partial in that I don't enjoy zelda runs :D)
I'm down for the chrono cross run tho <3
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Is the event still ruunning ? I don't see it on the sidebar
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On August 01 2015 23:12 MrCon wrote: Is the goal fort 100% chrono trigger reached ? That would be so awesome =p
Yes, the only incentive that remains unmet is to Wondershot Lavos in the final battle.
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On August 01 2015 23:25 Alventenie wrote:Show nested quote +On August 01 2015 23:12 MrCon wrote: Is the goal fort 100% chrono trigger reached ? That would be so awesome =p Yes, the only incentive that remains unmet is to Wondershot Lavos in the final battle. Ho yeah I just heard it, awesome.
At first I thought it was chrono cross, but trigger will do too =D
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we clearly need a true 100% aka ALL ENDINGs run of CT
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On August 01 2015 21:20 Drazerk wrote:Show nested quote +On August 01 2015 21:00 2stra wrote:On August 01 2015 20:55 Drazerk wrote:On August 01 2015 20:52 2stra wrote: how do they even find out about these elaborate clips and things like chest storage etc? especially in a long game like windwaker, got to be a lot of work. Although they probably understand the engine and the way devs create rooms and set up rules and go from there but it's still amazing Basically we knew about wet storage which was actually a much more interesting route and more impressive IMO From wet storage we found dry storage From Dry storage we found chest storage From chest storage we found lots of out of bound clips The rest is just finding more and more out of bound clips. Once you know what you are looking for its really not hard to find So is this game close to being optimized? Or are there "infinite" ways of speeding up the run? In theory no game other than Super Mario bros and Barney's Hide and Seek adventure is truly optimized (I'm probably missing another game or two that are as fast as a TAS). But this game is still somewhat far from being perfected in my opinion. Games this broken tend to end up more broken so who knows what the route will look like next year I believe the true any% for A Link to the past is getting super close to optimized, right now it takes just over a minute and a half.
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On August 01 2015 23:56 JamesT wrote:Show nested quote +On August 01 2015 21:20 Drazerk wrote:On August 01 2015 21:00 2stra wrote:On August 01 2015 20:55 Drazerk wrote:On August 01 2015 20:52 2stra wrote: how do they even find out about these elaborate clips and things like chest storage etc? especially in a long game like windwaker, got to be a lot of work. Although they probably understand the engine and the way devs create rooms and set up rules and go from there but it's still amazing Basically we knew about wet storage which was actually a much more interesting route and more impressive IMO From wet storage we found dry storage From Dry storage we found chest storage From chest storage we found lots of out of bound clips The rest is just finding more and more out of bound clips. Once you know what you are looking for its really not hard to find So is this game close to being optimized? Or are there "infinite" ways of speeding up the run? In theory no game other than Super Mario bros and Barney's Hide and Seek adventure is truly optimized (I'm probably missing another game or two that are as fast as a TAS). But this game is still somewhat far from being perfected in my opinion. Games this broken tend to end up more broken so who knows what the route will look like next year I believe the true any% for A Link to the past is getting super close to optimized, right now it takes just over a minute and a half. At least they're going for the longer route tonight..
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On August 01 2015 17:45 Drazerk wrote:Show nested quote +On August 01 2015 17:41 RagequitBM wrote: Dang the chat for this GDQ seems awful compared to usual. It's literally just making fun of everything. I remember in previous years it was hype as shit. Surprised they're so negative towards pokemon puzzle league. Puzzle speedruns are incredible to watch imo Its just too large at this point and needs to go sub mode only (Which would probably drive more donations). But people bitch on SDA Forums so its never gonna happen even though we have 3-4 poverty chats AND the IRC chat we can use to chat about SGDQ so there is zero reason as to why the GDQ twitch chat isn't sub mode only Yeah I guess you're right, it's just sad what the memelords have done to twitch. Chat was my favorite part of twitch for the last few years, the copy pasta being fresh, and the hype being real; but this year especially it feels like the memes are too dank for mere mortals, ruining the chat.
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Don't fool yourself, large twitch chats have always been shit.
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How does this two players one controller works i missed it
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One player controls the left side of the controller (thumb stick and arrow keys, plus L1, L2), the other player controls the right side (thumb stick and the triangle, square circle and X keys, plus R1, R2).
Even though I don't like dark souls 2, this is a very impressive run, I recommend people to watch it!
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On August 02 2015 02:33 solidbebe wrote: Don't fool yourself, large twitch chats have always been shit. Actually, no. Large twitch chats used to be hilarious as hell other than a select few. That was 90% of the whole fun of previous GDQs, people just started taking it too far now.
On that same point, my favorite run so far is the DK64 run. Pretending to be messing up, and having the chat shit all over him, just to make everyone look like bums.
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What a DS2 run! Soul Game runs are impressive enough usually (at least for me) but getting the timing on attacking&dodging the bosses ect. while sharing control is insane
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wtf lol this TAS is crazy
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