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LoL takes #1 E-sport spot in Korea - Page 17

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MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
March 14 2012 13:53 GMT
#321
How unfortunate. However we should support any e-sport movement. It is for the better
Life's good :D
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
March 14 2012 13:54 GMT
#322
On March 14 2012 22:51 rkarhu wrote:
Sad to see they are promoting LoL instead of Dota 2. LoL has nothing over Dota 2, except the number of players. It's slower, it's way easier, it's uglier, it's more imbalanced, the metagame has been the same since ages (i presume its still the ap mid, 1 jungle, tanky guy top, support & carry bot) and it's so boring to watch. Well, at least it's free... /end_rant


Dota 2 has not even been released yet.
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
March 14 2012 13:54 GMT
#323
Yup, this has been expected. Even if this is not true, yet, it's just a matter of time until LoL takes the number 1 spot of Esports and not just in Korea but the in the whole world.

Good job Riot Games.
ლ(ಠ益ಠლ) APM, Why u make me spam?
noD
Profile Blog Joined August 2010
2230 Posts
March 14 2012 13:55 GMT
#324
It just ocurred me
The game with bigger player base (0.5 billion), free to play and easier to play should be the winner right ?

Well I will Introduce you the next big thig...

ANGRY BIRDS
(lol jk just to people stop calling lol easy )
tyCe
Profile Joined March 2010
Australia2542 Posts
March 14 2012 13:55 GMT
#325
Oh yeah, cos elitism in esports is just so cool. For example: we need artificial mechanical barriers to make an esport competitive - that's why hitting a tiny ball with a stick (of multiple materials!) into a hole a couple hundred metres away is a far more competitive activity than kicking the ball in football, picking up the ball in rugby or, God forbid, wear helmets and shoulderpads in handegghelmetshoulderpadsportjk.

There is a myriad of reasons why LoL is more popular than SC2 (and SC:BW; long live that great game) and the fact that it is free barely counts.

1. it's a team activity; you can play with friends, family, your little sister - just like football, basketball, handegg, cricket (pretty much the top 4 most popular sports in the world); furthermore, you can't dominate by yourself like in DotA once you get fed like crazy, mostly because it's a team game and needs coordination and coaching (in the future pro level) just like football - Messi can't carry every match unless he gets fed the ball enough
2. easy to learn, hard to master; LoL is definitely hard to master because there are so many possible paths of improvement including champion matchups, picks&bans, teamfighting, laning, jungle control, map awareness, timing of power curves x 10, itemisation, summoner skill choice and usage, warding and counter-warding, pyschological factors x 10 etc. - that alone is a lot more depth than SC2 and even SC:BW (sorry my beloved)
3. always fresh, always new; Riot updates the game every couple weeks or so and adds in a new champion, which ensures that the metagame is always shifting and that players have to adjust; furthermore, every week the free champion roster is shuffled so that everyone gets a decent opportunity to try a new champion
4. developer support; Riot supports its esports community very well with decent media coverage of even relatively minor tournaments, and it has so far been committed to improving the viewing and playing experience with regular tweaks of items, champions, even summoner spells and the jungle
5. intuitive mechanics; things like AP/spell damage scaling, brush/vision, objectives/buffs, "free" recalling, lack of deny mechanic are all things that are very intuitive to put into MOBA game that focuses on "fun" rather than "l33t" after a few years experience of DotA; these are the issues that fix the game for new players and cause DotA diehards to complain of "lack of depth" due to lack of buggy vision mechanics, and the possibility of efficient recalling and spell-based champions actually being useful lategame

The fact that LoL is freemium means that many people have the accessibility to try it, but it is the other reasons that makes LoL successful.

PS: LoL only becomes easy or stale if you have a single player mindset; LoL is a team game and it has not even come close to being solved. Wait for the Chinese (I am actually in China right now and LoL is crazy popular here and rapidly getting more so) and Korean scene to show us how it's done.
Betrayed by EG.BuK
Znoz
Profile Joined January 2011
Latvia127 Posts
March 14 2012 13:55 GMT
#326

And it is sad to hear that SC2 is not/will not be #1 in Korea (after BW I mean). But also in Europe/US it seems that LoL is #1 Remember last IEM? 200k watching LoL and 50k watching SC2. I think I am too old, or not enough openminded to understand popularity of LoL. :/

Lol have like 10-15 times more users than sc2, and firs epic-lol-wiever-number was something like 250k - there was many posts and topics about that on TL, like "sc2 is owned" etc.
So having 200k+ is not so huge, while you have like 20-30kk players. And in this case sc2 is more stable.

And about LoL hating - i think it because LoL'ers represented game like top 1 in all genres just because of big masses of players. And if i remember it right - that all war started after they got 250k wievers on 2011 IEM (i can be wrong here). So it more self-defence , not lol-hating.

And for example if this topic would be named like "Lol becoming more popular in Korea" or "OGN will broadcast LoL" - there would be much less "hating".
murphs
Profile Joined April 2011
Ireland417 Posts
March 14 2012 13:57 GMT
#327
First of all as has been said already kotaku is sensationalist thrash and a waste of bandwidth so I don't believe anything they say.
Second of all stop being surprised by LoL surpassing Starcraft. It doesn't matter how bad it is or how much better Starcraft is, if it is free to play and has a developer willing to support the crap out of it, it's going to do very well indeed.
InFdude
Profile Blog Joined July 2009
Bulgaria619 Posts
March 14 2012 13:58 GMT
#328
--- Nuked ---
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
March 14 2012 13:58 GMT
#329
The game that people has to worry about because of LoL's success is not SC2 at all. It's Dota2.
CursedRich
Profile Joined November 2010
United Kingdom737 Posts
March 14 2012 13:59 GMT
#330
The way that I read this it just makes me feel, "your move Blizzard"

Im not knocking LOL or anyone who plays and enjoys it, but its simply awful as a spectacle for me
Chill Winston......
daemir
Profile Joined September 2010
Finland8662 Posts
March 14 2012 14:01 GMT
#331
On March 14 2012 22:50 bruteMax wrote:
Show nested quote +
On March 14 2012 22:39 Two_DoWn wrote:
Open challenge to anyone in this thread who thinks lol is easy:

I will give you as long as you want to train and put a team together. You will then play against a group of people I can get together from the LoL community here on TL. And then you will get crushed.


That doesn't prove anything.

You are posing a challenge as an individual, and then saying "I can find 4 other friends and we can beat you and your friends". That doesn't change the fact that MOBAs are more accessible than an RTS like SC.

A better challenge would be if you never played a game of SC2 before and were given a period of time to train, and an SC2 player who's never played LoL before had the same time to train. 1v1 each other in both games and see who has the better score overall.




And that doesn't make any sense, SC2 is a 1v1 game, LoL is a 5v5 game, so why would they 1v1 in LoL?

Yea, that's exactly how much sense all this LoL is not an esport, is an easy kid game, bashing is. 1v1 vs 5v5 people! Team game vs solo game.
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
March 14 2012 14:01 GMT
#332
On March 14 2012 22:58 Wildmoon wrote:
The game that people has to worry about because of LoL's success is not SC2 at all. It's Dota2.

People keep talking about how DotA 2 will surpass LoL...

This is not certain at all. League of Legends already has a much bigger player base and is "easier" to play than DotA 2. The elitism that you see in Starcraft where mechanics are VERY important and the skill difference between the pros and noobs are seen in DotA 2 as well.

DotA is an old game and people have started to master it, very much like SC : BW. League of Legends is the "newbie" game where everyone has a chance to compete and become the best right now.

I just can't see DotA 2 getting more popular than LoL. Unless Valve goes full on support-mode and pours money into the industry.
ლ(ಠ益ಠლ) APM, Why u make me spam?
BaconofWar
Profile Blog Joined December 2011
United States369 Posts
March 14 2012 14:01 GMT
#333
Yeah, BroodWar isn't going away any time soon. The game is still the number one most popular game in korea.The main issue Broodwar is going to have is to keep talent flowing in at a steady rate. Flash, unfortunately, isn't immortal. And as for pulling in viewers in the US, the introduction of SC2 into MLG raised the viewer numbers over 200 percent. Trust me, LoL isn't king here either. Also, doesn't it just seem like everything they do seems to copy the SC2 community? I mean, state of the League? THAT there is a ripoff.
Well, C9 is the best right now
red_
Profile Joined May 2010
United States8474 Posts
Last Edited: 2012-03-14 14:04:05
March 14 2012 14:02 GMT
#334
On March 14 2012 22:51 Andr3 wrote:
Show nested quote +
On March 14 2012 22:28 red_ wrote:
People keep saying LoL has a low skill ceiling as if it's gospel because you type it. It does perhaps have a low SKILL FLOOR, because the entry level is quite easy indeed; its skill ceiling however is potentially infinite(like any real time event between two humans, because you will constantly attempt to one up eachother and do unexpected things).

Just because the game can be played mechanically to perfection with something like 100APM, does not mean the skill required overall(skill is not just mechanical ability) is low.

Does Flash have the highest consistent APM of BW pros?(that's a rhetorical question, but for those who don't know the implied answer is no, yet he is still 'god')

The problem is once you remove mechanical skills from any game, those games tend to promote decision-making. Also other types of skills that can't be "taken to a whole new level", map awareness, situational awareness, reflexes in certain situations etc.

Because seriously how will you actually train your decision making? It's just massing the game and hoping all kinds of random factors that are inside your head form up a solid way to think in game.

I've played LoL for about ~800 hours, DotA2 for ~400 hours just for perspective, and I think that the closer you get to being "pro" in LoL the more stale it gets, you're mostly relying on the opponent making a mistake and you capitalizing on that(ofc all games work like that but in LoL it's evidently seen more). When two pros face off in LoL there's not going much, there's the decision making and the mind games but without mechanical skill it's really really hard to say who's better.

You brought up Flash, and people always quote him for not being known for his mechanics-- the mechanics are still a key here, in connection with his other more mind-related skills.

The main problem I have with games that require low mechanical skill is that if you put two equally skilled people to play 1vs1 you won't see much deviation from their playstyle.

~All a big IMO~


I actually cannot refute much of what you've written(and even agree with much of it), but we've entered into a land of subjectivity on what a person prefers more. There is nothing wrong with that, especially considering 'perfect' decision making is only an approachable idea, but not actually achievable, so we will be seeing innovation forever.

I don't think LoL is some perfect faultless game, I am probably one of the heaviest critics of it and Riot over in the League subforum, I just can't stand to see the vitriol from a large part of the rest of the TL community on what is essentially baseless observation of the game. I have yet to see an informed person make blanket statements like 'anyone can be pro at it, game is so easy' or 'game requires no skill.'

How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Bart Hurt
Profile Joined June 2010
Singapore26 Posts
March 14 2012 14:02 GMT
#335
On March 14 2012 22:59 CursedRich wrote:
The way that I read this it just makes me feel, "your move Blizzard"

Im not knocking LOL or anyone who plays and enjoys it, but its simply awful as a spectacle for me


blizzard has already made their move
this is more like checkmate
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
March 14 2012 14:04 GMT
#336
Fuck.. That's hella disappointing to be honest. At least in my opinion.... Being good at marketing is a good talent toi have.

LoL is just so... Casual and easy going compared to SC2 and BW and other games... Of course, it's not easy, but the skill cap seems to be so god damn low. Definetly not the game I would want as the flagship e-sport
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
March 14 2012 14:04 GMT
#337
On March 14 2012 22:39 Two_DoWn wrote:
Open challenge to anyone in this thread who thinks lol is easy:

I will give you as long as you want to train and put a team together. You will then play against a group of people I can get together from the LoL community here on TL. And then you will get crushed.

Ok, I'll bring my DotA friends from 5 years back and we'll see what happens after a year of training.

Don't be so cocky.
ლ(ಠ益ಠლ) APM, Why u make me spam?
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
March 14 2012 14:05 GMT
#338
Geez, I'm so unhappy with the way this discussion is going. People try to use strange words like "skill ceiling" (that effectively should mean that you can't get better. Well wtf, there's no such thing) or LoL being "easier" than SC2. Wtf is that, really? It's equally hard to be good at anything provided there's competition. If winning at LoL takes you 6 hours of training per day, it only means that there's noone who practices 10 hours yet.

It's not about being easy or hard. SC2 is not easy compared to SC, SC2 is bad compared to SC. The only thing about those two games is that SC is much more fun to play and watch. And shit like MBS, automine or whatever other 'killer feature' don't mean anything, it's just the badly designed units, badly implemented pathfinding and a bad storyline stripped of 2/3 of the game's races to get more money with "expansions" that never saw the light of day. That in turn limits the influx of new players etc.

LoL's immense playerbase and recent growth proves that it's fun. It's more fun than SC2 to play and recently with the increase of the average skill level among top players it's become rather fun to watch. It's a better game. And please throw away all that bullshit about easiness. Various activities may have different entry levels (the amount of effort required to feel generally in control), but pushing anything to it's limit is equally hard. Just because pushing something to the limit means working as hard as possible. Progamers are people who push games to their limits, that easy. And, if anything, a low entry level is a good thing for the game, not bad, because it attracts audiences. Bitching about that is nothing but arrogance.
You want 20 good men, but you need a bad pussy.
Xcobidoo
Profile Joined June 2011
Sweden1871 Posts
March 14 2012 14:05 GMT
#339
I would take everything that they write on Kotaku with a huge pinch of salt.
The fact that LoL has such a huge prize purse doesn't mean it's necessarily a way more popular game or have the ability to sustain itself in the future.
Riot just has a shitload of money to spend here, there and everywhere. No way that OGN is putting up even a fraction of the prizes themselves.
Supreme Intergalactic Commander
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
March 14 2012 14:06 GMT
#340
On March 14 2012 23:01 XiGua wrote:
Show nested quote +
On March 14 2012 22:58 Wildmoon wrote:
The game that people has to worry about because of LoL's success is not SC2 at all. It's Dota2.

People keep talking about how DotA 2 will surpass LoL...

This is not certain at all. League of Legends already has a much bigger player base and is "easier" to play than DotA 2. The elitism that you see in Starcraft where mechanics are VERY important and the skill difference between the pros and noobs are seen in DotA 2 as well.

DotA is an old game and people have started to master it, very much like SC : BW. League of Legends is the "newbie" game where everyone has a chance to compete and become the best right now.

I just can't see DotA 2 getting more popular than LoL. Unless Valve goes full on support-mode and pours money into the industry.


It will end up become which company can throw more money into their game between Valve and Riot. LoL has an advantage though.
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