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Plants vs Zombies - Page 3

Forum Index > General Games
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Prev 1 2 3 4 5 6 7 Next All
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
July 31 2009 08:56 GMT
#41
How'd you unlock the zen garden? It's starting to get repetitive so I'm only at 5-3, do I have to finish adventure first?
zuqbu
Profile Blog Joined January 2007
Germany797 Posts
July 31 2009 09:30 GMT
#42
On July 31 2009 17:56 Adeny wrote:
How'd you unlock the zen garden? It's starting to get repetitive so I'm only at 5-3, do I have to finish adventure first?

yes, zen garden is unlocked after beating the adventure mode, iirc. but 5-3 is already the rooftop level, isn't it? that's the last stage.
o_O
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 31 2009 11:07 GMT
#43
Yea, I've been playing for hours (restarted T_T) and I've only just picked up the pumpkin armor thing.

..and then I would, ya know, check em'. (Aka SpoR)
Crissaegrim
Profile Blog Joined June 2009
2947 Posts
July 31 2009 12:12 GMT
#44
Lol, my brother loves the ending theme song!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 31 2009 12:19 GMT
#45
It's catchy shit, not nearly as much as Portal though ^_-
..and then I would, ya know, check em'. (Aka SpoR)
exalted
Profile Blog Joined March 2004
United States3612 Posts
July 31 2009 18:19 GMT
#46
girlfriend and i have been playing; she just started, i'm on 5-6 or so.

pretty entertaining although a little bit repetitive
too easy
ghermination
Profile Blog Joined April 2008
United States2851 Posts
July 31 2009 19:06 GMT
#47
On August 01 2009 03:19 exalted wrote:
girlfriend and i have been playing; she just started, i'm on 5-6 or so.

pretty entertaining although a little bit repetitive


The cool thing about after the adventure is the survival mode. By the end it looks something like this:
[image loading]


U Gotta Skate.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
July 31 2009 19:17 GMT
#48
The zombies don't understand the concept of early pressure -_-

They definitely let you power way too much sunflowers
[SECRET FONT] "Dragoon bunker"
clazziquai
Profile Blog Joined October 2007
6685 Posts
July 31 2009 19:56 GMT
#49
This is SO FUN.
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
Flicky
Profile Blog Joined December 2008
England2675 Posts
July 31 2009 20:14 GMT
#50
Can't believe there's no mention of the Almanac yet.

The plant pot did make my brain explode.
Liquipedia"I was seriously looking for a black guy" - MrHoon
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
July 31 2009 20:39 GMT
#51
On August 01 2009 04:17 Fontong wrote:
The zombies don't understand the concept of early pressure -_-

They definitely let you power way too much sunflowers


Yeah, it's kind of boring that the start of every level is spamming sunflowers on half the squares. I've tried lots of stupid combinations of plants to handicap myself into making the scenarios challenging, but I think you have to try to lose (or just play with max 2 sunflowers or so).
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-08-01 01:12:58
August 01 2009 00:55 GMT
#52
Speaking of powering, what build do you guys usually go for (daylight/night)
Mine goes something like this (at least it has been for a lont time, I'm on 5-6 now) :
steps 1-5 SFs (sunflower ofc)
6Squash ,
7SF
8SF
9DSF
10SF
11Squash
12SF
13SF
14Chomper
15SF
16DSF
(flower pots as needed)

I basically just mass SF on 3 rows and repel the singular zombies as cheap as possible, Squashes, Chompers, Tamales, Tall-Nuts are all pretty good at buying more time.
And then my prime range is 3peater.
This build nets me like 600-700 before the 5th or 6th zombie and usually before any waves begin.
[image loading]




For night, I'm not sure what build is better now that I have DSFs, I was going like:
steps 1-4SS (sunshroom) / GS (gloom shroom)
5Water Shroom
steps 6-8 SS/GS
(same deal here but only the back 2 or 2 1/2 rows because fungus is cheaper )
prime damage is scaredey shrooms and those fat splash shrooms.


Also, Not 100% on this, but I think SS are better than SF, I think SF produce slower at night? and they produce half their cost (25 sun from 50). SS cost 25 and produce a little more than half their cost (15) and then when they grow larger they produce 100% (25, not sure how many small sun they give before they morph 6-10?). SS are more cost effective but you are pretty weak early/mid game and rely heavily on the free shrooms. Then once econ kicks in you usually have to do some shovel work to place harder hitters.
..and then I would, ya know, check em'. (Aka SpoR)
b_unnies
Profile Blog Joined March 2006
3579 Posts
Last Edited: 2009-08-01 03:27:22
August 01 2009 03:26 GMT
#53
On July 31 2009 17:43 Daigomi wrote:
Show nested quote +
On July 31 2009 17:12 CharlieMurphy wrote:
Ok so the basic resources in this game are:
Sun
Time
Space

Pseudo Resources:
Lily pads
GraveBreakers

Outside resource:
Money


What is the best way to gather coins?

To fill up your zen garden, give snaily some chocolate, and afk for an hour. With a filled up zen garden you get about $15,000 per hour. Unfortunately you can't alt-tab and let it go in the background, so you actually do need to afk.

If you really want to gather cash in game, I would say something like unlimited survival with one or two gold magnets. The number of zombies approaching gets so huge at some point, that there's constantly gold lying around.


You can run PvZ in windows mode, i've done it for days
b_unnies
Profile Blog Joined March 2006
3579 Posts
August 01 2009 03:41 GMT
#54
On August 01 2009 09:55 CharlieMurphy wrote:
Speaking of powering, what build do you guys usually go for (daylight/night)
Mine goes something like this (at least it has been for a lont time, I'm on 5-6 now) :
steps 1-5 SFs (sunflower ofc)
6Squash ,
7SF
8SF
9DSF
10SF
11Squash
12SF
13SF
14Chomper
15SF
16DSF
(flower pots as needed)

I basically just mass SF on 3 rows and repel the singular zombies as cheap as possible, Squashes, Chompers, Tamales, Tall-Nuts are all pretty good at buying more time.
And then my prime range is 3peater.
This build nets me like 600-700 before the 5th or 6th zombie and usually before any waves begin.


Potato Mine is much better early game compared to squash (25 cost vs 50). Time it takes mines to set up is approximately 4 walking squares distance, easily enough warning time. Mine recharges fast enough so that your sunflowers won't get attacked until multiple zombies appear at same time.




For night, I'm not sure what build is better now that I have DSFs, I was going like:
steps 1-4SS (sunshroom) / GS (gloom shroom)
5Water Shroom
steps 6-8 SS/GS
(same deal here but only the back 2 or 2 1/2 rows because fungus is cheaper )
prime damage is scaredey shrooms and those fat splash shrooms.


imo, best build is to abuse sunshroom/puff shroom/sea shroom, replace puff shroom with 3 rows of fume-shroom. puff shroom is free and although it's range is limited, it's fast enough to kill one zombie. before 1st zombie dies, u can place 4 puff shrooms. the lane with the 1st zombie can have 2 puff shrooms hit the zombie without getting hit


Also, Not 100% on this, but I think SS are better than SF, I think SF produce slower at night? and they produce half their cost (25 sun from 50). SS cost 25 and produce a little more than half their cost (15) and then when they grow larger they produce 100% (25, not sure how many small sun they give before they morph 6-10?). SS are more cost effective but you are pretty weak early/mid game and rely heavily on the free shrooms. Then once econ kicks in you usually have to do some shovel work to place harder hitters.


yah, GameFAQs people tested that the tenth Sun-shroom can be planted at around 1:30 versus 2:20 for the tenth Sunflower.
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
August 01 2009 03:57 GMT
#55
been playing for around three hours, at level 4-5, have around 11000 coins

which items at the shop are worth buying? I have them unlocked to the cattail one
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
August 01 2009 04:40 GMT
#56
What kind of Survival: Endless scores do you guys have?

My best is 27 flags.
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 01 2009 04:40 GMT
#57
On August 01 2009 12:57 Perguvious wrote:
been playing for around three hours, at level 4-5, have around 11000 coins

which items at the shop are worth buying? I have them unlocked to the cattail one

DSF for now, save money for end game
..and then I would, ya know, check em'. (Aka SpoR)
exalted
Profile Blog Joined March 2004
United States3612 Posts
August 01 2009 05:03 GMT
#58
double sunflower sucks, takes up a slot and is expensive, never really liked it

for the rooftop levels, i build flower pots in the middle, put stars, and protect them with pumpkin

really enjoy that
too easy
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 01 2009 05:50 GMT
#59
oh yea, extra seed slots are always good.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-08-01 07:26:12
August 01 2009 07:25 GMT
#60
fuck, I keep losing on last stand mini game. Trying to milk coin off it with a column of marigolds. (got 10k off it after 3 attempts).
What'd you guys do for that stage? I'm trying to have 3 rows of repeats with firetree infront, and eventually cap them with gatling pea. Stupid dolphin fuckers keep raping me T_T
..and then I would, ya know, check em'. (Aka SpoR)
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