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[Event] Summer Games Done Quick 2015 - Page 15

Forum Index > General Forum
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Prev 1 13 14 15 16 17 22 Next All
rotta
Profile Joined December 2011
5623 Posts
August 01 2015 12:44 GMT
#281
On August 01 2015 21:20 Drazerk wrote:
Show nested quote +
On August 01 2015 21:00 2stra wrote:
On August 01 2015 20:55 Drazerk wrote:
On August 01 2015 20:52 2stra wrote:
how do they even find out about these elaborate clips and things like chest storage etc? especially in a long game like windwaker, got to be a lot of work. Although they probably understand the engine and the way devs create rooms and set up rules and go from there but it's still amazing

Basically we knew about wet storage which was actually a much more interesting route and more impressive IMO
From wet storage we found dry storage
From Dry storage we found chest storage
From chest storage we found lots of out of bound clips
The rest is just finding more and more out of bound clips. Once you know what you are looking for its really not hard to find

So is this game close to being optimized? Or are there "infinite" ways of speeding up the run?

In theory no game other than Super Mario bros and Barney's Hide and Seek adventure is truly optimized (I'm probably missing another game or two that are as fast as a TAS). But this game is still somewhat far from being perfected in my opinion. Games this broken tend to end up more broken so who knows what the route will look like next year

I saw Skater streaming WW the other day, if someone can break it even furher - it's him. Sub 4h might happen soon?
don't wall off against random
Roggay
Profile Joined April 2010
Switzerland6320 Posts
August 01 2015 12:52 GMT
#282
A bit unfortunate that they scheduled WW at such an empty period of time. But I guess it makes sense for a 4hour run.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
August 01 2015 12:54 GMT
#283
On August 01 2015 21:52 Roggay wrote:
A bit unfortunate that they scheduled WW at such an empty period of time. But I guess it makes sense for a 4hour run.

A lot of good runs have been at terrible time slots and a lot of the good time slots have had some awful runs. Basically only so many hours in a day and WW has had its spotlight before so it doesn't need to have a good time slot at this point
Roggay
Profile Joined April 2010
Switzerland6320 Posts
August 01 2015 12:56 GMT
#284
On August 01 2015 21:54 Drazerk wrote:
Show nested quote +
On August 01 2015 21:52 Roggay wrote:
A bit unfortunate that they scheduled WW at such an empty period of time. But I guess it makes sense for a 4hour run.

A lot of good runs have been at terrible time slots and a lot of the good time slots have had some awful runs. Basically only so many hours in a day and WW has had its spotlight before so it doesn't need to have a good time slot at this point

Yea that was what I was thinking too. Also the fact that SGDQ is more about lesser known games.
MrCon
Profile Blog Joined August 2010
France29748 Posts
August 01 2015 14:12 GMT
#285
Is the goal fort 100% chrono trigger reached ? That would be so awesome =p
MrCon
Profile Blog Joined August 2010
France29748 Posts
August 01 2015 14:13 GMT
#286
On August 01 2015 21:54 Drazerk wrote:
Show nested quote +
On August 01 2015 21:52 Roggay wrote:
A bit unfortunate that they scheduled WW at such an empty period of time. But I guess it makes sense for a 4hour run.

A lot of good runs have been at terrible time slots and a lot of the good time slots have had some awful runs. Basically only so many hours in a day and WW has had its spotlight before so it doesn't need to have a good time slot at this point

I agree, Zelda in prime time at every GDQ event was starting to bore me (also I'm partial in that I don't enjoy zelda runs :D)

I'm down for the chrono cross run tho <3
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
August 01 2015 14:22 GMT
#287
Is the event still ruunning ? I don't see it on the sidebar
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
MrCon
Profile Blog Joined August 2010
France29748 Posts
August 01 2015 14:24 GMT
#288
ye
Alventenie
Profile Joined July 2007
United States2147 Posts
August 01 2015 14:25 GMT
#289
On August 01 2015 23:12 MrCon wrote:
Is the goal fort 100% chrono trigger reached ? That would be so awesome =p


Yes, the only incentive that remains unmet is to Wondershot Lavos in the final battle.
MrCon
Profile Blog Joined August 2010
France29748 Posts
August 01 2015 14:29 GMT
#290
On August 01 2015 23:25 Alventenie wrote:
Show nested quote +
On August 01 2015 23:12 MrCon wrote:
Is the goal fort 100% chrono trigger reached ? That would be so awesome =p


Yes, the only incentive that remains unmet is to Wondershot Lavos in the final battle.

Ho yeah I just heard it, awesome.

At first I thought it was chrono cross, but trigger will do too =D
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
August 01 2015 14:34 GMT
#291
we clearly need a true 100% aka ALL ENDINGs run of CT
When in doubt, just believe in yourself and press buttons
JamesT
Profile Blog Joined October 2014
United States681 Posts
August 01 2015 14:56 GMT
#292
On August 01 2015 21:20 Drazerk wrote:
Show nested quote +
On August 01 2015 21:00 2stra wrote:
On August 01 2015 20:55 Drazerk wrote:
On August 01 2015 20:52 2stra wrote:
how do they even find out about these elaborate clips and things like chest storage etc? especially in a long game like windwaker, got to be a lot of work. Although they probably understand the engine and the way devs create rooms and set up rules and go from there but it's still amazing

Basically we knew about wet storage which was actually a much more interesting route and more impressive IMO
From wet storage we found dry storage
From Dry storage we found chest storage
From chest storage we found lots of out of bound clips
The rest is just finding more and more out of bound clips. Once you know what you are looking for its really not hard to find

So is this game close to being optimized? Or are there "infinite" ways of speeding up the run?

In theory no game other than Super Mario bros and Barney's Hide and Seek adventure is truly optimized (I'm probably missing another game or two that are as fast as a TAS). But this game is still somewhat far from being perfected in my opinion. Games this broken tend to end up more broken so who knows what the route will look like next year

I believe the true any% for A Link to the past is getting super close to optimized, right now it takes just over a minute and a half.
How are you doing today?
rotta
Profile Joined December 2011
5623 Posts
August 01 2015 17:09 GMT
#293
On August 01 2015 23:56 JamesT wrote:
Show nested quote +
On August 01 2015 21:20 Drazerk wrote:
On August 01 2015 21:00 2stra wrote:
On August 01 2015 20:55 Drazerk wrote:
On August 01 2015 20:52 2stra wrote:
how do they even find out about these elaborate clips and things like chest storage etc? especially in a long game like windwaker, got to be a lot of work. Although they probably understand the engine and the way devs create rooms and set up rules and go from there but it's still amazing

Basically we knew about wet storage which was actually a much more interesting route and more impressive IMO
From wet storage we found dry storage
From Dry storage we found chest storage
From chest storage we found lots of out of bound clips
The rest is just finding more and more out of bound clips. Once you know what you are looking for its really not hard to find

So is this game close to being optimized? Or are there "infinite" ways of speeding up the run?

In theory no game other than Super Mario bros and Barney's Hide and Seek adventure is truly optimized (I'm probably missing another game or two that are as fast as a TAS). But this game is still somewhat far from being perfected in my opinion. Games this broken tend to end up more broken so who knows what the route will look like next year

I believe the true any% for A Link to the past is getting super close to optimized, right now it takes just over a minute and a half.

At least they're going for the longer route tonight..
don't wall off against random
RagequitBM
Profile Joined November 2011
Canada2270 Posts
August 01 2015 17:25 GMT
#294
On August 01 2015 17:45 Drazerk wrote:
Show nested quote +
On August 01 2015 17:41 RagequitBM wrote:
Dang the chat for this GDQ seems awful compared to usual. It's literally just making fun of everything. I remember in previous years it was hype as shit. Surprised they're so negative towards pokemon puzzle league. Puzzle speedruns are incredible to watch imo

Its just too large at this point and needs to go sub mode only (Which would probably drive more donations). But people bitch on SDA Forums so its never gonna happen even though we have 3-4 poverty chats AND the IRC chat we can use to chat about SGDQ so there is zero reason as to why the GDQ twitch chat isn't sub mode only

Yeah I guess you're right, it's just sad what the memelords have done to twitch. Chat was my favorite part of twitch for the last few years, the copy pasta being fresh, and the hype being real; but this year especially it feels like the memes are too dank for mere mortals, ruining the chat.
Twitch.tv/Ragequitbm for all the fans
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
August 01 2015 17:33 GMT
#295
Don't fool yourself, large twitch chats have always been shit.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
SpiZe
Profile Joined December 2010
Canada3640 Posts
August 01 2015 17:39 GMT
#296
How does this two players one controller works i missed it
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
August 01 2015 17:43 GMT
#297
One player controls the left side of the controller (thumb stick and arrow keys, plus L1, L2), the other player controls the right side (thumb stick and the triangle, square circle and X keys, plus R1, R2).

Even though I don't like dark souls 2, this is a very impressive run, I recommend people to watch it!
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
RagequitBM
Profile Joined November 2011
Canada2270 Posts
Last Edited: 2015-08-01 18:13:02
August 01 2015 18:12 GMT
#298
On August 02 2015 02:33 solidbebe wrote:
Don't fool yourself, large twitch chats have always been shit.

Actually, no. Large twitch chats used to be hilarious as hell other than a select few. That was 90% of the whole fun of previous GDQs, people just started taking it too far now.

On that same point, my favorite run so far is the DK64 run. Pretending to be messing up, and having the chat shit all over him, just to make everyone look like bums.
Twitch.tv/Ragequitbm for all the fans
Soltanol
Profile Joined October 2011
Germany55 Posts
August 01 2015 18:50 GMT
#299
What a DS2 run! Soul Game runs are impressive enough usually (at least for me) but getting the timing on attacking&dodging the bosses ect. while sharing control is insane
Die4Ever
Profile Joined August 2010
United States17736 Posts
August 01 2015 19:22 GMT
#300
wtf lol this TAS is crazy
"Expert" mods4ever.com
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