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[Guide] The Starcraft Progamer Trading Card Game - Page 24

Forum Index > General Games
Post a Reply
Prev 1 22 23 24 All
kefkalives
Profile Blog Joined January 2007
Australia1272 Posts
June 23 2009 13:42 GMT
#461
Would it be possible to make the card game playable on the site? That would be dreamy...

Sad to see coinflips as a major mechanic in the game.
prOxi.bOn ; \\ What makes most people feel happy/Leads us headlong into harm.
Teejing
Profile Joined January 2009
Germany1360 Posts
June 23 2009 14:05 GMT
#462
I think map cards are a bit too weak right now, i would suggest that the plaer who plays a map card can draw a bonus card.

This could lead to some spam of map cards, but it always can be contered by the python cards.

Also if someone spams map cards in an extreme way he could very well run out of cards if combined with fast decks.

Maybe map cards would become too strong i do not know now, but right now they are not of any worth.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
Last Edited: 2009-06-23 15:15:47
June 23 2009 15:02 GMT
#463
On June 23 2009 20:59 Sleight wrote:
The Bonjwa mechanic is not broken. You need 4of 5 cards that are useless until you actually win. OSL, SCII, TLPD, Ganzi are the problems. In MTG, you don't ban the kill card, you ban the engine. There was a series of decks that could 'go off' turn 1 or 2 and kill with 1 of 3 different cards or by just playing a lot of spells in Extended a couple years back. Turns out, it wasn't the kill, it was the card Tinker that let them generate card advantage that it didn't matter what they did, they'd end up overwhelming the opponent.

Atrioc changes are the most ideal. This way, Bonjwa combo is still viable and everyone gets an opportunity to still use the great effects of OSL or SCII but they will require very judicious timing.

And the Rock+Poor Coaching is not 'broken,' it is 'strong.' Broken wins the game. Strong is difficult to deal with. Bonjwa right now is 'broken.' As in, cannot be fixed. The Rock can be beaten and all it does is delay the game. It wins nothing and if meanwhile, you are going to town with any number of good strategies, you will survive, regardless of the increased game duration.


You're contradicting yourself.
Cards like Horang2 and TheRock could be considered the "engine" for Bonjwa decks just as much as the card drawing mechanics.

When making a change you have to consider the effect it has. TheRock is boring and slows the game whilst OSL and SC2 allow all decks to function more swiftly.
The only thing more annoying than topdecking for turn on turn is facing TheRock.
Don't hate the player - Hate the game
d1sh0ng
Profile Blog Joined November 2008
United States103 Posts
June 23 2009 16:23 GMT
#464
I think your reason for wanting to errata TheRock is because it is boring and annoying. In this format we have all TheRock can do is stall. I played a stall deck against Gustav_Wind and because of Korean Neitzens, I was unable to attack until the turn before Gustav conceded with a Kal that was sitting on the bench all game.

Sleight is completely right, there is nothing wrong with TheRock. I mean with the Haymaker deck just bring out Kwanro and just beat him down, they can't flip heads forever. I think people need to realize to throw out the concept of "fun" when determining a card to be broken. The Bonjwa mechanic is broken because it can win on Turn 2 because of the ease of card draw and search. All the TheRock does is make sure you don't die to a Haymaker deck in 5 minutes.

And to perserve the fun factor of the game because there are no tournaments I won't play this Kal deck any longer. I don't people being bored when playing me. But honestly I have more fun playing with/against a Stall deck than a Haymaker deck. Getting killed in 5 minutes just isn't fun to me. I like long drawn out games.
Clap it up for minimum wage!!!
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
June 23 2009 18:16 GMT
#465
On June 24 2009 00:02 Klive5ive wrote:
TheRock is boring and slows the game

On June 24 2009 01:23 d1sh0ng wrote:
I think your reason for wanting to errata TheRock is because it is boring and annoying.

Give this man a medal.
Don't hate the player - Hate the game
d1sh0ng
Profile Blog Joined November 2008
United States103 Posts
June 23 2009 19:40 GMT
#466
Proving my point, the card is not broken is it boring and annoying.
Clap it up for minimum wage!!!
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
June 23 2009 19:55 GMT
#467
On June 24 2009 04:40 d1sh0ng wrote:
Proving my point, the card is not broken is it boring and annoying.

It proves you say moronic things, that's all.

We both agree that the Bonjwa mechanic is broken.
Doing the measure I mentioned, which includes nerfing the stalling cards solves the problem.
Nerfing the card drawing techniques could also solve the problem with other measures.

One solution makes the game more boring the other makes it less boring. Even you admit that TheRock is boring.
Now think about your position carefully. You are seriously advocating the boring approach when there are other options?
Don't hate the player - Hate the game
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
June 23 2009 20:14 GMT
#468
On June 24 2009 03:16 Klive5ive wrote:
Show nested quote +
On June 24 2009 00:02 Klive5ive wrote:
TheRock is boring and slows the game

Show nested quote +
On June 24 2009 01:23 d1sh0ng wrote:
I think your reason for wanting to errata TheRock is because it is boring and annoying.

Give this man a medal.

lol'd
"come korea next time... FXO house... 10 korean, 10 korean"
d1sh0ng
Profile Blog Joined November 2008
United States103 Posts
June 23 2009 20:55 GMT
#469
The other option is frankly not needed. You are requesting a change of a card because you did not have a good time. Yes it slows the game down, but you can't shut out Stall as an archetype.

Right now the game is more geared towards a rush strategy with smaller basic progamers. TheRock works well in this format because of these basic progamers. They do not hit for a lot and take several turns to retire TheRock. This gives TheRock plenty of opportunities to use Unphased. I think power level of the S-Class progamers is very low which makes TheRock more powerful. In addition, the presence of Korean Neitzens and The Path of the Night make it even harder for the S-Class progamers to be effective. What this does is allows TheRock to soak up more damage. Flipping tails isn't the end of the world. If you had several effective S-Class progamers than could potentially one or two hit TheRock, you couldn't get away with flipping tails. And sure Poor Coaching would delay the retirement of TheRock, but that wouldn't stop a say S-Class breathing down your neck with a powerful attack next turn. Usually when someone thinks a card is too powerful its because other cards aren't able to be efficient. I think that is the case with S-Class and Neitzens/Path. Once we get S-Classes that are more powerful, TheRock will be less effective.

And you claim that TheRock is part of the "engine". My definition of the card engine are the cards used to set up your card combo. I will agree Horang2 can technically be a part of the engine if it copies Ganzi's search, but TheRock does not help achieve getting any of the bonjwa cards into your hand. It can stall to help draw into the engine but that is about it.
Clap it up for minimum wage!!!
anotak
Profile Blog Joined March 2008
United States1537 Posts
June 24 2009 04:38 GMT
#470
could somebody in the know inform me whether stall is more akin to fog decks in mtg or control? anything like mtg control seems impossible in this system, a possible reason for combo decks to be broken...
Teejing
Profile Joined January 2009
Germany1360 Posts
June 25 2009 14:56 GMT
#471
If this game cannot be played over tl.net i guess it is doomed to die =(
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
June 25 2009 15:12 GMT
#472
On June 25 2009 23:56 Teejing wrote:
If this game cannot be played over tl.net i guess it is doomed to die =(


I bet (Hope?) people are working on it xD
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
June 26 2009 04:13 GMT
#473
Nobody plays anymore?
Moderator<:3-/-<
mark718
Profile Joined February 2008
United States73 Posts
June 27 2009 06:13 GMT
#474
I'll play with anyone who wants to.
GTR
Profile Blog Joined September 2004
51490 Posts
July 14 2009 03:31 GMT
#475
ETA on Expansion packs? I would play but the game is simply imbalanced at the moment.
Commentator
kefkalives
Profile Blog Joined January 2007
Australia1272 Posts
July 14 2009 05:59 GMT
#476
If i were to take the card game seriously it would require ditching the coinflip mechanic.
prOxi.bOn ; \\ What makes most people feel happy/Leads us headlong into harm.
NukemDuke
Profile Joined June 2009
53 Posts
July 15 2009 22:51 GMT
#477
--- Nuked ---
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 15 2009 22:58 GMT
#478
WOW, i cant believe this is a real card game lololol. But im not surprised since it is so popular.
Why would you ever choose failure, when success is an option.
Teejing
Profile Joined January 2009
Germany1360 Posts
July 15 2009 23:25 GMT
#479
true, coinflips should be erased from this game.
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