Untill contracts dont change and most salaries are laughably low (some doesnt even have salaries), im not sure we can call esports "big" as the definition of big, most players have to work/study to keep on going after their carrers are dead whitout any means to feel safe for it (unless you are from that 0.1% that keeps in the scene)
Even Dota 2 kills most carreers once a year (If you fail misserably and TI, you are dead... )
eSports needs some kind of law to achieve stability between employee and employers, so far its seems like its growing without anyone to keep it on check, players SHOULD demand some kind of way to manage to feel secure with this carreer and have motivation not to only play but to help it also, and not just doing for the sake of it
On December 10 2014 13:26 Faruko wrote: Agree that its getting bigger, but..
Untill contracts dont change and most salaries are laughably low (some doesnt even have salaries), im not sure we can call esports "big" as the definition of big, most players have to work/study to keep on going after their carrers are dead whitout any means to feel safe for it (unless you are from that 0.1% that keeps in the scene)
Even Dota 2 kills most carreers once a year (If you fail misserably and TI, you are dead... )
eSports needs some kind of law to achieve stability between employee and employers, so far its seems like its growing without anyone to keep it on check, players SHOULD demand some kind of way to manage to feel secure with this carreer and have motivation not to only play but to help it also, and not just doing for the sake of it
While I agree that stability is basically non-existent in Esports, I don't think player contracts, salaries, benefits, etc. should be any greater than the kind of ROI that they/their game brings in. Yes, it means that a lot of players will make peanuts, and a lot will vanish because of lack of financial security, but the alternative is creating a gigantic bubble that makes the industry collapse. Look at what sort-of happened in WC3, and that was just with Grubby and Moon.
That said, EG (and I guess now the GG umbrella?) seems to have a reputation for being a solid business, and I'm incredibly happy that an organization that's run professionally in this industry is the one that's getting rewarded. Hopefully it encourages more organizations to follow suit.
On December 10 2014 13:26 Faruko wrote: Agree that its getting bigger, but..
Untill contracts dont change and most salaries are laughably low (some doesnt even have salaries), im not sure we can call esports "big" as the definition of big, most players have to work/study to keep on going after their carrers are dead whitout any means to feel safe for it (unless you are from that 0.1% that keeps in the scene)
Even Dota 2 kills most carreers once a year (If you fail misserably and TI, you are dead... )
eSports needs some kind of law to achieve stability between employee and employers, so far its seems like its growing without anyone to keep it on check, players SHOULD demand some kind of way to manage to feel secure with this carreer and have motivation not to only play but to help it also, and not just doing for the sake of it
Oh for sure. But labor income and negotiating leverage in contracts, and the stability of their work, is a lagging indicator in any industry. Always. I don't agree with or endorse it, but it's the truth. The people at the top will get fat before the people at the bottom can have power.
I've commented many times here on the labor issues in esports so I quite clearly agree that issues exist, it's just not a good metric at this stage.
Guys, in all this analysis comparing eSports with traditional industries, you're forgetting something that could be something: In eSports there is a not so small group of consumers that communicate with each other, and can dictate some things by mutual consensus. We didn't make dreamleague fail miserably, but we did agree that it didn't deserve much, and it got less than other tournaments. Our opinion as a group matters, we make it matter, if we can make an event get 10% or 20% less money just because we as a group don't like it (for good reasons, not on a whine, don't think we can get the whole community to have the same whine). Does it matter, all things considered? Is it a relevant factor? I think it might be. Not game-changing, but relevant. We communicate and choose as a community, and our choices don't rule the market, but they're not meaningless either.
Or maybe it doesn't matter at all. Anyone thinks this could get it's own thread with one and a half pages of comments?
Amazon again WOW! "They make no money"!!! says Steve Ballmer
These guys sure know how to spend money on other folks trust. These good times come in cycles, this can only be a boom with an undeniable bubble bust coming around the corner. Don't lose it all in a "bad day" on the exchange and regret being greedy when its too late.
Be safe cash some of your $$worth$$ before its to late! I've known folks who have died over the grief of losing it all back in the dot-com era =[
I wonder what would become of twitchtv if amazon lost a incredible deal of value.
Amazon has operated on very thin margins for a long time. They can do this because they move absurd amounts of volume. Their revenue is fucking unbelievable. This isn't news: it is in fact how they have come to completely dominate their sector. Their investors all know this and are quite fine with it.
I was just at the exact steakhouse he's describing a few weeks ago for a friend's birthday (he works at Netflix and makes absurd amounts of money). It's swanky and expensive (check for three was around $600), and the steak was ridiculous. I've had some good steaks but oh my god. Also the hand-towels in the bathroom (in the downstairs wine-dungeon) were like disposable napkins.
Whaaaaaaa?! I guess the OneMoreGameTV connection wasn't as dead as I thought. So now the primary streaming platform owned by a big trade/content delivery site bought an e-sports conglomerate which owns several teams in one game...O_o
On December 10 2014 17:01 Zax19 wrote: Whaaaaaaa?! I guess the OneMoreGameTV connection wasn't as dead as I thought. So now the primary streaming platform owned by a big trade/content delivery site bought an e-sports conglomerate which owns several teams in one game...O_o
yeah, on the actual gaming side, it's a bit of a cluster fuck.
but no one involved on the amazon side or probably the twitch side cares about games, gamers, or esports. twitch is an advertising delivery platform, and EG is an advertising brand. that's what they get paid to be, and that's what they're going to hammer home.
freedom you can buy with money. you have money you get huge weapons you can do what the hell you want and shit on rules and no one will touch you and you can pretend to be the good guy too. Time, well thats true
I think Incontrols statement shows why twitch bought goodgame, i believe that EG and Alliance are not that important in the whole deal. Esports doesnt exist without sponsorships and GGA is the best at getting them. Streamingplatforms are popping up everywhere at the moment, but twitch just crushed the competition by buying GGA. They can now secure topquality streams through the sponsorshipcontracts. Because without sponsors less high quality playerstreams & no tournaments, etcetc
This looks like a defensive aquisition so that twitch can protect the marketshare it allready has. Good luck finding topquality streams as a up and comming streamingplatform, in the western scene they probably wont find to many.