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Play my game! - Page 8

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ToN
Profile Joined July 2009
Canada245 Posts
Last Edited: 2009-12-07 21:02:23
December 07 2009 20:30 GMT
#141
Mine crashed. Here is where:
[image loading]

I was just playing and bam! Your program tried to bring up an error message when unity seemed to crash as you could have seen if I hadn't of overrided the print screen ^^.

I also have the crash report and uploaded it to mediafire here: Crash Report

If theres anything else you need let me know and sorry if you already know about this I'll try replaying it now to see if it does it again.


Edit: I retried and it worked so just one of those weird things i guess. I also got a bluescreen when alt f4ing once but my computer likes to bsod so it was probably nothing. Other then that there are a few little glitched but nothing that cannot be solved with r key. One thing when using concussion to blow away boxes I find that sometimes only the one layer of boxes falls leaving the other side still there but hittable with then gun so I just thought I'd mention that. The odd ramp didn't reset also but no big deal and great work!!
True Swifty
Profile Joined November 2009
Poland22 Posts
December 07 2009 21:04 GMT
#142
Kewl, gonna play it now!
Neivler
Profile Blog Joined November 2008
Norway911 Posts
December 07 2009 21:05 GMT
#143
Do I feel quake rocket luncher anywhere??
I pwn noobs
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 07 2009 21:28 GMT
#144
Dude!!!

[wh]_ForAlways

you RULE. I posted your speedrun in the OP. Anyone wanna try to beat it? ;]. I was super pumped when I read during the day[9] daily that people were speedrunning. SO awesome! :D
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
CursOr
Profile Blog Joined January 2009
United States6335 Posts
December 07 2009 21:52 GMT
#145
Under 3:00 is SICK.
Gotta run it flawless... which I can't manage to do >.>

Goodtimes anyways :D
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Navane
Profile Blog Joined February 2007
Netherlands2749 Posts
Last Edited: 2009-12-07 22:12:47
December 07 2009 22:09 GMT
#146
When running on fastest at 640x480, the cursor is the windows arrow.

edit: lol I see that is just what there is for cursors?
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2009-12-07 22:35:32
December 07 2009 22:34 GMT
#147
Loved it. With some more work it can be a nice speed run game. Great concept! Have you tried Elastomania? It's an old dirt bike platformer with a somewhat similar concept. For some reason your game reminded me of it

airen
Profile Joined September 2004
Sweden82 Posts
December 07 2009 22:40 GMT
#148
I managed to get 2:45 not long ago, so [wh]_ForAlways just barely beat me xD. However I did some mistakes so time can clearly be cut further.

Some comments on [wh]_ForAlways's speedrun:
0:58 - 1:01 nice work here, this place ruins like 85% of my attempts. And when I finally clear it I'm still slower then you.
1:03 - 1:11 when you are waiting for the brick to flip over, you can shoot the next brick so that you don't have to wait for it to flip over once you get there.
1:15 - 1:23 I assume you know that you can jump directly to the first tiny block. I have a tendency to make heavy mistakes here, despite the fact that this area is "non-dangerous". ugh xP.
1:40 - 1:44 nice going
1:50 - 1:54 liked this "solution", as this part/door has been troubling me. I usually speed on with rockets over 1:54 to 2:02 as well, but it can be quite risky.
2:15 if you cling to the right wall when falling, you can land directly on top of the boxes. I think it's faster, but I almost never do it cause I'm usually busy with:
2:19 the "draw bridge" can actually be hit from above (quite tricky), from where you are at 2:14 -2:15. This way it will start falling (a little) before you get here. I'm not sure it saves much time at all, but it's cool :D.
2:28 - 2:35. this "running" technique is awesome, I never thought of it myself but have been using it since I saw your earlier speedruns. thx xD.

Overall it looked very good, I liked the consistency (no heavy/really bad mistakes) over all of it. Good work!
deth
Profile Blog Joined August 2009
Australia1757 Posts
December 07 2009 23:38 GMT
#149
mm i got to 2:50, working on getting it down below 2:40 then ill post my own vid :D
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
December 08 2009 00:07 GMT
#150
day[9], you have no idea how much schoolgirl-esque glee I was filled with when I saw that speed run on the first page. I think I could even cut it down a couple more seconds but for now I'm definitely MORE than satisfied with my current run, but I may be motivated if someone does de-throne me.
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
Last Edited: 2009-12-08 01:25:37
December 08 2009 00:41 GMT
#151

Some comments on [wh]_ForAlways's speedrun:
0:58 - 1:01 nice work here, this place ruins like 85% of my attempts. And when I finally clear it I'm still slower then you.

Haha ya I was trying to do this last night and eventually just gave up because I would constantly over shoot off the edge or miss a shot and fall through before I got to the middle "island"

1:03 - 1:11 when you are waiting for the brick to flip over, you can shoot the next brick so that you don't have to wait for it to flip over once you get there.

heh, was definitely hitting myself over that after watching it because its SOOO obvious when you see it but when I was running through it I never even thought about it.

1:15 - 1:23 I assume you know that you can jump directly to the first tiny block. I have a tendency to make heavy mistakes here, despite the fact that this area is "non-dangerous". ugh xP.

heh ya, its just its kind of a risky shot and after so many failed attempts I started to play it a bit safe (because I dont have an exact spot down for getting on the first floating brick, its usually about 30% success ratio lol)
1:40 - 1:44 nice going

<3
1:50 - 1:54 liked this "solution", as this part/door has been troubling me. I usually speed on with rockets over 1:54 to 2:02 as well, but it can be quite risky.

Ya I used to shoot the doors but I kept shooting myself backwards while running through so eventually I was just like "hmmm, well I know if you fall down fast enough you can break the door in that first part so I wonder if this will work." Turns out it does and ya I need to practice rocketing through this part. Every time I tried I would always die miserably to that damn vertical one.

2:15 if you cling to the right wall when falling, you can land directly on top of the boxes. I think it's faster, but I almost never do it cause I'm usually busy with:

ya haha definitely discovered it on accident after I was showing my roommate the game. Can't believe I didn't think of it earlier T_T
2:19 the "draw bridge" can actually be hit from above (quite tricky), from where you are at 2:14 -2:15. This way it will start falling (a little) before you get here. I'm not sure it saves much time at all, but it's cool :D.

Hmmm, I'll have to try that sometime.. in one of my other runs I accidentally hit it by shooting two bullets at around the 2:12 mark
+ Show Spoiler [Like So] +

[image loading]

[image loading]


You can definitely long jump across the gap though, but I just got so flustered / started laughing when I saw it that I fucked up the jump and was like "oh well lawl".
2:28 - 2:35. this "running" technique is awesome, I never thought of it myself but have been using it since I saw your earlier speedruns. thx xD.

haha no problem. I call it Gun Running

Overall it looked very good, I liked the consistency (no heavy/really bad mistakes) over all of it. Good work!

Haha thanks. I just wish there was a restart option (GET ON IT, SEAN <3). I was playing in fullscreen so it was annoying whenever I screwed up to press F8 to stop fraps, then alt F4 and then restart the game again >_<
neSix
Profile Blog Joined November 2004
United States1772 Posts
Last Edited: 2009-12-08 00:49:15
December 08 2009 00:48 GMT
#152
+ Show Spoiler [original post] +

I have not read this entire thread, so sorry if this has already been posted:

There is, what I think is a bug, where you can shoot a little bit behind the character while running and the blast causes him to run much faster without leaving the ground.

Obviously this type of thing is needed for the long jumps, but keep this "bug" in mind if you plan on doing some sort of time-attack mode or something of the sort... people could use this to speed up their play by a lot.


edit: sorry it's been posted. great game though, lots of fun!
hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
December 08 2009 00:57 GMT
#153
Just a small aggravation on grammar:

"To long jump shoot behind you and jump"

should be "To long jump shoot behind yourself and jump"

Not quite sure how much the grader people care about grammar correctness, but it can't hurt too much too fix it I would assume.
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
Appendix
Profile Joined July 2009
Sweden979 Posts
Last Edited: 2009-12-08 01:04:05
December 08 2009 01:02 GMT
#154
On December 08 2009 09:41 [wh]_ForAlways wrote:
Show nested quote +

1:03 - 1:11 when you are waiting for the brick to flip over, you can shoot the next brick so that you don't have to wait for it to flip over once you get there.

heh, was definitely hitting myself over that after watching it because its SOOO obvious when you see it but when I was running through it I never even thought about it.


I've found that the quickest way is to just gun climb the wall to the right instead of hitting the flipping platforms. Saves many seconds.

What program do you use to record runs?
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
December 08 2009 01:05 GMT
#155
DAMNIT! that was something I was gunna do in my next speedrun (if I muster up the willpower to do another one) but I was hoping no one had figured that one out yet. But also, I just use an old ass version of fraps (2.8.2) to record my stuff.
hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
December 08 2009 01:08 GMT
#156
[wh]_ForAlways's speed run can be improved at about the 1:05 mark by boosting yourself over to the wall and "rocket jumping" up that to a little above the boxes, getting some distance off of the wall and then blasting yourself over the boxes. It's kind of hard to do, as I was trying it for awhile, but once you get it down it should save some time.
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
December 08 2009 01:11 GMT
#157
haha ya I know I actually timed it out for the hell of it and I believe it trims off roughly 6 seconds.. but then again I definitely wasn't the most efficient with my bricks, but I also only shot off the wall once I was all the way to the corner at the top, and you can definitely shoot off much earlier... So since I did failures on both parts, I'm just gunna still say that it trims ~6 seconds using the wall jump as opposed to the platforms.
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
December 08 2009 01:16 GMT
#158
Also, something that my roommate pointed out when I showed him the video. at 1:50-1:52 (ish) i land on a door and glide along with it. I don't know if that actually made me go faster or not, but it sure as hell looked awesome.
Appendix
Profile Joined July 2009
Sweden979 Posts
December 08 2009 01:30 GMT
#159
On December 08 2009 10:05 [wh]_ForAlways wrote:
DAMNIT! that was something I was gunna do in my next speedrun (if I muster up the willpower to do another one) but I was hoping no one had figured that one out yet. But also, I just use an old ass version of fraps (2.8.2) to record my stuff.


Sorry for ruining your surprise

I downloaded fraps, but the freeware version only allows 30 secs of recording. My computer lags too, so you are safe for now.

Too bad, I would gladly have wasted a few hours of my life on this.
Quirion
Profile Joined February 2003
Portugal55 Posts
December 08 2009 01:31 GMT
#160
I haven't played the game but after seeing it I remembered some stuff from other games that you might want to try out:

1. Areas or levels with inverted gravity (you walk on the ceiling)

2. Areas where you walk faster than usual (2times faster?)

For 2. to be fun you have to change the way the weapon is used, since it seems like the only determining component of the game, for now...
Fear Springs From Ignorance
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