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On July 30 2013 10:06 Leyra wrote:Show nested quote +On July 30 2013 10:05 WolfintheSheep wrote:On July 30 2013 09:51 Leyra wrote:On July 30 2013 09:38 WolfintheSheep wrote: I did not realize FF4 was this glitched. Me neither. Most FF games aren't really all that glitched, but this one certainly seems to be. Not entirely true. FF6 was glitchy as hell thanks to Doom and Invisibility. I said most!  Admittedly, I've never seen an FF6 run , either. FFX is fairly glitchy, but 7-9 are not so broken, neither is 5. But comparing them to something like OoT, they look pretty normal. :D You must not have seen the legends trilogy as well. Not from the main series, but they are incredibly glitched.
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On July 30 2013 10:12 WolfintheSheep wrote:Show nested quote +On July 30 2013 10:06 Leyra wrote:On July 30 2013 10:05 WolfintheSheep wrote:On July 30 2013 09:51 Leyra wrote:On July 30 2013 09:38 WolfintheSheep wrote: I did not realize FF4 was this glitched. Me neither. Most FF games aren't really all that glitched, but this one certainly seems to be. Not entirely true. FF6 was glitchy as hell thanks to Doom and Invisibility. I said most!  Admittedly, I've never seen an FF6 run , either. FFX is fairly glitchy, but 7-9 are not so broken, neither is 5. But comparing them to something like OoT, they look pretty normal. :D On the contrary, there's a major glitch in FF9 that skips a huge chunk of the game, but leaves Garnet permanently mute.
Really? What glitch is this, I don't remember this at all, lol. Is it new? Watched Cara run a ton of FF9 a couple months ago.
As for legends, also haven't seen those, but, like you said, not main series games. :D
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The battle music really reminds me of super mario rpg just cause of that one boss..
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On July 30 2013 10:21 Leyra wrote:Show nested quote +On July 30 2013 10:12 WolfintheSheep wrote:On July 30 2013 10:06 Leyra wrote:On July 30 2013 10:05 WolfintheSheep wrote:On July 30 2013 09:51 Leyra wrote:On July 30 2013 09:38 WolfintheSheep wrote: I did not realize FF4 was this glitched. Me neither. Most FF games aren't really all that glitched, but this one certainly seems to be. Not entirely true. FF6 was glitchy as hell thanks to Doom and Invisibility. I said most!  Admittedly, I've never seen an FF6 run , either. FFX is fairly glitchy, but 7-9 are not so broken, neither is 5. But comparing them to something like OoT, they look pretty normal. :D On the contrary, there's a major glitch in FF9 that skips a huge chunk of the game, but leaves Garnet permanently mute. Really? What glitch is this, I don't remember this at all, lol. Is it new? Watched Cara run a ton of FF9 a couple months ago. As for legends, also haven't seen those, but, like you said, not main series games. :D Gold Chocobo glitch. No idea if it's used in speedruns, but it's pretty major.
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On July 30 2013 10:27 WolfintheSheep wrote:Show nested quote +On July 30 2013 10:21 Leyra wrote:On July 30 2013 10:12 WolfintheSheep wrote:On July 30 2013 10:06 Leyra wrote:On July 30 2013 10:05 WolfintheSheep wrote:On July 30 2013 09:51 Leyra wrote:On July 30 2013 09:38 WolfintheSheep wrote: I did not realize FF4 was this glitched. Me neither. Most FF games aren't really all that glitched, but this one certainly seems to be. Not entirely true. FF6 was glitchy as hell thanks to Doom and Invisibility. I said most!  Admittedly, I've never seen an FF6 run , either. FFX is fairly glitchy, but 7-9 are not so broken, neither is 5. But comparing them to something like OoT, they look pretty normal. :D On the contrary, there's a major glitch in FF9 that skips a huge chunk of the game, but leaves Garnet permanently mute. Really? What glitch is this, I don't remember this at all, lol. Is it new? Watched Cara run a ton of FF9 a couple months ago. As for legends, also haven't seen those, but, like you said, not main series games. :D Gold Chocobo glitch. No idea if it's used in speedruns, but it's pretty major.
Oh yeah, I remember hearing about that. Apparently it's a little bit slower than the regular speedrun route, because you still have to grind hot&cold? But you're right, I did not remember that, pretty significant glitch, lol
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On July 30 2013 10:29 Leyra wrote:Show nested quote +On July 30 2013 10:27 WolfintheSheep wrote:On July 30 2013 10:21 Leyra wrote:On July 30 2013 10:12 WolfintheSheep wrote:On July 30 2013 10:06 Leyra wrote:On July 30 2013 10:05 WolfintheSheep wrote:On July 30 2013 09:51 Leyra wrote:On July 30 2013 09:38 WolfintheSheep wrote: I did not realize FF4 was this glitched. Me neither. Most FF games aren't really all that glitched, but this one certainly seems to be. Not entirely true. FF6 was glitchy as hell thanks to Doom and Invisibility. I said most!  Admittedly, I've never seen an FF6 run , either. FFX is fairly glitchy, but 7-9 are not so broken, neither is 5. But comparing them to something like OoT, they look pretty normal. :D On the contrary, there's a major glitch in FF9 that skips a huge chunk of the game, but leaves Garnet permanently mute. Really? What glitch is this, I don't remember this at all, lol. Is it new? Watched Cara run a ton of FF9 a couple months ago. As for legends, also haven't seen those, but, like you said, not main series games. :D Gold Chocobo glitch. No idea if it's used in speedruns, but it's pretty major. Oh yeah, I remember hearing about that. Apparently it's a little bit slower than the regular speedrun route, because you still have to grind hot&cold? But you're right, I did not remember that, pretty significant glitch, lol Also, if I remember correctly...original versions of FF8 also had a Junction glitch where you could junction one magic multiple times. That's a fairly big deal.
FF7 also has the W-Item glitch, but that doesn't show up until late in the game.
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On July 30 2013 10:39 WolfintheSheep wrote:Show nested quote +On July 30 2013 10:29 Leyra wrote:On July 30 2013 10:27 WolfintheSheep wrote:On July 30 2013 10:21 Leyra wrote:On July 30 2013 10:12 WolfintheSheep wrote:On July 30 2013 10:06 Leyra wrote:On July 30 2013 10:05 WolfintheSheep wrote:On July 30 2013 09:51 Leyra wrote:On July 30 2013 09:38 WolfintheSheep wrote: I did not realize FF4 was this glitched. Me neither. Most FF games aren't really all that glitched, but this one certainly seems to be. Not entirely true. FF6 was glitchy as hell thanks to Doom and Invisibility. I said most!  Admittedly, I've never seen an FF6 run , either. FFX is fairly glitchy, but 7-9 are not so broken, neither is 5. But comparing them to something like OoT, they look pretty normal. :D On the contrary, there's a major glitch in FF9 that skips a huge chunk of the game, but leaves Garnet permanently mute. Really? What glitch is this, I don't remember this at all, lol. Is it new? Watched Cara run a ton of FF9 a couple months ago. As for legends, also haven't seen those, but, like you said, not main series games. :D Gold Chocobo glitch. No idea if it's used in speedruns, but it's pretty major. Oh yeah, I remember hearing about that. Apparently it's a little bit slower than the regular speedrun route, because you still have to grind hot&cold? But you're right, I did not remember that, pretty significant glitch, lol Also, if I remember correctly...original versions of FF8 also had a Junction glitch where you could junction one magic multiple times. That's a fairly big deal. FF7 also has the W-Item glitch, but that doesn't show up until late in the game.
FF7 has a glitch that lets you use slots to 1-shot kill anything in the game, including the final boss (similar to ff6, though that mechanic is a bit more complicated). FF8 has a few minor tricks and skips, but it's mostly just broken by early card refining for ridiculous stats.
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BigD looks like he's having an absolute blast there.
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So that's why this is Die Hard%...
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What glitch is this? so trippy
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On July 30 2013 11:24 garbanzo wrote: So that's why this is Die Hard%...
What's Die Hard%?
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On July 30 2013 11:27 c0ldfusion wrote:What's Die Hard%? The FFIV run is in the "Die Hard%" category. I guess it involves a glitch that requires going up and down stairs repeatedly, just like in Die Hard any% run.
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On July 30 2013 11:30 garbanzo wrote:Show nested quote +On July 30 2013 11:27 c0ldfusion wrote:On July 30 2013 11:24 garbanzo wrote: So that's why this is Die Hard%... What's Die Hard%? The FFIV run is in the "Die Hard%" category. I guess it involves a glitch that requires going up and down stairs repeatedly, just like in Die Hard any% run. ok thanks, interesting.
These are some intricate glitches it looks like. He had to change the colors repeatedly.
I have no idea what he's trying to do...
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On July 30 2013 11:32 c0ldfusion wrote:Show nested quote +On July 30 2013 11:30 garbanzo wrote:On July 30 2013 11:27 c0ldfusion wrote:On July 30 2013 11:24 garbanzo wrote: So that's why this is Die Hard%... What's Die Hard%? The FFIV run is in the "Die Hard%" category. I guess it involves a glitch that requires going up and down stairs repeatedly, just like in Die Hard any% run. ok thanks, interesting. These are some intricate glitches it looks like. He had to change the colors repeatedly. I have no idea what he's trying to do... Probably memory manipulation; it's very common in Pokemon runs. He was saying that there was some floor counter that he overflowed by repeatedly going up/down the stairs.
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This glitch is pretty entertaining
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On July 30 2013 10:48 WolfintheSheep wrote: BigD looks like he's having an absolute blast there.
Goes from professional fighting to speedrunning. lol
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The way this game works has to do with something called "hierarchy" in the programming. Basically, in order to warp back to previous rooms, the game keeps track of the rooms you've entered, giving them each a number. The world map is "0", the next place you enter is "1", and so on. Most entrances and exits will raise the number one by one; however, a few of them will subtract the number (most common with one-entrance rooms). The thing is, the programmers only thought to have values 0 through 63 for this -- after all, how many dungeons would have more doors? Once you get to floor 64, the value rolls over to 0... and if you go through a "-1" door, the glitch happens. This can be done in a few places throughout the game. When you get this glitch, it takes you through what I call negative floors. These floors are based on different values in the ram -- floor -4, for example, depends on airship position. When going down through these floors, you'll eventually find one that depends on values in the "custom" menu. By changing those values, you can go... well, pretty much wherever you want. From SDA FF4 page
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lol this final boss fight
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On July 30 2013 11:34 garbanzo wrote:Show nested quote +On July 30 2013 11:32 c0ldfusion wrote:On July 30 2013 11:30 garbanzo wrote:On July 30 2013 11:27 c0ldfusion wrote:On July 30 2013 11:24 garbanzo wrote: So that's why this is Die Hard%... What's Die Hard%? The FFIV run is in the "Die Hard%" category. I guess it involves a glitch that requires going up and down stairs repeatedly, just like in Die Hard any% run. ok thanks, interesting. These are some intricate glitches it looks like. He had to change the colors repeatedly. I have no idea what he's trying to do... Probably memory manipulation; it's very common in Pokemon runs. He was saying that there was some floor counter that he overflowed by repeatedly going up/down the stairs. Well, Pokemon is ussually run glitchless, so you probally won't see it there unless they are just showing off glitches. It's similar to what is done to Ocarina of Time, letting you teleport to weird places and have fun with items by messing with memory values. Several game use it to a smaller extent by overflowing or underflowing a certain value, such as getting infinite money by going below zero or ridiculous speed by messing with the speed values, like in Mario 64.
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Well, that final boss fight was confusing.
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