• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:47
CET 05:47
KST 13:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!42$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1006 users

Combating piracy - Page 4

Forum Index > General Forum
Post a Reply
Prev 1 2 3 4 5 6 43 44 45 Next All
Kingqway
Profile Blog Joined December 2010
United States155 Posts
November 30 2011 15:56 GMT
#61
On December 01 2011 00:18 Kickboxer wrote:
I've never heard of someone buying a game after having downloaded and played (finished) it. Ever. I don't know who is spreading these platitudes but stuff like this is hurting any reasonable discussion. Stop kidding yourselves... if you pirate a game you either finish it and forget about it or decide you don't like it. None of those leads to a purchase.


That wasn't the case for me and Dawn of War 2, and the first CoD Modern Warfare.
ddong
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
November 30 2011 16:01 GMT
#62
On December 01 2011 00:18 Kickboxer wrote:
I've never heard of someone buying a game after having downloaded and played (finished) it. Ever. I don't know who is spreading these platitudes but stuff like this is hurting any reasonable discussion. Stop kidding yourselves... if you pirate a game you either finish it and forget about it or decide you don't like it. None of those leads to a purchase.

funny because you can read about such people right here, me for example games include: warcraft3+tft (ok, so i get to play the multiplayer but i could have gotten a friends key just as easily)
civilization4(depending on what you mean by finnished, i played alot before i bought it, multiplayer civ4 doesn't seem fun at all for me i just bought it cause the game's frickin awesome)
warhammer40k:space marine(hmm, probably didn't completely finished it but i still got a long way through before i bought it) starcraft:broodwar i have both pirated(to play on iccup when i lost key) and bought more than one copy due to losing cdkeys and stuff ^^.
Also sure there are bunch of games i enjoyed but never bought because i can't justify spending all my money on videogames. But also alot of extremely shitty games i might have bought if i didn't get the chance to pirate them first, TES: oblivion is my best example of that, worst game i have ever spent time on they should pay me for wasting my life for that piece of shit they call a game(also a particularly devious trap since the demo wouldn't have revealed any of the shittyness and reviews were for some reason positive) personally i feel justified pirating just for oblivion alone, and anyone who would call me a thief is wrong, maybe pirating is morally wrong and i certainly feel it's a problem that should be dealt with somehow but it's still not the same thing as thieving(which btw also can be justified depending on circumstances).
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
November 30 2011 16:01 GMT
#63
On December 01 2011 00:51 daemir wrote:
Show nested quote +
On December 01 2011 00:21 Nikon wrote:
On November 30 2011 23:42 daemir wrote:
The industry itself is feeding the pirating machine, plenty of good points in this topic.

Something is very, VERY wrong with the product if the pirated version is simpler, easier and more convenient to use than a legally purchased copy.

Pricing on products, especially some electronic vs physical products is downright retarded. Example from a well known, well loved(?) Blizzard Entertainment and none other than Starcraft 2: Wings of Liberty:

The day or 2 before the digital game price was announced, it was, if memory serves, very much the release date of the physical box as well. Local shops were pricing it at the 30euros range, give or take a 5, but this time I decided, to hell with a box and all that crap, let's save the planet and not buy useless garbage coming with the box, but instead get a digital copy.
And then the day dawns, when the digital copy pricing is revealed, 59.90 euros. For a digital copy. Vs a 29.90 from local store box. Hell, the collectors edition was priced 35.90.
...
...
yea, I cancelled the "digital preorder" and legged to the store to buy a box for 29.90 instead.


Wait, what? SC2 was 30 Euro on release in your local store? It's only down to 40 in here, and that's only now, it cost way more on release... That's not how you make loyal customers. Meh.

On December 01 2011 00:18 Kickboxer wrote:
I've never heard of someone buying a game after having downloaded and played (finished) it. Ever. I don't know who is spreading these platitudes but stuff like this is hurting any reasonable discussion. Stop kidding yourselves... if you pirate a game you either finish it and forget about it or decide you don't like it. None of those leads to a purchase.


My mate, Dangerous Dave, he buys games he pirated after he finishes them. It leads to at least a couple of replays in any case.


Present day pricing of SC2:

Blizzard Store, digital 59,99e
vs
Finnish Webstore, ships for free (this product at least) 32,95e

Just an example of F'd up pricing. How can you justify shit like this to an end user? How can the customer with common sense understand that a printed, packaged and shipped version costs HALF of what a digital download does.


Yeah, I can't wrap my head around this either. Digital download platforms are a great idea and they can actually work to lower piracy and boost sales. But if the games are more expensive as digital download than they are as a hardcopy, it just takes away almost all the appeal.

It seems that the game developers are being pressured by retails organizations to not make digital downloads competitive, because as soon as digital downloads compete on price with hardcopy versions, I expect hardcopy sales to plummet.
Such flammable little insects!
Xcobidoo
Profile Joined June 2011
Sweden1871 Posts
November 30 2011 16:04 GMT
#64
It's important to note that out of those 4.5 million for The Witcher 2, a lot of them would not have bought it if it was the only way to get ahold of it. Just like with music, if you are downloading it you're getting a lot that you would not otherwise. I myself, and I guess a lot of others, download games first to try them out before deciding to buy. Needless to say, I bought Skyrim about a day later
Supreme Intergalactic Commander
Sneakyz
Profile Joined October 2010
Sweden2361 Posts
November 30 2011 16:04 GMT
#65
I downloaded TW2, would I have bought this game if I didn't download it? No. Friend told me it was a great game so I downloaded, really liked it and recommended to like 10 other friends who bought it. By this "flawless logic" I guess you could say piracy made 10 extra customers who otherwise wouldn't have bought this game?

The companies obviously lose some cash to people who download the games, but I think this is evened out since more people have the game, so if the game is good people will recommend it and some of those will buy it. Obviously that's just my opinion and not supported by facts.
I have found the Iron to be my greatest friend. It never freaks out on me, never runs. Friends may come and go. But two hundred pounds is always two hundred pounds.
Klonere
Profile Blog Joined December 2010
Ireland4123 Posts
November 30 2011 16:05 GMT
#66
Just want to point out, if you bought Witcher off GOG.com or by disc, it was DRM free. So CD Projekt can't exactly cut down on their DRM restrictions.
couches
Profile Joined November 2010
618 Posts
Last Edited: 2011-11-30 16:08:29
November 30 2011 16:07 GMT
#67
On December 01 2011 00:18 Kickboxer wrote:
I've never heard of someone buying a game after having downloaded and played (finished) it. Ever. I don't know who is spreading these platitudes but stuff like this is hurting any reasonable discussion. Stop kidding yourselves... if you pirate a game you either finish it and forget about it or decide you don't like it. None of those leads to a purchase.

It only really applies to multiplayer. As I understand it (never pirated a game beyond SNES emulator since most of my cartridges were broke anyways) you cant MP on pirate copies for most modern games. I dunno how tough it is to get a legit cd key and have it work tho.
BarbieHsu
Profile Joined September 2011
574 Posts
November 30 2011 16:13 GMT
#68
I pirate a lot. I can't afford first world country prices.
daemir
Profile Joined September 2010
Finland8662 Posts
November 30 2011 16:15 GMT
#69
On December 01 2011 01:01 Rannasha wrote:
Show nested quote +
On December 01 2011 00:51 daemir wrote:
On December 01 2011 00:21 Nikon wrote:
On November 30 2011 23:42 daemir wrote:
The industry itself is feeding the pirating machine, plenty of good points in this topic.

Something is very, VERY wrong with the product if the pirated version is simpler, easier and more convenient to use than a legally purchased copy.

Pricing on products, especially some electronic vs physical products is downright retarded. Example from a well known, well loved(?) Blizzard Entertainment and none other than Starcraft 2: Wings of Liberty:

The day or 2 before the digital game price was announced, it was, if memory serves, very much the release date of the physical box as well. Local shops were pricing it at the 30euros range, give or take a 5, but this time I decided, to hell with a box and all that crap, let's save the planet and not buy useless garbage coming with the box, but instead get a digital copy.
And then the day dawns, when the digital copy pricing is revealed, 59.90 euros. For a digital copy. Vs a 29.90 from local store box. Hell, the collectors edition was priced 35.90.
...
...
yea, I cancelled the "digital preorder" and legged to the store to buy a box for 29.90 instead.


Wait, what? SC2 was 30 Euro on release in your local store? It's only down to 40 in here, and that's only now, it cost way more on release... That's not how you make loyal customers. Meh.

On December 01 2011 00:18 Kickboxer wrote:
I've never heard of someone buying a game after having downloaded and played (finished) it. Ever. I don't know who is spreading these platitudes but stuff like this is hurting any reasonable discussion. Stop kidding yourselves... if you pirate a game you either finish it and forget about it or decide you don't like it. None of those leads to a purchase.


My mate, Dangerous Dave, he buys games he pirated after he finishes them. It leads to at least a couple of replays in any case.


Present day pricing of SC2:

Blizzard Store, digital 59,99e
vs
Finnish Webstore, ships for free (this product at least) 32,95e

Just an example of F'd up pricing. How can you justify shit like this to an end user? How can the customer with common sense understand that a printed, packaged and shipped version costs HALF of what a digital download does.


Yeah, I can't wrap my head around this either. Digital download platforms are a great idea and they can actually work to lower piracy and boost sales. But if the games are more expensive as digital download than they are as a hardcopy, it just takes away almost all the appeal.

It seems that the game developers are being pressured by retails organizations to not make digital downloads competitive, because as soon as digital downloads compete on price with hardcopy versions, I expect hardcopy sales to plummet.


Oh and to continue this SC2 example further, you buy this hardcopy, get the CD key out of it, enter it into your battle.net account and get access to the aforementioned 60e digital copy anyway, as you can dl clients from bnet acc.

So if piracy is a problem, game houses and publishers can look into the mirror first before throwing too heavy rocks around.
Timerly
Profile Blog Joined September 2010
Germany511 Posts
November 30 2011 16:21 GMT
#70
On December 01 2011 01:07 couches wrote:
Show nested quote +
On December 01 2011 00:18 Kickboxer wrote:
I've never heard of someone buying a game after having downloaded and played (finished) it. Ever. I don't know who is spreading these platitudes but stuff like this is hurting any reasonable discussion. Stop kidding yourselves... if you pirate a game you either finish it and forget about it or decide you don't like it. None of those leads to a purchase.

It only really applies to multiplayer. As I understand it (never pirated a game beyond SNES emulator since most of my cartridges were broke anyways) you cant MP on pirate copies for most modern games. I dunno how tough it is to get a legit cd key and have it work tho.


You can't get CD keys, period. The algorithm can't be emulated once it reaches a certain complexity. The only way would be to have someone on the inside to provide the algorithm. I'd even assume they're multi-layered in case it's leaked (mathematically possible, dunno about the implementation today).

Usually you get near perfect copy protection for MP games with the CD key. SP games are a whole different matter. The way I see it the only really uncrackable DRM would be to stream certain code through a cloud (as done with Assassin's Creed). Cracking that can be made so incredibly hard if you only provide results from code executed on the servers that no group should manage it in time to be relevant. With movies and music and eventually games I'm also looking at streaming. The Frauenhofer Institute has proven that it's possible to embed unique water marks into the actual data of video and audio without that alteration being noticeable, even through analogue copies and reencodes. Now while that may not seem like a big deal they could for example cut people off if a file with the correspondent unique water mark appears on some filesharing network. Yes, this is legally shady but possible. Not to mention how OnLive and Gaikai make it impossible to copy any game from them.

The whole problem will disappear the sooner we get massive streaming capabilities. Maybe the companies shold just stick with the basic, easy DRM they already have and instead throw their money at clouds.
SoLaR[i.C]
Profile Blog Joined August 2003
United States2969 Posts
November 30 2011 16:24 GMT
#71
I'm hoping that alll major Internet providers enact blockades that simply don't allow access to torrent/p2p sites. It's the only way to stop stealing on such a large scale.
Nevermind86
Profile Joined August 2009
Somalia429 Posts
November 30 2011 16:25 GMT
#72
On December 01 2011 00:18 Kickboxer wrote:
I've never heard of someone buying a game after having downloaded and played (finished) it. Ever. I don't know who is spreading these platitudes but stuff like this is hurting any reasonable discussion. Stop kidding yourselves... if you pirate a game you either finish it and forget about it or decide you don't like it. None of those leads to a purchase.


I did with wc3, brood war and diablo 2?
Interviewer: Many people hate you and would like to see you dead. How does that make you feel? Trevor Goodchild: Those people should get to know me a little better. Then they'd know I don't indulge in feelings.
Myles
Profile Blog Joined March 2010
United States5162 Posts
November 30 2011 16:26 GMT
#73
On December 01 2011 01:24 SoLaR[i.C] wrote:
I'm hoping that alll major Internet providers enact blockades that simply don't allow access to torrent/p2p sites. It's the only way to stop stealing on such a large scale.

Good way to prevent sharing legal information as well. Talk about a cutting off ones nose to spite the face.
Moderator
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2011-11-30 16:33:56
November 30 2011 16:28 GMT
#74
DRM does not stop piracy. All DRM does, all it EVER has done is hurt the buyers. Pirates copy and paste a crack and they play the game no problem, even on Multiplayer in a lot of cases. DRM that makes it so you can only DL it on 3 computers, or that you must be online at all times, or uses intrusive spyware to scan your computer -- it does NOTHING to stop Piracy. It ONLY hurts the buyers.

Gabe Newell states it best. 1:05 in.



Also, many pirates DL games they enjoy. EVERY game torrent has "If you enjoy the game, support the developers and buy it!" I know on Bitgamer there was a poll of like 14,000 people and roughly 88% said they purchase games they enjoy. It's not conclusive evidence, but come on.

There's ways to stop piracy. Gabe Newell gets it right.
xtfftc
Profile Blog Joined April 2010
United Kingdom2343 Posts
November 30 2011 16:28 GMT
#75
Long story short: Those epic 50+ hour experiences you grew up playing will be replaced by episodic, DLC, subscription based, watered-down nonsense. The crux of the problem is, how do you provide incentive for players to pay to play your game? How do you deter piracy?

Piracy is for the game developers what terrorism is for the US government: just an excuse to expoloit innocent people.
Krikkitone
Profile Joined April 2009
United States1451 Posts
November 30 2011 16:30 GMT
#76
The "I pirated it and then bought it" model Could be used by the industry... but only if buying it gives the consumer something they wouldn't have otherwise.

With something like WoW they can sort of do that, subscription base allows a cheaper initial game. You could also have demo versions. (released for free, but limited)
andrea20
Profile Joined September 2010
Canada441 Posts
Last Edited: 2011-11-30 16:33:31
November 30 2011 16:32 GMT
#77
The opinion of a company who has sold over a million copies of a game despite piracy is meaningless. The Witcher 2 is successful, but they're passing their success as "proof" that piracy is an avoidable factor.

How about an interview of a fledgling indie game designer who has sold less than 1000 copies of their game, but has seen it pirated more than 10000 times? That's what piracy hurts, not the big guys.
Al Bundy
Profile Joined April 2010
7257 Posts
November 30 2011 16:33 GMT
#78
I'll stop pirating shit the day they'll stop robbing people by selling them 60€ video games.
o choro é livre
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2011-11-30 16:37:50
November 30 2011 16:36 GMT
#79
On December 01 2011 01:32 andrea20 wrote:
The opinion of a company who has sold over a million copies of a game despite piracy is meaningless. The Witcher 2 is successful, but they're passing their success as "proof" that piracy is an avoidable factor.

How about an interview of a fledgling indie game designer who has sold less than 1000 copies of their game, but has seen it pirated more than 10000 times? That's what piracy hurts, not the big guys.


If the indie game designers game is truely an amazing piece of work, people will buy it.
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
November 30 2011 16:39 GMT
#80
On November 30 2011 22:24 Interloper wrote:
Many people who pirate do so because they want to try a game out. If they enjoy the game, they will buy it too support the developer. 4,5 million downloads becomes a useless figure since you can not in any way know how many of those 4,5 million purchased the game afterwards. I feel that piracy is a good way to get rid of shitty developers how make crappy games only for the sake of making money (Well all developers want to make money ofc, but i hope you get my point). Good developers get the money they need and then some. Piracy will not be the end of gaming.


...thats fucking bullshit lol.

Piracy will eventually change the video game scene alot though. Developers are accustomed to making shitloads of money, they will do something, like the OP said.

DLC, subscribe games, etc, are already becoming way more common
Prev 1 2 3 4 5 6 43 44 45 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 201
StarCraft: Brood War
Britney 19731
Sea 5760
PianO 411
sorry 63
Sharp 53
Noble 41
Dota 2
NeuroSwarm102
LuMiX2
League of Legends
JimRising 836
Counter-Strike
Stewie2K522
Heroes of the Storm
Khaldor154
Other Games
tarik_tv14288
summit1g9033
WinterStarcraft311
ViBE110
goatrope40
Organizations
Other Games
gamesdonequick608
Counter-Strike
PGL126
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 92
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21543
Upcoming Events
Sparkling Tuna Cup
5h 13m
WardiTV Korean Royale
7h 13m
LAN Event
10h 13m
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
IPSL
13h 13m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
15h 13m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 4h
Wardi Open
1d 7h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.