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[Guide] The Starcraft Progamer Trading Card Game - Page 9

Forum Index > General Games
Post a Reply
Prev 1 7 8 9 10 11 24 Next All
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 14 2009 21:28 GMT
#161
On June 15 2009 06:03 Trozz wrote:
Yo man, Atrioc,
Check out this card redesign.
Text was hard to read.

[image loading]


+ Show Spoiler +
[image loading]


That is one sexy card. All it needs is a black border and rounded edges XD
Commentaries: youtube.com/HuskyStarcraft
Manbear
Profile Joined August 2008
Canada306 Posts
June 14 2009 21:31 GMT
#162
i must say you put an assload of work into all this the time it took to make this must have been ridiculous i really hope you get a beta key friend this is pretty cool
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
June 14 2009 21:32 GMT
#163
On June 15 2009 06:27 Pyrrhuloxia wrote:
Show nested quote +
On June 15 2009 05:14 Chau wrote:
Awesome work.

A bit too lazy to make a serious deck at the moment, but Canata + 59 Energies might work, if you don't have any Team card removals. Still reading through the cards though.
Somebody, please, make this into an online game. xD

You deserve the beta key. o.o

Yeah, that seems pretty broken. You could get around it with The Path of The Night (the team card removal you were wondering about), and maybe a few other ways, but yeah.


one Path of the Night stops that deck cold.
Peaked at C- on ICCUP and proud of it! @Sunyveil
PanoRaMa
Profile Blog Joined June 2003
United States5070 Posts
June 14 2009 21:35 GMT
#164
On June 15 2009 06:32 Sunyveil wrote:
Show nested quote +
On June 15 2009 06:27 Pyrrhuloxia wrote:
On June 15 2009 05:14 Chau wrote:
Awesome work.

A bit too lazy to make a serious deck at the moment, but Canata + 59 Energies might work, if you don't have any Team card removals. Still reading through the cards though.
Somebody, please, make this into an online game. xD

You deserve the beta key. o.o

Yeah, that seems pretty broken. You could get around it with The Path of The Night (the team card removal you were wondering about), and maybe a few other ways, but yeah.


one Path of the Night stops that deck cold.


Simply just change the ruling for mulligans so that opponent can choose 1, or zero cards. If the first few rounds actually DONT go well for the one playing against the Canata build, then as long as the opponent has trainers or players that have an action that includes shuffling back into the deck, then there's no chance for the canata build to win. it's a stupid build that only wastes time .
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
June 14 2009 21:39 GMT
#165
How come I haven't seen this thread earlier.
Man, those are some sexy cards; I've just downloaded them, gonna update my post in few minutes
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Celial
Profile Blog Joined June 2006
2602 Posts
June 14 2009 21:41 GMT
#166
I'm currently creating a MWS MasterDatabase, I am through the S and A Class progamers right now. The rest should be quicker.

With MWS you can play online against each other!
Do not regret. Always forward, never back.
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
June 14 2009 21:47 GMT
#167
On June 15 2009 06:35 PanoRaMa wrote:
Show nested quote +
On June 15 2009 06:32 Sunyveil wrote:
On June 15 2009 06:27 Pyrrhuloxia wrote:
On June 15 2009 05:14 Chau wrote:
Awesome work.

A bit too lazy to make a serious deck at the moment, but Canata + 59 Energies might work, if you don't have any Team card removals. Still reading through the cards though.
Somebody, please, make this into an online game. xD

You deserve the beta key. o.o

Yeah, that seems pretty broken. You could get around it with The Path of The Night (the team card removal you were wondering about), and maybe a few other ways, but yeah.


one Path of the Night stops that deck cold.


Simply just change the ruling for mulligans so that opponent can choose 1, or zero cards. If the first few rounds actually DONT go well for the one playing against the Canata build, then as long as the opponent has trainers or players that have an action that includes shuffling back into the deck, then there's no chance for the canata build to win. it's a stupid build that only wastes time .


also there can be a rule if no damage is dealt either way for 5 turns it's a draw?
Peaked at C- on ICCUP and proud of it! @Sunyveil
Kong John
Profile Blog Joined March 2008
Denmark1020 Posts
Last Edited: 2009-06-15 07:18:44
June 14 2009 21:48 GMT
#168
Damn just finished looking through them all and i must say that was a great read. This is by far the most deserving of the two betakeys.
I never really played pokemon TCG so i never really learned about the decks and such but im defenatly going to make my first card deck out of these :D

Just an idea, what about including coach cards later on? Im not sure how this would work but it could be like giving a bonus to players from a certain team? like make Oov a coach with the abilty "playing coach" or something. Anyway, just an idea.


Also the card design by Trozz is really badass, the current card types look ok but arent really that awesome.
This is real life, where nerds must battle!
GTR
Profile Blog Joined September 2004
51704 Posts
June 14 2009 21:49 GMT
#169
On June 15 2009 06:35 PanoRaMa wrote:
Show nested quote +
On June 15 2009 06:32 Sunyveil wrote:
On June 15 2009 06:27 Pyrrhuloxia wrote:
On June 15 2009 05:14 Chau wrote:
Awesome work.

A bit too lazy to make a serious deck at the moment, but Canata + 59 Energies might work, if you don't have any Team card removals. Still reading through the cards though.
Somebody, please, make this into an online game. xD

You deserve the beta key. o.o

Yeah, that seems pretty broken. You could get around it with The Path of The Night (the team card removal you were wondering about), and maybe a few other ways, but yeah.


one Path of the Night stops that deck cold.


Simply just change the ruling for mulligans so that opponent can choose 1, or zero cards. If the first few rounds actually DONT go well for the one playing against the Canata build, then as long as the opponent has trainers or players that have an action that includes shuffling back into the deck, then there's no chance for the canata build to win. it's a stupid build that only wastes time .


just one knockout is all you need
Commentator
RainmanMP
Profile Joined October 2007
United States1699 Posts
June 14 2009 21:51 GMT
#170
Zomgwtfbbq!
이영호 FIGHTING! Die Hard KT Rolster and Flash fan.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
June 14 2009 21:54 GMT
#171
This looks awesome, will dl soon. +1 to giving this man a beta key
MyLove + Your Love= Supa Love
MoRe_mInErAls
Profile Blog Joined November 2007
Canada1210 Posts
June 14 2009 21:54 GMT
#172
Idra needs to be way stronger. I thought these cards were based on actual skill level?
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
June 14 2009 21:57 GMT
#173
Will any magic the gathering transfer over here? I was pretty good back in da day, played a necro-deck at un restricted and elves in stnadard when I stopped.
MyLove + Your Love= Supa Love
MoRe_mInErAls
Profile Blog Joined November 2007
Canada1210 Posts
June 14 2009 22:00 GMT
#174
Also add (Z)sAviOr please

[image loading]
QuickStriker
Profile Blog Joined January 2009
United States3694 Posts
June 14 2009 22:02 GMT
#175
On June 15 2009 07:00 MoRe_mInErAls wrote:
Also add (Z)sAviOr please

[image loading]


me like!
www.twitch.tv/KoreanUsher
PanoRaMa
Profile Blog Joined June 2003
United States5070 Posts
Last Edited: 2009-06-14 22:10:38
June 14 2009 22:02 GMT
#176
Ok as of the first build by Atrioc this is what I have. This build can only get better once Double-Colorless Energies are implemented if ever, and is also assuming the evolution line runs based on race and not team. Foreseeable weaknesses include a weak early game but it's offset by the fact that Oov is tier 1 instead of tier 2, which is just nuts (prob the lack of DCE compensates for this?). I can one-shot Bisu with Oov and a full bench, I think I'd have the hardest time with Jaedong builds (NO weaknesses, really??), but it depends on how the guy plays it. Conservation issues are solved by the arena, but I still can't wait for Nightly Garbage Run and Item Finder equivalents which would completely solve ANY conservation issues whatsoever.

Counting Stars v1.0
by PanoRaMa

Players [15]
4x ILoveOov [Opener]
3x Kwanro[saM] [Setup]
3x JulyZerg [Damage]
2x Hwasin [Opener]
2x by.Hero [Setup]
1x Calm [Situational Tech]

Specials [30]
4x OSL Group Selection [Production (Oak)]
4x StarCraft 2 Hype [Production (Bill)]
4x TLPD [Production (CS)]
4x Liquipedia [Situational (PP)]
4x Korean Netizens [Disruption (ER)]
4x Poor Coaching [Conservation (SU)]
4x KeSPA Interference [Disruption (Pseudo-GoW)]
2x Monty Hall [Conservation (Arena)]

Team Cards [15]
15x STX

The single Calm acts as a situational tech for when my July is status affected (and I need to pull off a big attack that turn) or needs to retreat (since July's retreat is 3 and Calm's is 1). For all intents and purposes, July is >>> Calm. I'd have to wait til an apprentice-like online thing is released to really see if this is viable or not (given that there is no NGR yet), if it isn't then I'm replacing it with 1 more STX.
Nanoo
Profile Joined March 2009
229 Posts
June 14 2009 22:47 GMT
#177
this is sick man!...so this is why the long awaited next episode of hwaseung house never came...
Icysoul
Profile Joined December 2007
Canada254 Posts
June 14 2009 23:20 GMT
#178
Sweeeeeeeeeet
Make this happen :D :D :D
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
June 15 2009 01:21 GMT
#179
holy shit man.
this is fuckin awesome gotta play this right away lol
Forever Young
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
June 15 2009 01:23 GMT
#180
are we suppose to print these cards out?
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