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[Event] Summer Games Done Quick 2015 - Page 14

Forum Index > General Forum
Post a Reply
Prev 1 12 13 14 15 16 22 Next All
JamesT
Profile Blog Joined October 2014
United States681 Posts
August 01 2015 06:57 GMT
#261
On August 01 2015 15:52 Die4Ever wrote:
"I think I just failed to nickname the bulbasaur", got a charmander lol oh wait wrong dialog lol, been a while since I've played pokemon

This might make me laugh hard enough to fall asleep somehow.
How are you doing today?
Die4Ever
Profile Joined August 2010
United States17610 Posts
August 01 2015 07:09 GMT
#262
that pidgey backup strat was pretty impressive blindfolded lol
"Expert" mods4ever.com
JamesT
Profile Blog Joined October 2014
United States681 Posts
August 01 2015 07:12 GMT
#263
This doesn't make any kind of sense anymore.
How are you doing today?
Die4Ever
Profile Joined August 2010
United States17610 Posts
August 01 2015 07:24 GMT
#264
how is pokemon puzzle league? don't think I've ever seen that game
"Expert" mods4ever.com
JamesT
Profile Blog Joined October 2014
United States681 Posts
August 01 2015 07:25 GMT
#265
On August 01 2015 16:24 Die4Ever wrote:
how is pokemon puzzle league? don't think I've ever seen that game

I have no idea, I think its a bejeweled type thing.
How are you doing today?
Die4Ever
Profile Joined August 2010
United States17610 Posts
August 01 2015 07:46 GMT
#266
hmm should I stay up for the Wind Waker run...? it's getting pretty late lol
"Expert" mods4ever.com
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2015-08-01 08:32:55
August 01 2015 08:32 GMT
#267
On August 01 2015 16:46 Die4Ever wrote:
hmm should I stay up for the Wind Waker run...? it's getting pretty late lol

The route has changed a bunch so its kind of a fun run now. Then again it is wind waker and the last hour of the run is god awful to watch
RagequitBM
Profile Joined November 2011
Canada2270 Posts
August 01 2015 08:41 GMT
#268
Dang the chat for this GDQ seems awful compared to usual. It's literally just making fun of everything. I remember in previous years it was hype as shit. Surprised they're so negative towards pokemon puzzle league. Puzzle speedruns are incredible to watch imo
Twitch.tv/Ragequitbm for all the fans
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2015-08-01 08:45:19
August 01 2015 08:45 GMT
#269
On August 01 2015 17:41 RagequitBM wrote:
Dang the chat for this GDQ seems awful compared to usual. It's literally just making fun of everything. I remember in previous years it was hype as shit. Surprised they're so negative towards pokemon puzzle league. Puzzle speedruns are incredible to watch imo

Its just too large at this point and needs to go sub mode only (Which would probably drive more donations). But people bitch on SDA Forums so its never gonna happen even though we have 3-4 poverty chats AND the IRC chat we can use to chat about SGDQ so there is zero reason as to why the GDQ twitch chat isn't sub mode only
Unattended Cake
Profile Joined December 2012
United States877 Posts
Last Edited: 2015-08-01 08:56:54
August 01 2015 08:55 GMT
#270
On August 01 2015 17:45 Drazerk wrote:
Show nested quote +
On August 01 2015 17:41 RagequitBM wrote:
Dang the chat for this GDQ seems awful compared to usual. It's literally just making fun of everything. I remember in previous years it was hype as shit. Surprised they're so negative towards pokemon puzzle league. Puzzle speedruns are incredible to watch imo

Its just too large at this point and needs to go sub mode only (Which would probably drive more donations). But people bitch on SDA Forums so its never gonna happen even though we have 3-4 poverty chats AND the IRC chat we can use to chat about SGDQ so there is zero reason as to why the GDQ twitch chat isn't sub mode only


Maybe it's just a tough call since there was a slight "fiasco" where there was a donation incentive (or something along those lines) for there to be sub mode only. Oh wait, I think it was sub mode only, and there was a donation incentive to free the chat for one hour per $1k donated to it (think it reached over 10k?). Yada yada yada, it wasn't followed through properly, riots ensue, then the organizer stated that it wasn't an authorized incentive, free chat ever since?

Somebody please correct me. Haha. I haven't had much sleep.
"It's Santa! Get him, Jesus!"
Heartland
Profile Blog Joined May 2012
Sweden24579 Posts
August 01 2015 09:40 GMT
#271
what's the origin of the save/kill the animals thing?
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
August 01 2015 09:42 GMT
#272
On August 01 2015 18:40 Heartland wrote:
what's the origin of the save/kill the animals thing?


At the end of super Metroid there is a room you can go into and release these animals that are trapped it's out of the way for a speed run but people were showing it off and it eventually became this big thing where people would donate if someone would save or leave the animals to die on Zebes
I am Godzilla You are Japan
Heartland
Profile Blog Joined May 2012
Sweden24579 Posts
August 01 2015 09:43 GMT
#273
On August 01 2015 18:42 SigmaoctanusIV wrote:
Show nested quote +
On August 01 2015 18:40 Heartland wrote:
what's the origin of the save/kill the animals thing?


At the end of super Metroid there is a room you can go into and release these animals that are trapped it's out of the way for a speed run but people were showing it off and it eventually became this big thing where people would donate if someone would save or leave the animals to die on Zebes


Thanks!
rotta
Profile Joined December 2011
5582 Posts
August 01 2015 11:12 GMT
#274
The best Zelda game and such an interesting run! Wind Waker rules!
don't wall off against random
KobraKay
Profile Joined March 2010
Portugal4219 Posts
August 01 2015 11:19 GMT
#275
On August 01 2015 18:43 Heartland wrote:
Show nested quote +
On August 01 2015 18:42 SigmaoctanusIV wrote:
On August 01 2015 18:40 Heartland wrote:
what's the origin of the save/kill the animals thing?


At the end of super Metroid there is a room you can go into and release these animals that are trapped it's out of the way for a speed run but people were showing it off and it eventually became this big thing where people would donate if someone would save or leave the animals to die on Zebes


Thanks!


There is actually a "bid war"...the side that gets more donations gets to determine the faith of the "animals". I'm not exactly sure how it is now, but last night the announcer said it was pretty even (IIRC).
CJ Fighting! (--.--)
fruity.
Profile Joined April 2012
England1711 Posts
Last Edited: 2015-08-01 11:37:29
August 01 2015 11:35 GMT
#276
Why isn't Siglemic doing the Mario64
Ex Zerg learning Terran. A bold move.
2stra
Profile Joined March 2011
Netherlands928 Posts
August 01 2015 11:52 GMT
#277
how do they even find out about these elaborate clips and things like chest storage etc? especially in a long game like windwaker, got to be a lot of work. Although they probably understand the engine and the way devs create rooms and set up rules and go from there but it's still amazing
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
August 01 2015 11:55 GMT
#278
On August 01 2015 20:52 2stra wrote:
how do they even find out about these elaborate clips and things like chest storage etc? especially in a long game like windwaker, got to be a lot of work. Although they probably understand the engine and the way devs create rooms and set up rules and go from there but it's still amazing

Basically we knew about wet storage which was actually a much more interesting route and more impressive IMO
From wet storage we found dry storage
From Dry storage we found chest storage
From chest storage we found lots of out of bound clips
The rest is just finding more and more out of bound clips. Once you know what you are looking for its really not hard to find
2stra
Profile Joined March 2011
Netherlands928 Posts
August 01 2015 12:00 GMT
#279
On August 01 2015 20:55 Drazerk wrote:
Show nested quote +
On August 01 2015 20:52 2stra wrote:
how do they even find out about these elaborate clips and things like chest storage etc? especially in a long game like windwaker, got to be a lot of work. Although they probably understand the engine and the way devs create rooms and set up rules and go from there but it's still amazing

Basically we knew about wet storage which was actually a much more interesting route and more impressive IMO
From wet storage we found dry storage
From Dry storage we found chest storage
From chest storage we found lots of out of bound clips
The rest is just finding more and more out of bound clips. Once you know what you are looking for its really not hard to find

So is this game close to being optimized? Or are there "infinite" ways of speeding up the run?
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
August 01 2015 12:20 GMT
#280
On August 01 2015 21:00 2stra wrote:
Show nested quote +
On August 01 2015 20:55 Drazerk wrote:
On August 01 2015 20:52 2stra wrote:
how do they even find out about these elaborate clips and things like chest storage etc? especially in a long game like windwaker, got to be a lot of work. Although they probably understand the engine and the way devs create rooms and set up rules and go from there but it's still amazing

Basically we knew about wet storage which was actually a much more interesting route and more impressive IMO
From wet storage we found dry storage
From Dry storage we found chest storage
From chest storage we found lots of out of bound clips
The rest is just finding more and more out of bound clips. Once you know what you are looking for its really not hard to find

So is this game close to being optimized? Or are there "infinite" ways of speeding up the run?

In theory no game other than Super Mario bros and Barney's Hide and Seek adventure is truly optimized (I'm probably missing another game or two that are as fast as a TAS). But this game is still somewhat far from being perfected in my opinion. Games this broken tend to end up more broken so who knows what the route will look like next year
Prev 1 12 13 14 15 16 22 Next All
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