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Plants vs Zombies - Page 5

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Empyrean
Profile Blog Joined September 2004
17082 Posts
August 03 2009 06:02 GMT
#81
Beat the first adventure mode a few days ago. This game is so cute and amazing.

Also the ending theme is just win XD
Moderator
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
August 03 2009 08:41 GMT
#82
yea this game is fun shit but early game is just sunflower spam

smoke weed + this game = fun times
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
August 03 2009 08:47 GMT
#83
Yeah I just started playing the game. The first few hours were fun but then it got really repetitive. allI do is spam sunflowers and repeaters >_>
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
August 03 2009 11:21 GMT
#84
ughhh played a lot today, still have zombotany 2 and the last 3 survival modes before I unlock survival endless and get the gold trophy -____-
paper
Profile Blog Joined September 2004
13197 Posts
Last Edited: 2009-08-03 22:23:32
August 03 2009 22:21 GMT
#85
[image loading]


moneysss 6-7k

did you know that alt+print scren caps the window you're focused on? :3
Hates Fun🤔
uglymoose89
Profile Blog Joined November 2008
United States671 Posts
August 03 2009 22:32 GMT
#86
lol i played this for awhile but after you get all the plants,it's just collecting money and nothing else.
ZoW
Profile Blog Joined January 2009
United States3983 Posts
August 03 2009 22:35 GMT
#87
Zow's quick, dirty, shameless guide to gold farming in Plants vs. Zombies

+ Show Spoiler +

Step 1: Download a Hex editor. I use HxD.
Step 2: Open User1.dat in your Plants vs Zombies -> UserData folder.
Step 3: Change the 25th - 32nd digit on the first line to " FF FF 00 00 ".
Step 4: Save and open your game.
Step 5: Profit (literally)


the courage to be a lazy bum
Last Romantic
Profile Blog Joined June 2006
United States20667 Posts
August 03 2009 22:57 GMT
#88
So I perfected a 28 marigold system on Last Stand.

then I saw ZoW's post.
ㅋㄲㅈㅁ
BreaK
Profile Blog Joined April 2008
Canada890 Posts
August 03 2009 23:05 GMT
#89
Holy crap, this is like Peggle 2.0. It's popcap and I can't stop playing it.
formerly ClouD.BreaK ~ gogo KTF! & Liquid!
B1nary
Profile Blog Joined January 2008
Canada1267 Posts
August 03 2009 23:35 GMT
#90
I used cheat engine to give myself money XD
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 03 2009 23:56 GMT
#91
On August 04 2009 08:05 BreaK wrote:
Holy crap, this is like Peggle 2.0. It's popcap and I can't stop playing it.

yea, i've been playing for like 5 days straight. Only TL reading has kept my addiction away. Now I'm gonna go play it
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-08-04 00:24:23
August 04 2009 00:06 GMT
#92
On August 01 2009 12:41 b_unnies wrote:
Show nested quote +
On August 01 2009 09:55 CharlieMurphy wrote:
Speaking of powering, what build do you guys usually go for (daylight/night)
Mine goes something like this (at least it has been for a lont time, I'm on 5-6 now) :
steps 1-5 SFs (sunflower ofc)
6Squash ,
7SF
8SF
9DSF
10SF
11Squash
12SF
13SF
14Chomper
15SF
16DSF
(flower pots as needed)

I basically just mass SF on 3 rows and repel the singular zombies as cheap as possible, Squashes, Chompers, Tamales, Tall-Nuts are all pretty good at buying more time.
And then my prime range is 3peater.
This build nets me like 600-700 before the 5th or 6th zombie and usually before any waves begin.


Potato Mine is much better early game compared to squash (25 cost vs 50). Time it takes mines to set up is approximately 4 walking squares distance, easily enough warning time. Mine recharges fast enough so that your sunflowers won't get attacked until multiple zombies appear at same time.




Show nested quote +
For night, I'm not sure what build is better now that I have DSFs, I was going like:
steps 1-4SS (sunshroom) / GS (gloom shroom)
5Water Shroom
steps 6-8 SS/GS
(same deal here but only the back 2 or 2 1/2 rows because fungus is cheaper )
prime damage is scaredey shrooms and those fat splash shrooms.


imo, best build is to abuse sunshroom/puff shroom/sea shroom, replace puff shroom with 3 rows of fume-shroom. puff shroom is free and although it's range is limited, it's fast enough to kill one zombie. before 1st zombie dies, u can place 4 puff shrooms. the lane with the 1st zombie can have 2 puff shrooms hit the zombie without getting hit


Show nested quote +
Also, Not 100% on this, but I think SS are better than SF, I think SF produce slower at night? and they produce half their cost (25 sun from 50). SS cost 25 and produce a little more than half their cost (15) and then when they grow larger they produce 100% (25, not sure how many small sun they give before they morph 6-10?). SS are more cost effective but you are pretty weak early/mid game and rely heavily on the free shrooms. Then once econ kicks in you usually have to do some shovel work to place harder hitters.


yah, GameFAQs people tested that the tenth Sun-shroom can be planted at around 1:30 versus 2:20 for the tenth Sunflower.


I never addressed this post, About the potato mine thing. The cooldown is pretty long (5 squares of a zombie walking), you can use it twice maybe 3 times before you gotta start making some de. Also it takes 2.5/3 squares of zombie advanced placement. You can't clutch it.

With a squash, the cooldown is shorter, you can use it last second (even when the guy passes the square it has a little backwards range), and it is still useful later on for clutch moments if you need it. (diggers sneaking in, or a huge pile of zombies that just needs to be flattened ^_- )

In combination you can power really hard, and this is what I have been doing. But with limited slots and a choice i'd always pick the squash. It's just better all around.


About the SS vs SF thing, I think maybe a build with starting out with strictly SS and building SF when money allows (also gives two cooldowns for econ building if you don't have the imitator yet). A combo build would be best, but obviously it takes more precious slots. And if you are using that many plants you'll definitely need DSF (actually its called TSF, but whatever) to save space later.




PS- Does anyone know if there is a way to keep the game running in window mode when you are doing other shit online? Would be cool for farming gold and zen gardening.
..and then I would, ya know, check em'. (Aka SpoR)
Manit0u
Profile Blog Joined August 2004
Poland17865 Posts
August 04 2009 00:25 GMT
#93
1. This game is awesome.
2. Some people should not take it too seriously (yes CharlieMurphy, I mean you and the person you quoted in a post above mine).
3. Still can't beat the best PopCap has to offer

+ Show Spoiler [I put it into spoiler to save some lives] +

[image loading]


Rocketmania Deluxe
+ Show Spoiler +

It owns

Time is precious. Waste it wisely.
paper
Profile Blog Joined September 2004
13197 Posts
August 04 2009 00:29 GMT
#94
is that like pipe dream? 0_0
Hates Fun🤔
natturner
Profile Blog Joined June 2008
342 Posts
August 04 2009 00:33 GMT
#95
plants vs zombies is sick awesome, so are insaniquarium and rocketmania
This nigga done stole my bike.
B1nary
Profile Blog Joined January 2008
Canada1267 Posts
August 04 2009 00:35 GMT
#96
On August 04 2009 09:25 Manit0u wrote:
1. This game is awesome.
2. Some people should not take it too seriously (yes CharlieMurphy, I mean you and the person you quoted in a post above mine).
3. Still can't beat the best PopCap has to offer

+ Show Spoiler [I put it into spoiler to save some lives] +

[image loading]


Rocketmania Deluxe
+ Show Spoiler +

It owns




This is TL. How can you not expect people to take games seriously? ^^
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
August 04 2009 00:45 GMT
#97
On August 04 2009 09:35 B1nary wrote:
Show nested quote +
On August 04 2009 09:25 Manit0u wrote:
1. This game is awesome.
2. Some people should not take it too seriously (yes CharlieMurphy, I mean you and the person you quoted in a post above mine).
3. Still can't beat the best PopCap has to offer

+ Show Spoiler [I put it into spoiler to save some lives] +

[image loading]


Rocketmania Deluxe
+ Show Spoiler +

It owns




This is TL. How can you not expect people to take games seriously? ^^

The man has a point. Look at any thread in this section. TL always owns any game we get our hands on, competitive or not. No exceptions.
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-08-04 01:23:30
August 04 2009 00:54 GMT
#98
TRUTH.

That being said, Here is hardcore gold farming guide to the max. Serious enough for you?




+ Show Spoiler +

This build utilizes the most space and the most minimalist of defense/offense. It also reduce the amount of micro on collecting coins and rebuilding garlics, pumpkins, etc.

It will probably make it a bit easier to setup if you choose the seeds in this order:
Marigold, Lilypad, Gold magnet, Magnet, Coffee Bean, Tallnut, Fume Shroom, Gloom Shroom, Pumpkin, Garlic (which I didn't actually do lawl).
If you only have 9 slots You can skip the Tall Nuts and just use pumpkins. If you only have 8, I dunno, you lose with this builld.

r1
[image loading]

simple enough screen here.
Money Start= 19,850

r2
[image loading]

lost a lily @ c5-r3, had to rebuild that and then I placed a pumpkin and a marigold below it. Saved the 50 sun here because most likely the ducky zombie will pop up and rape that lily again. And I can bank it in case a garlic dies.
Money Gained=1580


r3
[image loading]

yup he came back and ate the lily again, replaced it, pump'd it, gold'd it. Bank 100 because those garlic are in tears.
Money Gained=1430 what an unlucky gold coin round >.<


r4
[image loading]

replaced the garlics during the level (obviously) but in doing so I accidentally placed one in the wrong spot and had to shovel and place it properly so I lost 50 sun and pump took a beating (@ c8-r2) T_T. Added a lily and marigold on c1-r3. If I didn't screw up I could place another marigold below in c1-r4 but i need to bank the 125 in case vaulter gets at the weak pump or if the garlics die.
Money Gained=1550

r5
[image loading]

You can't tell here but the top magnet pump got smashed by a football team. I had to replace it.
And I had to replace a garlic as well. Finally got down the marigold and lily in c1-r4.
Money Gained=1640

Final
[image loading]

had to replace garlics.
Money Gained =1960
Total Money Gained at End= 8160

Pro Tip #1: The gold magnets don't do their job 100% and sometimes miss a few coins. So what I do to minimize effort is just collect the coins that appear around the edges, the gold coins, and the zombie dropped coins if applicable.


Time i spent writing this out I probably lost 10-15k gold!
..and then I would, ya know, check em'. (Aka SpoR)
Mickey
Profile Blog Joined July 2005
United States2606 Posts
August 04 2009 04:21 GMT
#99
I just started playing this, because I saw the thread. I'm hooked, and it makes sense due to the fact that I always enjoyed playing games like lurker defense and turret defense.

I stopped playing mainly due to my eyes hurting, but I'm early in the game. I'm 2-2. Several people mentioned that the campaign is easy, so far is has been. Although, those jumper zombies sometimes give me a scare when I'm playing safe until I get some heavy shit.

Does the campaign get any harder, and are the mini games challenging?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-08-04 04:29:39
August 04 2009 04:28 GMT
#100
In general the whole game is pretty easy compared to that war3 tower flash de or some UMS de games. But this game is designed for all ages so its got an easiness to it. It's like mario bros in fact, same kinda graphics and music. It's a pretty easy game.

The hardest levels imo are the bonus levels with the bowling or whatever, even the last level is pretty easy. You're playing for the experince anyways. The end game is the fun part mostly. (like WoW or GTA i guess).

PS- when you beat the adventure mode once, you can replay it where crazy dave picks 3 random seeds for you and you gotta work with less slots (if he picks crap). Think of it like nightmare on D2. But it's still pretty easy, if you got 10 slots.

I'm playing it now.
..and then I would, ya know, check em'. (Aka SpoR)
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