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Plants vs Zombies

Forum Index > General Games
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ghermination
Profile Blog Joined April 2008
United States2851 Posts
Last Edited: 2009-11-01 03:43:40
July 30 2009 19:55 GMT
#1
Plants vs. Zombies is an epic "tower defense" style game, with a lot of features and amazing art.
[image loading]

Basically the game can last 10+ hours if you don't play it out all in one day.

It has tons of features (including a "zen garden" which you work on every day for rewards). And a ton of minigames.

I've been playing it a lot lately and beat it last night, i wondered if anyone else here had played it. You can download a free trial from the site here: http://www.popcap.com/games/pvz/#?hasFlash=true&

I encourage you to buy the full game. Support independent developers.

+ Show Spoiler +
Piracy is bad.
+ Show Spoiler +
I've uploaded the folder that the full game unzips into at megaupload: [mod edit]
U Gotta Skate.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
July 30 2009 19:56 GMT
#2
DIE ONE THOUSAND DEATHS
Moderatormy tatsu loops r fuckin nice
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
July 30 2009 20:03 GMT
#3
Popcap games. ]:
Cheap crack cocaine of the gaming world.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
July 30 2009 20:04 GMT
#4
aha MJ zombie
Hwaseung Oz fan for life. Swing out, always swing out.
Naib
Profile Blog Joined November 2004
Hungary4843 Posts
July 30 2009 20:04 GMT
#5
On July 31 2009 04:56 FakeSteve[TPR] wrote:
DIE ONE THOUSAND DEATHS


ISSHUN SENGEKI!
Complete the cycle!
anotak
Profile Blog Joined March 2008
United States1537 Posts
July 30 2009 20:10 GMT
#6
On July 31 2009 04:56 FakeSteve[TPR] wrote:
DIE ONE THOUSAND DEATHS

i think he says "DIE AND SUCK A DICK"
b_unnies
Profile Blog Joined March 2006
3579 Posts
July 30 2009 20:29 GMT
#7
Really fun game, been playing this since May
Mazar
Profile Blog Joined May 2008
United States135 Posts
July 30 2009 20:32 GMT
#8
I recommend buying it! Hours of fun, lot's of stuff to do after you complete adventure mode. Very well made. Support indie developers!!!
Peanut Butter
B1nary
Profile Blog Joined January 2008
Canada1267 Posts
July 30 2009 20:40 GMT
#9
Those plants look like Bellsprout =D
StalinRusH
Profile Blog Joined April 2007
United States734 Posts
July 30 2009 20:47 GMT
#10
ROFL im actually playing it rite now :|
A Combination Of Tuberculosis And A Tomahawk To The Head:: Nothing Bonds Drunken Idiots Like Sexual Innuendos ::
Agro_Z
Profile Joined April 2008
United States138 Posts
July 30 2009 20:52 GMT
#11
Ah my last game addiction. I finally gave up after I got stuck on the same level level for days
+ Show Spoiler +
i hate you pogo zombies =<
"Don't put things off, put them over" - fortune cookie
KingofHearts
Profile Blog Joined January 2009
Japan562 Posts
July 30 2009 20:55 GMT
#12
i beat this game last month.
moshi moshi~
Ideas
Profile Blog Joined April 2008
United States8081 Posts
July 30 2009 20:59 GMT
#13
it's the greatest tower defense game of all time.
Free Palestine
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
July 30 2009 21:10 GMT
#14
This is a really fun game! I played it in between my studies a month or so ago, and it's lots of fun. Only problem I have with it is that the adventure mode is ridiculously easy. The minigames are much more challenging and fun though.

It's also a nice game to give to people who don't really play games. I've gotten everyone from my sister and gf to my six year old cousins to play this game, and they've all enjoyed it
Moderator
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
July 30 2009 21:32 GMT
#15
the sunflower is cute
And all is illuminated.
zuqbu
Profile Blog Joined January 2007
Germany797 Posts
July 30 2009 21:33 GMT
#16
i really like the humor and the art. the game sometimes feels a bit repetitive if you've found a way to win, but it's fun nonetheless. must go now, i think i heard something in the backyard.
o_O
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 30 2009 22:09 GMT
#17
On July 31 2009 04:56 FakeSteve[TPR] wrote:
DIE ONE THOUSAND DEATHS

oh god that is the worst voice acting ever haha
..and then I would, ya know, check em'. (Aka SpoR)
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
July 31 2009 00:19 GMT
#18
beat it in a day!

and it's wayyyyy too easy
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 31 2009 00:24 GMT
#19
Cool game, mushroom stages are fun
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-07-31 06:00:49
July 31 2009 01:10 GMT
#20
Is there any benefit to banking sun at the end of every round?
..and then I would, ya know, check em'. (Aka SpoR)
oxidized
Profile Blog Joined January 2009
United States324 Posts
Last Edited: 2009-07-31 02:22:05
July 31 2009 02:16 GMT
#21
On July 31 2009 10:10 CharlieMurphy wrote:
Is there any benefit to banking sun at the end of every round?

Nope. Sun doesn't carry over for the adventure mode. (It does in the endless modes for the puzzles).

Hehe this game was time well spent. The music video at the end is catchy :D

+ Show Spoiler [Music Video] +
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
July 31 2009 02:29 GMT
#22
sounds dumb
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
Kletus
Profile Blog Joined March 2008
Canada580 Posts
July 31 2009 02:31 GMT
#23
FOR THE LOVE OF GOD, HOW TALL DOES THE WISDOM TREE GO?

I think last time I checked mine was at around 130feet. WHEN DOES IT END?!?!
Your resistance only serves to make my carapace harder.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
Last Edited: 2009-07-31 02:48:17
July 31 2009 02:47 GMT
#24
On July 31 2009 09:19 Zurles wrote:
beat it in a day!

and it's wayyyyy too easy


You should play all the minigames then. "Last Stand" is HARD, right now i've only got 3 minigames left to beat and then all i'll have left is the zen garden.
U Gotta Skate.
DanceCommander
Profile Blog Joined May 2008
United States1808 Posts
July 31 2009 03:03 GMT
#25
If this game was a little more challenging, it would have been one of my all time favorites.
TheYango
Profile Joined September 2008
United States47024 Posts
July 31 2009 03:38 GMT
#26
On July 31 2009 12:03 DanceCommander wrote:
If this game was a little more challenging, it would have been one of my all time favorites.

This.

Played it, beat it, went on to other things.
Moderator
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
July 31 2009 03:47 GMT
#27
loool i played it like nonstop when i got it then like got 214124 plants in mhy garden and like collected 10milion suns then decided i had better things to do >_<
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
HonestTea *
Profile Blog Joined December 2005
5007 Posts
July 31 2009 04:43 GMT
#28
I love this game.

returns upon momentous occasions.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 31 2009 05:03 GMT
#29
On July 31 2009 11:16 oxidized wrote:
Show nested quote +
On July 31 2009 10:10 CharlieMurphy wrote:
Is there any benefit to banking sun at the end of every round?

Nope. Sun doesn't carry over for the adventure mode. (It does in the endless modes for the puzzles).

Hehe this game was time well spent. The music video at the end is catchy :D

+ Show Spoiler [Music Video] +
http://www.youtube.com/watch?v=0N1_0SUGlDQ


No , I meant points/moneywise. Obviously sun doesn't carry over on the levels..
..and then I would, ya know, check em'. (Aka SpoR)
oxidized
Profile Blog Joined January 2009
United States324 Posts
July 31 2009 05:49 GMT
#30
On July 31 2009 14:03 CharlieMurphy wrote:
Show nested quote +
On July 31 2009 11:16 oxidized wrote:
On July 31 2009 10:10 CharlieMurphy wrote:
Is there any benefit to banking sun at the end of every round?

Nope. Sun doesn't carry over for the adventure mode. (It does in the endless modes for the puzzles).

Hehe this game was time well spent. The music video at the end is catchy :D

+ Show Spoiler [Music Video] +
http://www.youtube.com/watch?v=0N1_0SUGlDQ


No , I meant points/moneywise. Obviously sun doesn't carry over on the levels..

Nope, unused sun doesn't give extra points or money as far as I can remember.


On July 31 2009 11:47 ghermination wrote:
Show nested quote +
On July 31 2009 09:19 Zurles wrote:
beat it in a day!

and it's wayyyyy too easy


You should play all the minigames then. "Last Stand" is HARD, right now i've only got 3 minigames left to beat and then all i'll have left is the zen garden.

Oh come one now. Last Stand can actually be done with much money to spare if you use splash damage and garlic wisely. Actually if you use an efficient setup with gloom shroom and garlic (magnets help too), you can fill the back columns with marigolds and farm mad moneys.
zuqbu
Profile Blog Joined January 2007
Germany797 Posts
July 31 2009 05:58 GMT
#31
has anyone btw beat the bobsled bonanza minigame? it's the only level i haven't won yet, i've tried lots of different strategies, but i just get owned
o_O
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 31 2009 06:01 GMT
#32
Does anyone have a save of like round 4 , I did all the levels up to that point at work earlier and don't wanna go back (and I forgot to email it T_T )
..and then I would, ya know, check em'. (Aka SpoR)
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
July 31 2009 06:45 GMT
#33
On July 31 2009 14:58 zuqbu wrote:
has anyone btw beat the bobsled bonanza minigame? it's the only level i haven't won yet, i've tried lots of different strategies, but i just get owned

Bobsled bonanza is fairly easy if you use lots of spikeweeds, spikerocks and chillis.
Moderator
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
July 31 2009 06:48 GMT
#34
This looks pretty fun, gonna try it now
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
July 31 2009 07:25 GMT
#35
On July 31 2009 15:45 Daigomi wrote:
Show nested quote +
On July 31 2009 14:58 zuqbu wrote:
has anyone btw beat the bobsled bonanza minigame? it's the only level i haven't won yet, i've tried lots of different strategies, but i just get owned

Bobsled bonanza is fairly easy if you use lots of spikeweeds, spikerocks and chillis.


I just used pea-shooters, repeaters, torchweed, tall nuts, and lots and lots of chili pepper+squash
U Gotta Skate.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 31 2009 07:36 GMT
#36
SUN MONIES
[image loading]
..and then I would, ya know, check em'. (Aka SpoR)
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
July 31 2009 08:06 GMT
#37
oh man I saw a guy playing it in my class once haha
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-07-31 11:34:12
July 31 2009 08:12 GMT
#38
Ok so the basic resources in this game are:
Sun
Time
Space

Pseudo Resources:
Lily pads
GraveBreakers
Flower Pots

Outside resource:
Money
-Inventory slots


What is the best way to gather coins?
..and then I would, ya know, check em'. (Aka SpoR)
Solinren
Profile Blog Joined July 2008
United States2653 Posts
July 31 2009 08:21 GMT
#39
I can't believe I spent almost 2 hours playing this game x_x. I'm at level 2 right now and I have to say, those little shrooms are better than sunflowers. They have a supersize effect from mario when they turn into a big shroom. Will definitely play moar when I rage quit other games.
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
July 31 2009 08:43 GMT
#40
On July 31 2009 17:12 CharlieMurphy wrote:
Ok so the basic resources in this game are:
Sun
Time
Space

Pseudo Resources:
Lily pads
GraveBreakers

Outside resource:
Money


What is the best way to gather coins?

To fill up your zen garden, give snaily some chocolate, and afk for an hour. With a filled up zen garden you get about $15,000 per hour. Unfortunately you can't alt-tab and let it go in the background, so you actually do need to afk.

If you really want to gather cash in game, I would say something like unlimited survival with one or two gold magnets. The number of zombies approaching gets so huge at some point, that there's constantly gold lying around.
Moderator
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
July 31 2009 08:56 GMT
#41
How'd you unlock the zen garden? It's starting to get repetitive so I'm only at 5-3, do I have to finish adventure first?
zuqbu
Profile Blog Joined January 2007
Germany797 Posts
July 31 2009 09:30 GMT
#42
On July 31 2009 17:56 Adeny wrote:
How'd you unlock the zen garden? It's starting to get repetitive so I'm only at 5-3, do I have to finish adventure first?

yes, zen garden is unlocked after beating the adventure mode, iirc. but 5-3 is already the rooftop level, isn't it? that's the last stage.
o_O
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 31 2009 11:07 GMT
#43
Yea, I've been playing for hours (restarted T_T) and I've only just picked up the pumpkin armor thing.

..and then I would, ya know, check em'. (Aka SpoR)
Crissaegrim
Profile Blog Joined June 2009
2947 Posts
July 31 2009 12:12 GMT
#44
Lol, my brother loves the ending theme song!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 31 2009 12:19 GMT
#45
It's catchy shit, not nearly as much as Portal though ^_-
..and then I would, ya know, check em'. (Aka SpoR)
exalted
Profile Blog Joined March 2004
United States3612 Posts
July 31 2009 18:19 GMT
#46
girlfriend and i have been playing; she just started, i'm on 5-6 or so.

pretty entertaining although a little bit repetitive
too easy
ghermination
Profile Blog Joined April 2008
United States2851 Posts
July 31 2009 19:06 GMT
#47
On August 01 2009 03:19 exalted wrote:
girlfriend and i have been playing; she just started, i'm on 5-6 or so.

pretty entertaining although a little bit repetitive


The cool thing about after the adventure is the survival mode. By the end it looks something like this:
[image loading]


U Gotta Skate.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
July 31 2009 19:17 GMT
#48
The zombies don't understand the concept of early pressure -_-

They definitely let you power way too much sunflowers
[SECRET FONT] "Dragoon bunker"
clazziquai
Profile Blog Joined October 2007
6685 Posts
July 31 2009 19:56 GMT
#49
This is SO FUN.
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
Flicky
Profile Blog Joined December 2008
England2657 Posts
July 31 2009 20:14 GMT
#50
Can't believe there's no mention of the Almanac yet.

The plant pot did make my brain explode.
Liquipedia"I was seriously looking for a black guy" - MrHoon
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
July 31 2009 20:39 GMT
#51
On August 01 2009 04:17 Fontong wrote:
The zombies don't understand the concept of early pressure -_-

They definitely let you power way too much sunflowers


Yeah, it's kind of boring that the start of every level is spamming sunflowers on half the squares. I've tried lots of stupid combinations of plants to handicap myself into making the scenarios challenging, but I think you have to try to lose (or just play with max 2 sunflowers or so).
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-08-01 01:12:58
August 01 2009 00:55 GMT
#52
Speaking of powering, what build do you guys usually go for (daylight/night)
Mine goes something like this (at least it has been for a lont time, I'm on 5-6 now) :
steps 1-5 SFs (sunflower ofc)
6Squash ,
7SF
8SF
9DSF
10SF
11Squash
12SF
13SF
14Chomper
15SF
16DSF
(flower pots as needed)

I basically just mass SF on 3 rows and repel the singular zombies as cheap as possible, Squashes, Chompers, Tamales, Tall-Nuts are all pretty good at buying more time.
And then my prime range is 3peater.
This build nets me like 600-700 before the 5th or 6th zombie and usually before any waves begin.
[image loading]




For night, I'm not sure what build is better now that I have DSFs, I was going like:
steps 1-4SS (sunshroom) / GS (gloom shroom)
5Water Shroom
steps 6-8 SS/GS
(same deal here but only the back 2 or 2 1/2 rows because fungus is cheaper )
prime damage is scaredey shrooms and those fat splash shrooms.


Also, Not 100% on this, but I think SS are better than SF, I think SF produce slower at night? and they produce half their cost (25 sun from 50). SS cost 25 and produce a little more than half their cost (15) and then when they grow larger they produce 100% (25, not sure how many small sun they give before they morph 6-10?). SS are more cost effective but you are pretty weak early/mid game and rely heavily on the free shrooms. Then once econ kicks in you usually have to do some shovel work to place harder hitters.
..and then I would, ya know, check em'. (Aka SpoR)
b_unnies
Profile Blog Joined March 2006
3579 Posts
Last Edited: 2009-08-01 03:27:22
August 01 2009 03:26 GMT
#53
On July 31 2009 17:43 Daigomi wrote:
Show nested quote +
On July 31 2009 17:12 CharlieMurphy wrote:
Ok so the basic resources in this game are:
Sun
Time
Space

Pseudo Resources:
Lily pads
GraveBreakers

Outside resource:
Money


What is the best way to gather coins?

To fill up your zen garden, give snaily some chocolate, and afk for an hour. With a filled up zen garden you get about $15,000 per hour. Unfortunately you can't alt-tab and let it go in the background, so you actually do need to afk.

If you really want to gather cash in game, I would say something like unlimited survival with one or two gold magnets. The number of zombies approaching gets so huge at some point, that there's constantly gold lying around.


You can run PvZ in windows mode, i've done it for days
b_unnies
Profile Blog Joined March 2006
3579 Posts
August 01 2009 03:41 GMT
#54
On August 01 2009 09:55 CharlieMurphy wrote:
Speaking of powering, what build do you guys usually go for (daylight/night)
Mine goes something like this (at least it has been for a lont time, I'm on 5-6 now) :
steps 1-5 SFs (sunflower ofc)
6Squash ,
7SF
8SF
9DSF
10SF
11Squash
12SF
13SF
14Chomper
15SF
16DSF
(flower pots as needed)

I basically just mass SF on 3 rows and repel the singular zombies as cheap as possible, Squashes, Chompers, Tamales, Tall-Nuts are all pretty good at buying more time.
And then my prime range is 3peater.
This build nets me like 600-700 before the 5th or 6th zombie and usually before any waves begin.


Potato Mine is much better early game compared to squash (25 cost vs 50). Time it takes mines to set up is approximately 4 walking squares distance, easily enough warning time. Mine recharges fast enough so that your sunflowers won't get attacked until multiple zombies appear at same time.




For night, I'm not sure what build is better now that I have DSFs, I was going like:
steps 1-4SS (sunshroom) / GS (gloom shroom)
5Water Shroom
steps 6-8 SS/GS
(same deal here but only the back 2 or 2 1/2 rows because fungus is cheaper )
prime damage is scaredey shrooms and those fat splash shrooms.


imo, best build is to abuse sunshroom/puff shroom/sea shroom, replace puff shroom with 3 rows of fume-shroom. puff shroom is free and although it's range is limited, it's fast enough to kill one zombie. before 1st zombie dies, u can place 4 puff shrooms. the lane with the 1st zombie can have 2 puff shrooms hit the zombie without getting hit


Also, Not 100% on this, but I think SS are better than SF, I think SF produce slower at night? and they produce half their cost (25 sun from 50). SS cost 25 and produce a little more than half their cost (15) and then when they grow larger they produce 100% (25, not sure how many small sun they give before they morph 6-10?). SS are more cost effective but you are pretty weak early/mid game and rely heavily on the free shrooms. Then once econ kicks in you usually have to do some shovel work to place harder hitters.


yah, GameFAQs people tested that the tenth Sun-shroom can be planted at around 1:30 versus 2:20 for the tenth Sunflower.
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
August 01 2009 03:57 GMT
#55
been playing for around three hours, at level 4-5, have around 11000 coins

which items at the shop are worth buying? I have them unlocked to the cattail one
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
August 01 2009 04:40 GMT
#56
What kind of Survival: Endless scores do you guys have?

My best is 27 flags.
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 01 2009 04:40 GMT
#57
On August 01 2009 12:57 Perguvious wrote:
been playing for around three hours, at level 4-5, have around 11000 coins

which items at the shop are worth buying? I have them unlocked to the cattail one

DSF for now, save money for end game
..and then I would, ya know, check em'. (Aka SpoR)
exalted
Profile Blog Joined March 2004
United States3612 Posts
August 01 2009 05:03 GMT
#58
double sunflower sucks, takes up a slot and is expensive, never really liked it

for the rooftop levels, i build flower pots in the middle, put stars, and protect them with pumpkin

really enjoy that
too easy
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 01 2009 05:50 GMT
#59
oh yea, extra seed slots are always good.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-08-01 07:26:12
August 01 2009 07:25 GMT
#60
fuck, I keep losing on last stand mini game. Trying to milk coin off it with a column of marigolds. (got 10k off it after 3 attempts).
What'd you guys do for that stage? I'm trying to have 3 rows of repeats with firetree infront, and eventually cap them with gatling pea. Stupid dolphin fuckers keep raping me T_T
..and then I would, ya know, check em'. (Aka SpoR)
paper
Profile Blog Joined September 2004
13196 Posts
Last Edited: 2009-08-01 07:47:12
August 01 2009 07:45 GMT
#61
On August 01 2009 16:25 CharlieMurphy wrote:
fuck, I keep losing on last stand mini game. Trying to milk coin off it with a column of marigolds. (got 10k off it after 3 attempts).
What'd you guys do for that stage? I'm trying to have 3 rows of repeats with firetree infront, and eventually cap them with gatling pea. Stupid dolphin fuckers keep raping me T_T


my last three columns are useless

fill them with marigolds

[image loading]


two garlics for jumpers, you can also fill the lanes with spikes 0_0
Hates Fun🤔
Humbug
Profile Blog Joined November 2008
United States264 Posts
August 01 2009 07:51 GMT
#62
:o I used to play this game a lot, though it got a bit boring . If you guys haven't seen it yet, here's a video of a person getting to flags 77+ on endless mode. Shit's crazy >_>

What is an angel? Show me an angel and I shall paint one
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 01 2009 08:04 GMT
#63
I ended up doing it with 3 columns of repeaters/1column of firetree +more repeaters per level
..and then I would, ya know, check em'. (Aka SpoR)
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
August 01 2009 08:57 GMT
#64
On August 01 2009 16:45 paper wrote:
Show nested quote +
On August 01 2009 16:25 CharlieMurphy wrote:
fuck, I keep losing on last stand mini game. Trying to milk coin off it with a column of marigolds. (got 10k off it after 3 attempts).
What'd you guys do for that stage? I'm trying to have 3 rows of repeats with firetree infront, and eventually cap them with gatling pea. Stupid dolphin fuckers keep raping me T_T


my last three columns are useless

fill them with marigolds

[image loading]


two garlics for jumpers, you can also fill the lanes with spikes 0_0

Haha, that's a very cute build. I also used garlics, but I used it on the side lanes to get them into the middle lanes, where I had a tallnut at the front, and a spikerock, and then I just bounded them when they bundled up with melons. Used a similar build on endless survival and I got to 26 flags, but I only tried once, so I don't know if that's the best the build can do.
Moderator
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 01 2009 10:36 GMT
#65
Did anyone else's adventure mode levels reset to 1-1?
..and then I would, ya know, check em'. (Aka SpoR)
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
August 01 2009 10:43 GMT
#66
On August 01 2009 19:36 CharlieMurphy wrote:
Did anyone else's adventure mode levels reset to 1-1?

It's like D2, you're now playing on nightmare, although it's not more difficult :p
Moderator
Fuga
Profile Joined March 2009
Azerbaijan40 Posts
August 01 2009 12:30 GMT
#67
wow piracy is allowed here=
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 01 2009 21:00 GMT
#68
On August 01 2009 21:30 Fuga wrote:
wow piracy is allowed here=

This post makes me really angry for some reasons.
..and then I would, ya know, check em'. (Aka SpoR)
Empyrean
Profile Blog Joined September 2004
16963 Posts
August 01 2009 21:05 GMT
#69
On August 01 2009 21:30 Fuga wrote:
wow piracy is allowed here=


wow ur life is worthliss\
Moderator
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
August 02 2009 01:28 GMT
#70
I laughed at their parody of insaniquarium :D cute
ActualSteve
Profile Blog Joined April 2009
United States627 Posts
August 02 2009 01:30 GMT
#71
On July 31 2009 17:06 evanthebouncy! wrote:
oh man I saw a guy playing it in my class once haha


Was he ridiculed?

Game looks a bit too kiddy.
But hey, could be wrong. I'll look at it, eventually.
You are now breathing manually.
ZoDD
Profile Joined November 2005
Canada309 Posts
August 02 2009 02:06 GMT
#72
Game is too short, already got everything execept like 4 garden items.

Defence Grid is another great tower defense type of game.
Like Starcraft, you can carve your own paths/ create altered routes for creeps.

[image loading]
smarr pee pee
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-08-02 02:45:27
August 02 2009 02:37 GMT
#73
Hey what is the zombie that goes next to the pogo zombie in the almanac? I've beaten adventure mode, puzzle, and almost done with survival apparently I Haven't seen him yet.

btw, with the imitator seed, does that help out a lot when setting up SF/DSF for your econ powering?


found a couple gold farming methods http://www.gamershell.com/faqs/plantsvszombiesgoldfarmingguide/1.21/
..and then I would, ya know, check em'. (Aka SpoR)
Disregard
Profile Blog Joined March 2007
China10252 Posts
August 02 2009 03:20 GMT
#74
I was always curious about this game, my friend sent me it but never bothered to try it.

Well besides the many others that say its a great time killer and its fun.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-08-02 11:12:20
August 02 2009 09:47 GMT
#75
Found this informational page:
+ Show Spoiler +
Walkthrough notes

The key to help with this game, is not a straight-forward go here, go there, like with Hidden Object-games or Adventure-games. Instead, I'll give you some helpful strategy basics, the pros and cons of of your plants, a strategy against the different zombies, and tips on the extra puzzles and mini-games.

The times in this walkthrough are given in patches, which stand for the amount of patches an average zombie walks; this comes down to about 5 seconds per patch.

Besides Gamezebo wisdom, at the end of the walkthrough, you will find tips and tricks from the Tree of Wisdom.

Easter Eggs – funny extras

Type in the following codes during gameplay to activate them. Type them in again, to de-activate them. For some of the Easter eggs, your tree of wisdom needs to be a certain height, but often (not always, sorry if you are unlucky), you will be able to turn the Easter eggs on at any point.

* ”future” - the zombies wear retro sunglasses
* ”mustache” - the zombies get a mustache
* ”trickedout” - a visual upgrade of the lawnmowers
* "sukhbir" - toggles the zombie's call for brains sound
* ”pinata” - a shower of candy when a zombie dies (tree of wisdom at 500 feet)
* ”daisies” - flowers sprout from fallen zombies (tree of wisdom at 100 feet)
* "dance" - makes the zombies dance (tree of wisdom at 1,000 feet)

Basic strategy – timing your gardening

It may come as a shock, but zombies do not play nice. When you think you're almost save, and have a decent defense on 3 of your 5 lanes, suddenly two zombies appear on the other two. How are you going to stop them both!?

Timing is essential in this game. The above situation might make you feel helpless, but if one zombie is much slower then the other, that gives you the chance to tackle them both. That's why I've made a little chart below, with the average time (in distance covered by a zombie) it takes the most common plants to kill a normal zombie, and how long it takes to kill a Conehead zombie.
Plant Time to kill a normal zombie Time to kill a conehead zombie
Peashooter 2.5 patches 6 patches
Snow Pea 1.5 patches 3.5 patches
Repeater 1.25 patches 3 patches
Threepeater 2 patches 4 patches
Spikeweed 2 patches 4 patches
Cactus 2 patches 4 patches
Split Pea 2. 5 patches forward 6 patches
1.25 patches backward 3 patches backward
Cabbage-pult 2 patches 3.5 patches
Melon-pult 1.5 patches 3.5 patche

* Shooting a pea through Torchwood will kill zombies twice as fast as normal.
* A Potato Mine takes 3 patches to arm itself, but will be eaten by zombies if not armed. It recharges in 30 seconds (6 patches).
* The Wall-nut will stall zombies for 35 seconds (7 patches), and recharges in 25 seconds (5 patches).
* The Tall-nut will stall zombies for 70 seconds (14 patches), and recharges in 25 seconds (5 patches).
* It takes a Chomper 40 seconds (8 patches) to digest a zombie, during which time it is vulnerable to attacks.
* It takes a Grave buster 5 seconds (1 patch) to clear a grave, and it recharges in 7.5 seconds (1.5 patch).
* It takes a Squash 30 seconds (6 patches) to recharge.
* It takes a Tangle kelp 30 seconds (6 patches) to recharge.
* It takes a Jalapeno 50 seconds (10 patches) to recharge.

The Kernel-pult randomly fires either kernels, which take out a normal zombie in 5 patches (12 for coneheads), or butter, which will immobilize the zombie and takes out a normal zombie in 3 hits (7 hits for a conehead).

The Sunflower and Sun-shroom produce their first sun in 7 seconds (1.5 patch), but then take 20 seconds (4 patches) for every next sun. Recharging takes 25 seconds (5 patches).

Plant strategies

The game has a very nifty Suburban Almanac, which can be found in the main menu, that shows you a description of all the plants you have unlocked. In this section, I will give some additional hints on how to maximize the use of some of the plants.

* Chompers devour a zombie in one bite, but then take a long time to digest them. This makes them less effective in levels with many zombies. An effective way to work with them still, is to plant two chompers behind eachother, so when the first one is still digesting, the second one can eat the next zombie. You can also plant a wall-nut or tall-nut in front of them, who can protect the chomper for nearly the entire time it's digesting.
* Puff-shrooms are only used at night (waking them up with a coffee bean costs 75 sun, you can get better for that money), but they are free! It takes them 1.5 patch (7.5 seconds) to recharge. Their range is 3 patches, which is just enough to kill a single zombie before it starts chomping its head off. Be carefull not to place them closer to a zombie if you can help it.
* Fume-shrooms, another nocturnal plant, are your best attack against those Screen Door zombies. Luckily they have an added advantage of hurting multiple zombies at the same time. The Gloom-shroom you can put on top of it, limits its forward attack to 2 patches, but offer an extra 2 patch range to all other sides as well. However, planting them on the outside of the lawn, is quite a waste of money.
* Grave buster is a bigger help then you would firstly expect. During the final wave, most zombies come from the graves, yet if you clear the graves with this fearsome looking plant, the final waves will actually be a piece of cake. Take your time clearing the graves, you have the entire level to do so, so just send them out when you have suns left to spare.
* Hypno-shrooms take over a zombie when eaten and have them turn around and fight the other zombies, so naturally they are best used on the bigger zombies, like Football zombies.
* Scaredy-shroom is a cheap plant which works well in the back of your defensive lines, but cower and hide as soon as a zombie comes within 1 patch of them, leaving them wide open to a chomp-fest.
* Doom-shrooms are like the attomic bombs of the plant world. When they explode, they take out every zombie on 3 patches in each direction; a 25-patch area. They do leave a crater that can not be used for planting anymore though, but in time the patch will heal.
* Squashes are a good final defense, for whatever you really don't want to lose. They stomp every zombie on their patch, and the first patch to their left and their right.
* Threepeaters can be quite usefull in protecting a big area, and also do a little more damage with each single pea. Since they cover three lanes at ones, it'd be a waste to plant them on the sides.
* Spikeweed may not seem very useful on it's own, but in combination with other spikeweed, or other plants, it will get the zombie down eventually. One walk across a spikeweed takes about half of a normal zombie's health.
* Torchwood doubles the strength of any pea shooten through it. They also drive away fog in 3 patches in every direction.
* Sea-shrooms are the aquatic equivalent of the puff-shroom.
* Planterns light up an area covered in fog. As long as they are not eaten by zombies, they will clear 3 lanes of fog.
* Split peas are especially effective when dealing with Digging zombies, who try to attack from behind.
* Pumpkins are placed over other plants, and offer them an extra layer of protection against zombie gnawing.
* Kernel-pults can be either very effective, or very useless, because of their random attacks. If you're in bad luck and they only shoot kernels, you won't live very long. They work best in combination with another pult, that backs them up when they're shooting the weak ammo.
* Garlic can be extremely usefull, essentially completely protecting parts of the level. If you put one on the first, third and fifth lane, you basically have only got 2 lanes left to protect. You can put them next to eachother, but as the zombies change lanes, they also go forward half a patch, so they will eventually get through.
* Marigolds give you coins throughout the entire level, but certainly in the harder levels, are not really worth the risk of planting them instead of an attack plant.
* Cattails are planted on lily pads, but can attack any lane, giving them a very wide range of attack. They also take down Balloon zombies.
* Cobcannons are the most expensive plants available, but have a huge impact of 3 patches in each direction from the point of impact. Plant two kernel-pults behind eachother to be able to plant one of these big guys. Be careful for the time they take recharging between shots though: a hefty 25 seconds (5 patches).
* Imitator makes it possible to fill 2 slots with the same plant, meaning you won't have to wait as long for some plants to recharge.

Winning strat for Last Stand
[image loading]


Tree of Wisdom's Tips and Tricks

* Chompers and Wall-nuts work exceedingly well together.
* You want two columns of sunflowers.
* Snorkel Zombies... are best dealt with, with Wall-nuts on Lilypads.
* Have you heard of the elusive Yeti Zombie? Some say he likes hiding where it's pitch black.
* How many cherry bombs does it take to take down a Gargantuar? Here's a hint: more than one, fewer than three. Here's a more explicit hint: Two.
* If you're looking for mushroom plants for your Zen Garden, you'll have better luck playing on levels where it's night time.
* I wouldn't worry about permanently damaging your lawn with Doom-shrooms. In time the earth heals itself.
* Have you tried clicking on the flowers on the main menu? Give it a shot! I'll wait here.
* Legend has it that frozen zombies eat slower. I'm here to tell that legend has its facts straight.
* Pssst! Try typing 'future' while playing to experiences zombies... from the FUTURE!.
* What's cheaper than free? Nothing! That's why Puff-shrooms are essential on all night levels!
* Are you hoping to find water plants for your Zen Garden? I bet my phloem you'll have the most luck searching in pool levels.
* Have you noticed that Gargantuars sometimes use OTHER ZOMBIES to bash your plants? Whatever works, I guess.
* Stinky the Snail sure loves his chocolate. Maybe loves it a little too much, you know? He won't sit still for an hour after he's had some.
* If you think playing survival 'endless' mode only drops pool-style plants for your Zen Garden, think again! It drops everything-style.
* Often the question is asked: where do you find chocolate? A better question would be: where DON'T you find chocolate? It drops in every game mode.
* Grave busters, eh? Pick 'em only when you can see graves on the right side of the screen along with the zombies. That's what I do.
* I've heard that Buckethead zombies take five times as many hits as regular ones.
* The number of coins you receive in Wall-nut bowling is proportional to how cool you are as measure by how many ricochets per nut you can pull off.
* Do multiple Snow-peas in a row slow zombies down more than just one? The sad but truthful answer is 'Nay.'
* You know that zombies emerge from gravestones, right? So what's stopping you from using gravebusters to get rid of them in Survival night? Is it pride?
* If you're looking for the inside info on how long a level's going to be, count the flags on the level meter. That'll set you up real nice.
* Roof cleaners. Classic items. Can't recomment them highly enough. Best thing about them? They give you a shot at beating Pogo Party.
* If you're wondering if feeding a Hypno-shroom to a dancer zombie compels him to summon backup dancers for you, bet it all on 'Yes.'
* Make Money Fast! By Playing Survival Endless! Then E-mail Me Your Bank Account Number!
* You'd think Torchwoods would douse snow peas. And you'd be correct, because you, my friend, are one smart cookie.
* Those hateful Zombotany zombies! Who do they think they are, shooting at your plants? It's a good thing Wall-nuts stop 'em cold.
* The Pogo Party and Bobsled Bonanza mini-games are really, really, really difficult. Wanna drop one of those 'reallys' off that description? Use the Squash.
* Just when you thought jalapenos couldn't be any more useful, a Tree of Widowm lets you know that they also destroy the Zomboni's ice trails! Bam!
* Once you buy the Imitater, try clicking the little drawing in the upper left corner of your Almanac to access the entry on that sucker.
* I hear that typing 'mustache' brings about a terrifying transformation in the undead!
* Please do not tap on the glass! Or actually, go ahead, right-click on your Aquarium Garden or during Zombiquarium to deafen your underwater creatures.
* When I was just an acorn my grampa told me, 'Son, Vasebreaker puzzles are much easier if you break the vases on the right side first.'
* Dancers in I, Zombie may seem expensive, but in the right situation they're worth every penny.
* I had a dream. In it, cattail spikes popped balloons and dropped zombies to the ground. I don't know what it means.
* Growing aquatic plants in your zen garden is pretty much impossible without the zen aquarium. Just saying.
* Digger zombies violate the natural order with their subterranean ways. It's only fair to use Magnet-shrooms to steal their mining picks.
* Every day brings new challenges and opportunities. Oh, and new Marigolds in Crazy Dave's Shop.
* Mushroom Garden! Huh! What is it good for? Absolutely nothing'! Except growing mushrooms, that is.
* Tired? Depressed? Ladders on Tall-nuts getting you down? A quick Magnet-shroom will whisk your cares away!
* The tallness of Tall-nuts earns widespread acclaim due to their effectiveness vs. Dolphin Riders and Pogo Zombies.
* The explosive force of a Cherry Bomb is more than capable of disloging a ladder from a wall-nut.
* It's tempting to feed all your chocolate to Stinky the Snail. He's such a chocolate hog. But remember: zen garden plants like chocolate too!
* Torchwood fire is hotter than rage, but Zombonis, screen doors, ladders and catapults can take the heat.
* If you rely on upgrade plants in Survival endless, be acutely aware that they get more expensive the more you have on your lawn.
* The Imps in I, Zombie seem weak. But they're speedy and great for fetching that last brain when you've cleared the rest of the opposition.
* If you type 'tricked out,' don't be surprised if you see something wacky happen to your lawnmowers.



YETI:
PS-
  • Zomboni is a zombie on a zamboni, and very tough because of that. Even worse, he crushes your plants and leaves a trail of ice behind him, which opens the way to the Zombie Bob Sled Team and the Zombie Yeti. Take him out as fast as possible, with a Jalapeno or Squash. A Jalapeno will also melt the ice trail he left.

  • Have you heard of the elusive Yeti Zombie? Some say he likes hiding where it's pitch black.

  • finally I found him at Adventure, level 4-10. You can meet him only when you've already finished Adventure mode one time and then play it again
    And sometimes he also appears on Survival Endless.


http://www.gamezebo.com/games/plants-vs-zombies/tips-tricks/plants-vs-zombies-tips
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-08-02 11:26:39
August 02 2009 10:12 GMT
#76
btw here is my endless econ powering build to start with
[image loading]


also, dunno if this guy was using hacks or whatever but it's the highest endless level I could find on YT
..and then I would, ya know, check em'. (Aka SpoR)
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 03 2009 03:31 GMT
#77
This game is amazing! Thanks for sharing
Hadrian
Profile Joined July 2009
50 Posts
August 03 2009 05:16 GMT
#78
Haha yeah. This game is sick.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
August 03 2009 05:23 GMT
#79
yeah really addicting and fun.
ZeaL.
Profile Blog Joined April 2009
United States5955 Posts
August 03 2009 05:59 GMT
#80
[image loading]


Super fast way to make money in last stand courtesy of google. Finally got my 10 slot with this build after a few runs . The game isn't thaaat short if you play through adventure twice and try to get 20+ on vasebreaker/I zombie or get to 70+ on survival endless. It might get a little frustrating on the way though .
Empyrean
Profile Blog Joined September 2004
16963 Posts
August 03 2009 06:02 GMT
#81
Beat the first adventure mode a few days ago. This game is so cute and amazing.

Also the ending theme is just win XD
Moderator
pyrogenetix
Profile Blog Joined March 2006
China5093 Posts
August 03 2009 08:41 GMT
#82
yea this game is fun shit but early game is just sunflower spam

smoke weed + this game = fun times
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
August 03 2009 08:47 GMT
#83
Yeah I just started playing the game. The first few hours were fun but then it got really repetitive. allI do is spam sunflowers and repeaters >_>
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
August 03 2009 11:21 GMT
#84
ughhh played a lot today, still have zombotany 2 and the last 3 survival modes before I unlock survival endless and get the gold trophy -____-
paper
Profile Blog Joined September 2004
13196 Posts
Last Edited: 2009-08-03 22:23:32
August 03 2009 22:21 GMT
#85
[image loading]


moneysss 6-7k

did you know that alt+print scren caps the window you're focused on? :3
Hates Fun🤔
uglymoose89
Profile Blog Joined November 2008
United States671 Posts
August 03 2009 22:32 GMT
#86
lol i played this for awhile but after you get all the plants,it's just collecting money and nothing else.
ZoW
Profile Blog Joined January 2009
United States3983 Posts
August 03 2009 22:35 GMT
#87
Zow's quick, dirty, shameless guide to gold farming in Plants vs. Zombies

+ Show Spoiler +

Step 1: Download a Hex editor. I use HxD.
Step 2: Open User1.dat in your Plants vs Zombies -> UserData folder.
Step 3: Change the 25th - 32nd digit on the first line to " FF FF 00 00 ".
Step 4: Save and open your game.
Step 5: Profit (literally)


the courage to be a lazy bum
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
August 03 2009 22:57 GMT
#88
So I perfected a 28 marigold system on Last Stand.

then I saw ZoW's post.
ㅋㄲㅈㅁ
BreaK
Profile Blog Joined April 2008
Canada890 Posts
August 03 2009 23:05 GMT
#89
Holy crap, this is like Peggle 2.0. It's popcap and I can't stop playing it.
formerly ClouD.BreaK ~ gogo KTF! & Liquid!
B1nary
Profile Blog Joined January 2008
Canada1267 Posts
August 03 2009 23:35 GMT
#90
I used cheat engine to give myself money XD
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 03 2009 23:56 GMT
#91
On August 04 2009 08:05 BreaK wrote:
Holy crap, this is like Peggle 2.0. It's popcap and I can't stop playing it.

yea, i've been playing for like 5 days straight. Only TL reading has kept my addiction away. Now I'm gonna go play it
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-08-04 00:24:23
August 04 2009 00:06 GMT
#92
On August 01 2009 12:41 b_unnies wrote:
Show nested quote +
On August 01 2009 09:55 CharlieMurphy wrote:
Speaking of powering, what build do you guys usually go for (daylight/night)
Mine goes something like this (at least it has been for a lont time, I'm on 5-6 now) :
steps 1-5 SFs (sunflower ofc)
6Squash ,
7SF
8SF
9DSF
10SF
11Squash
12SF
13SF
14Chomper
15SF
16DSF
(flower pots as needed)

I basically just mass SF on 3 rows and repel the singular zombies as cheap as possible, Squashes, Chompers, Tamales, Tall-Nuts are all pretty good at buying more time.
And then my prime range is 3peater.
This build nets me like 600-700 before the 5th or 6th zombie and usually before any waves begin.


Potato Mine is much better early game compared to squash (25 cost vs 50). Time it takes mines to set up is approximately 4 walking squares distance, easily enough warning time. Mine recharges fast enough so that your sunflowers won't get attacked until multiple zombies appear at same time.




Show nested quote +
For night, I'm not sure what build is better now that I have DSFs, I was going like:
steps 1-4SS (sunshroom) / GS (gloom shroom)
5Water Shroom
steps 6-8 SS/GS
(same deal here but only the back 2 or 2 1/2 rows because fungus is cheaper )
prime damage is scaredey shrooms and those fat splash shrooms.


imo, best build is to abuse sunshroom/puff shroom/sea shroom, replace puff shroom with 3 rows of fume-shroom. puff shroom is free and although it's range is limited, it's fast enough to kill one zombie. before 1st zombie dies, u can place 4 puff shrooms. the lane with the 1st zombie can have 2 puff shrooms hit the zombie without getting hit


Show nested quote +
Also, Not 100% on this, but I think SS are better than SF, I think SF produce slower at night? and they produce half their cost (25 sun from 50). SS cost 25 and produce a little more than half their cost (15) and then when they grow larger they produce 100% (25, not sure how many small sun they give before they morph 6-10?). SS are more cost effective but you are pretty weak early/mid game and rely heavily on the free shrooms. Then once econ kicks in you usually have to do some shovel work to place harder hitters.


yah, GameFAQs people tested that the tenth Sun-shroom can be planted at around 1:30 versus 2:20 for the tenth Sunflower.


I never addressed this post, About the potato mine thing. The cooldown is pretty long (5 squares of a zombie walking), you can use it twice maybe 3 times before you gotta start making some de. Also it takes 2.5/3 squares of zombie advanced placement. You can't clutch it.

With a squash, the cooldown is shorter, you can use it last second (even when the guy passes the square it has a little backwards range), and it is still useful later on for clutch moments if you need it. (diggers sneaking in, or a huge pile of zombies that just needs to be flattened ^_- )

In combination you can power really hard, and this is what I have been doing. But with limited slots and a choice i'd always pick the squash. It's just better all around.


About the SS vs SF thing, I think maybe a build with starting out with strictly SS and building SF when money allows (also gives two cooldowns for econ building if you don't have the imitator yet). A combo build would be best, but obviously it takes more precious slots. And if you are using that many plants you'll definitely need DSF (actually its called TSF, but whatever) to save space later.




PS- Does anyone know if there is a way to keep the game running in window mode when you are doing other shit online? Would be cool for farming gold and zen gardening.
..and then I would, ya know, check em'. (Aka SpoR)
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
August 04 2009 00:25 GMT
#93
1. This game is awesome.
2. Some people should not take it too seriously (yes CharlieMurphy, I mean you and the person you quoted in a post above mine).
3. Still can't beat the best PopCap has to offer

+ Show Spoiler [I put it into spoiler to save some lives] +

[image loading]


Rocketmania Deluxe
+ Show Spoiler +

It owns

Time is precious. Waste it wisely.
paper
Profile Blog Joined September 2004
13196 Posts
August 04 2009 00:29 GMT
#94
is that like pipe dream? 0_0
Hates Fun🤔
natturner
Profile Blog Joined June 2008
342 Posts
August 04 2009 00:33 GMT
#95
plants vs zombies is sick awesome, so are insaniquarium and rocketmania
This nigga done stole my bike.
B1nary
Profile Blog Joined January 2008
Canada1267 Posts
August 04 2009 00:35 GMT
#96
On August 04 2009 09:25 Manit0u wrote:
1. This game is awesome.
2. Some people should not take it too seriously (yes CharlieMurphy, I mean you and the person you quoted in a post above mine).
3. Still can't beat the best PopCap has to offer

+ Show Spoiler [I put it into spoiler to save some lives] +

[image loading]


Rocketmania Deluxe
+ Show Spoiler +

It owns




This is TL. How can you not expect people to take games seriously? ^^
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
August 04 2009 00:45 GMT
#97
On August 04 2009 09:35 B1nary wrote:
Show nested quote +
On August 04 2009 09:25 Manit0u wrote:
1. This game is awesome.
2. Some people should not take it too seriously (yes CharlieMurphy, I mean you and the person you quoted in a post above mine).
3. Still can't beat the best PopCap has to offer

+ Show Spoiler [I put it into spoiler to save some lives] +

[image loading]


Rocketmania Deluxe
+ Show Spoiler +

It owns




This is TL. How can you not expect people to take games seriously? ^^

The man has a point. Look at any thread in this section. TL always owns any game we get our hands on, competitive or not. No exceptions.
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-08-04 01:23:30
August 04 2009 00:54 GMT
#98
TRUTH.

That being said, Here is hardcore gold farming guide to the max. Serious enough for you?




+ Show Spoiler +

This build utilizes the most space and the most minimalist of defense/offense. It also reduce the amount of micro on collecting coins and rebuilding garlics, pumpkins, etc.

It will probably make it a bit easier to setup if you choose the seeds in this order:
Marigold, Lilypad, Gold magnet, Magnet, Coffee Bean, Tallnut, Fume Shroom, Gloom Shroom, Pumpkin, Garlic (which I didn't actually do lawl).
If you only have 9 slots You can skip the Tall Nuts and just use pumpkins. If you only have 8, I dunno, you lose with this builld.

r1
[image loading]

simple enough screen here.
Money Start= 19,850

r2
[image loading]

lost a lily @ c5-r3, had to rebuild that and then I placed a pumpkin and a marigold below it. Saved the 50 sun here because most likely the ducky zombie will pop up and rape that lily again. And I can bank it in case a garlic dies.
Money Gained=1580


r3
[image loading]

yup he came back and ate the lily again, replaced it, pump'd it, gold'd it. Bank 100 because those garlic are in tears.
Money Gained=1430 what an unlucky gold coin round >.<


r4
[image loading]

replaced the garlics during the level (obviously) but in doing so I accidentally placed one in the wrong spot and had to shovel and place it properly so I lost 50 sun and pump took a beating (@ c8-r2) T_T. Added a lily and marigold on c1-r3. If I didn't screw up I could place another marigold below in c1-r4 but i need to bank the 125 in case vaulter gets at the weak pump or if the garlics die.
Money Gained=1550

r5
[image loading]

You can't tell here but the top magnet pump got smashed by a football team. I had to replace it.
And I had to replace a garlic as well. Finally got down the marigold and lily in c1-r4.
Money Gained=1640

Final
[image loading]

had to replace garlics.
Money Gained =1960
Total Money Gained at End= 8160

Pro Tip #1: The gold magnets don't do their job 100% and sometimes miss a few coins. So what I do to minimize effort is just collect the coins that appear around the edges, the gold coins, and the zombie dropped coins if applicable.


Time i spent writing this out I probably lost 10-15k gold!
..and then I would, ya know, check em'. (Aka SpoR)
Mickey
Profile Blog Joined July 2005
United States2606 Posts
August 04 2009 04:21 GMT
#99
I just started playing this, because I saw the thread. I'm hooked, and it makes sense due to the fact that I always enjoyed playing games like lurker defense and turret defense.

I stopped playing mainly due to my eyes hurting, but I'm early in the game. I'm 2-2. Several people mentioned that the campaign is easy, so far is has been. Although, those jumper zombies sometimes give me a scare when I'm playing safe until I get some heavy shit.

Does the campaign get any harder, and are the mini games challenging?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-08-04 04:29:39
August 04 2009 04:28 GMT
#100
In general the whole game is pretty easy compared to that war3 tower flash de or some UMS de games. But this game is designed for all ages so its got an easiness to it. It's like mario bros in fact, same kinda graphics and music. It's a pretty easy game.

The hardest levels imo are the bonus levels with the bowling or whatever, even the last level is pretty easy. You're playing for the experince anyways. The end game is the fun part mostly. (like WoW or GTA i guess).

PS- when you beat the adventure mode once, you can replay it where crazy dave picks 3 random seeds for you and you gotta work with less slots (if he picks crap). Think of it like nightmare on D2. But it's still pretty easy, if you got 10 slots.

I'm playing it now.
..and then I would, ya know, check em'. (Aka SpoR)
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
Last Edited: 2009-08-04 08:17:26
August 04 2009 06:49 GMT
#101
On August 04 2009 09:54 CharlieMurphy wrote:
+ Show Spoiler +

This build utilizes the most space and the most minimalist of defense/offense. It also reduce the amount of micro on collecting coins and rebuilding garlics, pumpkins, etc.

It will probably make it a bit easier to setup if you choose the seeds in this order:
Marigold, Lilypad, Gold magnet, Magnet, Coffee Bean, Tallnut, Fume Shroom, Gloom Shroom, Pumpkin, Garlic (which I didn't actually do lawl).
If you only have 9 slots You can skip the Tall Nuts and just use pumpkins. If you only have 8, I dunno, you lose with this builld.

r1
[image loading]

simple enough screen here.
Money Start= 19,850

r2
[image loading]

lost a lily @ c5-r3, had to rebuild that and then I placed a pumpkin and a marigold below it. Saved the 50 sun here because most likely the ducky zombie will pop up and rape that lily again. And I can bank it in case a garlic dies.
Money Gained=1580


r3
[image loading]

yup he came back and ate the lily again, replaced it, pump'd it, gold'd it. Bank 100 because those garlic are in tears.
Money Gained=1430 what an unlucky gold coin round >.<


r4
[image loading]

replaced the garlics during the level (obviously) but in doing so I accidentally placed one in the wrong spot and had to shovel and place it properly so I lost 50 sun and pump took a beating (@ c8-r2) T_T. Added a lily and marigold on c1-r3. If I didn't screw up I could place another marigold below in c1-r4 but i need to bank the 125 in case vaulter gets at the weak pump or if the garlics die.
Money Gained=1550

r5
[image loading]

You can't tell here but the top magnet pump got smashed by a football team. I had to replace it.
And I had to replace a garlic as well. Finally got down the marigold and lily in c1-r4.
Money Gained=1640

Final
[image loading]

had to replace garlics.
Money Gained =1960
Total Money Gained at End= 8160

Pro Tip #1: The gold magnets don't do their job 100% and sometimes miss a few coins. So what I do to minimize effort is just collect the coins that appear around the edges, the gold coins, and the zombie dropped coins if applicable.



wouldn't this
+ Show Spoiler +
[image loading]

be more effective? Your build has 28 marigolds and this one has 32. if you don't have guts you can replace the marigolds in pumpkins (on land) with tall nuts. dolphin riders will eat the marigolds on the 5th column, but you'll be able to replace them anyways
bLah.
Profile Joined July 2009
Croatia497 Posts
August 04 2009 10:20 GMT
#102
If you want money you do this:
1. Turn of Full Screen in options so you can do something else while you're farming
2. Go to your Zen garden. Water your plants as much as they want (3-4 times, also buy fertilizer)
3. Wake up your snail and give him some chocolate if you have it
4. Do whatever you want while your snail is collecting coins
5. After about 10-15 minutes plants will produce coins at much slower rate so change your date to tomorrow. You don't even have to exit game for this. All your plants will want water again and you will also be able to buy new plants.
6. Repeat 2.-5.
keV.
Profile Blog Joined February 2009
United States3214 Posts
August 04 2009 10:33 GMT
#103
So I, "Acquired" this game and I am enjoying it, nice find.
"brevity is the soul of wit" - William Shakesman
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-08-04 11:26:40
August 04 2009 11:25 GMT
#104
Perguvious, how do you deal with screen door, ladder, pole vault, fotball, bucket head zombies on rows 1 and 6 ?

Also, the conehead seaweed zombies will rape those pumpkins in the middle. And then the replacement MGs for the dolphins.

Have you used that build? add up the money for it.


Also, blah, Whenever I do something else while garden is open the game pauses. Is there a way to make it not do that? And btw, plants produce more when they are happy (glowing) and even faster when you give them chocolate too (not just the snail).
..and then I would, ya know, check em'. (Aka SpoR)
bLah.
Profile Joined July 2009
Croatia497 Posts
August 04 2009 12:15 GMT
#105
Also, blah, Whenever I do something else while garden is open the game pauses. Is there a way to make it not do that? And btw, plants produce more when they are happy (glowing) and even faster when you give them chocolate too (not just the snail).


To me game only pauses if I play something, not in zen garden. When I have zen garden in windowed mode game doesn't pause.
And yea, they do give more when they are glowing, that's when you give them water few times and then music or fertiliser.
As for chocolate, imho it's too valuable to be given to plants.
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
August 04 2009 22:55 GMT
#106
On August 04 2009 20:25 CharlieMurphy wrote:
Perguvious, how do you deal with screen door, ladder, pole vault, fotball, bucket head zombies on rows 1 and 6 ?

Also, the conehead seaweed zombies will rape those pumpkins in the middle. And then the replacement MGs for the dolphins.

Have you used that build? add up the money for it.


Football zombies will get like three chomps before they die on rows 1 and 6, because there are three gloom-shrooms. everything else can't reach, so rows 1-6 aren't a problem. Conehead seaweed zombies won't have enough time to eat the pumpkin before they die. Replacement MGs... dolphins will eat the marigolds on column five but usually not the pond leaf before they die, so just replace them- you get 250 sun anyways each round, should be enough for both replacements garlics and marigolds


this one is perfectly safe though, if you want the tall-nuts for protection. You use exactly 5,000 sun. There's 30 marigolds
+ Show Spoiler +
[image loading]


maybe you don't get enough money because you use the coffee bean on the magnet-thing BEFORE you turn it into the gold-magnet? Maybe I'm missing something here >_>
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-08-04 23:35:23
August 04 2009 23:02 GMT
#107
ok my build starts out with 28 (or less than your builds) but it ends up with more. I have more space with my build.

What are you talking about not enough money? oh, I meant how much money you get from completing it. Not sun, if I meant sun i would say sun.

anyways, this would be better than your setup http://twitpic.com/4z1sb
used a variation of this with 2 more marigolds in rows 1 and 6 (starting with less pumps)
start =8100
r1 = 9960 (g 1860)
r2= 11480 (g 1520)
r3 =I lost due to non management here but i had netted 13380 (g1900) on this round.
..and then I would, ya know, check em'. (Aka SpoR)
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
Last Edited: 2009-08-05 01:07:45
August 05 2009 00:03 GMT
#108
On August 05 2009 08:02 CharlieMurphy wrote:
ok my build starts out with 28 (or less than your builds) but it ends up with more. I have more space with my build.

What are you talking about not enough money? oh, I meant how much money you get from completing it. Not sun, if I meant sun i would say sun.

anyways, this would be better than your setup http://twitpic.com/4z1sb
used a variation of this with 2 more marigolds in rows 1 and 6 (starting with less pumps)
start =8100
r1 = 9960 (g 1860)
r2= 11480 (g 1520)
r3 =I lost due to non management here but i had netted 13380 (g1900) on this round.


I'll try your way and see . I've had a lot of success with the other build, so either way I guess

but survival endless first, to get zen garden stuff and money for wisdom tree fertilizer

edit: my survival endless build is more or less like this
+ Show Spoiler +

[image loading]


but it only gets me to around flag 40. I use blovers for balloons but the diggers always get all the way to the end and start eating my winter melons because there aren't enough magnets. soon there're too many zombonis and catapult zombies that my spikerocks die faster than I can plant them

giga-gargantuars aren't that much of a problem but it's annoying when they throw tons of imps and eventually eat one of my cob cannons
Khenra
Profile Blog Joined January 2009
Netherlands885 Posts
August 05 2009 06:41 GMT
#109
This is such a great game! I've just completed it in one go, had a blast The letters from the zombies in story mode are just hilarious :p

Best I did in survival endless is level 41, got me a nice 40k gold aswell
This signature is ruining eSports.
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
August 05 2009 06:45 GMT
#110
On August 05 2009 15:41 Khenra wrote:
This is such a great game! I've just completed it in one go, had a blast The letters from the zombies in story mode are just hilarious :p

Best I did in survival endless is level 41, got me a nice 40k gold aswell


OK, you win. No more eatin brains for us. We just want to make music video with you now

Sincerely, the Zombies
Mongery
Profile Joined May 2009
892 Posts
August 05 2009 07:15 GMT
#111
loool, this one is so easy Ive played it a lot before!
http://www.twitch.tv/mongery_tv https://www.esportsearnings.com/players/27699-mongery-
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 05 2009 09:29 GMT
#112
Japanese version (sexy voice girl)




English version (for comparison)
http://www.youtube.com/watch?v=0N1_0SUGlDQ

I'm thinking that the jap version was the original and they had to fit the lyrics for the english version cause it flows better.
..and then I would, ya know, check em'. (Aka SpoR)
HonestTea *
Profile Blog Joined December 2005
5007 Posts
August 05 2009 12:44 GMT
#113
jokes on you, it's the same girl

plus the English version came first.

http://shigi.wordpress.com/2009/04/02/sunflower/#respond
returns upon momentous occasions.
Khenra
Profile Blog Joined January 2009
Netherlands885 Posts
August 05 2009 12:46 GMT
#114
On August 05 2009 15:45 Perguvious wrote:
Show nested quote +
On August 05 2009 15:41 Khenra wrote:
This is such a great game! I've just completed it in one go, had a blast The letters from the zombies in story mode are just hilarious :p

Best I did in survival endless is level 41, got me a nice 40k gold aswell


OK, you win. No more eatin brains for us. We just want to make music video with you now

Sincerely, the Zombies


The 'sincerely' kills me every time :p
This signature is ruining eSports.
BookTwo
Profile Blog Joined May 2009
1985 Posts
August 05 2009 13:03 GMT
#115
i'm addicted

i hate you popcap, or rather, I love you
Xusneb
Profile Blog Joined November 2006
Canada612 Posts
August 05 2009 14:47 GMT
#116
On August 05 2009 22:03 BookTwo wrote:
i'm addicted

i hate you popcap, or rather, I love you


Luckily for you, the game is quite short.

I had fun with it while it lasted
If you want to be happy, be. - Leo Tolstoy
BookTwo
Profile Blog Joined May 2009
1985 Posts
August 05 2009 14:49 GMT
#117
whee level 4.

time for sleep though.
Khenra
Profile Blog Joined January 2009
Netherlands885 Posts
August 05 2009 20:01 GMT
#118
On August 05 2009 23:47 Xusneb wrote:
Show nested quote +
On August 05 2009 22:03 BookTwo wrote:
i'm addicted

i hate you popcap, or rather, I love you


Luckily for you, the game is quite short.

I had fun with it while it lasted


Do you have an exotic plant at every spot in your Zen garden and a Wisdom Tree at 9999 metres? No? Then you're not done yet

I tend to go a little over the top with these kinds of games I'm addicted too!
This signature is ruining eSports.
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
August 05 2009 20:42 GMT
#119
On August 05 2009 21:44 HonestTea wrote:
jokes on you, it's the same girl

plus the English version came first.

http://shigi.wordpress.com/2009/04/02/sunflower/#respond


"It’s a tower defense game with elements of real-time strategy, so it appeals both to casual players and Starcraft-fans like myself."

music just got more awesome
starfries
Profile Blog Joined July 2009
Canada3508 Posts
Last Edited: 2009-08-05 21:51:19
August 05 2009 21:48 GMT
#120
On August 04 2009 15:49 Perguvious wrote:
Show nested quote +
On August 04 2009 09:54 CharlieMurphy wrote:
+ Show Spoiler +

This build utilizes the most space and the most minimalist of defense/offense. It also reduce the amount of micro on collecting coins and rebuilding garlics, pumpkins, etc.

It will probably make it a bit easier to setup if you choose the seeds in this order:
Marigold, Lilypad, Gold magnet, Magnet, Coffee Bean, Tallnut, Fume Shroom, Gloom Shroom, Pumpkin, Garlic (which I didn't actually do lawl).
If you only have 9 slots You can skip the Tall Nuts and just use pumpkins. If you only have 8, I dunno, you lose with this builld.

r1
[image loading]

simple enough screen here.
Money Start= 19,850

r2
[image loading]

lost a lily @ c5-r3, had to rebuild that and then I placed a pumpkin and a marigold below it. Saved the 50 sun here because most likely the ducky zombie will pop up and rape that lily again. And I can bank it in case a garlic dies.
Money Gained=1580


r3
[image loading]

yup he came back and ate the lily again, replaced it, pump'd it, gold'd it. Bank 100 because those garlic are in tears.
Money Gained=1430 what an unlucky gold coin round >.<


r4
[image loading]

replaced the garlics during the level (obviously) but in doing so I accidentally placed one in the wrong spot and had to shovel and place it properly so I lost 50 sun and pump took a beating (@ c8-r2) T_T. Added a lily and marigold on c1-r3. If I didn't screw up I could place another marigold below in c1-r4 but i need to bank the 125 in case vaulter gets at the weak pump or if the garlics die.
Money Gained=1550

r5
[image loading]

You can't tell here but the top magnet pump got smashed by a football team. I had to replace it.
And I had to replace a garlic as well. Finally got down the marigold and lily in c1-r4.
Money Gained=1640

Final
[image loading]

had to replace garlics.
Money Gained =1960
Total Money Gained at End= 8160

Pro Tip #1: The gold magnets don't do their job 100% and sometimes miss a few coins. So what I do to minimize effort is just collect the coins that appear around the edges, the gold coins, and the zombie dropped coins if applicable.



wouldn't this
+ Show Spoiler +
[image loading]

be more effective? Your build has 28 marigolds and this one has 32. if you don't have guts you can replace the marigolds in pumpkins (on land) with tall nuts. dolphin riders will eat the marigolds on the 5th column, but you'll be able to replace them anyways


I've been using almost exactly that build, there's enough defense there that you can start it, go afk come back and replace the garlic, and do it again. The only thing you need to add is 2 more pumpkins in the water in the 5th column to stop the dolphins. I also put 2 magnet shrooms in the 4th column behind the gold magnets because otherwise footballers tear through the land pumpkins in the later levels. You only get 30 marigolds with the magnets, but it means you don't have to be watching and replacing the pumpkins all the time, which kinda defeats the purpose of just letting it run itself.

edit: also the english version is way better than the japanese version. "we are the undead" is a lot catchier than "zombie zombie zombie" (wtf)
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 06 2009 01:17 GMT
#121
On August 06 2009 05:42 Perguvious wrote:
Show nested quote +
On August 05 2009 21:44 HonestTea wrote:
jokes on you, it's the same girl

plus the English version came first.

http://shigi.wordpress.com/2009/04/02/sunflower/#respond


"It’s a tower defense game with elements of real-time strategy, so it appeals both to casual players and Starcraft-fans like myself."

music just got more awesome



oh wow, chick likes SC. She must know about TL, is she lurking here now?
..and then I would, ya know, check em'. (Aka SpoR)
Hadrian
Profile Joined July 2009
50 Posts
Last Edited: 2009-08-06 07:59:14
August 06 2009 07:56 GMT
#122
Is there any value in saving sun points? I constantly find myself with way too many sun points after powering econ early in each level. From what I've seen, it gives me no bonuses.
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
Last Edited: 2009-08-06 09:21:52
August 06 2009 09:12 GMT
#123
On August 06 2009 16:56 Hadrian wrote:
Is there any value in saving sun points? I constantly find myself with way too many sun points after powering econ early in each level. From what I've seen, it gives me no bonuses.


in any mode except the survival modes, stocking sun gives you no bonus

but I like to play adventure and have 9990 sun at the end just for a quick lol :D

level 50 survival endless, tired of clicking will resume tomorrow

edit: for clarification- sun in survival just transfers over to the next flag, there still is no bonus or anything
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
Last Edited: 2009-08-23 06:17:09
August 23 2009 06:14 GMT
#124
wow, this game is so addicting! Just beat the single player part and am now on the survival modes, which are really fun. Post some of your defenses for the survival modes. Here's mine for the rooftop one:
+ Show Spoiler +
[image loading]

It looked a lot more organized but the gargantuars fucking ruined everything so I had to replace all my sunflowers with melon-pults..
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
August 23 2009 07:01 GMT
#125
+ Show Spoiler +
[image loading]


stopped playing though
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
Last Edited: 2009-08-23 07:04:14
August 23 2009 07:03 GMT
#126
On August 23 2009 15:14 EpiK wrote:
It looked a lot more organized but the gargantuars fucking ruined everything so I had to replace all my sunflowers with melon-pults..


wait until you get giga-gargantuars :D
Drium
Profile Blog Joined December 2008
United States888 Posts
August 23 2009 17:47 GMT
#127
Played this game earlier in the summer. It's awesome, but I wish there had been some more challenging parts. The only thing that gave me any problems was the minigame with the invisible zombies.

The best way to get money is by growing plants in the zen garden. Sell them after they're fully grown for mad cash.
KwanROLLLLLLLED
GrowingStronger
Profile Blog Joined August 2009
Argentina18 Posts
August 24 2009 21:03 GMT
#128
I disagree
The best way is playing the survival endless.

look at perguvious screenshot tons of money. wow
Batibot
Profile Blog Joined August 2008
Philippines348 Posts
August 24 2009 23:56 GMT
#129
On August 05 2009 21:44 HonestTea wrote:
jokes on you, it's the same girl

plus the English version came first.

http://shigi.wordpress.com/2009/04/02/sunflower/#respond

Japanese version is still sexier.
Jaedong has to be a Bonjwa. Tired of of rooting for July.
YianKutKu
Profile Joined January 2009
United States142 Posts
September 09 2009 02:49 GMT
#130
does anyone know how i can transfer save files between computers? i installed it on my laptop and i wanna bring the save to my desktop.
hwighting!
Forgottenfrog
Profile Blog Joined September 2004
United States1268 Posts
September 09 2009 02:59 GMT
#131
On September 09 2009 11:49 YianKutKu wrote:
does anyone know how i can transfer save files between computers? i installed it on my laptop and i wanna bring the save to my desktop.


when i sent my brother the folder through our network, it had my saved game in it.
YianKutKu
Profile Joined January 2009
United States142 Posts
September 09 2009 03:02 GMT
#132
i tried copying the whole PlantsVsZombies folder to my desktop but it still wouldn't work
hwighting!
konadora *
Profile Blog Joined February 2009
Singapore66155 Posts
September 09 2009 05:56 GMT
#133
I get this error:

"BASS_ChannelSetAttributes function not found in bass.dll"
POGGERS
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
September 09 2009 06:04 GMT
#134
Shit, this game is addictingly fun.
God Bless
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
March 21 2010 09:31 GMT
#135
I decided to play this game again when some of my friends started playing it

survival endless
+ Show Spoiler +
[image loading]

[image loading]

I got unlucky around flag 150 because of five consecutive giga-gargantuar levels, plus some jacks killed my fume-shrooms. Thus my gold supply started going down
[image loading]

Another four consecutive giga-gargantuar levels came and eventually I ran out of gold
[image loading]

At the start survival endless I had around 3k
[image loading]
SlayerS_BunkiE
Profile Blog Joined May 2009
Canada1707 Posts
Last Edited: 2010-05-05 01:00:30
May 05 2010 00:51 GMT
#136
On September 09 2009 11:49 YianKutKu wrote:
does anyone know how i can transfer save files between computers? i installed it on my laptop and i wanna bring the save to my desktop.


there's a user data folder. you can copy the stuff there. each user is assigned a file (i.e. user3). all saved games for that user would also be numbered the same way (i.e. game3_9). i used to copy these all the time in a flash drive and play in someone else's computer.

anyway, wow! i didn't know there was a PvZ thread in TL (anyone else gets confused with PvZ now?? lol)

Perguvious is awesome btw, getting to 179 flags in survival endless with no cob cannons.

i just got to 100 flags a few days back and haven't continued the game yet. been thinking of a setup that won't have any cob cannons. i'll try it now then post whether my setup works or not. cob cannons are fun though since you have to time when to use them.

+ Show Spoiler +
[image loading]
iloveby.SlayerS_BunkiE[Shield]
Raisauce
Profile Blog Joined May 2010
Canada864 Posts
September 28 2010 22:16 GMT
#137
I just wanna state that this game is awesome. I can't believe I didn't play this earlier on. My zerg macro mechanics really help me a lot in this game haha.
Rkie
Profile Blog Joined October 2009
United States1278 Posts
September 28 2010 23:35 GMT
#138
Sunflower has one of the best voices ive ever heard lol. I love this game. last christmas break, my friends and i all found it and played it, it was a great experience. "NomNomNom" - Piranha Plant
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
Last Edited: 2013-08-28 01:19:48
August 28 2013 01:15 GMT
#139
Just wanted to bump this (in light of PvZ2 which I have been waiting for pc announcement...fucking apple/android first >.< )

I bought the PvZ for my nephew on his DS a few months back, he loves it. He played the game on my computer a bit, that's why I got it for him since he doesn't get to come over very often anymore. The DS version is pretty cool.

Anyway, look at these skills:









(uses a macro to mass bungee glitch)
Also curious, I know the first version for PC that I have has Michael Jackson Zombie, and the other versions (before he actually died) used disco zombie. Wonder why that was exactly.

RIP SPOR 11/24/11 NEVAR FORGET
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