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On August 01 2015 15:52 Die4Ever wrote: "I think I just failed to nickname the bulbasaur", got a charmander lol oh wait wrong dialog lol, been a while since I've played pokemon This might make me laugh hard enough to fall asleep somehow.
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that pidgey backup strat was pretty impressive blindfolded lol
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This doesn't make any kind of sense anymore.
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how is pokemon puzzle league? don't think I've ever seen that game
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On August 01 2015 16:24 Die4Ever wrote: how is pokemon puzzle league? don't think I've ever seen that game I have no idea, I think its a bejeweled type thing.
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hmm should I stay up for the Wind Waker run...? it's getting pretty late lol
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United Kingdom31255 Posts
On August 01 2015 16:46 Die4Ever wrote: hmm should I stay up for the Wind Waker run...? it's getting pretty late lol The route has changed a bunch so its kind of a fun run now. Then again it is wind waker and the last hour of the run is god awful to watch
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Dang the chat for this GDQ seems awful compared to usual. It's literally just making fun of everything. I remember in previous years it was hype as shit. Surprised they're so negative towards pokemon puzzle league. Puzzle speedruns are incredible to watch imo
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On August 01 2015 17:41 RagequitBM wrote: Dang the chat for this GDQ seems awful compared to usual. It's literally just making fun of everything. I remember in previous years it was hype as shit. Surprised they're so negative towards pokemon puzzle league. Puzzle speedruns are incredible to watch imo Its just too large at this point and needs to go sub mode only (Which would probably drive more donations). But people bitch on SDA Forums so its never gonna happen even though we have 3-4 poverty chats AND the IRC chat we can use to chat about SGDQ so there is zero reason as to why the GDQ twitch chat isn't sub mode only
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On August 01 2015 17:45 Drazerk wrote:Show nested quote +On August 01 2015 17:41 RagequitBM wrote: Dang the chat for this GDQ seems awful compared to usual. It's literally just making fun of everything. I remember in previous years it was hype as shit. Surprised they're so negative towards pokemon puzzle league. Puzzle speedruns are incredible to watch imo Its just too large at this point and needs to go sub mode only (Which would probably drive more donations). But people bitch on SDA Forums so its never gonna happen even though we have 3-4 poverty chats AND the IRC chat we can use to chat about SGDQ so there is zero reason as to why the GDQ twitch chat isn't sub mode only
Maybe it's just a tough call since there was a slight "fiasco" where there was a donation incentive (or something along those lines) for there to be sub mode only. Oh wait, I think it was sub mode only, and there was a donation incentive to free the chat for one hour per $1k donated to it (think it reached over 10k?). Yada yada yada, it wasn't followed through properly, riots ensue, then the organizer stated that it wasn't an authorized incentive, free chat ever since?
Somebody please correct me. Haha. I haven't had much sleep.
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what's the origin of the save/kill the animals thing?
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On August 01 2015 18:40 Heartland wrote: what's the origin of the save/kill the animals thing?
At the end of super Metroid there is a room you can go into and release these animals that are trapped it's out of the way for a speed run but people were showing it off and it eventually became this big thing where people would donate if someone would save or leave the animals to die on Zebes
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On August 01 2015 18:42 SigmaoctanusIV wrote:Show nested quote +On August 01 2015 18:40 Heartland wrote: what's the origin of the save/kill the animals thing? At the end of super Metroid there is a room you can go into and release these animals that are trapped it's out of the way for a speed run but people were showing it off and it eventually became this big thing where people would donate if someone would save or leave the animals to die on Zebes
Thanks!
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The best Zelda game and such an interesting run! Wind Waker rules!
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On August 01 2015 18:43 Heartland wrote:Show nested quote +On August 01 2015 18:42 SigmaoctanusIV wrote:On August 01 2015 18:40 Heartland wrote: what's the origin of the save/kill the animals thing? At the end of super Metroid there is a room you can go into and release these animals that are trapped it's out of the way for a speed run but people were showing it off and it eventually became this big thing where people would donate if someone would save or leave the animals to die on Zebes Thanks!
There is actually a "bid war"...the side that gets more donations gets to determine the faith of the "animals". I'm not exactly sure how it is now, but last night the announcer said it was pretty even (IIRC).
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Why isn't Siglemic doing the Mario64
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how do they even find out about these elaborate clips and things like chest storage etc? especially in a long game like windwaker, got to be a lot of work. Although they probably understand the engine and the way devs create rooms and set up rules and go from there but it's still amazing
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On August 01 2015 20:52 2stra wrote: how do they even find out about these elaborate clips and things like chest storage etc? especially in a long game like windwaker, got to be a lot of work. Although they probably understand the engine and the way devs create rooms and set up rules and go from there but it's still amazing Basically we knew about wet storage which was actually a much more interesting route and more impressive IMO From wet storage we found dry storage From Dry storage we found chest storage From chest storage we found lots of out of bound clips The rest is just finding more and more out of bound clips. Once you know what you are looking for its really not hard to find
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On August 01 2015 20:55 Drazerk wrote:Show nested quote +On August 01 2015 20:52 2stra wrote: how do they even find out about these elaborate clips and things like chest storage etc? especially in a long game like windwaker, got to be a lot of work. Although they probably understand the engine and the way devs create rooms and set up rules and go from there but it's still amazing Basically we knew about wet storage which was actually a much more interesting route and more impressive IMO From wet storage we found dry storage From Dry storage we found chest storage From chest storage we found lots of out of bound clips The rest is just finding more and more out of bound clips. Once you know what you are looking for its really not hard to find So is this game close to being optimized? Or are there "infinite" ways of speeding up the run?
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United Kingdom31255 Posts
On August 01 2015 21:00 2stra wrote:Show nested quote +On August 01 2015 20:55 Drazerk wrote:On August 01 2015 20:52 2stra wrote: how do they even find out about these elaborate clips and things like chest storage etc? especially in a long game like windwaker, got to be a lot of work. Although they probably understand the engine and the way devs create rooms and set up rules and go from there but it's still amazing Basically we knew about wet storage which was actually a much more interesting route and more impressive IMO From wet storage we found dry storage From Dry storage we found chest storage From chest storage we found lots of out of bound clips The rest is just finding more and more out of bound clips. Once you know what you are looking for its really not hard to find So is this game close to being optimized? Or are there "infinite" ways of speeding up the run? In theory no game other than Super Mario bros and Barney's Hide and Seek adventure is truly optimized (I'm probably missing another game or two that are as fast as a TAS). But this game is still somewhat far from being perfected in my opinion. Games this broken tend to end up more broken so who knows what the route will look like next year
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