• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:09
CEST 08:09
KST 15:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
RSL goes to London! 2026 Offline Finals Nov 21-227Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14
StarCraft 2
General
Protoss AoE skill expression Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29 StarCraft 2 at SC4ALL II Invite #4/8 - Percival 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Are you ready for ASL 22? NEW HYPE VIDEO How FlaSh Nearly Forfeited MSL Finals being late BW General Discussion ASL22 General Discussion
Tourneys
2v2v2v2 Tournament KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Diablo 2 thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6093 users

Soft Xpand - 2 computers in one

Forum Index > General Forum
Post a Reply
Normal
hoby2000
Profile Blog Joined April 2010
United States918 Posts
March 13 2013 20:16 GMT
#1
Want to play Starcraft 2/Diablo 3/DotA 2/LoL with your friend but they don't have a computer? No worries....

SoftXpand software enables multiple users to share a single computer simply by connecting additional sets of monitors, keyboards and mice.

- High performance – from text processing to Gaming & 3D-CAD
- Simple implementation – video cards, USB & LAN
- Work with any off-the-shelf hardware (no Thin Clients)
- Native user experience (no RDP/Terminal servers)


I like to think I'm pretty computer savvy, but holy fuck did my mind just blow up when I saw this. I know about virtual machines, but this software claims you can run two games at once at the same settings on one computer, provided you have the system specs to handle one copy of the game - or at least that's what I'm understand. I need to dig for more details but holy shit, if this works like I think it does, LAN parties are going to be good again...
A lesson without pain is meaningless for nothing can be gained without giving something in return.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
March 13 2013 20:25 GMT
#2
It appears to be a typical VM software with some I/O rerouting.
Not that huge of a deal and definitely not something that wasn't possible before but, well, if it has been made simple and cheap, great job by them. However, I don't see many usecases for it especially as far as gaming is concerned.
Isualin
Profile Joined March 2011
Germany1903 Posts
March 13 2013 20:31 GMT
#3
I don't think this is revolutionary at all. You need a REALLY good computer to run diablo 3 and starcraft 2 at the same time without any visible problems at all times. But this might be cool for some older games.
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
March 13 2013 20:42 GMT
#4
If you regularly have a spare monitor, that sounds rather useful.
My strategy is to fork people.
Serejai
Profile Blog Joined September 2010
6007 Posts
March 13 2013 20:55 GMT
#5
On March 14 2013 05:31 Isualin wrote:
I don't think this is revolutionary at all. You need a REALLY good computer to run diablo 3 and starcraft 2 at the same time without any visible problems at all times. But this might be cool for some older games.


Disagree. I run both at max settings on my ~5 year old comp without issue and I only paid about $1,200 for it back then.

This will be really handy for when my brother or someone comes over. I no longer have to keep a second computer laying around and updated :D
I HAVE 5 TOAST POINTS
Animzor
Profile Joined March 2011
Sweden2154 Posts
March 13 2013 21:05 GMT
#6
On March 14 2013 05:31 Isualin wrote:
I don't think this is revolutionary at all. You need a REALLY good computer to run diablo 3 and starcraft 2 at the same time without any visible problems at all times. But this might be cool for some older games.


Who would want to play those shitty games anyway? Old games are where it's at.
FromShouri
Profile Blog Joined April 2012
United States862 Posts
Last Edited: 2013-03-13 21:20:51
March 13 2013 21:16 GMT
#7
On March 14 2013 06:05 Animzor wrote:
Show nested quote +
On March 14 2013 05:31 Isualin wrote:
I don't think this is revolutionary at all. You need a REALLY good computer to run diablo 3 and starcraft 2 at the same time without any visible problems at all times. But this might be cool for some older games.


Who would want to play those shitty games anyway? Old games are where it's at.


I concur, I could easily run 2 sc2s on the same system and have it not lag except in extreme 4v4 maxed out cases(what can I say I'm a stickler for higher level shaders).

That said, this is amazing, my wife already has a laptop she uses for facebook and pictures but that isn't strong enough to actually run games that came out after 2001 well and to build her another PC purely for games would be a bit of a waste, plus with this I can justify spending a little extra to future proof my rig a bit more and still have a way for us both to play PC games together.

Edit-I'd be interested to know how they split the sound...or maybe they don't?
Limited Edition, lets do some simple addition, $50 for a T-Shirt is just some ignorant bitch shit.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
Last Edited: 2013-03-13 21:48:59
March 13 2013 21:45 GMT
#8
This isn't revolutionary at all...

We used to have like 16 of these in my uni CS lab. 2 monitors/keyboards/mice and 1 mobo, running some unix OS.

Edit: actually it might be something different, as I recall now that the lab actually booted up the OS remotely from a single server. Not sure if it makes any difference though.
"When the geyser died, a probe came out" - SirJolt
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
March 13 2013 22:26 GMT
#9
On March 14 2013 05:31 Isualin wrote:
I don't think this is revolutionary at all. You need a REALLY good computer to run diablo 3 and starcraft 2 at the same time without any visible problems at all times. But this might be cool for some older games.


False. Blizzards games aren´t exactly resource hogs and they don´t even run on 4 cores. My old computer had 4 instance of WoW running np for instance and this one which is 1,5 years old sandybridge can run 3x diablo 3 without too much hassle.
yairf
Profile Joined March 2013
Israel1 Post
March 14 2013 12:14 GMT
#10
Hi @hoby2000
Thank you for your kind words about SoftXpand.
Just a small comment - SoftXpand does not use the common virtualization protocols such as RDP, which means it doesnt limit your computer's graphic performance.
Cheers, Yair (of MiniFrame)
Representative of MiniFrame, makers of SoftXpand
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
March 14 2013 12:15 GMT
#11
On March 14 2013 05:31 Isualin wrote:
I don't think this is revolutionary at all. You need a REALLY good computer to run diablo 3 and starcraft 2 at the same time without any visible problems at all times. But this might be cool for some older games.


Disagree. Blizzard games are optimized very well.
3 Hatch Before Cool
Xapti
Profile Joined April 2010
Canada2473 Posts
March 14 2013 12:32 GMT
#12
I've wanted this functionality for many many years, but never saw it in any reasonable form.

I don't see how people are saying they know their computer can handle 2 SC2's at once (namely older systems on high quality and FPS). While it's probable if this system is optimized well,it's very possible that running two SC2s will use more than double the system resources than one. While it's likely many people could run multiple of newer games, don't say so unless you do so.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Thinasy
Profile Joined March 2011
2856 Posts
March 14 2013 12:34 GMT
#13
On March 14 2013 21:15 -Kaiser- wrote:
Show nested quote +
On March 14 2013 05:31 Isualin wrote:
I don't think this is revolutionary at all. You need a REALLY good computer to run diablo 3 and starcraft 2 at the same time without any visible problems at all times. But this might be cool for some older games.


Disagree. Blizzard games are optimized very well.


Not WoW, but SC2 and D3 I agree.
Jaedong & Faker
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
March 14 2013 12:44 GMT
#14
On March 14 2013 21:32 Xapti wrote:
I've wanted this functionality for many many years, but never saw it in any reasonable form.

I don't see how people are saying they know their computer can handle 2 SC2's at once (namely older systems on high quality and FPS). While it's probable if this system is optimized well,it's very possible that running two SC2s will use more than double the system resources than one. While it's likely many people could run multiple of newer games, don't say so unless you do so.


It's widely known that SC2 is heavily limited by CPU power, while a fairly basic GPU is already sufficient to run the highest settings smoothly. It's also common knowledge that SC2 (like many other games) doesn't really use more than 2 CPU cores effectively. It doesn't take a great leap of creative thinking to put one and one together and conclude that a machine with a relatively recent quadcore CPU should be able to run 2 copies of SC2 without significant performance degradation over a single copy.
Such flammable little insects!
lhr0909
Profile Blog Joined June 2011
United States562 Posts
Last Edited: 2013-03-14 12:49:07
March 14 2013 12:48 GMT
#15
Man, that computer they are showing on the intro video seems super good..

I don't think my quad core Core i7 ivy bridge laptop can handle that (can handle all the games fine tho)

http://www.miniframe.com/products/softxpand-2011-duo.html?resource=HomePageBanner

It is not expensive tho. $49 for home users. Supports 2 games
No Pain No Gain
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
March 14 2013 12:52 GMT
#16
what about sound? o_O
POGGERS
Nizaris
Profile Joined May 2010
Belgium2230 Posts
March 14 2013 12:59 GMT
#17
On March 14 2013 05:31 Isualin wrote:
I don't think this is revolutionary at all. You need a REALLY good computer to run diablo 3 and starcraft 2 at the same time without any visible problems at all times. But this might be cool for some older games.

no you don't. you can easily play both d3 and sc2 at the same time on any modern computer.
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
March 14 2013 13:13 GMT
#18
My mate has a terrible computer bv w long time I thought "wish I could share my processor power with him"
Daeden.620
Ropid
Profile Joined March 2009
Germany3557 Posts
March 14 2013 13:30 GMT
#19
On March 14 2013 21:52 konadora wrote:
what about sound? o_O

This could use the graphics card through the hdmi or displayport cable for the monitor that specific person is sitting at.
"My goal is to replace my soul with coffee and become immortal."
ragz_gt
Profile Blog Joined April 2012
9172 Posts
Last Edited: 2013-03-14 13:38:40
March 14 2013 13:38 GMT
#20
It would certainly revolutionize RMT lol -- now double the profit!
I'm not an otaku, I'm a specialist.
17Sphynx17
Profile Joined September 2011
580 Posts
March 14 2013 13:39 GMT
#21
It is true that most games don't use the multi core or quad core tech we have now. At most, 2 cores I think is more than enough for most, if not, all games.

The problem I have with the concept is that it actually runs your system ragged. Basically, it will shorten the life of your hardware.

Where normally you are running your system at 50-75% with spikes at 100% from time to time only, this forces your system to run at 100% most of the time.

So you basically max out your four cores, but running all 4 for long periods of time would be detrimental to life span wouldn't it.

I do some 3d rendering from time to time and my computer still has reserve processing power to run background stuff and maybe open a browser tab or two at a slightly slower load speed. But that is expected. If you render double that load, I think it is actually hardware breaking.

If you are using this for basic office work, yes, it is great as it uses your system more efficiently. But say you run complicated calculations per user, you are still limited by memory and hardware speed, that includes the hdd handling the reading of data especially if you are running 2 different programs like say d3 and sc2. It will bog down the system. Coupled with that the video card load. I run sc2 on lowest setting with my 1gb video card and I already lag on 1v1 200v200 clashes. On FFA or 4v4 maps, when there is a clash, I just look away completely. And I am only running sc2, the rest are just background stuff.

I've done this on an i3 and i5 processor, but both with 4gb dd3 ram with 1gb ddr5 video memory, one on a laptop, and the i5 the desktop.

It is not just realistic to expect it to run smoothly with 2 sessions of very "heavy" software running simultaneously. It will run, but not as good as you might want it to.

Just my two cents.
b3n3tt3
Profile Joined January 2012
595 Posts
March 14 2013 13:45 GMT
#22
Took some time before this idea was commercialized. Maybe now I can have my PC hooked up so my bros could watch a movie while i'm playing
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
Last Edited: 2013-03-14 13:55:32
March 14 2013 13:54 GMT
#23
On March 14 2013 22:39 17Sphynx17 wrote:
The problem I have with the concept is that it actually runs your system ragged. Basically, it will shorten the life of your hardware.

Where normally you are running your system at 50-75% with spikes at 100% from time to time only, this forces your system to run at 100% most of the time.

So you basically max out your four cores, but running all 4 for long periods of time would be detrimental to life span wouldn't it.


Using your CPU at full load isn't really detrimental for the lifespan. I've never heard of CPUs dieing from heavy load and if they would, it would be way beyond their economic lifespan (in other words: Noone cares if a CPU lasts for 15 or 20 years). (And I work at a computer science research institute where many of our machines are used for the type of calculations that are also used by CPU stresstesting programs.)

I do some 3d rendering from time to time and my computer still has reserve processing power to run background stuff and maybe open a browser tab or two at a slightly slower load speed. But that is expected. If you render double that load, I think it is actually hardware breaking.

It'll be slower, but nothing will break. A computer isn't like a shelf that breaks if you put too much weight on it.

If you are using this for basic office work, yes, it is great as it uses your system more efficiently. But say you run complicated calculations per user, you are still limited by memory and hardware speed, that includes the hdd handling the reading of data especially if you are running 2 different programs like say d3 and sc2. It will bog down the system. Coupled with that the video card load. I run sc2 on lowest setting with my 1gb video card and I already lag on 1v1 200v200 clashes. On FFA or 4v4 maps, when there is a clash, I just look away completely. And I am only running sc2, the rest are just background stuff.

I've done this on an i3 and i5 processor, but both with 4gb dd3 ram with 1gb ddr5 video memory, one on a laptop, and the i5 the desktop.

Your SC2 lag is due to CPU limits, not GPU. Since SC2 only uses 2 CPU cores and hardly uses any GPU resources, a quadcore machine can easily run 2xSC2 as well as 1xSC2. On a sidenote: How much video memory you have matters extremely little, specifying your video memory without mentioning what GPU you actually have is a clear indicator of limited computer knowledge.

It is not just realistic to expect it to run smoothly with 2 sessions of very "heavy" software running simultaneously. It will run, but not as good as you might want it to.

SC2 (or D3) is not "very heavy software".
Such flammable little insects!
17Sphynx17
Profile Joined September 2011
580 Posts
Last Edited: 2013-03-14 14:18:39
March 14 2013 14:14 GMT
#24
On March 14 2013 22:54 Rannasha wrote:
+ Show Spoiler +
On March 14 2013 22:39 17Sphynx17 wrote:
The problem I have with the concept is that it actually runs your system ragged. Basically, it will shorten the life of your hardware.

Where normally you are running your system at 50-75% with spikes at 100% from time to time only, this forces your system to run at 100% most of the time.

So you basically max out your four cores, but running all 4 for long periods of time would be detrimental to life span wouldn't it.


Using your CPU at full load isn't really detrimental for the lifespan. I've never heard of CPUs dieing from heavy load and if they would, it would be way beyond their economic lifespan (in other words: Noone cares if a CPU lasts for 15 or 20 years). (And I work at a computer science research institute where many of our machines are used for the type of calculations that are also used by CPU stresstesting programs.)

I do some 3d rendering from time to time and my computer still has reserve processing power to run background stuff and maybe open a browser tab or two at a slightly slower load speed. But that is expected. If you render double that load, I think it is actually hardware breaking.

It'll be slower, but nothing will break. A computer isn't like a shelf that breaks if you put too much weight on it.

If you are using this for basic office work, yes, it is great as it uses your system more efficiently. But say you run complicated calculations per user, you are still limited by memory and hardware speed, that includes the hdd handling the reading of data especially if you are running 2 different programs like say d3 and sc2. It will bog down the system. Coupled with that the video card load. I run sc2 on lowest setting with my 1gb video card and I already lag on 1v1 200v200 clashes. On FFA or 4v4 maps, when there is a clash, I just look away completely. And I am only running sc2, the rest are just background stuff.

I've done this on an i3 and i5 processor, but both with 4gb dd3 ram with 1gb ddr5 video memory, one on a laptop, and the i5 the desktop.

Your SC2 lag is due to CPU limits, not GPU. Since SC2 only uses 2 CPU cores and hardly uses any GPU resources, a quadcore machine can easily run 2xSC2 as well as 1xSC2. On a sidenote: How much video memory you have matters extremely little, specifying your video memory without mentioning what GPU you actually have is a clear indicator of limited computer knowledge.

It is not just realistic to expect it to run smoothly with 2 sessions of very "heavy" software running simultaneously. It will run, but not as good as you might want it to.

SC2 (or D3) is not "very heavy software".


http://www.amd.com/us/products/notebook/graphics/ati-mobility-hd-5145/Pages/hd-5145-specs.aspx

Sorry here's my video card for my i3 laptop. Can't recall my desktop at the moment.

Anyway, point is, if you don't have proper cooling to handle continuous 100% loads to the system, it will break it. It can be the PSU (which is not that big), the motherboard (but this usually has overheat protection nowadays), or the video card (since high performance videocards have fans and not just heatsinks built into them). You have to have proper hardware for it as well. Running continuous 100% loads is not running your pc at normal conditions.

I run both sc2 and d3 on very low setting, and d3 causes my laptop fans to work harder for some reason, although I would have expected it to be sc2 to be doing that. Anyway, this is just of course an observation on my laptop. And I am not saying they are heavy software, I am saying that to expect a system to split into 2 users and run heavy software simultaneously properly would be incorrect.

But if you are splitting it for use as 1 heavy use, and the other as normal light use like just surfing the web, then I agree. It is okay and very practical a choice.
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
March 14 2013 14:21 GMT
#25
On March 14 2013 23:14 17Sphynx17 wrote:
Show nested quote +
On March 14 2013 22:54 Rannasha wrote:
+ Show Spoiler +
On March 14 2013 22:39 17Sphynx17 wrote:
The problem I have with the concept is that it actually runs your system ragged. Basically, it will shorten the life of your hardware.

Where normally you are running your system at 50-75% with spikes at 100% from time to time only, this forces your system to run at 100% most of the time.

So you basically max out your four cores, but running all 4 for long periods of time would be detrimental to life span wouldn't it.


Using your CPU at full load isn't really detrimental for the lifespan. I've never heard of CPUs dieing from heavy load and if they would, it would be way beyond their economic lifespan (in other words: Noone cares if a CPU lasts for 15 or 20 years). (And I work at a computer science research institute where many of our machines are used for the type of calculations that are also used by CPU stresstesting programs.)

I do some 3d rendering from time to time and my computer still has reserve processing power to run background stuff and maybe open a browser tab or two at a slightly slower load speed. But that is expected. If you render double that load, I think it is actually hardware breaking.

It'll be slower, but nothing will break. A computer isn't like a shelf that breaks if you put too much weight on it.

If you are using this for basic office work, yes, it is great as it uses your system more efficiently. But say you run complicated calculations per user, you are still limited by memory and hardware speed, that includes the hdd handling the reading of data especially if you are running 2 different programs like say d3 and sc2. It will bog down the system. Coupled with that the video card load. I run sc2 on lowest setting with my 1gb video card and I already lag on 1v1 200v200 clashes. On FFA or 4v4 maps, when there is a clash, I just look away completely. And I am only running sc2, the rest are just background stuff.

I've done this on an i3 and i5 processor, but both with 4gb dd3 ram with 1gb ddr5 video memory, one on a laptop, and the i5 the desktop.

Your SC2 lag is due to CPU limits, not GPU. Since SC2 only uses 2 CPU cores and hardly uses any GPU resources, a quadcore machine can easily run 2xSC2 as well as 1xSC2. On a sidenote: How much video memory you have matters extremely little, specifying your video memory without mentioning what GPU you actually have is a clear indicator of limited computer knowledge.

It is not just realistic to expect it to run smoothly with 2 sessions of very "heavy" software running simultaneously. It will run, but not as good as you might want it to.

SC2 (or D3) is not "very heavy software".


http://www.amd.com/us/products/notebook/graphics/ati-mobility-hd-5145/Pages/hd-5145-specs.aspx

Sorry here's my video card for my i3 laptop. Can't recall my desktop at the moment.

Anyway, point is, if you don't have proper cooling to handle continuous 100% loads to the system, it will break it. It can be the PSU (which is not that big), the motherboard (but this usually has overheat protection nowadays), or the video card (since high performance videocards have fans and not just heatsinks built into them). You have to have proper hardware for it as well. Running continuous 100% loads in not normal conditions.


Of course without proper cooling, the system may fail. But that's not really an argument though, because any system that can't handle 100% load for a couple of hours is defective to begin with (and after a few hours, the entire system should've reached a thermal equilibrium and the temperatures should be rather constant).

The stuff is designed to run at 100% loads indefinitely. The machines here at my research institute aren't special in any way, just run-of-the-mill Dell boxes, but I can run them at maximum load for weeks (and I have) without any problem. Same goes for my desktop at home (and the ones I've previously owned).
Such flammable little insects!
17Sphynx17
Profile Joined September 2011
580 Posts
March 14 2013 14:29 GMT
#26
On March 14 2013 23:21 Rannasha wrote:
+ Show Spoiler +
On March 14 2013 23:14 17Sphynx17 wrote:
Show nested quote +
On March 14 2013 22:54 Rannasha wrote:
+ Show Spoiler +
On March 14 2013 22:39 17Sphynx17 wrote:
The problem I have with the concept is that it actually runs your system ragged. Basically, it will shorten the life of your hardware.

Where normally you are running your system at 50-75% with spikes at 100% from time to time only, this forces your system to run at 100% most of the time.

So you basically max out your four cores, but running all 4 for long periods of time would be detrimental to life span wouldn't it.


Using your CPU at full load isn't really detrimental for the lifespan. I've never heard of CPUs dieing from heavy load and if they would, it would be way beyond their economic lifespan (in other words: Noone cares if a CPU lasts for 15 or 20 years). (And I work at a computer science research institute where many of our machines are used for the type of calculations that are also used by CPU stresstesting programs.)

I do some 3d rendering from time to time and my computer still has reserve processing power to run background stuff and maybe open a browser tab or two at a slightly slower load speed. But that is expected. If you render double that load, I think it is actually hardware breaking.

It'll be slower, but nothing will break. A computer isn't like a shelf that breaks if you put too much weight on it.

If you are using this for basic office work, yes, it is great as it uses your system more efficiently. But say you run complicated calculations per user, you are still limited by memory and hardware speed, that includes the hdd handling the reading of data especially if you are running 2 different programs like say d3 and sc2. It will bog down the system. Coupled with that the video card load. I run sc2 on lowest setting with my 1gb video card and I already lag on 1v1 200v200 clashes. On FFA or 4v4 maps, when there is a clash, I just look away completely. And I am only running sc2, the rest are just background stuff.

I've done this on an i3 and i5 processor, but both with 4gb dd3 ram with 1gb ddr5 video memory, one on a laptop, and the i5 the desktop.

Your SC2 lag is due to CPU limits, not GPU. Since SC2 only uses 2 CPU cores and hardly uses any GPU resources, a quadcore machine can easily run 2xSC2 as well as 1xSC2. On a sidenote: How much video memory you have matters extremely little, specifying your video memory without mentioning what GPU you actually have is a clear indicator of limited computer knowledge.

It is not just realistic to expect it to run smoothly with 2 sessions of very "heavy" software running simultaneously. It will run, but not as good as you might want it to.

SC2 (or D3) is not "very heavy software".


http://www.amd.com/us/products/notebook/graphics/ati-mobility-hd-5145/Pages/hd-5145-specs.aspx

Sorry here's my video card for my i3 laptop. Can't recall my desktop at the moment.

Anyway, point is, if you don't have proper cooling to handle continuous 100% loads to the system, it will break it. It can be the PSU (which is not that big), the motherboard (but this usually has overheat protection nowadays), or the video card (since high performance videocards have fans and not just heatsinks built into them). You have to have proper hardware for it as well. Running continuous 100% loads in not normal conditions.


Of course without proper cooling, the system may fail. But that's not really an argument though, because any system that can't handle 100% load for a couple of hours is defective to begin with (and after a few hours, the entire system should've reached a thermal equilibrium and the temperatures should be rather constant).

The stuff is designed to run at 100% loads indefinitely. The machines here at my research institute aren't special in any way, just run-of-the-mill Dell boxes, but I can run them at maximum load for weeks (and I have) without any problem. Same goes for my desktop at home (and the ones I've previously owned).



Yup. I know. It generally works in concept. But as stated as an example for say sc2 or d3, my laptop wouldn't be able to handle it although it is an i3. My desktop i5 maybe able to handle running 2 sessions of sc2 but with a 200v200 clash, it won't.

It depends on what you plan to run, 1 heavy and 1 light users (my i5 desktop can handle this), 2 light users (my i3 laptop can handle this) or 2 heavy users (i have no system able to handle this scenario). If it is 2 heavy users, I am doubtful for smooth operations, unless an i7 and maybe even an ssd being where 1 or both programs are installed. Memory 8gb ddr3 so that at least both users can share at most 4gb each.

This is what I think where that scenario would work.
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
March 14 2013 15:03 GMT
#27
On March 14 2013 23:29 17Sphynx17 wrote:
Show nested quote +
On March 14 2013 23:21 Rannasha wrote:
+ Show Spoiler +
On March 14 2013 23:14 17Sphynx17 wrote:
Show nested quote +
On March 14 2013 22:54 Rannasha wrote:
+ Show Spoiler +
On March 14 2013 22:39 17Sphynx17 wrote:
The problem I have with the concept is that it actually runs your system ragged. Basically, it will shorten the life of your hardware.

Where normally you are running your system at 50-75% with spikes at 100% from time to time only, this forces your system to run at 100% most of the time.

So you basically max out your four cores, but running all 4 for long periods of time would be detrimental to life span wouldn't it.


Using your CPU at full load isn't really detrimental for the lifespan. I've never heard of CPUs dieing from heavy load and if they would, it would be way beyond their economic lifespan (in other words: Noone cares if a CPU lasts for 15 or 20 years). (And I work at a computer science research institute where many of our machines are used for the type of calculations that are also used by CPU stresstesting programs.)

I do some 3d rendering from time to time and my computer still has reserve processing power to run background stuff and maybe open a browser tab or two at a slightly slower load speed. But that is expected. If you render double that load, I think it is actually hardware breaking.

It'll be slower, but nothing will break. A computer isn't like a shelf that breaks if you put too much weight on it.

If you are using this for basic office work, yes, it is great as it uses your system more efficiently. But say you run complicated calculations per user, you are still limited by memory and hardware speed, that includes the hdd handling the reading of data especially if you are running 2 different programs like say d3 and sc2. It will bog down the system. Coupled with that the video card load. I run sc2 on lowest setting with my 1gb video card and I already lag on 1v1 200v200 clashes. On FFA or 4v4 maps, when there is a clash, I just look away completely. And I am only running sc2, the rest are just background stuff.

I've done this on an i3 and i5 processor, but both with 4gb dd3 ram with 1gb ddr5 video memory, one on a laptop, and the i5 the desktop.

Your SC2 lag is due to CPU limits, not GPU. Since SC2 only uses 2 CPU cores and hardly uses any GPU resources, a quadcore machine can easily run 2xSC2 as well as 1xSC2. On a sidenote: How much video memory you have matters extremely little, specifying your video memory without mentioning what GPU you actually have is a clear indicator of limited computer knowledge.

It is not just realistic to expect it to run smoothly with 2 sessions of very "heavy" software running simultaneously. It will run, but not as good as you might want it to.

SC2 (or D3) is not "very heavy software".


http://www.amd.com/us/products/notebook/graphics/ati-mobility-hd-5145/Pages/hd-5145-specs.aspx

Sorry here's my video card for my i3 laptop. Can't recall my desktop at the moment.

Anyway, point is, if you don't have proper cooling to handle continuous 100% loads to the system, it will break it. It can be the PSU (which is not that big), the motherboard (but this usually has overheat protection nowadays), or the video card (since high performance videocards have fans and not just heatsinks built into them). You have to have proper hardware for it as well. Running continuous 100% loads in not normal conditions.


Of course without proper cooling, the system may fail. But that's not really an argument though, because any system that can't handle 100% load for a couple of hours is defective to begin with (and after a few hours, the entire system should've reached a thermal equilibrium and the temperatures should be rather constant).

The stuff is designed to run at 100% loads indefinitely. The machines here at my research institute aren't special in any way, just run-of-the-mill Dell boxes, but I can run them at maximum load for weeks (and I have) without any problem. Same goes for my desktop at home (and the ones I've previously owned).



Yup. I know. It generally works in concept. But as stated as an example for say sc2 or d3, my laptop wouldn't be able to handle it although it is an i3. My desktop i5 maybe able to handle running 2 sessions of sc2 but with a 200v200 clash, it won't.

An i3 is a dual-core, which means that if resources are split, neither game will be able to perform as well as it would on its own.

Your i5 is a quad-core CPU, so it will run 2 sessions of SC2 just as well as 1. Any 200v200 lag that would occur would occur in the same way with just 1 client running, since it is caused by the game running out of resources because it is programmed to only use 2 cores. Currently a good 200v200 clash will cause fps issues on pretty much any machine, but that while it's going on, the CPU is still at 50% load at most (with 1 client running).
Such flammable little insects!
FromShouri
Profile Blog Joined April 2012
United States862 Posts
March 14 2013 15:14 GMT
#28
On March 14 2013 21:32 Xapti wrote:
I've wanted this functionality for many many years, but never saw it in any reasonable form.

I don't see how people are saying they know their computer can handle 2 SC2's at once (namely older systems on high quality and FPS). While it's probable if this system is optimized well,it's very possible that running two SC2s will use more than double the system resources than one. While it's likely many people could run multiple of newer games, don't say so unless you do so.


You don't see how people are saying they "know" they can run 2 instances of SC2?? Well I use to 2v2 by myself and alt tab back and forth between them for shits and giggles....thats kind of how I know I can run 2 sc2s at once.
Limited Edition, lets do some simple addition, $50 for a T-Shirt is just some ignorant bitch shit.
Xapti
Profile Joined April 2010
Canada2473 Posts
March 16 2013 23:19 GMT
#29
On March 15 2013 00:14 FromShouri wrote:
Show nested quote +
On March 14 2013 21:32 Xapti wrote:
I've wanted this functionality for many many years, but never saw it in any reasonable form.

I don't see how people are saying they know their computer can handle 2 SC2's at once (namely older systems on high quality and FPS). While it's probable if this system is optimized well,it's very possible that running two SC2s will use more than double the system resources than one. While it's likely many people could run multiple of newer games, don't say so unless you do so.


You don't see how people are saying they "know" they can run 2 instances of SC2?? Well I use to 2v2 by myself and alt tab back and forth between them for shits and giggles....thats kind of how I know I can run 2 sc2s at once.

I thought someone might bring that up, but that's not a valid point in my opinion. When a game is minimized, it no longer uses as much system resources, so I'd say it's not an accurate representation. That said, I don't doubt that it's more than likely, especially at medium-low settings and at sub-optimal FPS.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
CptCutter
Profile Joined September 2010
United Kingdom370 Posts
March 17 2013 01:12 GMT
#30
On March 14 2013 22:39 17Sphynx17 wrote:
It is true that most games don't use the multi core or quad core tech we have now. At most, 2 cores I think is more than enough for most, if not, all games.

The problem I have with the concept is that it actually runs your system ragged. Basically, it will shorten the life of your hardware.

Where normally you are running your system at 50-75% with spikes at 100% from time to time only, this forces your system to run at 100% most of the time.

So you basically max out your four cores, but running all 4 for long periods of time would be detrimental to life span wouldn't it.

I do some 3d rendering from time to time and my computer still has reserve processing power to run background stuff and maybe open a browser tab or two at a slightly slower load speed. But that is expected. If you render double that load, I think it is actually hardware breaking.

If you are using this for basic office work, yes, it is great as it uses your system more efficiently. But say you run complicated calculations per user, you are still limited by memory and hardware speed, that includes the hdd handling the reading of data especially if you are running 2 different programs like say d3 and sc2. It will bog down the system. Coupled with that the video card load. I run sc2 on lowest setting with my 1gb video card and I already lag on 1v1 200v200 clashes. On FFA or 4v4 maps, when there is a clash, I just look away completely. And I am only running sc2, the rest are just background stuff.

I've done this on an i3 and i5 processor, but both with 4gb dd3 ram with 1gb ddr5 video memory, one on a laptop, and the i5 the desktop.

It is not just realistic to expect it to run smoothly with 2 sessions of very "heavy" software running simultaneously. It will run, but not as good as you might want it to.

Just my two cents.


actually, strategy games alone have a single feature that could easily be enhanced with multiple core use. Pathfinding. of course, your unlikely to find any significant increase in making your games pathfinding use all the cores, but its definitely a viable thing to do. But we dont just have pathfinding in a game, there is also collision detection (potentially range detection is the same, dependent on how its implemented though), graphics, game logic, networking etc etc.

i personally think that the reason most existing games only use 2 cores is because dual core cpus are more than likely the most common cpu still in home computers.

btw, 'At most, 2 cores I think is more than enough for most, if not, all games.' reminds me of a rumored phrase from Bill Gates which he supposedly said in 1981: '640K of memory should be enough for anybody'
Rollin
Profile Joined March 2011
Australia1552 Posts
March 17 2013 23:45 GMT
#31
On March 17 2013 10:12 CptCutter wrote:
Show nested quote +
On March 14 2013 22:39 17Sphynx17 wrote:
It is true that most games don't use the multi core or quad core tech we have now. At most, 2 cores I think is more than enough for most, if not, all games.

The problem I have with the concept is that it actually runs your system ragged. Basically, it will shorten the life of your hardware.

Where normally you are running your system at 50-75% with spikes at 100% from time to time only, this forces your system to run at 100% most of the time.

So you basically max out your four cores, but running all 4 for long periods of time would be detrimental to life span wouldn't it.

I do some 3d rendering from time to time and my computer still has reserve processing power to run background stuff and maybe open a browser tab or two at a slightly slower load speed. But that is expected. If you render double that load, I think it is actually hardware breaking.

If you are using this for basic office work, yes, it is great as it uses your system more efficiently. But say you run complicated calculations per user, you are still limited by memory and hardware speed, that includes the hdd handling the reading of data especially if you are running 2 different programs like say d3 and sc2. It will bog down the system. Coupled with that the video card load. I run sc2 on lowest setting with my 1gb video card and I already lag on 1v1 200v200 clashes. On FFA or 4v4 maps, when there is a clash, I just look away completely. And I am only running sc2, the rest are just background stuff.

I've done this on an i3 and i5 processor, but both with 4gb dd3 ram with 1gb ddr5 video memory, one on a laptop, and the i5 the desktop.

It is not just realistic to expect it to run smoothly with 2 sessions of very "heavy" software running simultaneously. It will run, but not as good as you might want it to.

Just my two cents.


actually, strategy games alone have a single feature that could easily be enhanced with multiple core use. Pathfinding. of course, your unlikely to find any significant increase in making your games pathfinding use all the cores, but its definitely a viable thing to do. But we dont just have pathfinding in a game, there is also collision detection (potentially range detection is the same, dependent on how its implemented though), graphics, game logic, networking etc etc.

i personally think that the reason most existing games only use 2 cores is because dual core cpus are more than likely the most common cpu still in home computers.

btw, 'At most, 2 cores I think is more than enough for most, if not, all games.' reminds me of a rumored phrase from Bill Gates which he supposedly said in 1981: '640K of memory should be enough for anybody'

It's hard to parallelize an RTS, SC2 is basically a single threaded application with some services running on a second thread. If it was merely "optimised for dual cores" it would max 2 cores, not one. On my overclocked 2500k it only uses about 35% cpu (40% of second core) maximum.
Throw off those chains of reason, and your prison disappears. | Check your posting frequency timeline: http://www.teamliquid.net/mytlnet/post_activity_img.php
XtrimPC
Profile Joined August 2013
Philippines1 Post
August 08 2013 03:01 GMT
#32
--- Nuked ---
Normal
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #20
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft667
NeuroSwarm 146
Nina 94
StarCraft: Brood War
Shuttle 6402
Rain 2956
GuemChi 2199
Leta 177
Sexy 63
yabsab 38
Noble 24
Icarus 10
ZergMaN 9
Britney 0
Super Smash Bros
Mew2King125
Other Games
summit1g6913
Organizations
Other Games
gamesdonequick669
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2201
League of Legends
• Lourlo1249
• Rush479
Upcoming Events
WardiTV Weekly
4h 51m
The Patches Monday
9h 51m
Sparkling Tuna Cup
1d 3h
PiG Sty Festival
1d 5h
PiGosaur Cup
1d 17h
Replay Cast
2 days
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
[ Show More ]
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-08
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.