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On December 23 2012 22:49 Tchado wrote:Show nested quote +On December 23 2012 22:36 Manit0u wrote:On December 23 2012 22:16 mustaju wrote:On December 21 2012 11:06 furymonkey wrote:On December 20 2012 11:40 Larkin wrote: Don't know why people are hating on Company of Heroes, they're some of the best RTS games ever. At least equal to if not better than SC2. Equal or better? What pot are you smoking? Sure the game is good, but its complexity aren't anywhere near Starcraft 2. Very arguable. True. I find CoH and DoW series much more entertaining and complex than SC2. I wouldn't say more complex , but I definitely enjoy DOW 1v1 more than sc2 1v1 , personal opinion of course , sc2 team games are awesome :D
Don't know about complexity, don't know if you can really compare the two on an even basis and say things such as "X is better than Y", but i know one thing for sure : i personally found DOW ( up to the dark crusade expansion ) to be more fun and enjoyable than SC2 in 1v1 so far. Macro is different in the sense that you don't produce individual units but squads, and the way your army is capped is also different ( infantry - vehicles as opposed to sc2's unifined /200 supply count ), but you constantly have to reinforce squads that have lost some of their members. Micro is also different because of that squad system, and it often relies on abilities more than pure movement control ( ex : commissar executing a soldier to boost morale ) . But what DOW has is some extra tactical depth, which can be found in either abilities ( grenades and other things, as opposed to sc2's stim " whenever you want to engage " ) or in choices you make. ( like giving a heavy bolter / rocket launcher / plasma / firethrower to a squad member : adding 4 firethrowers will drastically increase the squad's overall eifficiency against infantry up close, especially those with low morale whereas a squad equipped with rocket / heavy bolter will be more eifficient at a distance, and weaker up close, especially because setting up those weapons takes a few seconds to set up )
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at first I thought the thread title read "TLO suffering terrible *insert bad health condition here*" and was extremely upset.. then I continued reading...
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coh and dow have more features, but much less depth.
played both of them alot, especially coh. coh is too much luck based, and events based on rng just rolls on effecting everything else on comulative level. things just rolls up. "oh my volks just made a 1 in a 100 voley, and he lost his first rifle squad... well guess I win the game" "oh my mg was in reloading animation when I need it retreat... well guess he gets my mg and I lose the game." it took them years to patch the game and trim out the bugs into expectable levels (like screwing up your game every one in 3-4 games level) then they made the worst expension to date ever, tales of valor, aand game was back to its beta stage, 4 years before.
they are just more fancy not better or deeper, and too much candy make your tommie ache after a while. and dow2 is jsut a mess, awful responsiveness from units in a propoesly micro based game.
hope they survive though, coh2 alpha is not that bad it will be at least as good as coh, and its always nice to play something else once in a while.
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Ouch. Maybe it'll get bought out by Ubisoft or something
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On December 24 2012 00:19 Marti wrote:Show nested quote +On December 23 2012 22:49 Tchado wrote:On December 23 2012 22:36 Manit0u wrote:On December 23 2012 22:16 mustaju wrote:On December 21 2012 11:06 furymonkey wrote:On December 20 2012 11:40 Larkin wrote: Don't know why people are hating on Company of Heroes, they're some of the best RTS games ever. At least equal to if not better than SC2. Equal or better? What pot are you smoking? Sure the game is good, but its complexity aren't anywhere near Starcraft 2. Very arguable. True. I find CoH and DoW series much more entertaining and complex than SC2. I wouldn't say more complex , but I definitely enjoy DOW 1v1 more than sc2 1v1 , personal opinion of course , sc2 team games are awesome :D Don't know about complexity, don't know if you can really compare the two on an even basis and say things such as "X is better than Y", but i know one thing for sure : i personally found DOW ( up to the dark crusade expansion ) to be more fun and enjoyable than SC2 in 1v1 so far. Macro is different in the sense that you don't produce individual units but squads, and the way your army is capped is also different ( infantry - vehicles as opposed to sc2's unifined /200 supply count ), but you constantly have to reinforce squads that have lost some of their members. Micro is also different because of that squad system, and it often relies on abilities more than pure movement control ( ex : commissar executing a soldier to boost morale ) . But what DOW has is some extra tactical depth, which can be found in either abilities ( grenades and other things, as opposed to sc2's stim " whenever you want to engage " ) or in choices you make. ( like giving a heavy bolter / rocket launcher / plasma / firethrower to a squad member : adding 4 firethrowers will drastically increase the squad's overall eifficiency against infantry up close, especially those with low morale whereas a squad equipped with rocket / heavy bolter will be more eifficient at a distance, and weaker up close, especially because setting up those weapons takes a few seconds to set up )
I agree with your first point that the two games are different enough for one to not be better than the other but your examples of DoW having more tactical depth don't show that. In DoW you control a far smaller number of units (they're called "squads" but functionally they're single units) that can be differentiated after being made. In SC2 you control large granular armies. The analogue of weapons in DoW would be composition in SC2, only with more options and a finer degree of player control in the latter. So instead of turning an existing unit into something else you're adding units that can each be individually controlled for whatever role needs be filled. At best it's just a more accessible way to accomplish the same sort of thing. As for Stimpack, it adds more tactical depth than you think because of its HP cost. Battles are often lost through over-stimming.
More modern RTS games like DoW and the Total Wars are better at creating the illusion of fighting large battles, but when reduced down to abstract parts they're much smaller in scale than Starcraft.
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Can this thread be about the THQ financial woes and legal proceedings ? Take the SC2 vs. CoH debate elsewhere
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Jason Rubin states publicly that this bankruptcy thing is merely a small administrative formality on the way to making some great games in 2013.
It appears the people who are owed $100 Million see things a little differently.
The leadership of THQ are pure slime. absolute, total, sleazebuckets.
http://www.law360.com/articles/404245/creditors-blast-bankrupt-game-maker-thq-s-sale-plan
Creditors Blast Bankrupt Game Maker THQ's Sale Plan
Law360, Wilmington (January 02, 2013, 10:24 PM ET) -- Creditors of video game producer THQ Inc. asked a Delaware bankruptcy judge Wednesday to reject its bid procedures, arguing that the proposed terms for the Chapter 11 auction were crafted not to maximize value but to ensure a sale to stalking-horse bidder Clearlake Capital Group LP.
California-based THQ entered court protection Dec. 19 with a prepackaged plan envisioning a $60 million sale to private equity firm Clearlake, but an ad hoc committee of the company's noteholders claims the terms of the proposed Section 363 sale will serve to chill competitive bidding rather than promote it.
Bid procedures should promote a robust auction, the committee said, but those proposed by the debtor — including an “unjustifiably accelerated sale timeline” calling for a Jan. 9 auction, Jan. 10 sale hearing and a closing by Jan. 15 — would have the opposite effect and “appear to have been designed specifically to thwart any potential bidders from stepping forward to compete with Clearlake’s bid.”
Representing creditors holding 41 percent of the $100 million in senior notes that make up the lion's share of THQ's debt, the committee holds that a title-by-title sale of the company's video game lines would provide a greater return to investors.
The committee blasted a sale provision that would allow THQ to reject any offer that does not include substantially all of the company's assets, “notwithstanding that there is reason to believe that more value may be generated by a sale of the debtors’ assets on a 'piecemeal' basis.”
At a first-day hearing, THQ counsel Jeffrey C. Krause said the hurried sales process was made necessary by the terms of its debtor-in-possession financing package as well as the fact that the company would run out of cash by Jan. 15 even with the added financing.
The time line, while not ideal, offered the only alternative to a complete shutdown and breakup of the company, Krause said, and it would be “better to sell at these terms than be forced to liquidate.”
U.S. Trustee Roberta A. DeAngelis also took issue with the proposed bid procedures, filing a separate objection Wednesday that voiced additional concerns regarding the auction conditions.
Besides echoing the committee's concerns about the expedited schedule, the trustee said the provision requiring the first bid to top Clearlake's offer by at least $2.75 million would further restrict competition and should be removed.
“Such a sizeable initial overbid may chill bidding by discouraging potential bidders from participating in the proposed auction,” the trustee said.
The procedures also violate the local rule requiring that auctions be conducted openly with all creditors permitted to attend, the trustee said, claiming they seek to limit attendance to representatives of the qualified bidders, debtors, DIP lenders and any statutorily appointed committees.
“There does not appear to be justification for waiver of this requirement in this case,” the trustee said.
A hearing on the bid procedures and the final DIP order will be held Friday before U.S. Bankruptcy Judge Mary F. Walrath.
THQ, which designs and publishes video games for home consoles, computers and other platforms, sought court protection along with its four U.S. subsidiaries Dec. 19 citing a prolonged cash crunch made worse Nov. 7 when lender Wells Fargo Capital Finance LLC declared an event of default, which Krause said “created much bigger indirect issues.”
The company's product line includes wholly owned franchises “Saints Row” and “Company of Heroes” and its World Wrestling Entertainment games produced under a licensing agreement, and it currently is developing a game based on “South Park” set to be released in 2013, as well as a new title from the creator of the successful “Assassin's Creed” series.
The ad hoc committee is represented by Paul N. Silverstein, Jonathan I. Levine and Jeremy B. Reckmeyer of Andrews Kurth LLP.
THQ is represented by Michael R. Nestor, M. Blake Cleary and Jaime Luton Chapman of Young Conaway Stargatt & Taylor LLP and Jeffrey Krause, Jonathan Layne, Ruth Fisher, Oscar Garza and Cromwell Montgomery of Gibson Dunn & Crutcher LLP.
The case is In re: THQ Inc., case number 1:12-bk-13398, in the U.S. Bankruptcy Court for the District of Delaware.
--Editing by Richard McVay.
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On February 05 2012 04:33 TheYango wrote: People remember Relic for DoW and CoH, and not HOMEWORLD? I loved the SHIT out of Homeworld, 1 and 2. Even though THQ is falling apart maybe this will give someone else the chance to buy the rights to make a Homeworld 3... That would make me so happy.
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On January 04 2013 02:06 dudecrush wrote:Show nested quote +On February 05 2012 04:33 TheYango wrote: People remember Relic for DoW and CoH, and not HOMEWORLD? I loved the SHIT out of Homeworld, 1 and 2. Even though THQ is falling apart maybe this will give someone else the chance to buy the rights to make a Homeworld 3... That would make me so happy.
Here here. I loved the game too. Along with Machines, I think they were the two most underrated strategic games, but so much fun to play.
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well THQ is done January 23rd. the company is being auctioned off piece by piece.
http://www.distressed-debt-investing.com/2013/01/distressed-debt-thq-bankruptcy-update.html
in the end the top 2 guys at THQ ended up looking like fraud artists. http://www.distressed-debt-investing.com/2013/01/distressed-debt-news-trustee-objection.html
thanks for the memories THQ.... u guys published some good stuff over the years....publishing AKI wrestling games in North America was a great move.
WCW World Tour, WCW Revenge, WWF No Mercy and WWE All Stars were all great stuff. Company of Heroes was great fun.
THQ's final 3 games will no doubt get finished because they've already spent 95% of the money to make them ... They are due out in March. Company of Heroes2, South Park and Metro 2034,
The real question is.. .will Company of Heroes 2 get the kind of post sales support an RTS requires in order to be properly balanced and tuned..
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Well, here is the info about who bought what.
Company of Heroes and Warhammer 40,000 developer Relic Entertainment is going to Sega. Saints Row developer Volition, Inc. and the Metro series are going to Koch Media (Deep Silver). The Homefront franchise is going to Crytek. THQ Montreal and the South Park license are going to Ubisoft. Evolve, a game in development by Turtle Rock Studios (which worked on Left 4 Dead), is going to Take-Two Interactive.
http://www.pcgamer.com/2013/01/24/thq-dissolves-auctions-off-properties-heres-who-got-what/
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I grew up with homeworld. This is really sad news
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Alright Crytek, you know what you have to do with the Homeworld franchise. Please don't just sit on it for the next decade.
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relic has homeworld. crytek got homefront, a really bad fps game
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Yes! finally VOLITION is freed from THQ's plebeian claws. Here's hoping for a Summoner 3
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crytek has been working on Homefront 2 for years now. They will make a decent job. it's a shame that vigil games, the makers of darksiders 1 + 2 were not taken over by another distributor... too bad for them that they just finished Darksider 2 I guess.
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I'm sort of happy Relic went to Sega, Sega has experience with RTS games and RTS studios, so I think they can do well in bringing COH2 to a god audience.
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