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LoL takes #1 E-sport spot in Korea - Page 44

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Zerksys
Profile Blog Joined August 2009
United States569 Posts
March 14 2012 18:44 GMT
#861
On March 15 2012 03:22 Cel.erity wrote:
Show nested quote +
On March 15 2012 01:18 Josh111 wrote:
On March 14 2012 20:21 darkscream wrote:
The problem with free games like LoL is that they can lose popularity just as fast as they gained it. And while it's great that Riot puts so much money back into the tournament scene, they do that because they need to buy loyalty from their players - otherwise they will just switch to the next good free game, or even the next MOBA game. They know they need to build a strong foundation because DOTA2 and Blizz DOTA will hit them like an earthquake.

edit: not to mention, kotaku is gawker so their opinion on ESPORTS is about as valuable dirt.


LoL is very different then other free games before lol. LoL is not a game that can lose popularity fast, mostly because its so dam addicting and everchanging. I got the game in closed beta, have played over 2 thousand games over almost 3 years now and still play leagues on a somewhat regularly basis.

On March 14 2012 21:38 Mikey wrote:
On March 14 2012 21:17 Shikyo wrote:
On March 14 2012 21:13 Mikey wrote:
LOL, what. How does a casual game that has no competitive aspect become to the most competitive game in the most competitive country? If this is warn worthy so be it, but I just don't see how the lackluster title called LoL is at the top of eSports. I guess DotA2 will easily become the biggest eSport at this rate.

Like exactly this kind of comments make no sense. How does it have no competitive aspect? Of course it does, it even has multiple different ranked ladders, where you can actually see your position in comparison to the entire game population(not just a single league). Just because a game is fun to play doesn't mean that it isn't competitive. And again I'd like to point out that SC2 actually casualizes itself far more than LoL.


Ranked ladders? I have friends who played DotA/HoN who played LoL for 2 weeks and hit top 10 on the LoL 'competitive rankings' just to prove how big of a joke it is. The game is completely dumbed down for casual play and almost every competitive aspect of DotA was removed for the making of LoL. When are YOU and the rest of the LoL fan base going to realize Riot games is simply sucking up all the profits they can.


Mikey that is a complete lie. To even be able to get on the ranked ladder you have to be level 30 which takes far more then 2 weeks and then when you have reached level 30 your looking at atleast a 100 games (if you win more then twice as much as you lose) to get to a high place in the ladder..

lets say your friend never loses, or loses very rarely cause *lol is so easy* you are looking at 200 games (to get to 30 then to get to top 10), and lets say each game is 35 min (now im bad at math) but thats what 120 hours of gaming?

Your friend can play for 120 hours in 2 weeks?


I really don't think it takes that long to get to 30, I have seen people get smurfs there in under a week. It's like what, 100 games? That's 60 hours, less than most hardcore DotA players play per week. Some weeks I'll play a game for over 100 hours. It's not really far-fetched.

Anyway, it should be obvious to everybody that LoL is a less deep game than DotA. I am a DotA player but I do enjoy LoL, but every time I play it I find myself trying to do things that are not possible like deny and juke, and I need to remind myself to play far less actively since active play is not rewarded in LoL. Meanwhile, when I play LoL for awhile and switch back to DotA, I find myself forgetting how to do these simple things, and my last hitting suffers.

Riot is a great company and I wish them the best, I see this as a good sign for DotA since eventually DotA2 will overtake LoL in competitive popularity, and we'll be the ones getting all that $$$.

(Edit: misphrased, of course DotA is already far more popular competitively. I meant from a spectator standpoint.)


Yeah it's possible to get to level 30 in a week, but only if you're really into the game and want to spend real money to get experience boosts. I just have a hard time imagining that mikey's friends who switched over to LoL from HoN would want to spend any money on a game they feel is trash. Also to get to the top of the NA ladder you'd have to play at least like somewhere from 50-100 games after obtaining level 30.

It takes 40000 total exp to reach level 30. This means that if you obtain the average experience in a game of 130 give or take that it would still take you around 300 games to reach level 30. Providing he never lost that number may be closer to 200-250. So assuming best case situation that mikey's friend won all 200 of his first games (unlikely due to matchmaking), he has to play an additional 100 games to get to the top of the ladder. 300 games at around 30 minutes is 150 hours. If they get enough sleep like they should 2 weeks has 220 waking hours. This means that his friend had to do spend literally over 10 hours every single day of the week playing LoL to reach the top of the NA ladder. I find it hard to believe that his friends who think LoL is trash would play 10 hours of a game every day for 2 weeks just to prove a point.
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
lundell100
Profile Joined July 2010
Sweden232 Posts
March 14 2012 18:47 GMT
#862
I feel like these threads escalate into HONvsLoLvsDotA-arguments instantly; I still can't fathom why people can't enjoy one game without hating the other.
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
March 14 2012 18:47 GMT
#863
Bigotry. Bigotry everywhere.

Why can't we all just get along ;_;
aka ChillyGonzalo / GnozL
Royskopp
Profile Blog Joined March 2012
20 Posts
March 14 2012 18:47 GMT
#864
If Starcraft had absolutely no aesthetic features except simple geometry I'd still play it.

I can't say the same for LoL.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
March 14 2012 18:48 GMT
#865
On March 15 2012 03:44 Zerksys wrote:
Show nested quote +
On March 15 2012 03:22 Cel.erity wrote:
On March 15 2012 01:18 Josh111 wrote:
On March 14 2012 20:21 darkscream wrote:
The problem with free games like LoL is that they can lose popularity just as fast as they gained it. And while it's great that Riot puts so much money back into the tournament scene, they do that because they need to buy loyalty from their players - otherwise they will just switch to the next good free game, or even the next MOBA game. They know they need to build a strong foundation because DOTA2 and Blizz DOTA will hit them like an earthquake.

edit: not to mention, kotaku is gawker so their opinion on ESPORTS is about as valuable dirt.


LoL is very different then other free games before lol. LoL is not a game that can lose popularity fast, mostly because its so dam addicting and everchanging. I got the game in closed beta, have played over 2 thousand games over almost 3 years now and still play leagues on a somewhat regularly basis.

On March 14 2012 21:38 Mikey wrote:
On March 14 2012 21:17 Shikyo wrote:
On March 14 2012 21:13 Mikey wrote:
LOL, what. How does a casual game that has no competitive aspect become to the most competitive game in the most competitive country? If this is warn worthy so be it, but I just don't see how the lackluster title called LoL is at the top of eSports. I guess DotA2 will easily become the biggest eSport at this rate.

Like exactly this kind of comments make no sense. How does it have no competitive aspect? Of course it does, it even has multiple different ranked ladders, where you can actually see your position in comparison to the entire game population(not just a single league). Just because a game is fun to play doesn't mean that it isn't competitive. And again I'd like to point out that SC2 actually casualizes itself far more than LoL.


Ranked ladders? I have friends who played DotA/HoN who played LoL for 2 weeks and hit top 10 on the LoL 'competitive rankings' just to prove how big of a joke it is. The game is completely dumbed down for casual play and almost every competitive aspect of DotA was removed for the making of LoL. When are YOU and the rest of the LoL fan base going to realize Riot games is simply sucking up all the profits they can.


Mikey that is a complete lie. To even be able to get on the ranked ladder you have to be level 30 which takes far more then 2 weeks and then when you have reached level 30 your looking at atleast a 100 games (if you win more then twice as much as you lose) to get to a high place in the ladder..

lets say your friend never loses, or loses very rarely cause *lol is so easy* you are looking at 200 games (to get to 30 then to get to top 10), and lets say each game is 35 min (now im bad at math) but thats what 120 hours of gaming?

Your friend can play for 120 hours in 2 weeks?


I really don't think it takes that long to get to 30, I have seen people get smurfs there in under a week. It's like what, 100 games? That's 60 hours, less than most hardcore DotA players play per week. Some weeks I'll play a game for over 100 hours. It's not really far-fetched.

Anyway, it should be obvious to everybody that LoL is a less deep game than DotA. I am a DotA player but I do enjoy LoL, but every time I play it I find myself trying to do things that are not possible like deny and juke, and I need to remind myself to play far less actively since active play is not rewarded in LoL. Meanwhile, when I play LoL for awhile and switch back to DotA, I find myself forgetting how to do these simple things, and my last hitting suffers.

Riot is a great company and I wish them the best, I see this as a good sign for DotA since eventually DotA2 will overtake LoL in competitive popularity, and we'll be the ones getting all that $$$.

(Edit: misphrased, of course DotA is already far more popular competitively. I meant from a spectator standpoint.)


Yeah it's possible to get to level 30 in a week, but only if you're really into the game and want to spend real money to get experience boosts. I just have a hard time imagining that mikey's friends who switched over to LoL from HoN would want to spend any money on a game they feel is trash. Also to get to the top of the NA ladder you'd have to play at least like somewhere from 50-100 games after obtaining level 30.

It takes 40000 total exp to reach level 30. This means that if you obtain the average experience in a game of 130 give or take that it would still take you around 300 games to reach level 30. Providing he never lost that number may be closer to 200-250. So assuming best case situation that mikey's friend won all 200 of his first games (unlikely due to matchmaking), he has to play an additional 100 games to get to the top of the ladder. 300 games at around 30 minutes is 150 hours. If they get enough sleep like they should 2 weeks has 220 waking hours. This means that his friend had to do spend literally over 10 hours every single day of the week playing LoL to reach the top of the NA ladder. I find it hard to believe that his friends who think LoL is trash would play 10 hours of a game every day for 2 weeks just to prove a point.


Fair enough, I know it can't be 300 games though, I have people on my friends list with ~200 games who are level 30 and I'm sure they didn't buy XP boosts. Also keep in mind "2 weeks" may be an exaggeration, and he may also be referring to before ranked was implemented and they just kept track of the top players on their website.
We found Dove in a soapless place.
Glaceau
Profile Joined February 2012
Wales333 Posts
March 14 2012 18:48 GMT
#866
On March 15 2012 03:47 lundell100 wrote:
I feel like these threads escalate into HONvsLoLvsDotA-arguments instantly; I still can't fathom why people can't enjoy one game without hating the other.


no one from LoL hates HON or DOTA. just the butthurt elitists that are mad their game isnt as popular for whatever reason so they have to bash its skill level. children will be children.
Cmon, swing it
Kowalski
Profile Joined March 2012
Iceland6 Posts
March 14 2012 18:50 GMT
#867
Im gonna start of by saying i have played some LoL and i am terrible at it. i have a hard time accepting LoL as an E-sport for many reasons but the biggest one ( in my opinion ) being balance. Every now and then they throw in another hero or two and i just can not comprehend how on earth they can balance that with the other XX number of heroes. Obviously starcraft is not perfectly balanced either but they are doing a pretty good job on it. Another thing is in LoL you have levels a natural talent that just started playing will have a huge disadvantage playing a lvl 30 player, while in SC-SC2 its you your keyboard and your skill thats all there is to it. Please excuse my english, oh and i would love to hear a LoL player actually talk a bit on their opinion on new heroes being added to the game constantly and balance in general.
When in doubt, Roaches
moopie
Profile Joined July 2009
12605 Posts
March 14 2012 18:51 GMT
#868
Anyway, LoL is popular because its a casual-friendly moba game that is free to play. However, the money is mostly coming from Riot bankrolling it at this point, and until the game has outside sponsors that can keep it going (team and tournament sponsorship) I'm hesitant to call it an esports success.

I can't even fault Riot for throwing millions of dollars at it right now, that's only logical (same thing Blizzard did with SC2), they're hoping the interest will draw sponsors. We'll see how LoL performs when Dota 2 is released (especially if certain rumors of Dota 2 being f2p end up true).
I'm going to sleep, let me get some of that carpet.
Silvanel
Profile Blog Joined March 2003
Poland4730 Posts
March 14 2012 18:53 GMT
#869
On March 15 2012 03:48 Cel.erity wrote:
Show nested quote +
On March 15 2012 03:44 Zerksys wrote:
On March 15 2012 03:22 Cel.erity wrote:
On March 15 2012 01:18 Josh111 wrote:
On March 14 2012 20:21 darkscream wrote:
The problem with free games like LoL is that they can lose popularity just as fast as they gained it. And while it's great that Riot puts so much money back into the tournament scene, they do that because they need to buy loyalty from their players - otherwise they will just switch to the next good free game, or even the next MOBA game. They know they need to build a strong foundation because DOTA2 and Blizz DOTA will hit them like an earthquake.

edit: not to mention, kotaku is gawker so their opinion on ESPORTS is about as valuable dirt.


LoL is very different then other free games before lol. LoL is not a game that can lose popularity fast, mostly because its so dam addicting and everchanging. I got the game in closed beta, have played over 2 thousand games over almost 3 years now and still play leagues on a somewhat regularly basis.

On March 14 2012 21:38 Mikey wrote:
On March 14 2012 21:17 Shikyo wrote:
On March 14 2012 21:13 Mikey wrote:
LOL, what. How does a casual game that has no competitive aspect become to the most competitive game in the most competitive country? If this is warn worthy so be it, but I just don't see how the lackluster title called LoL is at the top of eSports. I guess DotA2 will easily become the biggest eSport at this rate.

Like exactly this kind of comments make no sense. How does it have no competitive aspect? Of course it does, it even has multiple different ranked ladders, where you can actually see your position in comparison to the entire game population(not just a single league). Just because a game is fun to play doesn't mean that it isn't competitive. And again I'd like to point out that SC2 actually casualizes itself far more than LoL.


Ranked ladders? I have friends who played DotA/HoN who played LoL for 2 weeks and hit top 10 on the LoL 'competitive rankings' just to prove how big of a joke it is. The game is completely dumbed down for casual play and almost every competitive aspect of DotA was removed for the making of LoL. When are YOU and the rest of the LoL fan base going to realize Riot games is simply sucking up all the profits they can.


Mikey that is a complete lie. To even be able to get on the ranked ladder you have to be level 30 which takes far more then 2 weeks and then when you have reached level 30 your looking at atleast a 100 games (if you win more then twice as much as you lose) to get to a high place in the ladder..

lets say your friend never loses, or loses very rarely cause *lol is so easy* you are looking at 200 games (to get to 30 then to get to top 10), and lets say each game is 35 min (now im bad at math) but thats what 120 hours of gaming?

Your friend can play for 120 hours in 2 weeks?


I really don't think it takes that long to get to 30, I have seen people get smurfs there in under a week. It's like what, 100 games? That's 60 hours, less than most hardcore DotA players play per week. Some weeks I'll play a game for over 100 hours. It's not really far-fetched.

Anyway, it should be obvious to everybody that LoL is a less deep game than DotA. I am a DotA player but I do enjoy LoL, but every time I play it I find myself trying to do things that are not possible like deny and juke, and I need to remind myself to play far less actively since active play is not rewarded in LoL. Meanwhile, when I play LoL for awhile and switch back to DotA, I find myself forgetting how to do these simple things, and my last hitting suffers.

Riot is a great company and I wish them the best, I see this as a good sign for DotA since eventually DotA2 will overtake LoL in competitive popularity, and we'll be the ones getting all that $$$.

(Edit: misphrased, of course DotA is already far more popular competitively. I meant from a spectator standpoint.)


Yeah it's possible to get to level 30 in a week, but only if you're really into the game and want to spend real money to get experience boosts. I just have a hard time imagining that mikey's friends who switched over to LoL from HoN would want to spend any money on a game they feel is trash. Also to get to the top of the NA ladder you'd have to play at least like somewhere from 50-100 games after obtaining level 30.

It takes 40000 total exp to reach level 30. This means that if you obtain the average experience in a game of 130 give or take that it would still take you around 300 games to reach level 30. Providing he never lost that number may be closer to 200-250. So assuming best case situation that mikey's friend won all 200 of his first games (unlikely due to matchmaking), he has to play an additional 100 games to get to the top of the ladder. 300 games at around 30 minutes is 150 hours. If they get enough sleep like they should 2 weeks has 220 waking hours. This means that his friend had to do spend literally over 10 hours every single day of the week playing LoL to reach the top of the NA ladder. I find it hard to believe that his friends who think LoL is trash would play 10 hours of a game every day for 2 weeks just to prove a point.


Fair enough, I know it can't be 300 games though, I have people on my friends list with ~200 games who are level 30 and I'm sure they didn't buy XP boosts. Also keep in mind "2 weeks" may be an exaggeration, and he may also be referring to before ranked was implemented and they just kept track of the top players on their website.



You see only how many WINS your friends have, and loses also awards exp and ip, though less.
Pathetic Greta hater.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
March 14 2012 18:54 GMT
#870
On March 15 2012 03:51 moopie wrote:
Anyway, LoL is popular because its a casual-friendly moba game that is free to play. However, the money is mostly coming from Riot bankrolling it at this point, and until the game has outside sponsors that can keep it going (team and tournament sponsorship) I'm hesitant to call it an esports success.

I can't even fault Riot for throwing millions of dollars at it right now, that's only logical (same thing Blizzard did with SC2), they're hoping the interest will draw sponsors. We'll see how LoL performs when Dota 2 is released (especially if certain rumors of Dota 2 being f2p end up true).

Link to rumors?

(btw: people should read ImpacT's post a few pages back. Thanks for providing a little insight from both sides.)
ACrow
Profile Joined October 2011
Germany6583 Posts
March 14 2012 18:54 GMT
#871
On March 15 2012 03:48 Glaceau wrote:
Show nested quote +
On March 15 2012 03:47 lundell100 wrote:
I feel like these threads escalate into HONvsLoLvsDotA-arguments instantly; I still can't fathom why people can't enjoy one game without hating the other.


no one from LoL hates HON or DOTA. just the butthurt elitists that are mad their game isnt as popular for whatever reason so they have to bash its skill level. children will be children.


Might I cite what you wrote just a few posts above:
On March 15 2012 03:37 Glaceau wrote:
sorry that your shitty sc2 game sucks, brood war was 100x better and that garbage game takes no skill and has no viewership qualities. sorry to break it to you.

and if you're not defending sc2 then what the fuck are you defending rofl? this game is about sc2 vs LoL not bw vs lol. dumbass cant even read.


Now what does that make you? Enjoy your time off of TL once a mod gets to it
Get off my lawn, young punks
daemir
Profile Joined September 2010
Finland8662 Posts
March 14 2012 18:54 GMT
#872
It's been quite a while since there's been a champion addition that has been so unbalanced it affected tournament play. Shen's rebalancing (and swift nerfs within a week after) would be the closest, he was picked and banned a lot in IEM Hannover.

If anything, most of the new champion additions have seen very little play, as most of the pro scene is not experimenting too much with the new, but trying to practice what is known to work as there was IEMs and will be quite a few tournaments in the future. Also the next tournament is usually always played -1 patch, so the newest champion isn't even available for tournament play.

I cannot honestly say that champion balance would be a big factor for the viewing experience. Something like 70 out of 90 champions in the game were played in the last tournaments, I think that's an indicator that the balance is not too bad if nearly every champion sees tournament level play.
red_b
Profile Joined April 2010
United States1267 Posts
March 14 2012 18:55 GMT
#873
On March 15 2012 03:44 Glaceau wrote:
oh red_b is a LoL reject that got mad he couldnt break 1600, not much to see here.



Im sure that's why I went to a harder game with better players.

Gee goly, I sure got told.

It's not elitism to point out that your game is for casuals BY DESIGN.

get over it, and get over yourself.

DotA grew and became big by itself. Blizzard didn't do shit to help it. LoL won't have that staying power because while the game is good as a casual exercise, it's implicitly not suited to competitive play.

And which pro LoL players have made a successful transfer over to DotA, exactly? Because some top HoN players have done so with moderate success. Why not the LoL players? Oh, because they are garbage at their genre just like the Halo players are garbage at FPS no matter how much they protest that they are way better than Quake / CS players.
Those small maps were like a boxing match in a phone booth.
iCanada
Profile Joined August 2010
Canada10660 Posts
March 14 2012 18:57 GMT
#874
On March 15 2012 03:50 Kowalski wrote:
Im gonna start of by saying i have played some LoL and i am terrible at it. i have a hard time accepting LoL as an E-sport for many reasons but the biggest one ( in my opinion ) being balance. Every now and then they throw in another hero or two and i just can not comprehend how on earth they can balance that with the other XX number of heroes. Obviously starcraft is not perfectly balanced either but they are doing a pretty good job on it. Another thing is in LoL you have levels a natural talent that just started playing will have a huge disadvantage playing a lvl 30 player, while in SC-SC2 its you your keyboard and your skill thats all there is to it. Please excuse my english, oh and i would love to hear a LoL player actually talk a bit on their opinion on new heroes being added to the game constantly and balance in general.


The game stays fairly balanced simply on the merit of being able to ban champions before the game and having the ability to counterpick your opponent. If something is flat out broken, it just gets banned every game then fixed the next patch.

Also, the game only places you with players in your own level group unless the lower level player groups with level 30 before hand (which is you willingly gimping yourself.). You will never have the situation where you start a new account and are playing against players with stat advantages against you because you only play with people from your level group. Level 5s get placed with other level 5s.
lundell100
Profile Joined July 2010
Sweden232 Posts
March 14 2012 18:58 GMT
#875
On March 15 2012 03:48 Glaceau wrote:
Show nested quote +
On March 15 2012 03:47 lundell100 wrote:
I feel like these threads escalate into HONvsLoLvsDotA-arguments instantly; I still can't fathom why people can't enjoy one game without hating the other.


no one from LoL hates HON or DOTA. just the butthurt elitists that are mad their game isnt as popular for whatever reason so they have to bash its skill level. children will be children.

I can say from personal experience that your statement is incorrect. There are lots of LoL-players who hate HoN and DotA just because it isn't LoL. I guess people are just immature.
FindMeInKenya
Profile Joined February 2011
United States797 Posts
March 14 2012 18:58 GMT
#876
On March 15 2012 03:48 Cel.erity wrote:
Show nested quote +
On March 15 2012 03:44 Zerksys wrote:
On March 15 2012 03:22 Cel.erity wrote:
On March 15 2012 01:18 Josh111 wrote:
On March 14 2012 20:21 darkscream wrote:
The problem with free games like LoL is that they can lose popularity just as fast as they gained it. And while it's great that Riot puts so much money back into the tournament scene, they do that because they need to buy loyalty from their players - otherwise they will just switch to the next good free game, or even the next MOBA game. They know they need to build a strong foundation because DOTA2 and Blizz DOTA will hit them like an earthquake.

edit: not to mention, kotaku is gawker so their opinion on ESPORTS is about as valuable dirt.


LoL is very different then other free games before lol. LoL is not a game that can lose popularity fast, mostly because its so dam addicting and everchanging. I got the game in closed beta, have played over 2 thousand games over almost 3 years now and still play leagues on a somewhat regularly basis.

On March 14 2012 21:38 Mikey wrote:
On March 14 2012 21:17 Shikyo wrote:
On March 14 2012 21:13 Mikey wrote:
LOL, what. How does a casual game that has no competitive aspect become to the most competitive game in the most competitive country? If this is warn worthy so be it, but I just don't see how the lackluster title called LoL is at the top of eSports. I guess DotA2 will easily become the biggest eSport at this rate.

Like exactly this kind of comments make no sense. How does it have no competitive aspect? Of course it does, it even has multiple different ranked ladders, where you can actually see your position in comparison to the entire game population(not just a single league). Just because a game is fun to play doesn't mean that it isn't competitive. And again I'd like to point out that SC2 actually casualizes itself far more than LoL.


Ranked ladders? I have friends who played DotA/HoN who played LoL for 2 weeks and hit top 10 on the LoL 'competitive rankings' just to prove how big of a joke it is. The game is completely dumbed down for casual play and almost every competitive aspect of DotA was removed for the making of LoL. When are YOU and the rest of the LoL fan base going to realize Riot games is simply sucking up all the profits they can.


Mikey that is a complete lie. To even be able to get on the ranked ladder you have to be level 30 which takes far more then 2 weeks and then when you have reached level 30 your looking at atleast a 100 games (if you win more then twice as much as you lose) to get to a high place in the ladder..

lets say your friend never loses, or loses very rarely cause *lol is so easy* you are looking at 200 games (to get to 30 then to get to top 10), and lets say each game is 35 min (now im bad at math) but thats what 120 hours of gaming?

Your friend can play for 120 hours in 2 weeks?


I really don't think it takes that long to get to 30, I have seen people get smurfs there in under a week. It's like what, 100 games? That's 60 hours, less than most hardcore DotA players play per week. Some weeks I'll play a game for over 100 hours. It's not really far-fetched.

Anyway, it should be obvious to everybody that LoL is a less deep game than DotA. I am a DotA player but I do enjoy LoL, but every time I play it I find myself trying to do things that are not possible like deny and juke, and I need to remind myself to play far less actively since active play is not rewarded in LoL. Meanwhile, when I play LoL for awhile and switch back to DotA, I find myself forgetting how to do these simple things, and my last hitting suffers.

Riot is a great company and I wish them the best, I see this as a good sign for DotA since eventually DotA2 will overtake LoL in competitive popularity, and we'll be the ones getting all that $$$.

(Edit: misphrased, of course DotA is already far more popular competitively. I meant from a spectator standpoint.)


Yeah it's possible to get to level 30 in a week, but only if you're really into the game and want to spend real money to get experience boosts. I just have a hard time imagining that mikey's friends who switched over to LoL from HoN would want to spend any money on a game they feel is trash. Also to get to the top of the NA ladder you'd have to play at least like somewhere from 50-100 games after obtaining level 30.

It takes 40000 total exp to reach level 30. This means that if you obtain the average experience in a game of 130 give or take that it would still take you around 300 games to reach level 30. Providing he never lost that number may be closer to 200-250. So assuming best case situation that mikey's friend won all 200 of his first games (unlikely due to matchmaking), he has to play an additional 100 games to get to the top of the ladder. 300 games at around 30 minutes is 150 hours. If they get enough sleep like they should 2 weeks has 220 waking hours. This means that his friend had to do spend literally over 10 hours every single day of the week playing LoL to reach the top of the NA ladder. I find it hard to believe that his friends who think LoL is trash would play 10 hours of a game every day for 2 weeks just to prove a point.


Fair enough, I know it can't be 300 games though, I have people on my friends list with ~200 games who are level 30 and I'm sure they didn't buy XP boosts. Also keep in mind "2 weeks" may be an exaggeration, and he may also be referring to before ranked was implemented and they just kept track of the top players on their website.


If i remember correctly you can only see someone's game won, not their total game played on summoner's profile. And you can technically get to level 30 with only 200 games, but it takes a long time. The way to do it is get exp boost and only play 1 game a day and make sure you win that one game. So the 1st of the day bonus x the exp boost will get you to level 30 with few hundred game won. However, that being said, it will take a long time, and you also have to factor that you need to buy runes to even compete in ranked. Without runes you can't crack top 10% for sure. So that will take at least another 50+ games if EVERYTHING goes in your way. My point is, there is no way someone can cracked top 10 on the ladder within 2 weeks unless he have some serious help from Riot.
FeUerFlieGe
Profile Joined April 2011
United States1193 Posts
March 14 2012 18:59 GMT
#877
I'm sorry but I find LoL to be the most boring game to watch. I'm sorry but maybe it's because I don't understand the game enough, but when I watch it I am bored. When SC2 released I watched it and I enjoyed watching it even when I had almost no clue what was going on.
To unpathed waters, undreamed shores. - Shakespeare
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 14 2012 18:59 GMT
#878
On March 15 2012 03:36 red_b wrote:
Show nested quote +
On March 15 2012 03:33 koreasilver wrote:
On March 15 2012 03:32 red_b wrote:
On March 15 2012 03:25 yamato77 wrote:
In the LoL subforum on this very site (SHOCKING, I know, that some people like both SC2 AND LoL), we joke about topics like these and the misinformed SC2 players who consistently bash LoL on grounds like "it's too easy" and "it's not fun to watch."

Please, keep up the comedic gold, fellas, I'm all ears.


you guys in your little circle jerk keep telling each other that.

LoL is DotA with training wheels. the little kiddies feel so grown up when they play, it's pretty cute actually.

SC2 is like Starcraft for toddlers.


you're not going to hurt my feelings by attacking SC2, as Im not a particularly great fan of that game. I still prefer BW to SC2.

I don't think you're getting the point. I'm just trying to show that all of you guys are just completely fucking ridiculous.
FindMeInKenya
Profile Joined February 2011
United States797 Posts
March 14 2012 18:59 GMT
#879
On March 15 2012 03:58 lundell100 wrote:
Show nested quote +
On March 15 2012 03:48 Glaceau wrote:
On March 15 2012 03:47 lundell100 wrote:
I feel like these threads escalate into HONvsLoLvsDotA-arguments instantly; I still can't fathom why people can't enjoy one game without hating the other.


no one from LoL hates HON or DOTA. just the butthurt elitists that are mad their game isnt as popular for whatever reason so they have to bash its skill level. children will be children.

I can say from personal experience that your statement is incorrect. There are lots of LoL-players who hate HoN and DotA just because it isn't LoL. I guess people are just immature.


This is quite the opposite from my experience. LoL player are generally more passionate toward other games, while HoN/DotA player think they are elitists and hate on lol
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
March 14 2012 19:00 GMT
#880
1,8 million dollars? o.O
what the...
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