• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:25
CET 00:25
KST 08:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket12Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays A cwal.gg Extension - Easily keep track of anyone soO on: FanTaSy's Potential Return to StarCraft [ASL20] Ask the mapmakers — Drop your questions FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread EVE Corporation Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread The Games Industry And ATVI US Politics Mega-thread Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2113 users

The Big Programming Thread - Page 558

Forum Index > General Forum
Post a Reply
Prev 1 556 557 558 559 560 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
McDutch
Profile Joined February 2011
Netherlands184 Posts
December 24 2014 22:55 GMT
#11141
On December 25 2014 07:14 spinesheath wrote:
Show nested quote +
On December 25 2014 05:19 McDutch wrote:
So I'm here for a little advice. =) I'm a Junior webdeveloper. I'm mainly working as a back-end developer with PHP, Laravel. As of interest I want to get into game development as a hobby. I don't expect to create anything awesome anytime soon, but i just want to learn. Obviously I've googled a lot and a lot of different opinions.

I thought about learning C++ and C#, but then i read that XNA will not be supported on a lot of platforms anymore. Which makes me anxious about getting into it.

I could still learn C#, and go with Unity. For Unity i could even use javascript, which i obviously don't have to learn from scratch, but i feel learning C# will make me a better programmer.

I guess this question has been asked at least hundreds of times, but out of experience i know TL is mostly filled with Wise people who can show me some good insight and point me into the right direction!

Since you don't expect to create anything awesome anytime soon, C# will do the job for now. You'll have to get familiar with frequently occuring problems and concepts in game programming in order to become good at it. These problems and concepts should mostly apply to just about any language/framework, so it really won't matter a whole lot which language you use at the start. Similarly with programming languages in general; the majority of skills can be transfered between languages.

I personally recommend C# over C++ unless you have a specific reason to choose C++. C++ is a very powerful language, but it also requires a lot of effort and practice to use it properly.


Thanks for your input! Would it make any difference if i would work with Unity using c#? Or should i pick up some c# framework? I heard XNA is going to be pretty useless, but would it hurt to start here? Or do you suggest something else?
naniwa, grubby, white-ra, ret
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2014-12-24 23:20:56
December 24 2014 23:18 GMT
#11142
On December 25 2014 07:55 McDutch wrote:
Show nested quote +
On December 25 2014 07:14 spinesheath wrote:
On December 25 2014 05:19 McDutch wrote:
So I'm here for a little advice. =) I'm a Junior webdeveloper. I'm mainly working as a back-end developer with PHP, Laravel. As of interest I want to get into game development as a hobby. I don't expect to create anything awesome anytime soon, but i just want to learn. Obviously I've googled a lot and a lot of different opinions.

I thought about learning C++ and C#, but then i read that XNA will not be supported on a lot of platforms anymore. Which makes me anxious about getting into it.

I could still learn C#, and go with Unity. For Unity i could even use javascript, which i obviously don't have to learn from scratch, but i feel learning C# will make me a better programmer.

I guess this question has been asked at least hundreds of times, but out of experience i know TL is mostly filled with Wise people who can show me some good insight and point me into the right direction!

Since you don't expect to create anything awesome anytime soon, C# will do the job for now. You'll have to get familiar with frequently occuring problems and concepts in game programming in order to become good at it. These problems and concepts should mostly apply to just about any language/framework, so it really won't matter a whole lot which language you use at the start. Similarly with programming languages in general; the majority of skills can be transfered between languages.

I personally recommend C# over C++ unless you have a specific reason to choose C++. C++ is a very powerful language, but it also requires a lot of effort and practice to use it properly.


Thanks for your input! Would it make any difference if i would work with Unity using c#? Or should i pick up some c# framework? I heard XNA is going to be pretty useless, but would it hurt to start here? Or do you suggest something else?


If you just want to make games for the sake of making games, starting with Unity is a better option. There's also UE4 which is great.

If you want to go a little more in-depth and the technical part about them is important for you, going C#/XNA, C#/MonoGame or C++/SFML is a better option. There's also the possibility to learn DirectX and do it all from (almost) scratch, which can be fun but takes way longer.

Also, XNA isn't going anywhere. It might not be further developed, but it's a great tool to make games still.
McDutch
Profile Joined February 2011
Netherlands184 Posts
December 25 2014 14:18 GMT
#11143
On December 25 2014 08:18 KeksX wrote:
Show nested quote +
On December 25 2014 07:55 McDutch wrote:
On December 25 2014 07:14 spinesheath wrote:
On December 25 2014 05:19 McDutch wrote:
So I'm here for a little advice. =) I'm a Junior webdeveloper. I'm mainly working as a back-end developer with PHP, Laravel. As of interest I want to get into game development as a hobby. I don't expect to create anything awesome anytime soon, but i just want to learn. Obviously I've googled a lot and a lot of different opinions.

I thought about learning C++ and C#, but then i read that XNA will not be supported on a lot of platforms anymore. Which makes me anxious about getting into it.

I could still learn C#, and go with Unity. For Unity i could even use javascript, which i obviously don't have to learn from scratch, but i feel learning C# will make me a better programmer.

I guess this question has been asked at least hundreds of times, but out of experience i know TL is mostly filled with Wise people who can show me some good insight and point me into the right direction!

Since you don't expect to create anything awesome anytime soon, C# will do the job for now. You'll have to get familiar with frequently occuring problems and concepts in game programming in order to become good at it. These problems and concepts should mostly apply to just about any language/framework, so it really won't matter a whole lot which language you use at the start. Similarly with programming languages in general; the majority of skills can be transfered between languages.

I personally recommend C# over C++ unless you have a specific reason to choose C++. C++ is a very powerful language, but it also requires a lot of effort and practice to use it properly.


Thanks for your input! Would it make any difference if i would work with Unity using c#? Or should i pick up some c# framework? I heard XNA is going to be pretty useless, but would it hurt to start here? Or do you suggest something else?


If you just want to make games for the sake of making games, starting with Unity is a better option. There's also UE4 which is great.

If you want to go a little more in-depth and the technical part about them is important for you, going C#/XNA, C#/MonoGame or C++/SFML is a better option. There's also the possibility to learn DirectX and do it all from (almost) scratch, which can be fun but takes way longer.

Also, XNA isn't going anywhere. It might not be further developed, but it's a great tool to make games still.


I don't want to create games just to create them. I'm interested in how everything works, and i feel with unity i get to much help. Also i guess, when creating games with c++ or c# will make me a better programmer. Which will also help me in webdevelopment. I'll do some research on C++ and C# and will make a decision on what I'm going to get started with.
naniwa, grubby, white-ra, ret
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
December 25 2014 14:20 GMT
#11144
On December 25 2014 07:14 spinesheath wrote:
Show nested quote +
On December 25 2014 05:19 McDutch wrote:
So I'm here for a little advice. =) I'm a Junior webdeveloper. I'm mainly working as a back-end developer with PHP, Laravel. As of interest I want to get into game development as a hobby. I don't expect to create anything awesome anytime soon, but i just want to learn. Obviously I've googled a lot and a lot of different opinions.

I thought about learning C++ and C#, but then i read that XNA will not be supported on a lot of platforms anymore. Which makes me anxious about getting into it.

I could still learn C#, and go with Unity. For Unity i could even use javascript, which i obviously don't have to learn from scratch, but i feel learning C# will make me a better programmer.

I guess this question has been asked at least hundreds of times, but out of experience i know TL is mostly filled with Wise people who can show me some good insight and point me into the right direction!

Since you don't expect to create anything awesome anytime soon, C# will do the job for now. You'll have to get familiar with frequently occuring problems and concepts in game programming in order to become good at it. These problems and concepts should mostly apply to just about any language/framework, so it really won't matter a whole lot which language you use at the start. Similarly with programming languages in general; the majority of skills can be transfered between languages.

I personally recommend C# over C++ unless you have a specific reason to choose C++. C++ is a very powerful language, but it also requires a lot of effort and practice to use it properly.

Isn't gereral C a better choice when you want to become a better programmer?
The harder it becomes, the more you should focus on the basics.
McDutch
Profile Joined February 2011
Netherlands184 Posts
December 25 2014 14:35 GMT
#11145
On December 25 2014 23:20 sabas123 wrote:
Show nested quote +
On December 25 2014 07:14 spinesheath wrote:
On December 25 2014 05:19 McDutch wrote:
So I'm here for a little advice. =) I'm a Junior webdeveloper. I'm mainly working as a back-end developer with PHP, Laravel. As of interest I want to get into game development as a hobby. I don't expect to create anything awesome anytime soon, but i just want to learn. Obviously I've googled a lot and a lot of different opinions.

I thought about learning C++ and C#, but then i read that XNA will not be supported on a lot of platforms anymore. Which makes me anxious about getting into it.

I could still learn C#, and go with Unity. For Unity i could even use javascript, which i obviously don't have to learn from scratch, but i feel learning C# will make me a better programmer.

I guess this question has been asked at least hundreds of times, but out of experience i know TL is mostly filled with Wise people who can show me some good insight and point me into the right direction!

Since you don't expect to create anything awesome anytime soon, C# will do the job for now. You'll have to get familiar with frequently occuring problems and concepts in game programming in order to become good at it. These problems and concepts should mostly apply to just about any language/framework, so it really won't matter a whole lot which language you use at the start. Similarly with programming languages in general; the majority of skills can be transfered between languages.

I personally recommend C# over C++ unless you have a specific reason to choose C++. C++ is a very powerful language, but it also requires a lot of effort and practice to use it properly.

Isn't gereral C a better choice when you want to become a better programmer?


But i also want to create something fun. Like i said, I'm also interested in programming games. So getting better at programming in general, doing something that is interesting is mostly the best way to go i think. Else you work on something you don't really care about.
naniwa, grubby, white-ra, ret
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
December 25 2014 14:38 GMT
#11146
On December 25 2014 23:35 McDutch wrote:
Show nested quote +
On December 25 2014 23:20 sabas123 wrote:
On December 25 2014 07:14 spinesheath wrote:
On December 25 2014 05:19 McDutch wrote:
So I'm here for a little advice. =) I'm a Junior webdeveloper. I'm mainly working as a back-end developer with PHP, Laravel. As of interest I want to get into game development as a hobby. I don't expect to create anything awesome anytime soon, but i just want to learn. Obviously I've googled a lot and a lot of different opinions.

I thought about learning C++ and C#, but then i read that XNA will not be supported on a lot of platforms anymore. Which makes me anxious about getting into it.

I could still learn C#, and go with Unity. For Unity i could even use javascript, which i obviously don't have to learn from scratch, but i feel learning C# will make me a better programmer.

I guess this question has been asked at least hundreds of times, but out of experience i know TL is mostly filled with Wise people who can show me some good insight and point me into the right direction!

Since you don't expect to create anything awesome anytime soon, C# will do the job for now. You'll have to get familiar with frequently occuring problems and concepts in game programming in order to become good at it. These problems and concepts should mostly apply to just about any language/framework, so it really won't matter a whole lot which language you use at the start. Similarly with programming languages in general; the majority of skills can be transfered between languages.

I personally recommend C# over C++ unless you have a specific reason to choose C++. C++ is a very powerful language, but it also requires a lot of effort and practice to use it properly.

Isn't gereral C a better choice when you want to become a better programmer?


But i also want to create something fun. Like i said, I'm also interested in programming games. So getting better at programming in general, doing something that is interesting is mostly the best way to go i think. Else you work on something you don't really care about.

I thought you could do pretty much the same with C as C# or C++ can't you?
The harder it becomes, the more you should focus on the basics.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2014-12-25 14:44:56
December 25 2014 14:41 GMT
#11147
On December 25 2014 23:20 sabas123 wrote:
Show nested quote +
On December 25 2014 07:14 spinesheath wrote:
On December 25 2014 05:19 McDutch wrote:
So I'm here for a little advice. =) I'm a Junior webdeveloper. I'm mainly working as a back-end developer with PHP, Laravel. As of interest I want to get into game development as a hobby. I don't expect to create anything awesome anytime soon, but i just want to learn. Obviously I've googled a lot and a lot of different opinions.

I thought about learning C++ and C#, but then i read that XNA will not be supported on a lot of platforms anymore. Which makes me anxious about getting into it.

I could still learn C#, and go with Unity. For Unity i could even use javascript, which i obviously don't have to learn from scratch, but i feel learning C# will make me a better programmer.

I guess this question has been asked at least hundreds of times, but out of experience i know TL is mostly filled with Wise people who can show me some good insight and point me into the right direction!

Since you don't expect to create anything awesome anytime soon, C# will do the job for now. You'll have to get familiar with frequently occuring problems and concepts in game programming in order to become good at it. These problems and concepts should mostly apply to just about any language/framework, so it really won't matter a whole lot which language you use at the start. Similarly with programming languages in general; the majority of skills can be transfered between languages.

I personally recommend C# over C++ unless you have a specific reason to choose C++. C++ is a very powerful language, but it also requires a lot of effort and practice to use it properly.

Isn't gereral C a better choice when you want to become a better programmer?

You don't become better by choosing a language with as many pitfalls as possible.
To become a better programmer means to write simpler code. C doesn't really help you with that.

And yes, of course you can do the same stuff with all these languages. There's little you can't do with either of them. It's a question of how you do stuff in different languages.
If you have a good reason to disagree with the above, please tell me. Thank you.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
December 25 2014 15:33 GMT
#11148
On December 25 2014 23:20 sabas123 wrote:
Show nested quote +
On December 25 2014 07:14 spinesheath wrote:
On December 25 2014 05:19 McDutch wrote:
So I'm here for a little advice. =) I'm a Junior webdeveloper. I'm mainly working as a back-end developer with PHP, Laravel. As of interest I want to get into game development as a hobby. I don't expect to create anything awesome anytime soon, but i just want to learn. Obviously I've googled a lot and a lot of different opinions.

I thought about learning C++ and C#, but then i read that XNA will not be supported on a lot of platforms anymore. Which makes me anxious about getting into it.

I could still learn C#, and go with Unity. For Unity i could even use javascript, which i obviously don't have to learn from scratch, but i feel learning C# will make me a better programmer.

I guess this question has been asked at least hundreds of times, but out of experience i know TL is mostly filled with Wise people who can show me some good insight and point me into the right direction!

Since you don't expect to create anything awesome anytime soon, C# will do the job for now. You'll have to get familiar with frequently occuring problems and concepts in game programming in order to become good at it. These problems and concepts should mostly apply to just about any language/framework, so it really won't matter a whole lot which language you use at the start. Similarly with programming languages in general; the majority of skills can be transfered between languages.

I personally recommend C# over C++ unless you have a specific reason to choose C++. C++ is a very powerful language, but it also requires a lot of effort and practice to use it properly.

Isn't gereral C a better choice when you want to become a better programmer?


While I've argued a lot for C in the past, I've started to disagree with this statement.

If you want to understand how things work, you can write C and you'll learn a lot. It doesn't really make you a better programmer since none of that knowledge will actually help you write better code. Good code isn't defined by memory or CPU efficiency, good code is defined by maintainability, structure and "cleanness" and efficiency comes far after that.

C is an interesting language to learn and it's worth dabbling in it to see where it all started, but, unless you are working with microprocessors or very low level code, it just teaches you bad habits.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
December 25 2014 17:10 GMT
#11149
On December 26 2014 00:33 Morfildur wrote:
Show nested quote +
On December 25 2014 23:20 sabas123 wrote:
On December 25 2014 07:14 spinesheath wrote:
On December 25 2014 05:19 McDutch wrote:
So I'm here for a little advice. =) I'm a Junior webdeveloper. I'm mainly working as a back-end developer with PHP, Laravel. As of interest I want to get into game development as a hobby. I don't expect to create anything awesome anytime soon, but i just want to learn. Obviously I've googled a lot and a lot of different opinions.

I thought about learning C++ and C#, but then i read that XNA will not be supported on a lot of platforms anymore. Which makes me anxious about getting into it.

I could still learn C#, and go with Unity. For Unity i could even use javascript, which i obviously don't have to learn from scratch, but i feel learning C# will make me a better programmer.

I guess this question has been asked at least hundreds of times, but out of experience i know TL is mostly filled with Wise people who can show me some good insight and point me into the right direction!

Since you don't expect to create anything awesome anytime soon, C# will do the job for now. You'll have to get familiar with frequently occuring problems and concepts in game programming in order to become good at it. These problems and concepts should mostly apply to just about any language/framework, so it really won't matter a whole lot which language you use at the start. Similarly with programming languages in general; the majority of skills can be transfered between languages.

I personally recommend C# over C++ unless you have a specific reason to choose C++. C++ is a very powerful language, but it also requires a lot of effort and practice to use it properly.

Isn't gereral C a better choice when you want to become a better programmer?


While I've argued a lot for C in the past, I've started to disagree with this statement.

If you want to understand how things work, you can write C and you'll learn a lot. It doesn't really make you a better programmer since none of that knowledge will actually help you write better code. Good code isn't defined by memory or CPU efficiency, good code is defined by maintainability, structure and "cleanness" and efficiency comes far after that.

C is an interesting language to learn and it's worth dabbling in it to see where it all started, but, unless you are working with microprocessors or very low level code, it just teaches you bad habits.

what made you switch your view? there are so many people I see talking about reinforcing good habbits.

but maby I am just reading from then wrong sources
The harder it becomes, the more you should focus on the basics.
Khalum
Profile Joined September 2010
Austria831 Posts
December 25 2014 17:38 GMT
#11150
The higher level languages are just so much more convenient when you just want to get something done. You simply don't need to know all the stuff you can learn by coding C specifically.
Hadronsbecrazy
Profile Joined September 2013
United Kingdom551 Posts
December 25 2014 17:58 GMT
#11151
what makes object oriented programming good/fast? can someone please explain? I've never understood. Is it purely because of the structure of the program or something to do with how the code is run?
No need Build Orders, Only Micro,Favourite Players: Maru, Zest, soOjwa , CJherO
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
December 25 2014 18:16 GMT
#11152
On December 26 2014 02:58 Hadronsbecrazy wrote:
what makes object oriented programming good/fast? can someone please explain? I've never understood. Is it purely because of the structure of the program or something to do with how the code is run?

OO langauges makes coding alot easier. and as far as I am aware of it doesn't really have any major downsides performance wise.
The harder it becomes, the more you should focus on the basics.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
December 25 2014 18:17 GMT
#11153
On December 26 2014 02:38 Khalum wrote:
The higher level languages are just so much more convenient when you just want to get something done. You simply don't need to know all the stuff you can learn by coding C specifically.

the amount of stuff you can get done in js/php is incredable without having to learn ANYTHING else.
The harder it becomes, the more you should focus on the basics.
delHospital
Profile Blog Joined December 2010
Poland261 Posts
Last Edited: 2014-12-25 19:20:15
December 25 2014 19:19 GMT
#11154
On December 26 2014 02:58 Hadronsbecrazy wrote:
what makes object oriented programming good/fast? can someone please explain? I've never understood. Is it purely because of the structure of the program or something to do with how the code is run?

Initially people were allured by the idea of correspondence of objects in object-oriented programming languages with real life objects. It sounded great, and OOP spread like cancer, until people realized that such a style of programming has many harmful side effects, like promoting mutability, creating spaghetti code, and spreading state all over the place. Growth slowed down, and people started applying tons of counter-intuitive design patterns, whose only goal was to deal with the shortcomings of object-oriented programming. Stefan Kisielewski's quote "socialism heroically overcomes difficulties unknown in any other system" applies perfectly to OOP.

Nowadays OOP is popular mainly due to inertia -- there's tons of code written in object-oriented languages; C++, JavaScript, and Python are often taught as the first programming languages; and beginners are still charmed by the "duck is a subclass of bird" real-life analogy. Also, due to the fact that basically every single programmer has been exposed to the "wonders" of OOP, while a much smaller number has had extensive experience with other programming paradigms, there are naturally many more OOP zealots.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
December 25 2014 19:34 GMT
#11155
OOP doesn't bring a whole lot of really big advantages over non-OOP, but there are some and if you don't do bad things in the name of OOP (just because you can doesn't mean you should), it doesn't bring any real disadvantages. Note that OOP and functional programming are orthogonal to each other. When functional becomes the dominating paradigm, it won't be functional without OOP, it will be functional with OOP.

Honestly, OOP is associated with more bad things than it is really responsible for. Sometimes it's the language not being strict enough, sometimes it's people just doing things that would be bad in the context of any paradigm.
If you have a good reason to disagree with the above, please tell me. Thank you.
Manit0u
Profile Blog Joined August 2004
Poland17448 Posts
December 25 2014 19:49 GMT
#11156
Ehh.. There are really just 2 languages to learn. C and Lisp. If you learn those two you'll know all the rest. Why those two? Because those are the only programming languages with differing paradigms. People get all excited about functional programming now, lambda expressions, recursion, anonymous functions and other features are being introduced into most modern languages (C#, PHP) and Lisp had it all in the 70's. Right now the closest thing you get has 8 out of 10 features of Lisp. If functional languages like Haskell and Scala will make the leap and adopt the 2 missing features they'll just become another dialect of Lisp.
Time is precious. Waste it wisely.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
December 25 2014 20:02 GMT
#11157
Lisp could do with a little less parentheses though.

Yes, functional is definitely not new, and skills can be transfered between languages. As Randall Munroe put it so nicely though: "Functional programming combines the flexibility and power of abstract mathematics with the intuitive clarity of abstract mathematics." At least until now, functional programming hasn't been so easy to understand for the average programmer. That doesn't mean that the average programmer writes better code with non-functional languages, though.
If you have a good reason to disagree with the above, please tell me. Thank you.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
December 25 2014 20:13 GMT
#11158
isn't functional programming the same as OOP without the mutational abilities?
The harder it becomes, the more you should focus on the basics.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
December 25 2014 20:29 GMT
#11159
Technically that's not too far off the mark. But usually a bunch of other stuff is associated with functional programming as well since it wasn't really supported in non-functional languages for a long time.

Robert C. Martin had a talk at the Norwegian Developer's Conference where he basically said: Structured programming is not using goto, OOP is not using function pointers (replaced by the safer virtual methods/interfaces), functional is not using assignments (immutability).

Imo that captures the essence pretty well, but since the OOP and functional branches have evolved seperately for a long time each of them developed specific higher level concepts that are just now being merged into the respective other branch.
If you have a good reason to disagree with the above, please tell me. Thank you.
delHospital
Profile Blog Joined December 2010
Poland261 Posts
December 25 2014 20:39 GMT
#11160
On December 26 2014 05:29 spinesheath wrote:
Technically that's not too far off the mark. But usually a bunch of other stuff is associated with functional programming as well since it wasn't really supported in non-functional languages for a long time.

Robert C. Martin had a talk at the Norwegian Developer's Conference where he basically said: Structured programming is not using goto, OOP is not using function pointers (replaced by the safer virtual methods/interfaces), functional is not using assignments (immutability).

Imo that captures the essence pretty well, but since the OOP and functional branches have evolved seperately for a long time each of them developed specific higher level concepts that are just now being merged into the respective other branch.

If OOP is not using function pointers, then FP is closer to structured programming than to OOP, as functions in FP are first-class, and get passed around all the time.
Prev 1 556 557 558 559 560 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 257
UpATreeSC 157
Nina 146
SpeCial 48
StarCraft: Brood War
Jaeyun 49
Leta 29
Dota 2
NeuroSwarm74
Counter-Strike
fl0m1356
Heroes of the Storm
Trikslyr62
Other Games
Grubby5967
FrodaN1484
shahzam407
Liquid`Hasu248
C9.Mang0124
ViBE83
KnowMe82
ZombieGrub35
PPMD24
Organizations
Other Games
BasetradeTV19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 85
• sitaska39
• davetesta23
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• mYiSmile16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21856
League of Legends
• Doublelift3884
Counter-Strike
• Shiphtur190
Other Games
• imaqtpie1243
• Scarra921
• WagamamaTV509
Upcoming Events
RSL Revival
8h 5m
Classic vs MaxPax
SHIN vs Reynor
herO vs Maru
WardiTV Korean Royale
12h 35m
SC Evo League
13h 5m
IPSL
17h 35m
Julia vs Artosis
JDConan vs DragOn
OSC
17h 35m
BSL 21
20h 35m
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
1d 8h
Wardi Open
1d 14h
IPSL
1d 20h
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
1d 20h
StRyKeR vs Artosis
OyAji vs KameZerg
[ Show More ]
OSC
1d 23h
OSC
2 days
Monday Night Weeklies
2 days
OSC
2 days
Wardi Open
3 days
Replay Cast
4 days
Wardi Open
4 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
Replay Cast
5 days
LAN Event
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.