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[Event] Summer Games Done Quick 2013 - Page 33

Forum Index > General Forum
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Prev 1 31 32 33 34 35 42 Next All
SKC
Profile Joined October 2010
Brazil18828 Posts
July 30 2013 01:14 GMT
#641
On July 30 2013 10:06 Leyra wrote:
Show nested quote +
On July 30 2013 10:05 WolfintheSheep wrote:
On July 30 2013 09:51 Leyra wrote:
On July 30 2013 09:38 WolfintheSheep wrote:
I did not realize FF4 was this glitched.


Me neither. Most FF games aren't really all that glitched, but this one certainly seems to be.

Not entirely true. FF6 was glitchy as hell thanks to Doom and Invisibility.


I said most! Admittedly, I've never seen an FF6 run , either. FFX is fairly glitchy, but 7-9 are not so broken, neither is 5. But comparing them to something like OoT, they look pretty normal. :D

You must not have seen the legends trilogy as well. Not from the main series, but they are incredibly glitched.
Leyra
Profile Blog Joined May 2010
United States1222 Posts
July 30 2013 01:21 GMT
#642
On July 30 2013 10:12 WolfintheSheep wrote:
Show nested quote +
On July 30 2013 10:06 Leyra wrote:
On July 30 2013 10:05 WolfintheSheep wrote:
On July 30 2013 09:51 Leyra wrote:
On July 30 2013 09:38 WolfintheSheep wrote:
I did not realize FF4 was this glitched.


Me neither. Most FF games aren't really all that glitched, but this one certainly seems to be.

Not entirely true. FF6 was glitchy as hell thanks to Doom and Invisibility.


I said most! Admittedly, I've never seen an FF6 run , either. FFX is fairly glitchy, but 7-9 are not so broken, neither is 5. But comparing them to something like OoT, they look pretty normal. :D

On the contrary, there's a major glitch in FF9 that skips a huge chunk of the game, but leaves Garnet permanently mute.


Really? What glitch is this, I don't remember this at all, lol. Is it new? Watched Cara run a ton of FF9 a couple months ago.

As for legends, also haven't seen those, but, like you said, not main series games. :D
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
July 30 2013 01:24 GMT
#643
The battle music really reminds me of super mario rpg just cause of that one boss..
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
July 30 2013 01:27 GMT
#644
On July 30 2013 10:21 Leyra wrote:
Show nested quote +
On July 30 2013 10:12 WolfintheSheep wrote:
On July 30 2013 10:06 Leyra wrote:
On July 30 2013 10:05 WolfintheSheep wrote:
On July 30 2013 09:51 Leyra wrote:
On July 30 2013 09:38 WolfintheSheep wrote:
I did not realize FF4 was this glitched.


Me neither. Most FF games aren't really all that glitched, but this one certainly seems to be.

Not entirely true. FF6 was glitchy as hell thanks to Doom and Invisibility.


I said most! Admittedly, I've never seen an FF6 run , either. FFX is fairly glitchy, but 7-9 are not so broken, neither is 5. But comparing them to something like OoT, they look pretty normal. :D

On the contrary, there's a major glitch in FF9 that skips a huge chunk of the game, but leaves Garnet permanently mute.


Really? What glitch is this, I don't remember this at all, lol. Is it new? Watched Cara run a ton of FF9 a couple months ago.

As for legends, also haven't seen those, but, like you said, not main series games. :D

Gold Chocobo glitch. No idea if it's used in speedruns, but it's pretty major.
Average means I'm better than half of you.
Leyra
Profile Blog Joined May 2010
United States1222 Posts
July 30 2013 01:29 GMT
#645
On July 30 2013 10:27 WolfintheSheep wrote:
Show nested quote +
On July 30 2013 10:21 Leyra wrote:
On July 30 2013 10:12 WolfintheSheep wrote:
On July 30 2013 10:06 Leyra wrote:
On July 30 2013 10:05 WolfintheSheep wrote:
On July 30 2013 09:51 Leyra wrote:
On July 30 2013 09:38 WolfintheSheep wrote:
I did not realize FF4 was this glitched.


Me neither. Most FF games aren't really all that glitched, but this one certainly seems to be.

Not entirely true. FF6 was glitchy as hell thanks to Doom and Invisibility.


I said most! Admittedly, I've never seen an FF6 run , either. FFX is fairly glitchy, but 7-9 are not so broken, neither is 5. But comparing them to something like OoT, they look pretty normal. :D

On the contrary, there's a major glitch in FF9 that skips a huge chunk of the game, but leaves Garnet permanently mute.


Really? What glitch is this, I don't remember this at all, lol. Is it new? Watched Cara run a ton of FF9 a couple months ago.

As for legends, also haven't seen those, but, like you said, not main series games. :D

Gold Chocobo glitch. No idea if it's used in speedruns, but it's pretty major.


Oh yeah, I remember hearing about that. Apparently it's a little bit slower than the regular speedrun route, because you still have to grind hot&cold? But you're right, I did not remember that, pretty significant glitch, lol
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
July 30 2013 01:39 GMT
#646
On July 30 2013 10:29 Leyra wrote:
Show nested quote +
On July 30 2013 10:27 WolfintheSheep wrote:
On July 30 2013 10:21 Leyra wrote:
On July 30 2013 10:12 WolfintheSheep wrote:
On July 30 2013 10:06 Leyra wrote:
On July 30 2013 10:05 WolfintheSheep wrote:
On July 30 2013 09:51 Leyra wrote:
On July 30 2013 09:38 WolfintheSheep wrote:
I did not realize FF4 was this glitched.


Me neither. Most FF games aren't really all that glitched, but this one certainly seems to be.

Not entirely true. FF6 was glitchy as hell thanks to Doom and Invisibility.


I said most! Admittedly, I've never seen an FF6 run , either. FFX is fairly glitchy, but 7-9 are not so broken, neither is 5. But comparing them to something like OoT, they look pretty normal. :D

On the contrary, there's a major glitch in FF9 that skips a huge chunk of the game, but leaves Garnet permanently mute.


Really? What glitch is this, I don't remember this at all, lol. Is it new? Watched Cara run a ton of FF9 a couple months ago.

As for legends, also haven't seen those, but, like you said, not main series games. :D

Gold Chocobo glitch. No idea if it's used in speedruns, but it's pretty major.


Oh yeah, I remember hearing about that. Apparently it's a little bit slower than the regular speedrun route, because you still have to grind hot&cold? But you're right, I did not remember that, pretty significant glitch, lol

Also, if I remember correctly...original versions of FF8 also had a Junction glitch where you could junction one magic multiple times. That's a fairly big deal.

FF7 also has the W-Item glitch, but that doesn't show up until late in the game.
Average means I'm better than half of you.
Everhate
Profile Joined September 2010
United States640 Posts
July 30 2013 01:41 GMT
#647
On July 30 2013 10:39 WolfintheSheep wrote:
Show nested quote +
On July 30 2013 10:29 Leyra wrote:
On July 30 2013 10:27 WolfintheSheep wrote:
On July 30 2013 10:21 Leyra wrote:
On July 30 2013 10:12 WolfintheSheep wrote:
On July 30 2013 10:06 Leyra wrote:
On July 30 2013 10:05 WolfintheSheep wrote:
On July 30 2013 09:51 Leyra wrote:
On July 30 2013 09:38 WolfintheSheep wrote:
I did not realize FF4 was this glitched.


Me neither. Most FF games aren't really all that glitched, but this one certainly seems to be.

Not entirely true. FF6 was glitchy as hell thanks to Doom and Invisibility.


I said most! Admittedly, I've never seen an FF6 run , either. FFX is fairly glitchy, but 7-9 are not so broken, neither is 5. But comparing them to something like OoT, they look pretty normal. :D

On the contrary, there's a major glitch in FF9 that skips a huge chunk of the game, but leaves Garnet permanently mute.


Really? What glitch is this, I don't remember this at all, lol. Is it new? Watched Cara run a ton of FF9 a couple months ago.

As for legends, also haven't seen those, but, like you said, not main series games. :D

Gold Chocobo glitch. No idea if it's used in speedruns, but it's pretty major.


Oh yeah, I remember hearing about that. Apparently it's a little bit slower than the regular speedrun route, because you still have to grind hot&cold? But you're right, I did not remember that, pretty significant glitch, lol

Also, if I remember correctly...original versions of FF8 also had a Junction glitch where you could junction one magic multiple times. That's a fairly big deal.

FF7 also has the W-Item glitch, but that doesn't show up until late in the game.


FF7 has a glitch that lets you use slots to 1-shot kill anything in the game, including the final boss (similar to ff6, though that mechanic is a bit more complicated). FF8 has a few minor tricks and skips, but it's mostly just broken by early card refining for ridiculous stats.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
July 30 2013 01:48 GMT
#648
BigD looks like he's having an absolute blast there.
Average means I'm better than half of you.
garbanzo
Profile Joined October 2009
United States4046 Posts
Last Edited: 2013-07-30 02:25:08
July 30 2013 02:24 GMT
#649
So that's why this is Die Hard%...
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
c0ldfusion
Profile Joined October 2010
United States8293 Posts
July 30 2013 02:27 GMT
#650
What glitch is this? so trippy
c0ldfusion
Profile Joined October 2010
United States8293 Posts
July 30 2013 02:27 GMT
#651
On July 30 2013 11:24 garbanzo wrote:
So that's why this is Die Hard%...


What's Die Hard%?
garbanzo
Profile Joined October 2009
United States4046 Posts
July 30 2013 02:30 GMT
#652
On July 30 2013 11:27 c0ldfusion wrote:
Show nested quote +
On July 30 2013 11:24 garbanzo wrote:
So that's why this is Die Hard%...


What's Die Hard%?

The FFIV run is in the "Die Hard%" category. I guess it involves a glitch that requires going up and down stairs repeatedly, just like in Die Hard any% run.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
c0ldfusion
Profile Joined October 2010
United States8293 Posts
July 30 2013 02:32 GMT
#653
On July 30 2013 11:30 garbanzo wrote:
Show nested quote +
On July 30 2013 11:27 c0ldfusion wrote:
On July 30 2013 11:24 garbanzo wrote:
So that's why this is Die Hard%...


What's Die Hard%?

The FFIV run is in the "Die Hard%" category. I guess it involves a glitch that requires going up and down stairs repeatedly, just like in Die Hard any% run.

ok thanks, interesting.

These are some intricate glitches it looks like. He had to change the colors repeatedly.

I have no idea what he's trying to do...
garbanzo
Profile Joined October 2009
United States4046 Posts
July 30 2013 02:34 GMT
#654
On July 30 2013 11:32 c0ldfusion wrote:
Show nested quote +
On July 30 2013 11:30 garbanzo wrote:
On July 30 2013 11:27 c0ldfusion wrote:
On July 30 2013 11:24 garbanzo wrote:
So that's why this is Die Hard%...


What's Die Hard%?

The FFIV run is in the "Die Hard%" category. I guess it involves a glitch that requires going up and down stairs repeatedly, just like in Die Hard any% run.

ok thanks, interesting.

These are some intricate glitches it looks like. He had to change the colors repeatedly.

I have no idea what he's trying to do...

Probably memory manipulation; it's very common in Pokemon runs. He was saying that there was some floor counter that he overflowed by repeatedly going up/down the stairs.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Leyra
Profile Blog Joined May 2010
United States1222 Posts
July 30 2013 02:37 GMT
#655
This glitch is pretty entertaining
Erraa93
Profile Joined December 2012
Australia891 Posts
July 30 2013 02:40 GMT
#656
On July 30 2013 10:48 WolfintheSheep wrote:
BigD looks like he's having an absolute blast there.


Goes from professional fighting to speedrunning. lol
MrCon
Profile Blog Joined August 2010
France29748 Posts
July 30 2013 02:42 GMT
#657
The way this game works has to do with something called "hierarchy" in the programming. Basically, in order to warp back to previous rooms, the game keeps track of the rooms you've entered, giving them each a number. The world map is "0", the next place you enter is "1", and so on. Most entrances and exits will raise the number one by one; however, a few of them will subtract the number (most common with one-entrance rooms).
The thing is, the programmers only thought to have values 0 through 63 for this -- after all, how many dungeons would have more doors? Once you get to floor 64, the value rolls over to 0... and if you go through a "-1" door, the glitch happens. This can be done in a few places throughout the game.
When you get this glitch, it takes you through what I call negative floors. These floors are based on different values in the ram -- floor -4, for example, depends on airship position. When going down through these floors, you'll eventually find one that depends on values in the "custom" menu. By changing those values, you can go... well, pretty much wherever you want.
From SDA FF4 page
rabidch
Profile Joined January 2010
United States20289 Posts
July 30 2013 02:44 GMT
#658
lol this final boss fight
LiquidDota StaffOnly a true king can play the King.
SKC
Profile Joined October 2010
Brazil18828 Posts
July 30 2013 02:45 GMT
#659
On July 30 2013 11:34 garbanzo wrote:
Show nested quote +
On July 30 2013 11:32 c0ldfusion wrote:
On July 30 2013 11:30 garbanzo wrote:
On July 30 2013 11:27 c0ldfusion wrote:
On July 30 2013 11:24 garbanzo wrote:
So that's why this is Die Hard%...


What's Die Hard%?

The FFIV run is in the "Die Hard%" category. I guess it involves a glitch that requires going up and down stairs repeatedly, just like in Die Hard any% run.

ok thanks, interesting.

These are some intricate glitches it looks like. He had to change the colors repeatedly.

I have no idea what he's trying to do...

Probably memory manipulation; it's very common in Pokemon runs. He was saying that there was some floor counter that he overflowed by repeatedly going up/down the stairs.

Well, Pokemon is ussually run glitchless, so you probally won't see it there unless they are just showing off glitches. It's similar to what is done to Ocarina of Time, letting you teleport to weird places and have fun with items by messing with memory values. Several game use it to a smaller extent by overflowing or underflowing a certain value, such as getting infinite money by going below zero or ridiculous speed by messing with the speed values, like in Mario 64.
garbanzo
Profile Joined October 2009
United States4046 Posts
July 30 2013 02:47 GMT
#660
Well, that final boss fight was confusing.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
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