• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:46
CEST 22:46
KST 05:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun10[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists21[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL21 General Discussion [TOOL] Starcraft Chat Translator JaeDong's ASL S21 Ro16 Post-Review Missed out on ASL tickets - what are my options?
Tourneys
ASL Season 21 LIVESTREAM with English Commentary [ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1 [ASL21] Ro16 Group D
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2473 users

The Big Programming Thread - Page 943

Forum Index > General Forum
Post a Reply
Prev 1 941 942 943 944 945 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2018-02-02 17:06:34
February 02 2018 17:02 GMT
#18841
On February 03 2018 01:15 Silvanel wrote:
So i started learning C#. Not that i have other choice since company framework i need to use is exclusively written for C#. Any advices for beginner? (The only language i know already is Python).

I don't know much python, so I can't really tell you stuff that would be relevant for someone switching from python to C#. Most important advice though: Get Resharper, preferably ultimate, and learn a new resharper command every day/week. 100% worth it. If your company doesn't already use it, try to convice them. Even if it only increases productivity by 1% it's probably well worth the cost already. It also makes refactoring easier, thus improving code quality and maintainability. And working in VisualStudio just is so much better with it than without.

Also get comfortable with the linq namespace. So this:
from s in names 
where s.Length == 5
orderby s
select s.ToUpper();

and this:
names.Where(s => s.Length == 5).OrderBy(s => s).Select(s => s.ToUpper());

I prefer the latter version, though the difference is mostly aesthetical. Also Resharper can convert between the two versions with a few keypresses. Linq is one of the best parts of C# imo. To go with that, make sure you learn about and understand yield return and yield break.

C# is a nice language, but obviously not without issues. There are a few remnants of early versions of C# when it didn't support generics yet that still annoy me from time to time, but it rarely is a big deal. Also make sure you understand how events work with garbage collection, and read the msdn article on the disposable pattern. Otherwise you might run into a memory leak here and there.
If you have a good reason to disagree with the above, please tell me. Thank you.
sc-darkness
Profile Joined August 2017
856 Posts
February 02 2018 23:41 GMT
#18842
On February 03 2018 01:15 Silvanel wrote:
So i started learning C#. Not that i have other choice since company framework i need to use is exclusively written for C#. Any advices for beginner? (The only language i know already is Python).


Are you familiar with OOP, design patterns and collections (ADT)? If not, then I'd say this is more important than learning just C#. Once you know these topics, it doesn't matter if you use C#, Java, C++ or a similar language. The rest is just syntax and experience from my point of view.
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
February 03 2018 14:24 GMT
#18843
On February 03 2018 02:02 spinesheath wrote:
Show nested quote +
On February 03 2018 01:15 Silvanel wrote:
So i started learning C#. Not that i have other choice since company framework i need to use is exclusively written for C#. Any advices for beginner? (The only language i know already is Python).

I don't know much python, so I can't really tell you stuff that would be relevant for someone switching from python to C#. Most important advice though: Get Resharper, preferably ultimate, and learn a new resharper command every day/week. 100% worth it. If your company doesn't already use it, try to convice them. Even if it only increases productivity by 1% it's probably well worth the cost already. It also makes refactoring easier, thus improving code quality and maintainability. And working in VisualStudio just is so much better with it than without.

Also get comfortable with the linq namespace. So this:
from s in names 
where s.Length == 5
orderby s
select s.ToUpper();

and this:
names.Where(s => s.Length == 5).OrderBy(s => s).Select(s => s.ToUpper());

I prefer the latter version, though the difference is mostly aesthetical. Also Resharper can convert between the two versions with a few keypresses. Linq is one of the best parts of C# imo. To go with that, make sure you learn about and understand yield return and yield break.

C# is a nice language, but obviously not without issues. There are a few remnants of early versions of C# when it didn't support generics yet that still annoy me from time to time, but it rarely is a big deal. Also make sure you understand how events work with garbage collection, and read the msdn article on the disposable pattern. Otherwise you might run into a memory leak here and there.

None of this is really relevant to a programmer new to C# that won't have much control over their environment.

My advice is to make a few quick scratch projects to get an idea of how it works in practice, tailored towards what you will be doing in the work place.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
mantequilla
Profile Blog Joined June 2012
Turkey781 Posts
February 03 2018 17:34 GMT
#18844
is it possible to program a self learning AI in such a way that restricts developing of some behaviors?

like an AI that plays FIFA but doesn't use 1on1 tricks excessively. It would be lame if it tricks everyone and scores a goal that way.
Age of Mythology forever!
Acrofales
Profile Joined August 2010
Spain18282 Posts
Last Edited: 2018-02-03 18:44:35
February 03 2018 18:42 GMT
#18845
On February 04 2018 02:34 mantequilla wrote:
is it possible to program a self learning AI in such a way that restricts developing of some behaviors?

like an AI that plays FIFA but doesn't use 1on1 tricks excessively. It would be lame if it tricks everyone and scores a goal that way.

Yes, it is.

Not very helpful answer, I admit, but machine learning relies on a reward (or cost) function. You can shape that any way you want. So if you can formalize the behaviour you want to exclude, you just penalize using it in the reward function.
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
February 04 2018 09:36 GMT
#18846
On February 04 2018 03:42 Acrofales wrote:
Show nested quote +
On February 04 2018 02:34 mantequilla wrote:
is it possible to program a self learning AI in such a way that restricts developing of some behaviors?

like an AI that plays FIFA but doesn't use 1on1 tricks excessively. It would be lame if it tricks everyone and scores a goal that way.

Yes, it is.

Not very helpful answer, I admit, but machine learning relies on a reward (or cost) function. You can shape that any way you want. So if you can formalize the behaviour you want to exclude, you just penalize using it in the reward function.


Until it teaches itself how to reprogram the reward...
TRUEESPORTS || your days as a respected member of team liquid are over
Acrofales
Profile Joined August 2010
Spain18282 Posts
February 04 2018 10:14 GMT
#18847
On February 04 2018 18:36 emperorchampion wrote:
Show nested quote +
On February 04 2018 03:42 Acrofales wrote:
On February 04 2018 02:34 mantequilla wrote:
is it possible to program a self learning AI in such a way that restricts developing of some behaviors?

like an AI that plays FIFA but doesn't use 1on1 tricks excessively. It would be lame if it tricks everyone and scores a goal that way.

Yes, it is.

Not very helpful answer, I admit, but machine learning relies on a reward (or cost) function. You can shape that any way you want. So if you can formalize the behaviour you want to exclude, you just penalize using it in the reward function.


Until it teaches itself how to reprogram the reward...

Just in case you're serious (and if you are, stop watching Terminator and thinking that is how AI works): metalearning of that kind is currently not yet possible. But even if it was, it'd be something you, as the designer of the system, would control (at least enough to choose to implement it or not). So no. Current AI cannot teach itself to change the reward function.
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
February 04 2018 11:01 GMT
#18848
On February 04 2018 19:14 Acrofales wrote:
Show nested quote +
On February 04 2018 18:36 emperorchampion wrote:
On February 04 2018 03:42 Acrofales wrote:
On February 04 2018 02:34 mantequilla wrote:
is it possible to program a self learning AI in such a way that restricts developing of some behaviors?

like an AI that plays FIFA but doesn't use 1on1 tricks excessively. It would be lame if it tricks everyone and scores a goal that way.

Yes, it is.

Not very helpful answer, I admit, but machine learning relies on a reward (or cost) function. You can shape that any way you want. So if you can formalize the behaviour you want to exclude, you just penalize using it in the reward function.


Until it teaches itself how to reprogram the reward...

Just in case you're serious (and if you are, stop watching Terminator and thinking that is how AI works): metalearning of that kind is currently not yet possible. But even if it was, it'd be something you, as the designer of the system, would control (at least enough to choose to implement it or not). So no. Current AI cannot teach itself to change the reward function.


That’s exactly what an AI that could rewrite it self would say.
TRUEESPORTS || your days as a respected member of team liquid are over
mantequilla
Profile Blog Joined June 2012
Turkey781 Posts
February 04 2018 22:26 GMT
#18849
On February 04 2018 20:01 emperorchampion wrote:
Show nested quote +
On February 04 2018 19:14 Acrofales wrote:
On February 04 2018 18:36 emperorchampion wrote:
On February 04 2018 03:42 Acrofales wrote:
On February 04 2018 02:34 mantequilla wrote:
is it possible to program a self learning AI in such a way that restricts developing of some behaviors?

like an AI that plays FIFA but doesn't use 1on1 tricks excessively. It would be lame if it tricks everyone and scores a goal that way.

Yes, it is.

Not very helpful answer, I admit, but machine learning relies on a reward (or cost) function. You can shape that any way you want. So if you can formalize the behaviour you want to exclude, you just penalize using it in the reward function.


Until it teaches itself how to reprogram the reward...

Just in case you're serious (and if you are, stop watching Terminator and thinking that is how AI works): metalearning of that kind is currently not yet possible. But even if it was, it'd be something you, as the designer of the system, would control (at least enough to choose to implement it or not). So no. Current AI cannot teach itself to change the reward function.


That’s exactly what an AI that could rewrite it self would say.


only a true scheming AI would make such an accusation...
Age of Mythology forever!
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
February 05 2018 05:36 GMT
#18850
It's still sort of fun to observe what kind of unexpected behaviour can arise from a given reward function, even if you believe it should be limiting the behaviour of the agent.

My favourite example was from a grad student's demonstration in a reinforcement learning course I was taking. He had a Roomba that was using an optical sensor (or something like that) to tell if it was on a black 'track' in a confined rectangle. The reward function was for rotating the wheels forward while over the black track, while being punished for moving when off it or going in reverse. The rotation of the wheels was meant to be an approximation of movement. The idea was for the agent to eventually learn how to continuously move along the track.

In some situations however, the Roomba could accidentally wedge itself into a corner with it's wheels suspended while remaining over the track. It would then begin maximizing its reward by spinning the wheels at top speed while they were suspended.

The recent discussion reminded me of this, and it seemed like a funny anecdote about an agent finding an unexpected (and degenerate) way of maximizing a reward function.
you gotta dance
Simberto
Profile Blog Joined July 2010
Germany11824 Posts
February 05 2018 08:56 GMT
#18851
On February 05 2018 14:36 Mr. Wiggles wrote:
It's still sort of fun to observe what kind of unexpected behaviour can arise from a given reward function, even if you believe it should be limiting the behaviour of the agent.

My favourite example was from a grad student's demonstration in a reinforcement learning course I was taking. He had a Roomba that was using an optical sensor (or something like that) to tell if it was on a black 'track' in a confined rectangle. The reward function was for rotating the wheels forward while over the black track, while being punished for moving when off it or going in reverse. The rotation of the wheels was meant to be an approximation of movement. The idea was for the agent to eventually learn how to continuously move along the track.

In some situations however, the Roomba could accidentally wedge itself into a corner with it's wheels suspended while remaining over the track. It would then begin maximizing its reward by spinning the wheels at top speed while they were suspended.

The recent discussion reminded me of this, and it seemed like a funny anecdote about an agent finding an unexpected (and degenerate) way of maximizing a reward function.


It is kind of funny and/or scary how much that sounds like a drug addict.
Silvanel
Profile Blog Joined March 2003
Poland4751 Posts
Last Edited: 2018-02-05 15:14:41
February 05 2018 09:03 GMT
#18852
The vocabulary itself (reward function, agent, reinforcment) is causing us to project our emotions on it and humanize it. They shouldnt be using terms taken from psychology.
Pathetic Greta hater.
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
February 05 2018 12:04 GMT
#18853
On February 05 2018 07:26 mantequilla wrote:
Show nested quote +
On February 04 2018 20:01 emperorchampion wrote:
On February 04 2018 19:14 Acrofales wrote:
On February 04 2018 18:36 emperorchampion wrote:
On February 04 2018 03:42 Acrofales wrote:
On February 04 2018 02:34 mantequilla wrote:
is it possible to program a self learning AI in such a way that restricts developing of some behaviors?

like an AI that plays FIFA but doesn't use 1on1 tricks excessively. It would be lame if it tricks everyone and scores a goal that way.

Yes, it is.

Not very helpful answer, I admit, but machine learning relies on a reward (or cost) function. You can shape that any way you want. So if you can formalize the behaviour you want to exclude, you just penalize using it in the reward function.


Until it teaches itself how to reprogram the reward...

Just in case you're serious (and if you are, stop watching Terminator and thinking that is how AI works): metalearning of that kind is currently not yet possible. But even if it was, it'd be something you, as the designer of the system, would control (at least enough to choose to implement it or not). So no. Current AI cannot teach itself to change the reward function.


That’s exactly what an AI that could rewrite it self would say.


only a true scheming AI would make such an accusation...


(n)spooky(n+3)me
TRUEESPORTS || your days as a respected member of team liquid are over
Acrofales
Profile Joined August 2010
Spain18282 Posts
February 05 2018 13:36 GMT
#18854
On February 05 2018 18:03 Silvanel wrote:
The vocabulary itself (reward function, agent, reinforcment) is causing us to project our emetions on it and humanize it. They should be using terms taken from psychology.

What on earth do you mean?
Silvanel
Profile Blog Joined March 2003
Poland4751 Posts
Last Edited: 2018-02-05 15:14:23
February 05 2018 15:13 GMT
#18855
Should be obvious enough. Words have power. They define how we see world. If You take words normally aassiciated with human beings and use them on inanimate things it will cause people to project feelings onto them, humanise them. On the other hand when You use words normally assiaciated with inanimate obejcts on people You will help to dehumanise them and erode empathy.

Also i made mistake in my previous post i have writen "should" instead of "shouldnt".
Pathetic Greta hater.
Silvanel
Profile Blog Joined March 2003
Poland4751 Posts
Last Edited: 2018-02-05 15:13:46
February 05 2018 15:13 GMT
#18856
Double post.
Pathetic Greta hater.
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
February 08 2018 01:18 GMT
#18857
My app has some DbAdapters and a Session to store the user's account.

Throughout my app I access the DB by creating a DB adapter, doing something with it, then closing it. I'm consider adding my DB adapters to either the Session or a separate object created at app startup to avoid having all that unnecessary code. Does this seem reasonable?
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
February 08 2018 01:45 GMT
#18858
On February 08 2018 10:18 WarSame wrote:
My app has some DbAdapters and a Session to store the user's account.

Throughout my app I access the DB by creating a DB adapter, doing something with it, then closing it. I'm consider adding my DB adapters to either the Session or a separate object created at app startup to avoid having all that unnecessary code. Does this seem reasonable?

So what's the end goal of doing this? Because without more details, it sounds like you're trying to solve problems that aren't really problems.
Average means I'm better than half of you.
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
February 08 2018 02:41 GMT
#18859
Well I figure if I can do this I can remove a substantial amount of code. Instead of opening, using, then closing the adapter I can just have it open the whole time, and use it when I want it. This means that I can make inline calls to the DB without either wrapping it in a pointless function or cluttering up my code. I'm wondering whether my proposal is bad design, though.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
February 08 2018 09:33 GMT
#18860
On February 08 2018 11:41 WarSame wrote:
Well I figure if I can do this I can remove a substantial amount of code. Instead of opening, using, then closing the adapter I can just have it open the whole time, and use it when I want it. This means that I can make inline calls to the DB without either wrapping it in a pointless function or cluttering up my code. I'm wondering whether my proposal is bad design, though.

If I recall, you've asked similar questions before, and the general theme seems to be that you're putting a lot of undue emphasis on "decluttering" your code. Clean code should come naturally no matter what you're programming, and hacking functionality together is the opposite of that.

Long-short, always close your DB adapters. There may be niche cases where you will want to leave a connection open, but you should be able to clearly say why that's necessary from a system perspective.

Also, when you say "without...wrapping it in a pointless function", I hope you're just wording that poorly, because encapsulation is a fundamental aspect of OOP.
Average means I'm better than half of you.
Prev 1 941 942 943 944 945 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 12h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason104
BRAT_OK 79
MindelVK 17
Railgan 1
StarCraft: Brood War
HiyA 455
Larva 355
Movie 129
Sexy 97
Dewaltoss 89
firebathero 81
Dota 2
monkeys_forever381
League of Legends
Doublelift0
Counter-Strike
pashabiceps1915
Super Smash Bros
PPMD28
Heroes of the Storm
Liquid`Hasu428
Other Games
summit1g5964
tarik_tv4238
FrodaN1227
ceh9616
shahzam407
mouzStarbuck365
C9.Mang0221
elazer111
UpATreeSC101
QueenE74
RotterdaM73
NightEnD21
Grubby2
Organizations
Other Games
BasetradeTV336
Dota 2
PGL Dota 2 - Main Stream73
StarCraft 2
angryscii 20
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 7
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 39
• Azhi_Dahaki22
• RayReign 13
• FirePhoenix8
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1292
• Shiphtur290
Upcoming Events
Replay Cast
12h 14m
Escore
13h 14m
INu's Battles
14h 14m
Classic vs ByuN
SHIN vs ByuN
OSC
16h 14m
Big Brain Bouts
19h 14m
Replay Cast
1d 3h
Replay Cast
1d 12h
RSL Revival
1d 13h
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
1d 14h
IPSL
1d 19h
Ret vs Art_Of_Turtle
Radley vs TBD
[ Show More ]
BSL
1d 22h
Replay Cast
2 days
RSL Revival
2 days
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
2 days
BSL
2 days
IPSL
2 days
eOnzErG vs TBD
G5 vs Nesh
Patches Events
3 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Jaedong vs Light
Monday Night Weeklies
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Snow vs Flash
WardiTV Invitational
4 days
GSL
5 days
Classic vs Cure
Maru vs Rogue
GSL
6 days
SHIN vs Zoun
ByuN vs herO
Liquipedia Results

Completed

Proleague 2026-04-29
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.