• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:30
CET 03:30
KST 11:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival12TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
2025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams7Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou22
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" The New Patch Killed Mech! Could we add "Avoid Matchup" Feature for rankgame Smart servos says it affects liberators as well Chinese SC2 server to reopen; live all-star event in Hangzhou
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BW General Discussion [ASL20] Finals Preview: Arrival BSL Season 21 BSL Team A vs Koreans - Sat-Sun 16:00 CET ASL20 Pre-season Tier List ranking!
Tourneys
[ASL20] Grand Finals BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help [ASL20] Semifinal A
Strategy
PvZ map balance Current Meta Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1418 users

[Guide] The Starcraft Progamer Trading Card Game - Page 11

Forum Index > General Games
Post a Reply
Prev 1 9 10 11 12 13 24 Next All
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
June 15 2009 07:43 GMT
#201
lol i just downloaded the game boy colour pokemon trading card game onto my ds, going to use that as practice
koreasilver
Profile Blog Joined June 2008
9109 Posts
June 15 2009 08:12 GMT
#202
Python made me ltmq.
ndralcasid
Profile Blog Joined January 2009
United States524 Posts
Last Edited: 2009-06-15 08:19:02
June 15 2009 08:14 GMT
#203
Dude...Andromeda seems like a card that can be fun to make broken >_<

Here's my deck

+ Show Spoiler +


Gamers(20):
4 ForGG
4 iloveoov
4 Iris
4 Kwanro
4 Tempest

Map(4):
4 Andromeda

Special(14)
4 Starcraft 2 Hype
3 Liquidpedia
3 TLPD
4 OSL Group Selection

Energies(22)
12 CJ
10 KTF

I aint crying over some daggone danishes
I3oxerfan
Profile Joined January 2008
215 Posts
June 15 2009 09:41 GMT
#204
Why no Boxer !!!???
Celial
Profile Blog Joined June 2006
2602 Posts
June 15 2009 12:44 GMT
#205
Sorry guys it became really late yesterday so i haven't continued. Going to work on the database now.
Do not regret. Always forward, never back.
Splunge
Profile Joined July 2008
Germany925 Posts
June 15 2009 13:01 GMT
#206
I never played such card games but this is just epic! Thx!
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
June 15 2009 13:46 GMT
#207
ill probably never get around to playing it, but it warms my heart by just existing :D
SirKibbleX
Profile Blog Joined October 2006
United States479 Posts
June 15 2009 15:56 GMT
#208
From my TCG experience I have a strong feeling that Jaedong-dance.dec will be quite overpowered without Gust of Wind. Haymaker doesn't really have a way to win without that and Double Colorless Energy... and there doesn't really seem to be any way to make a sponge deck. Still this is freaking awesome!

Whenever the expansion comes out, please add some way to deal with Oz.

July's new name for me: ArcanineZerg : D
Praemonitus, Praemunitus.
SirKibbleX
Profile Blog Joined October 2006
United States479 Posts
Last Edited: 2009-06-15 16:50:13
June 15 2009 15:59 GMT
#209
On June 15 2009 12:53 Sleight wrote:
For one, the above post is NOT the way to run a deck-simulation. It would take about a few days to get a simple Java app up and running to build and practice decks, but having user interface would take awhile. Using Magic Workstation is the winning plan.

On that note, we should get a teamliquid server setup on it.

And this man deserves all the beta keys.

Sidenote: As a once Pro MTG player... I can safely say that there are actually 2 nigh unbeatable decks in the current environment. Sigh. And yes... I am qualified to make that decision, it took about 4 seconds to pick out ridiculous strategies.


Also, just curious Sleight, but what deck do you think can beat Oz with the TLPD+OSL engine? I'm guessing Bonjwa...

Gambling with mages never is.
Praemonitus, Praemunitus.
Sleight
Profile Blog Joined May 2009
2471 Posts
Last Edited: 2009-06-15 16:14:39
June 15 2009 16:05 GMT
#210
For one, don't call it Oak+CS, that's pokemon and oblique. You are referring to TLPD and OSL, I believe. The cards are unreal. But I haven't seen an Oz deck worth anything. Deck list? So far, I can safely say I have seen no deck actually pick out the easy winning strategies. The 2 lists Ive built should lead to 1 card being banned and 1 getting errata'd.

Again. Please stop referring to Pokemon names, the game is a joke. This is based off pokemon, but, hopefully, it will end up much more dynamic. It is not in fact, pokemon, largely because of the increased random element and the fact that there isn't the same Rock-Paper-Scissors style of setup. Actual play skill will matter given the ungodly low power level of most of the cards and the lack of outlets for otherwise powerful engines.
One Love
Wivyx
Profile Joined May 2009
Norway624 Posts
June 15 2009 17:55 GMT
#211
This is bloody awesome! Win! :D
Gustav_Wind
Profile Joined July 2008
United States646 Posts
Last Edited: 2009-06-15 19:25:38
June 15 2009 18:56 GMT
#212
How come people aren't running 4x Fan Cheerfuls in every deck? Replacing 4 team cards with 4 Fan Cheerfuls is basically a strict improvement...

On June 16 2009 01:05 Sleight wrote:
For one, don't call it Oak+CS, that's pokemon and oblique. You are referring to TLPD and OSL, I believe. The cards are unreal. But I haven't seen an Oz deck worth anything. Deck list? So far, I can safely say I have seen no deck actually pick out the easy winning strategies. The 2 lists Ive built should lead to 1 card being banned and 1 getting errata'd.

Again. Please stop referring to Pokemon names, the game is a joke. This is based off pokemon, but, hopefully, it will end up much more dynamic. It is not in fact, pokemon, largely because of the increased random element and the fact that there isn't the same Rock-Paper-Scissors style of setup. Actual play skill will matter given the ungodly low power level of most of the cards and the lack of outlets for otherwise powerful engines.


Iris/iloveoov/Kwanro + Andromeda haymaker? With TLPD, OSL, and SC2 Hype it should be easy to fill up your bench and have Iris and iloveoov do massive amounts of damage.

Jaedong/Korean Netizens/Path of Night team denial? Once Jaedong is active, Path of Night is devastating. Light could be good in the deck but I'm not sure. Also not sure what the main damage-dealer would be.
PanoRaMa
Profile Blog Joined June 2003
United States5069 Posts
Last Edited: 2009-06-15 20:50:02
June 15 2009 20:23 GMT
#213
Wow i didnt even see Iris on my first look through. Yeah I was thinking Oov as tier 1 is just ridiculous as you completely bypass the weakness of having to open with a weak basic.

I was also thinking the sheer speed of Oov will be able to compensate for Oz builds simply cuz there are no equivalents of breeders right now meaning they couldn't get the Oz going by round 2. Like I said before, it'll depend largely on how the Oz decks are being used, whether or not Jaedong is the actual active player or not (haven't really looked to see if there were any other strong Oz players). The KeSPA Interference is going to be huge and is what I'm assuming replaces GoW.

Sleight, why don't you just tell us what the imba deck is? If anything it'll contribute towards balancing, it's not like withholding this information is going to lead to get you anything. Also the lack of "otherwise powerful engines" probably has to do with the fact that this is a 105-card set. At the moment it's pretty much following more or less the same metagame flow as the original TCG, with it coming down to a few viable decks based on speed alone. Expansions brought a lot of depth once the concept of locking down as a form of disruption was introduced, obsoleting some archetypes, buffering some, and creating new. I can't speak for how it is once they started introducing more than the original 150 because that's around when I stopped, but until then (Neo set I believe?) the competitive scene wasn't so much RPS but rather understanding the metagame and adjusting to it as best as possible.

But you seem to have a good idea about the original TCG, were you on the Pojo or original pokegym boards?

Edit: One thing that should be mentioned though is that they introduced statistical variance to a great deal in the original card game (which is reflected here). Flipping coins is an awful way to go about a skill game, and imo should be limited as much as possible. There's already enough variance associated with "good draws" ;x.

On June 16 2009 03:56 Gustav_Wind wrote:
How come people aren't running 4x Fan Cheerfuls in every deck? Replacing 4 team cards with 4 Fan Cheerfuls is basically a strict improvement...


If there ever comes a time when Specials can be locked down via a Progamer Special or a Map, etc. these sorts of Specials will be worthless. Prob the short answer for now is, removing 4 Team Cards from your deck makes you too low-econ for lack of better word (especially in the environment right now wherein the Specials selection is narrow and so most likely everyone will be running forms of Team Card disruption in their deck), and is not made up for the benefit of being able to search your deck for free.
SirKibbleX
Profile Blog Joined October 2006
United States479 Posts
Last Edited: 2009-06-15 21:30:26
June 15 2009 21:08 GMT
#214
First of all, I'd like to get a really clear ruling on Tempest. MapHax.dec seems like it might be a little scary right now. For example, can I choose to disable only part of a map's effect, like just disabling Andromeda's -1 attack power function, but leaving on the extra Team Energy?

If Neo-Medusa is out, can playing tempest potential retire an opposing Progamer? What if I also have a progamer that would be retired by 'disabling' the map momentarily? Can I create a two-turn map lock on Python with Tempest? Would I need to if I can disable the map any time I want?

And how do things work if there are two opposing Tempests out (dear God, please don't let KTF clone him)?

Anyways, as long as maps aren't giving you problems, it shouldn't be too challenging without a Gust of Wind or Warp Point (way to force a benched Tempest into the booth) to lock maps out, so there's really no need to use them aside from gaining an even greater advantage for yourself, which hopefully your deck should inherently have since your opponent has dead cards in his Maps.

Here is the decklist I'm currently building to test:

+ Show Spoiler +

Jaedong the Wizard of Oz

21 Progamers:

S-class: 4
4x n.die.Jaedong

A-class: 6
2x Light
2x Nada
1x Hiya
1x Jangbi

Upgradable Basic: 8
3x Tempest
1x Baby
4x By-Great

Non-upgradable Basics: 3
3x Iloveoov

Special: 18
4 OSL Selection
4 TLPD
2 Korean Netizens
3 Path of the Night
2 Liquipedia
3 KeSPA interference

Team Cards: 21
21 OZ Team
-------------------------------------------

Team Card Economy might be a little low, but hopefully denial won't be prevalent enough that it will be a problem. If denial gets to be too serious a problem, I'll probably cut some more Basics and Liquipedia. Liquipedia-type cards have not served me as well as I would often like in other card games. Also there doesn't seem to be as much of a well-defined crucial breakpoint (70 hp in Pokemon, for example) for damage that needs to be dealt. With no forced bench swapping effects, Liquipedia also seems to lose a little of its appeal.

Further, a deck that doesn't realistically see many opportunities for turn 1 insta-win "Cheesing" (such as Piano attacking an opposing iloveoov turn 1 with 2 liquipedias for an instant game win) doesn't really need the option. Since this is kind of an unknown metagame and all, however, I think 2 is fine for now :D


Also, I'd like to highlight the fact that I think just the branching 'evolution' trees is enough to make this game much different from the pokemon scene was. Play will probably be much more elaborate thanks to a much tighter weakness system as well.

Also, to answer why not everyone should use 4x Fan Cheerfuls, its because, ironically enough, the fact that the card selection is so good means that frequently players will want specific single cards in their deck to select for specific situations. When you only have sixty slots in your deck and you need to maximize your techs, economy, card selection engine, and instantaneous effects, you can very easily run out of space. Cheerfuls only give you a small bonus to your engine at the cost of precious slots.
Praemonitus, Praemunitus.
Atrioc
Profile Blog Joined December 2007
United States1865 Posts
Last Edited: 2009-06-15 21:37:44
June 15 2009 21:36 GMT
#215
On June 16 2009 06:08 SirKibbleX wrote:
First of all, I'd like to get a really clear ruling on Tempest. MapHax.dec seems like it might be a little scary right now. For example, can I choose to disable only part of a map's effect, like just disabling Andromeda's -1 attack power function, but leaving on the extra Team Energy?

If Neo-Medusa is out, can playing tempest potential retire an opposing Progamer? What if I also have a progamer that would be retired by 'disabling' the map momentarily? Can I create a two-turn map lock on Python with Tempest? Would I need to if I can disable the map any time I want?

And how do things work if there are two opposing Tempests out (dear God, please don't let KTF clone him)?

Anyways, as long as maps aren't giving you problems, it shouldn't be too challenging without a Gust of Wind or Warp Point (way to force a benched Tempest into the booth) to lock maps out, so there's really no need to use them aside from gaining an even greater advantage for yourself, which hopefully your deck should inherently have since your opponent has dead cards in his Maps.

Here is the decklist I'm currently building to test:

+ Show Spoiler +

Jaedong the Wizard of Oz

22 Progamers:

S-class: 4
4x n.die.Jaedong

A-class: 6
2x Light
2x Nada
1x Hiya
1x Jangbi

Upgradable Basic: 8
3x Tempest
1x Baby
4x By-Great

Non-upgradable Basics: 4
3x Iloveoov

Special: 18
4 OSL Selection
4 TLPD
2 Korean Netizens
3 Path of the Night
2 Liquipedia
3 KeSPA interference

Team Cards: 21
21 OZ Team
-------------------------------------------

Team Card Economy might be a little low, but hopefully denial won't be prevalent enough that it will be a problem. If denial gets to be too serious a problem, I'll probably cut some more Basics and Liquipedia. Liquipedia-type cards have not served me as well as I would often like in other card games. Also there doesn't seem to be as much of a well-defined crucial breakpoint (70 hp in Pokemon, for example) for damage that needs to be dealt. With no forced bench swapping effects, Liquipedia also seems to lose a little of its appeal.

Further, a deck that doesn't realistically see many opportunities for turn 1 insta-win "Cheesing" doesn't really need the option.


Also, I'd like to highlight the fact that I think just the branching 'evolution' trees is enough to make this game much different from the pokemon scene was. Play will probably be much more elaborate thanks to a much tighter weakness system as well.

Also, to answer why not everyone should use 4x Fan Cheerfuls, its because, ironically enough, the fact that the card selection is so good means that frequently players will want specific single cards in their deck to select for specific situations. When you only have sixty slots in your deck and you need to maximize your techs, economy, card selection engine, and instantaneous effects, you can very easily run out of space. Cheerfuls only give you a small bonus to your engine at the cost of precious slots.



To clarify on Tempest's progamer ability (I will update the wording in the eStro expansion set): You can only disregard the map card as a whole, not any individual parts of it - meaning it basically does nothing for map cards like Andromeda where you had a choice to use it anyway. Its real intended purpose, and this will be its new wording, is to block any extra damage your opponent would receive from map cards when attacking your progamers. (As of now this would only apply to Tiamat/Tears of the Moon, but there will be more map cards like those in the future, increasing Tempest's potential)

*edit*
and I have to say "Jaedong the Wizard of Oz" is the best deck title name ever.
Writerman what
SirKibbleX
Profile Blog Joined October 2006
United States479 Posts
Last Edited: 2009-06-15 22:29:57
June 15 2009 22:04 GMT
#216
On June 15 2009 06:03 Trozz wrote:
Yo man, Atrioc,
Check out this card redesign.
Text was hard to read.

[image loading]


+ Show Spoiler +
[image loading]


Just thought I'd bring more attention to this redesigned template, possibly for use in the future versions or something!

Every time trozz posts
I think I pee just a bit.
Kibble loves this stuff.

If you need any help balancing, Atrioc, I have a lot of experience with TCGs including Magic (Onslaught on), Star Wars, Pokemon TCG (pre-Neo Genesis), Magi Nation, and Pokemon (post Diamond and Pearl: Secret Wonders) and I'd be willing to consult/test things/brainstorm.
Praemonitus, Praemunitus.
Sleight
Profile Blog Joined May 2009
2471 Posts
June 15 2009 22:45 GMT
#217
I am not posting the imbalanced deck for a number of reasons. For one, I'm embarrassed at people's idea of deck building and strategic thinking and I don't do favors for randoms. For two, I want to talk to the creator himself first. Because y'all are gonna knee jerk and not listen to rational arguments about how to deal with the issues.

My TCG background started right after pokemon got competitive and I made 700 over the first few months, and switched to MTG where i made 20 grand over around 3 years on my Limited playskill and some breakthroughs in Extended and Standard. I have since moved on to poker.

Anyways... The fact is this. There is no good in me giving away how to break the format when it should be nixed immediately. The conversation needs to be between people with real backgrounds in TCG and Atrioc, because ultimately it is his baby and his say is important, on principle.

I will give props to the Iris deck, its far and away the least dismal build idea posted thus far.
One Love
PanoRaMa
Profile Blog Joined June 2003
United States5069 Posts
June 15 2009 22:52 GMT
#218
OMG youre so cool omg 20k playing games no way

i prob have more experience than you in ptcg AND poker keeping in mind I played the TCG when I was 10-12 years old. quit it with the retarded condescending attitude, god forbid you actually try to contribute to a constructive conversation w/o acting high and mighty.
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
June 15 2009 22:57 GMT
#219
On June 16 2009 07:45 Sleight wrote:
<self fellatio>


cool story bro
Phelix
Profile Blog Joined July 2008
1931 Posts
June 15 2009 23:14 GMT
#220
Nice set of Progamer Cards, I wonder how long did it take to finish this deck.

A few concerns about some of the cards as they are too broken, and gives the controller too big of a hand advantage to abuse when played. Also, I think we need a good variety of maps, and a map searching card. We might have to wait until future sets and a ban list are created in order to balance this game, and hopefully this game could be a success.
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
Prev 1 9 10 11 12 13 24 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
01:00
Open Quali #1
LiquipediaDiscussion
The PiG Daily
22:10
Best Games of SC
Rogue vs herO
MaxPax vs Clem
MaxPax vs Lambo
Clem vs herO
Reynor vs Classic
PiGStarcraft508
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft508
ProTech97
Nathanias 92
Livibee 51
StarCraft: Brood War
Artosis 719
Bale 72
ZZZero.O 47
Jaeyun 33
Dota 2
monkeys_forever838
PGG 740
XaKoH 442
LuMiX1
League of Legends
JimRising 679
Counter-Strike
fl0m1827
Super Smash Bros
C9.Mang0662
hungrybox589
Other Games
summit1g8281
Day[9].tv396
WinterStarcraft222
Maynarde141
RuFF_SC213
Organizations
Other Games
gamesdonequick1014
BasetradeTV41
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH121
• Mapu39
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21160
League of Legends
• Doublelift3910
• Stunt142
Other Games
• Day9tv396
Upcoming Events
Replay Cast
7h 30m
Streamerzone vs Shopify Rebellion
Streamerzone vs Team Vitality
Shopify Rebellion vs Team Vitality
WardiTV Invitational
9h 30m
CrankTV Team League
10h 30m
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
BSL 21
22h 30m
Replay Cast
1d 7h
BASILISK vs TBD
Team Liquid vs Team Falcon
OSC
1d 9h
CrankTV Team League
1d 10h
Replay Cast
1d 20h
The PondCast
2 days
CrankTV Team League
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Invitational
3 days
CrankTV Team League
3 days
Replay Cast
4 days
BSL Team A[vengers]
4 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
4 days
Sparkling Tuna Cup
5 days
BSL Team A[vengers]
5 days
Cross vs Motive
Sziky vs HiyA
BSL 21
5 days
Wardi Open
6 days
Liquipedia Results

Completed

ASL Season 20
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
CSL 2025 AUTUMN (S18)
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.