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On February 05 2013 04:44 Targe wrote:Show nested quote +On February 05 2013 04:41 coMbs wrote:On February 05 2013 04:14 FishStix wrote: Its safe to say Twitch Turbo has a long development cycle ahead of it. I can't speak to any specifics, but we're gathering as much feedback as possible about cool features and additions we can add to make Turbo a more compelling and beneficial product. So in other words this pay model is in "beta" yet you are going to try to sell it now for the same price as when it is completed. I for one prefer a model that starts at a lower price point to gauge interest and iron out the service and then, and only then, raise the price. With your logic, any game before an expansion is in beta. What they are releasing is a complete product, raising prices would cause anger, people would question why they have to pay more. Edit: Oh dear god I wrote you're instead of you're.
Not Quite. All I said was I prefer it that way. This happens all the time in the game industry - games are released before they are truly finished, yet developers charge full price up front and promise to fix it in patches. Same with expansions. What I am saying is a more logical (in my mind) route is a model such as Minecraft. When Minecraft was initially released in alpha it was sold at a much lower price point based on the fact that it was incomplete. As it progressed through beta and into full release, the price was raised. Point being start at a low price and raise it when the product is worth it.
I am in no way trying to bash Twitch or tell them how to run their business. They are going to do what they are going to do. However with the list of features currently included in this package, I do not find the price worth the product.
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United Kingdom14103 Posts
On February 05 2013 05:07 coMbs wrote:Show nested quote +On February 05 2013 04:44 Targe wrote:On February 05 2013 04:41 coMbs wrote:On February 05 2013 04:14 FishStix wrote: Its safe to say Twitch Turbo has a long development cycle ahead of it. I can't speak to any specifics, but we're gathering as much feedback as possible about cool features and additions we can add to make Turbo a more compelling and beneficial product. So in other words this pay model is in "beta" yet you are going to try to sell it now for the same price as when it is completed. I for one prefer a model that starts at a lower price point to gauge interest and iron out the service and then, and only then, raise the price. With your logic, any game before an expansion is in beta. What they are releasing is a complete product, raising prices would cause anger, people would question why they have to pay more. Edit: Oh dear god I wrote you're instead of you're. Not Quite. All I said was I prefer it that way. This happens all the time in the game industry - games are released before they are truly finished, yet developers charge full price up front and promise to fix it in patches. Same with expansions. What I am saying is a more logical (in my mind) route is a model such as Minecraft. When Minecraft was initially released in alpha it was sold at a much lower price point based on the fact that it was incomplete. As it progressed through beta and into full release, the price was raised. Point being start at a low price and raise it when the product is worth it. I am in no way trying to bash Twitch or tell them how to run their business. They are going to do what they are going to do. However with the list of features currently included in this package, I do not find the price worth the product. Beta implies an incomplete product though, this is a complete product, just because you do not deem it worth buying does not make it incomplete. I personally am not going to buy it because I'm happy to watch adverts but there are plenty of people who would be willing to pay 9 dollars for no adverts and I'm sure people who watch Twitch a lot will.
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They do not mention if this includes HD features. I would love that!
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Papua New Guinea1058 Posts
Adblock for 10 bucks, sweet!
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Couldn't be happier to fork over my money, I hattteeee ads every five seconds and would rather just give my money up front.
Thanks Twitch!
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On February 05 2013 05:28 nihlon wrote: Oh no they've gone turbo
they must've added a spoiler and some ground effects to their server boxes.
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On February 05 2013 05:07 coMbs wrote:Show nested quote +On February 05 2013 04:44 Targe wrote:On February 05 2013 04:41 coMbs wrote:On February 05 2013 04:14 FishStix wrote: Its safe to say Twitch Turbo has a long development cycle ahead of it. I can't speak to any specifics, but we're gathering as much feedback as possible about cool features and additions we can add to make Turbo a more compelling and beneficial product. So in other words this pay model is in "beta" yet you are going to try to sell it now for the same price as when it is completed. I for one prefer a model that starts at a lower price point to gauge interest and iron out the service and then, and only then, raise the price. With your logic, any game before an expansion is in beta. What they are releasing is a complete product, raising prices would cause anger, people would question why they have to pay more. Edit: Oh dear god I wrote you're instead of you're. Not Quite. All I said was I prefer it that way. This happens all the time in the game industry - games are released before they are truly finished, yet developers charge full price up front and promise to fix it in patches. Same with expansions. What I am saying is a more logical (in my mind) route is a model such as Minecraft. When Minecraft was initially released in alpha it was sold at a much lower price point based on the fact that it was incomplete. As it progressed through beta and into full release, the price was raised. Point being start at a low price and raise it when the product is worth it. I am in no way trying to bash Twitch or tell them how to run their business. They are going to do what they are going to do. However with the list of features currently included in this package, I do not find the price worth the product. You have to pay to play alpha?? and beta? It's not about the complete product. It's more about a stable product. If a product is stable and ready to be used by the mass, it can be released and be charged. There's no such thing as a complete product. Games have to be patched, bug fix,.... all the time. You can't expect a such a complete game/software to be existed without fixing.
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On February 05 2013 00:34 Skytt wrote:Show nested quote +On February 05 2013 00:27 Detri wrote: For me this is great, I hate AD's (even though I white list twitch and teamliquid <3) For just £5 a month I can be without ads and not feel like I'm stealing content from the streamers.
Now for a teamliquid+ option ? :D At least TLs ads are non-intrusive banners usually of qt asians, rather than the Devil May Cry advert which blasted my ears every 5 minutes, or the fucking Blops2 DLC advert which is awful because it reminds me of how big a scam the DLC packs for that game are.
why don't i get these?
unless it's targeted advertising based on browsing history...
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How is twitch balancing out the problem where you either 1) cant directly replace "impression" with "turbo dollars" since that would mean subscribers from 3rd world countries like mine - who normally get 0 ads - would not help streamers at all. 2) cant give flat sum per "turbo viewer" per ad - since that would reward ad spammers more over people with higher viewer count, but less ads per hour ?
id honestly prefer a simple system where each "turbo viewer"-s subscription fee gets divided fairly between the channels he has viewed per minute/hour - with twitch taking its cut...
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i watch a lot of my phone (nexus 4) and asus transformer infinity tablet
give me an updated android app, where i can log in to my account, and have quick access to my subscriptions/vods. and ill happily buy the service
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On February 05 2013 05:43 TheDraken wrote:Show nested quote +On February 05 2013 00:34 Skytt wrote:On February 05 2013 00:27 Detri wrote: For me this is great, I hate AD's (even though I white list twitch and teamliquid <3) For just £5 a month I can be without ads and not feel like I'm stealing content from the streamers.
Now for a teamliquid+ option ? :D At least TLs ads are non-intrusive banners usually of qt asians, rather than the Devil May Cry advert which blasted my ears every 5 minutes, or the fucking Blops2 DLC advert which is awful because it reminds me of how big a scam the DLC packs for that game are. why don't i get these? unless it's targeted advertising based on browsing history...
Ads are usually generated by your browsing history. I use ad-block at home (omg im satan) with certain sites whitelisted. However, at work my ads constantly change. For about 2 weeks after shopping for an engagement ring all of my ad banners on TL were for diamond/ring companies, pretty funny.
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This could improve the quality of stream chats massively if enough people get the turbo. It would cut off trolls pretty effectively since most people probably don't want to get their paid accounts banned. Turbo only chats could be a great selling point for twitch. The problem with subscriber-only chats so far has been that there usually hasn't been big enough population to have a vibrant chat.
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On February 05 2013 05:28 nihlon wrote: Oh no they've gone turbo Funny Wreck-it Ralph reference
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On February 05 2013 00:24 drooL wrote:Show nested quote +On February 05 2013 00:23 yorkey wrote: so any ideas how ad revenue will go to the broadcasters? Like if i paid for the turbo sub and was watching a stream but see no ad's how will the broadcasters get money if i'm not seeing them? Every turbo user watching the stream will count as an impression. Ahhh I see how this works then. It is very unlikely that anybody would watch $8.99 worth of ads. So Twitch will make extra money off of this. Basically, they will take your 8.99, and then subtract money from that for each ad you watch and give it to the broadcaster. Then what's left over from your 8.99, I'm guessing they keep? That's pretty smart.
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Good for Twitch bad for Streamers who don't run ads as a part of their subscription service. I suppose people willing to support their favorite players will continue to do so. Also will make Streamers find new creative ideas for Subscribers.
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Saw this announcement earlier today. My initial impression is that it will harm the channels that have subscriber-only modes to bypass ads. Why subscribe to a channel for $5 when you can get all of Twitch for $8.99? Most of those channels have other features like chat icons/emotes, but, I think a lot of people will be paying the $8.99 and finding it unreasonable to shell out anything beyond that.
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Nice move. I really don't think Twitch is in the business of taking revenue from streamers, for the conspiracy theorists.
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I really doubt this will hurt the streamers as if it does they will all move to other services.
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