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Amazon acquires Twitch.tv - Page 30

Forum Index > General Forum
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Grettin
Profile Joined April 2010
42381 Posts
Last Edited: 2014-08-07 17:59:25
August 07 2014 17:58 GMT
#581
[image loading]
"If I had force-fields in Brood War, I'd never lose." -Bisu
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-08-07 18:00:03
August 07 2014 17:59 GMT
#582
On August 08 2014 02:52 Plansix wrote:
Show nested quote +
On August 08 2014 02:48 SKC wrote:
On August 08 2014 02:47 Plansix wrote:
On August 08 2014 02:41 SKC wrote:
On August 08 2014 02:27 Plansix wrote:
On August 08 2014 02:18 Broodwurst wrote:
On August 08 2014 02:15 SKC wrote:
On August 08 2014 02:14 Broodwurst wrote:
On August 08 2014 02:05 SKC wrote:
On August 08 2014 01:59 Pr0wler wrote:
And as predicted, Twitch became one boring place.
Just a question, what stops me from playing Beethoven, Mozart or Wagner ? Their music is not copyrighted. Can we have one new "High class" Twitch ? I know that the individual performances are copyrighted, but how do you actually prove who played it without some sort of investigation ?

If they think the material is copyrighted they can flag it, they don't need to investigate it or prove it in any way. It's an automated service, so if the music is part of the list (or similar enough to it), your content should be muted. Probally not the case for classical music.
On August 08 2014 02:05 Broodwurst wrote:
[quote]

It's not exactly the fault of Twitch if a game developer says it's fine to stream their game video but it's not fine to stream their game audio. Also it wouldn't make much sense to use a content id system and then pick one that doesn't check for everything, I don't think being "a little safe" from copyright claims will cut it.

They developers don't say that. At least they were proven not to have in several cases.


Well someone signed the music up for that service, probably some publisher that gets paid to do so by the developers. Maybe the devs didn't think about what they signed up for, maybe the publisher just did so on his own or whatever, but somehow the music ended up in this content database, and I'm pretty sure these companies don't just add random music without being contracted to do so.

No, Valve for example writes their own music and say it's free to use. Crypt of the Necrodancer, another mentioned source, writes their own music and they have no publisher and never claimed anything. It's a game made by just a few people, they know what they did. Unless a random person can do it, that's false.


Surely they can then sue the content id system? I would think faking to be (representing) a copyright holder can't be legal, can it?

Likely no, because they would need to show they were materially harmed in some way and they are a bunch of steps removed from issues(cause it was not their stream). Also Twitch can claim it was an error made in good faith. As long as they try to correct the problem, it likely won't even be worth bringing the case.

On August 08 2014 02:21 SKC wrote:

That's just like, your opinion man.

There's no evidence Twitch was forced to use this service. There are several degrees or content protection. You can be more zealous, you can be almost crazy paranoid, you can be far more relaxed. Games with extreme DRM have received a ton of shit for ages, and they were not forced to do it. Other systems of DRM have been praised as revolutionary. This is one case of DRM being done in a terrible fashion.


YouTube did not add content ID because they wanted to. It was because movie studios and Record labels were going to sue the fuck out of them. It's well documented that record labels and movie studios were up their ass about copy right violations. And the law says that the "gate keeper" can be held liable can what happens on their service(due to court rulings on the subject). This didn't come out of no-where and its very similar to how google runs youtube.

The expansion for flagging content from major music producers to flag anything that sounds remotelly like music is the biggest issue. You weren't in their meetings, you do not know what YouTube had to do, you can't pretend you know they were forced to use a system that consistenly flags things incorrectly instead of something else.

Twitch is also a diferent beast than YouTube. YouTube is a lot more about putting out your own content. Twitch is about streaming somoeone else's content. Flagging everything copyrighted in a medium specifically meant to stream copyrighted content is simply dumb. You may as well remove the VOD's system, it's obvious every video has copyrighted material, that's what their site is all about. Just because record labels went after YouTube that doesn't mean game developers went after Twitch. Pirate YouTube videos are bad for music labels. Twitch is good for video game developers. It seems fairly clear that if they had the same meetings, the game developers would not require such extreme measures as the record labels did.

That would mean they were not forced into doing it. They chose to do it because it was easier than actually reaching a middle term and working out a better solution with video game developers. I believe no developer even forced out their hand, and they could have kept the old system in place.

When did I say that Game developers went after Twitch? The in game music thing is likely them just telling everyone "Hey, this system can't tell where the music is coming from, so it just scans music." That will likely get fixed as time goes on, since youtube is able to do let's plays.

And no, I was not in the room at the youtube meetings. But the creation of content ID in youtube was well reported by numerous video game and news media. It is not difficult to be knowledgeable on why the system was created.

Why would Twitch be literally forced to change their system if noone went after them? Or do you think the record labels also went after Twitch?

You speak as if there were no alternatives. That is clearly not the case.

Yes, they clearly are very concerned about violating copyright for music, since that is what the whole system revolves around. I am 99% sure they have been contacted by a record label or they have received cease and desist letters from them. You don't do this stuff for no reason, its because one or a number of record labels is threatening to sue you.

The CEO is specifically saying they didn't want to flag content for game music, which is happening all the freaking time, which tells they were using a terrible system they were not forced to use, copyrighted or not, and the issue was mostly streamers using their own music. They want to change that.

It's obvious it's a bad system, it's obvious a game streaming content cannot expect to flag ingame music as not legal content. He said the developers are fine with it. Do you still think they were "forced" to use the current system and there was no alternative?
Grettin
Profile Joined April 2010
42381 Posts
Last Edited: 2014-08-07 18:05:33
August 07 2014 18:03 GMT
#583
On August 08 2014 02:56 Plansix wrote:
On the subject:
http://www.reddit.com/r/IAmA/comments/2cwfu2/i_am_twitch_ceo_emmett_shear_ask_me_almost/cjjp083

+ Show Spoiler +
"Game companies have the public stance (and private stance directly with Twitch) that they allow anyone to stream their games. See http://www.reddit.com/r/Games/comments/1egayn/lets_build_a_list_of_game_studios_that_allow/ for example. This isn't a fair use argument, it's a generally available license that you're taking advantage of.
Broadcasting unlicensed music in the background is not fair use either, and there is no generally available license. Therefore this is not something that we want our broadcasters to accept liability for (nor do we want to accept liability for it either).
They're completely different cases, and the logic is different in each."


And the subject of stuff being flagged incorrectly:

"regard to 2 hour chunks:
Our research prior to launching the feature indicated that almost no highlights were longer than 2 hours, and we were concerned about abuse of the tool. It's clear that we underestimated the demand and need for a solution here, and fortunately we have 3 weeks to figure one out. Expect changes here soon.
It has disproportionately large impact on certain communities (speedrunning most obviously) and we're very concerned about making sure that every community on Twitch has a good experience.

W/ regard to content id:
Hey Cosmo, I understand your feelings here. We have absolutely no intention of flagging songs due to original in-game music. If that's happening (and it appears it is), it's a problem and we will investigate and try to fix it.
W/ regards to your last question, why Twitch:
Because we care about you and your viewers, and we want every broadcaster on Twitch to be protected from potential liability. No matter how remote you might feel the issue is, we aren't willing to run the risk someone's life gets ruined over this.
PS: I don't think your VODs are being flagged right now, but I realize that doesn't help anyone else getting caught in the crossfire.
"


Screenshot of the reddit post, instead of wall of text.

[image loading]
"If I had force-fields in Brood War, I'd never lose." -Bisu
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-08-07 18:06:53
August 07 2014 18:05 GMT
#584
On August 08 2014 02:59 SKC wrote:
Show nested quote +
On August 08 2014 02:52 Plansix wrote:
On August 08 2014 02:48 SKC wrote:
On August 08 2014 02:47 Plansix wrote:
On August 08 2014 02:41 SKC wrote:
On August 08 2014 02:27 Plansix wrote:
On August 08 2014 02:18 Broodwurst wrote:
On August 08 2014 02:15 SKC wrote:
On August 08 2014 02:14 Broodwurst wrote:
On August 08 2014 02:05 SKC wrote:
[quote]
If they think the material is copyrighted they can flag it, they don't need to investigate it or prove it in any way. It's an automated service, so if the music is part of the list (or similar enough to it), your content should be muted. Probally not the case for classical music.
[quote]
They developers don't say that. At least they were proven not to have in several cases.


Well someone signed the music up for that service, probably some publisher that gets paid to do so by the developers. Maybe the devs didn't think about what they signed up for, maybe the publisher just did so on his own or whatever, but somehow the music ended up in this content database, and I'm pretty sure these companies don't just add random music without being contracted to do so.

No, Valve for example writes their own music and say it's free to use. Crypt of the Necrodancer, another mentioned source, writes their own music and they have no publisher and never claimed anything. It's a game made by just a few people, they know what they did. Unless a random person can do it, that's false.


Surely they can then sue the content id system? I would think faking to be (representing) a copyright holder can't be legal, can it?

Likely no, because they would need to show they were materially harmed in some way and they are a bunch of steps removed from issues(cause it was not their stream). Also Twitch can claim it was an error made in good faith. As long as they try to correct the problem, it likely won't even be worth bringing the case.

On August 08 2014 02:21 SKC wrote:

That's just like, your opinion man.

There's no evidence Twitch was forced to use this service. There are several degrees or content protection. You can be more zealous, you can be almost crazy paranoid, you can be far more relaxed. Games with extreme DRM have received a ton of shit for ages, and they were not forced to do it. Other systems of DRM have been praised as revolutionary. This is one case of DRM being done in a terrible fashion.


YouTube did not add content ID because they wanted to. It was because movie studios and Record labels were going to sue the fuck out of them. It's well documented that record labels and movie studios were up their ass about copy right violations. And the law says that the "gate keeper" can be held liable can what happens on their service(due to court rulings on the subject). This didn't come out of no-where and its very similar to how google runs youtube.

The expansion for flagging content from major music producers to flag anything that sounds remotelly like music is the biggest issue. You weren't in their meetings, you do not know what YouTube had to do, you can't pretend you know they were forced to use a system that consistenly flags things incorrectly instead of something else.

Twitch is also a diferent beast than YouTube. YouTube is a lot more about putting out your own content. Twitch is about streaming somoeone else's content. Flagging everything copyrighted in a medium specifically meant to stream copyrighted content is simply dumb. You may as well remove the VOD's system, it's obvious every video has copyrighted material, that's what their site is all about. Just because record labels went after YouTube that doesn't mean game developers went after Twitch. Pirate YouTube videos are bad for music labels. Twitch is good for video game developers. It seems fairly clear that if they had the same meetings, the game developers would not require such extreme measures as the record labels did.

That would mean they were not forced into doing it. They chose to do it because it was easier than actually reaching a middle term and working out a better solution with video game developers. I believe no developer even forced out their hand, and they could have kept the old system in place.

When did I say that Game developers went after Twitch? The in game music thing is likely them just telling everyone "Hey, this system can't tell where the music is coming from, so it just scans music." That will likely get fixed as time goes on, since youtube is able to do let's plays.

And no, I was not in the room at the youtube meetings. But the creation of content ID in youtube was well reported by numerous video game and news media. It is not difficult to be knowledgeable on why the system was created.

Why would Twitch be literally forced to change their system if noone went after them? Or do you think the record labels also went after Twitch?

You speak as if there were no alternatives. That is clearly not the case.

Yes, they clearly are very concerned about violating copyright for music, since that is what the whole system revolves around. I am 99% sure they have been contacted by a record label or they have received cease and desist letters from them. You don't do this stuff for no reason, its because one or a number of record labels is threatening to sue you.

The CEO is specifically saying they didn't want to flag content for game music, which is happening all the freaking time, which tells they were using a terrible system they were not forced to use, copyrighted or not, and the issue was mostly streamers using their own music. They want to change that.

It's obvious it's a bad system, it's obvious a game streaming content cannot expect to flag ingame music as not legal content. He said the developers are fine with it. Do you still think they were "forced" to use the current system and there was no alternative?

Yes or they were going to roll it out but were pressed for time. The fact that he talks about liability in the AMA for both users and themselves makes me think they were very concerned about it. That or the people who make this said "Look, when you turn it on, its going to fuck up no matter what, so just do it and deal with the heat." People who make websites always say you won't be able to find the problems with the site until you launch it and let people use it. It could be the same thing for this system.

I think it is much easier to accept that they meant well and didn't want shit to fuck up, but it happens. Its not like its the end of the world or something they can't fix. Really, its just something people can freak out on reddit about for a while.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-08-07 18:19:03
August 07 2014 18:17 GMT
#585
If you want to twist this into a story that they were forced into doing a terrible job out of it because they didn't have time/resources, be my guest, but that doesn't change what everyone was saying.

It's a terrible system. People were dreading the YouTube content ID software in Twitch for months, a lot of people talk about how it's so annoying to submit game content to YouTube because it gets flagged all the time for retarded stuff. People are skeptical about it because YouTube never changed.

They say they want to create a better system that doesn't flag for ingame music, who knows if that is possible. We will see. But I think it's laughlable the idea that they were forced into implementing a terrible system that doesn't work properly. This is not something that happens overnight. People screw up, sometimes launches are terrible, but that doesn't mean it's necessary. They could have done a much better job out of it. Hell, it identified crowd noises as copyrighted content. The current system is absolutelly useless.
Conti
Profile Joined November 2010
Germany2516 Posts
August 07 2014 18:23 GMT
#586
Oh man. Reddit. "Hey, let's all downvote the actual responses so they'll be hidden! That'll show them and is sure going to be helpful to everyone!"
MoneyHypeMike
Profile Joined March 2010
Canada305 Posts
Last Edited: 2014-08-07 18:24:59
August 07 2014 18:23 GMT
#587
[image loading]

Updated to include context
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-08-07 18:30:45
August 07 2014 18:29 GMT
#588
On August 08 2014 03:23 Conti wrote:
Oh man. Reddit. "Hey, let's all downvote the actual responses so they'll be hidden! That'll show them and is sure going to be helpful to everyone!"

Reddit is great like that. Its why I just click on the guy profile and read his most recent posts.

On August 08 2014 03:23 MoneyHypeMike wrote:
[image loading]

Updated to include context

Love the honesty. More companies need to just say, "Sorry, were human and fucked up. We will fix it."
I have the Honor to be your Obedient Servant, P.6
TL+ Member
LSB
Profile Blog Joined April 2010
United States5171 Posts
Last Edited: 2014-08-07 18:31:16
August 07 2014 18:30 GMT
#589
On August 08 2014 03:17 SKC wrote:
If you want to twist this into a story that they were forced into doing a terrible job out of it because they didn't have time/resources, be my guest, but that doesn't change what everyone was saying.

It's a terrible system. People were dreading the YouTube content ID software in Twitch for months, a lot of people talk about how it's so annoying to submit game content to YouTube because it gets flagged all the time for retarded stuff. People are skeptical about it because YouTube never changed.

They say they want to create a better system that doesn't flag for ingame music, who knows if that is possible. We will see. But I think it's laughlable the idea that they were forced into implementing a terrible system that doesn't work properly. This is not something that happens overnight. People screw up, sometimes launches are terrible, but that doesn't mean it's necessary. They could have done a much better job out of it. Hell, it identified crowd noises as copyrighted content. The current system is absolutelly useless.

Okay, I'm just going to point out the difference between you and Plansix.

What happened: Twitch screwed up, the implementation was hastily added and so suddenly added leading to massive amounts of easily preventable false positives.

There are two possible reasons why this would occur.

1) Twitch Fucked up. It wanted to implement something so they did it suddenly and poorly. It saw youtubes content filtering system and was like "this thing is great, I bet our users would like this feature too"

2) Twitch was under external pressure to implement a system to deal with rights management. Twitch is 'voluntarily' trying to protect rights

I don't believe in case #1, twitch is known for carefully testing and rolling things out slowly, sometimes way to slowly. (European servers, partners, alternative advertising measures, blocking twitch if you have adblock on)

There are a lot of things that suggest case #2. That something forced twitch to quickly implement a system to show they were respecting rights.

Why are these false positives happening?: Twitch outsourced their filtering to Audible Magic who probably has 0 experience in dealing with video game music and has horribly irrelevant content IDs. By outsourcing their filtering they are protecting themselves from legal action if their filtering is to lenient.

Why are they muted in 30 minute chunks?: Considering the amount of VODs twitch has, going through the entirety of the VOD database is an enormous effort and would take a large amount of time. This implies that twitch was under a lot of pressure to get it done fast.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-08-07 18:39:46
August 07 2014 18:35 GMT
#590
The biggest issue is everyone was saying flagging videogame music on a videogame game website is pants on retarded and some people were saying it made sense, copyright and all that, they were probally forced to do it. They weren't, they don't want to do it, and they may or may not improve the system to make it better than YouTube and stop flaggin irrelevant stuff like crowd noises or music that is supposed to be there.

It's not about some developers giving consent, some allowing the music and it being flagged incorrectly, etc. If it's ingame original music, it needs to be safe.

Few people (or noone) was defending the use of out of game music.
Kenthros
Profile Joined August 2012
United States95 Posts
August 07 2014 18:39 GMT
#591
here is to you azubu, this is your time to shine.
Peace is a lie; there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 07 2014 18:40 GMT
#592
On August 08 2014 03:35 SKC wrote:
The biggest issue is everyone was saying flagging videogame music on a videogame game website is pants on retarded and some people were saying it made sense, copyright and all that, they were probally forced to do it. They weren't, they don't want to do it, and they may or may not improve the system to make it better than YouTube and stop flaggin irrelevant stuff like crowd noises or music that is supposed to be there.

Few people (or noone) was defending the use of out of game music.

No one is saying they were forced to flag in game music. Even the CEO said they don't want to do it, but it happened. And its not all games, just some. Its clearly an error that will be sorted out. How many thousands of hours of twitch Vods are there out there? Of course there are going to be a number of false positives and clearly the system needs work.

You confuse defending with being understanding. Some of us are not going directly to "This is fucking retarted, twitch are all idiots" and just saying the launch could have gone better, but no big deal.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
c0ldfusion
Profile Joined October 2010
United States8293 Posts
August 07 2014 18:41 GMT
#593
So uh, hitbox.tv?
LSB
Profile Blog Joined April 2010
United States5171 Posts
August 07 2014 18:43 GMT
#594
On August 08 2014 03:35 SKC wrote:
The biggest issue is everyone was saying flagging videogame music on a videogame game website is pants on retarded and some people were saying it made sense, copyright and all that, they were probally forced to do it. They weren't, they don't want to do it, and they may or may not improve the system to make it better than YouTube and stop flaggin irrelevant stuff like crowd noises or music that is supposed to be there.

Of course it's retarded. I don't think we need to explain to twitch why flagging videogame sound and muting it is a horrible idea. Twitch is not that stupid.

What people forget are that companies do things for a reason, not because they get tax exemptions when they lose money. The false positives come because they outsourced their flagging to an outside company and twitch didn't filter the enormous amount of flags well enough.

There are many ways in which an independent twitch could have rolled this out. It could have only affected partners (or non-partners). It could have only affected the largest streams and vods. They could have spent much more time to check what was flagged.

This was pure panic.

Few people (or noone) was defending the use of out of game music.

Go back a few pages or look on reddit, lots of people think they should be able to stream music too.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
August 07 2014 18:46 GMT
#595
On August 08 2014 03:41 c0ldfusion wrote:
So uh, hitbox.tv?


Hitbox.tv is Own3d http://www.reddit.com/r/starcraft/comments/1qv1de/psa_hitboxtv_is_essentially_own3dtv_the_current/
Azubu is a money laundering front http://www.teamliquid.net/forum/starcraft-2/406145-esports-contributor-azuwho?page=12#225
Gaming Live is Ministry of Win http://www.reddit.com/r/starcraft/comments/2cvbrt/we_have_launched_gaming_live_an_alternative_to/

You got Youtube or Dailymotion left

Delivering streaming costs an enormous amount of money, after all twitch is the fourth largest in US peak traffic http://online.wsj.com/news/articles/SB10001424052702304851104579361201655365302
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-08-07 18:47:35
August 07 2014 18:46 GMT
#596
On August 08 2014 03:41 c0ldfusion wrote:
So uh, hitbox.tv?

Will somehow be magically immune to copyright claims? Skynet is coming to every service is some way, shape or form.

Edit: LOL, they are owned3d??? Thats awesome. Hope people don't like getting paid.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Conti
Profile Joined November 2010
Germany2516 Posts
August 07 2014 18:52 GMT
#597
Honestly, if they really, genuinely keep this issue to VODs only, twitch will continue being a monopoly in video game streaming. No VODs anymore sucks, but it's definitely not the end of the world. People like speedrunners will just upload their stuff to youtube instead. People like SC2 streamers will simply not have any VODs anymore. Tournaments will upload the videos to whatever website they have.

People are up in arms about this because there is the possibility that the contentID thing will be turned on for live streaming, too. Twitch denies that it ever will, but who's to trust a CEO in these days?
c0ldfusion
Profile Joined October 2010
United States8293 Posts
August 07 2014 18:58 GMT
#598
On August 08 2014 03:46 Plansix wrote:
Show nested quote +
On August 08 2014 03:41 c0ldfusion wrote:
So uh, hitbox.tv?

Will somehow be magically immune to copyright claims? Skynet is coming to every service is some way, shape or form.

Edit: LOL, they are owned3d??? Thats awesome. Hope people don't like getting paid.

Well if they're owned3d at least they won't be US based right?

I don't know, I just did some reading on Reddit. Apparently the CFO of owned3d heads up hitbox.tv now. Something something about how it was the CEO of owned3d who mismanaged the finances before the CFO came along.
LSB
Profile Blog Joined April 2010
United States5171 Posts
August 07 2014 19:09 GMT
#599
On August 08 2014 03:58 c0ldfusion wrote:
Show nested quote +
On August 08 2014 03:46 Plansix wrote:
On August 08 2014 03:41 c0ldfusion wrote:
So uh, hitbox.tv?

Will somehow be magically immune to copyright claims? Skynet is coming to every service is some way, shape or form.

Edit: LOL, they are owned3d??? Thats awesome. Hope people don't like getting paid.

Well if they're owned3d at least they won't be US based right?

I don't know, I just did some reading on Reddit. Apparently the CFO of owned3d heads up hitbox.tv now. Something something about how it was the CEO of owned3d who mismanaged the finances before the CFO came along.


Maybe mismanagement happened but own3d was not profitable. Still own3d told a lot of streamers (notably destiny) to switch from Twitch to own3d because they would pay them more. own3d couldn't sell enough adds and investors realized that own3d would never be profitable so they declared bankruptcy.

Honestly I don't actually think Twitch is profitable. There isn't a big variety of ads. In addition there was a 1 billion valuation of twitch, which is pretty low for a start up company that grew so fast and has a massive userbase as well as proven revenue streams.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Erinyes
Profile Joined November 2011
Germany104 Posts
Last Edited: 2014-08-07 19:19:58
August 07 2014 19:19 GMT
#600
On August 08 2014 03:17 SKC wrote:[..]
Why are they muted in 30 minute chunks?: Considering the amount of VODs twitch has, going through the entirety of the VOD database is an enormous effort and would take a large amount of time. This implies that twitch was under a lot of pressure to get it done fast.[...]


They need to do 30 minute chunks since a broadcast is saved internally as many 30 minute long FLVs. There is no other way currently but they wish to optimize / change this in the future.

Directly from the AMA
The 30 minute block size is a limitation of the current system and something we hope to fix.
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