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[Event] Summer Games Done Quick 2013 - Page 34

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Everhate
Profile Joined September 2010
United States640 Posts
July 30 2013 02:50 GMT
#661
Commentary for the ff4 run was great. Kept things entertaining, when there's always a risk of an rpg run being deemed boring.

Though, upt Co is a pretty powerful selling point on its own.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
July 30 2013 02:51 GMT
#662
On July 30 2013 11:42 MrCon wrote:
Show nested quote +
The way this game works has to do with something called "hierarchy" in the programming. Basically, in order to warp back to previous rooms, the game keeps track of the rooms you've entered, giving them each a number. The world map is "0", the next place you enter is "1", and so on. Most entrances and exits will raise the number one by one; however, a few of them will subtract the number (most common with one-entrance rooms).
The thing is, the programmers only thought to have values 0 through 63 for this -- after all, how many dungeons would have more doors? Once you get to floor 64, the value rolls over to 0... and if you go through a "-1" door, the glitch happens. This can be done in a few places throughout the game.
When you get this glitch, it takes you through what I call negative floors. These floors are based on different values in the ram -- floor -4, for example, depends on airship position. When going down through these floors, you'll eventually find one that depends on values in the "custom" menu. By changing those values, you can go... well, pretty much wherever you want.
From SDA FF4 page

Thanks. But then how did they beat the game so quickly?
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
July 30 2013 02:51 GMT
#663
On July 30 2013 11:47 garbanzo wrote:
Well, that final boss fight was confusing.


They trolled me pretty hard by pretending they were going to actually use the crystal + fight him normally, hahaha!

Pretty great run.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
July 30 2013 02:51 GMT
#664
On July 30 2013 11:51 c0ldfusion wrote:
Show nested quote +
On July 30 2013 11:42 MrCon wrote:
The way this game works has to do with something called "hierarchy" in the programming. Basically, in order to warp back to previous rooms, the game keeps track of the rooms you've entered, giving them each a number. The world map is "0", the next place you enter is "1", and so on. Most entrances and exits will raise the number one by one; however, a few of them will subtract the number (most common with one-entrance rooms).
The thing is, the programmers only thought to have values 0 through 63 for this -- after all, how many dungeons would have more doors? Once you get to floor 64, the value rolls over to 0... and if you go through a "-1" door, the glitch happens. This can be done in a few places throughout the game.
When you get this glitch, it takes you through what I call negative floors. These floors are based on different values in the ram -- floor -4, for example, depends on airship position. When going down through these floors, you'll eventually find one that depends on values in the "custom" menu. By changing those values, you can go... well, pretty much wherever you want.
From SDA FF4 page

Thanks. But then how did they beat the game so quickly?


They warped straight to the final boss and killed him.
Leyra
Profile Blog Joined May 2010
United States1222 Posts
Last Edited: 2013-07-30 02:54:56
July 30 2013 02:52 GMT
#665
On July 30 2013 11:51 c0ldfusion wrote:
Show nested quote +
On July 30 2013 11:42 MrCon wrote:
The way this game works has to do with something called "hierarchy" in the programming. Basically, in order to warp back to previous rooms, the game keeps track of the rooms you've entered, giving them each a number. The world map is "0", the next place you enter is "1", and so on. Most entrances and exits will raise the number one by one; however, a few of them will subtract the number (most common with one-entrance rooms).
The thing is, the programmers only thought to have values 0 through 63 for this -- after all, how many dungeons would have more doors? Once you get to floor 64, the value rolls over to 0... and if you go through a "-1" door, the glitch happens. This can be done in a few places throughout the game.
When you get this glitch, it takes you through what I call negative floors. These floors are based on different values in the ram -- floor -4, for example, depends on airship position. When going down through these floors, you'll eventually find one that depends on values in the "custom" menu. By changing those values, you can go... well, pretty much wherever you want.
From SDA FF4 page

Thanks. But then how did they beat the game so quickly?


edit: Apparently I can't read
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
Last Edited: 2013-07-30 03:07:55
July 30 2013 03:07 GMT
#666
Last game of the marathon...I'm going to suddenly feel so deprived.
Average means I'm better than half of you.
Erraa93
Profile Joined December 2012
Australia891 Posts
July 30 2013 03:08 GMT
#667
On July 30 2013 12:07 WolfintheSheep wrote:
Last game of the marathon...I'm going to suddenly feel so deprived.

Depression in 3 and a half hours.
sva
Profile Blog Joined March 2010
United States747 Posts
July 30 2013 03:09 GMT
#668
I'm playing twilight princess and I will have to watch this later, I don't want to spoil myself to much.
woody60707
Profile Joined November 2010
United States1863 Posts
July 30 2013 03:14 GMT
#669
I don't understand why the WII is worst?
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
July 30 2013 03:16 GMT
#670
On July 30 2013 12:14 woody60707 wrote:
I don't understand why the WII is worst?

Apparently you can't do the Long Jump Attack in Wii version.
Average means I'm better than half of you.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
July 30 2013 03:37 GMT
#671
WTF?! wow I had no idea you could do that.
greenelve
Profile Joined April 2011
Germany1392 Posts
July 30 2013 03:56 GMT
#672
what is the story behind teh urn?
z0r.de for your daily madness /// Who knows what evil lurks in the heart of men? The Shadow knows!
SKC
Profile Joined October 2010
Brazil18828 Posts
July 30 2013 04:13 GMT
#673
On July 30 2013 12:56 greenelve wrote:
what is the story behind teh urn?

I believe it started when Sig misspelled it by mistake, but I may be wrong.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
July 30 2013 04:15 GMT
#674
Anyone know when that Melee Final is supposed to take place?
Average means I'm better than half of you.
Monochromatic
Profile Blog Joined March 2012
United States998 Posts
July 30 2013 04:17 GMT
#675
On July 30 2013 13:15 WolfintheSheep wrote:
Anyone know when that Melee Final is supposed to take place?

The bonus day, so later tonight, sometime after TP.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
July 30 2013 04:19 GMT
#676
On July 30 2013 13:17 Monochromatic wrote:
Show nested quote +
On July 30 2013 13:15 WolfintheSheep wrote:
Anyone know when that Melee Final is supposed to take place?

The bonus day, so later tonight, sometime after TP.

Yeah, I meant like...specific time. I guess Bonus Day doesn't actually have a schedule.
Average means I'm better than half of you.
dinoshley
Profile Joined June 2012
United States6 Posts
July 30 2013 04:23 GMT
#677
On July 30 2013 13:15 WolfintheSheep wrote:
Anyone know when that Melee Final is supposed to take place?

The donation challenge page said 8 pm EDT (GMT -4) on Tuesday.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
July 30 2013 04:24 GMT
#678
On July 30 2013 13:23 dinoshley wrote:
Show nested quote +
On July 30 2013 13:15 WolfintheSheep wrote:
Anyone know when that Melee Final is supposed to take place?

The donation challenge page said 8 pm EDT (GMT -4) on Tuesday.

Awesome, I can catch it. Thanks.
Average means I'm better than half of you.
Everhate
Profile Joined September 2010
United States640 Posts
July 30 2013 05:27 GMT
#679
Bonus stream is likely to start as people are rested up, melee finals is scheduled for 8 pm EDT. Wouldn't be especially surprised if it started noonish (possibly earlier, a bit hard to say without having been there), but there's no specific schedule for bonus stream.
Daralii
Profile Joined March 2010
United States16991 Posts
July 30 2013 05:37 GMT
#680
Holy hell, the dedication from Mofat. 8 hours a day practicing TP.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
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