• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:46
CEST 00:46
KST 07:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1956 users

[Guide] The Starcraft Progamer Trading Card Game - Page 24

Forum Index > General Games
Post a Reply
Prev 1 22 23 24 All
kefkalives
Profile Blog Joined January 2007
Australia1272 Posts
June 23 2009 13:42 GMT
#461
Would it be possible to make the card game playable on the site? That would be dreamy...

Sad to see coinflips as a major mechanic in the game.
prOxi.bOn ; \\ What makes most people feel happy/Leads us headlong into harm.
Teejing
Profile Joined January 2009
Germany1360 Posts
June 23 2009 14:05 GMT
#462
I think map cards are a bit too weak right now, i would suggest that the plaer who plays a map card can draw a bonus card.

This could lead to some spam of map cards, but it always can be contered by the python cards.

Also if someone spams map cards in an extreme way he could very well run out of cards if combined with fast decks.

Maybe map cards would become too strong i do not know now, but right now they are not of any worth.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
Last Edited: 2009-06-23 15:15:47
June 23 2009 15:02 GMT
#463
On June 23 2009 20:59 Sleight wrote:
The Bonjwa mechanic is not broken. You need 4of 5 cards that are useless until you actually win. OSL, SCII, TLPD, Ganzi are the problems. In MTG, you don't ban the kill card, you ban the engine. There was a series of decks that could 'go off' turn 1 or 2 and kill with 1 of 3 different cards or by just playing a lot of spells in Extended a couple years back. Turns out, it wasn't the kill, it was the card Tinker that let them generate card advantage that it didn't matter what they did, they'd end up overwhelming the opponent.

Atrioc changes are the most ideal. This way, Bonjwa combo is still viable and everyone gets an opportunity to still use the great effects of OSL or SCII but they will require very judicious timing.

And the Rock+Poor Coaching is not 'broken,' it is 'strong.' Broken wins the game. Strong is difficult to deal with. Bonjwa right now is 'broken.' As in, cannot be fixed. The Rock can be beaten and all it does is delay the game. It wins nothing and if meanwhile, you are going to town with any number of good strategies, you will survive, regardless of the increased game duration.


You're contradicting yourself.
Cards like Horang2 and TheRock could be considered the "engine" for Bonjwa decks just as much as the card drawing mechanics.

When making a change you have to consider the effect it has. TheRock is boring and slows the game whilst OSL and SC2 allow all decks to function more swiftly.
The only thing more annoying than topdecking for turn on turn is facing TheRock.
Don't hate the player - Hate the game
d1sh0ng
Profile Blog Joined November 2008
United States103 Posts
June 23 2009 16:23 GMT
#464
I think your reason for wanting to errata TheRock is because it is boring and annoying. In this format we have all TheRock can do is stall. I played a stall deck against Gustav_Wind and because of Korean Neitzens, I was unable to attack until the turn before Gustav conceded with a Kal that was sitting on the bench all game.

Sleight is completely right, there is nothing wrong with TheRock. I mean with the Haymaker deck just bring out Kwanro and just beat him down, they can't flip heads forever. I think people need to realize to throw out the concept of "fun" when determining a card to be broken. The Bonjwa mechanic is broken because it can win on Turn 2 because of the ease of card draw and search. All the TheRock does is make sure you don't die to a Haymaker deck in 5 minutes.

And to perserve the fun factor of the game because there are no tournaments I won't play this Kal deck any longer. I don't people being bored when playing me. But honestly I have more fun playing with/against a Stall deck than a Haymaker deck. Getting killed in 5 minutes just isn't fun to me. I like long drawn out games.
Clap it up for minimum wage!!!
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
June 23 2009 18:16 GMT
#465
On June 24 2009 00:02 Klive5ive wrote:
TheRock is boring and slows the game

On June 24 2009 01:23 d1sh0ng wrote:
I think your reason for wanting to errata TheRock is because it is boring and annoying.

Give this man a medal.
Don't hate the player - Hate the game
d1sh0ng
Profile Blog Joined November 2008
United States103 Posts
June 23 2009 19:40 GMT
#466
Proving my point, the card is not broken is it boring and annoying.
Clap it up for minimum wage!!!
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
June 23 2009 19:55 GMT
#467
On June 24 2009 04:40 d1sh0ng wrote:
Proving my point, the card is not broken is it boring and annoying.

It proves you say moronic things, that's all.

We both agree that the Bonjwa mechanic is broken.
Doing the measure I mentioned, which includes nerfing the stalling cards solves the problem.
Nerfing the card drawing techniques could also solve the problem with other measures.

One solution makes the game more boring the other makes it less boring. Even you admit that TheRock is boring.
Now think about your position carefully. You are seriously advocating the boring approach when there are other options?
Don't hate the player - Hate the game
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
June 23 2009 20:14 GMT
#468
On June 24 2009 03:16 Klive5ive wrote:
Show nested quote +
On June 24 2009 00:02 Klive5ive wrote:
TheRock is boring and slows the game

Show nested quote +
On June 24 2009 01:23 d1sh0ng wrote:
I think your reason for wanting to errata TheRock is because it is boring and annoying.

Give this man a medal.

lol'd
"come korea next time... FXO house... 10 korean, 10 korean"
d1sh0ng
Profile Blog Joined November 2008
United States103 Posts
June 23 2009 20:55 GMT
#469
The other option is frankly not needed. You are requesting a change of a card because you did not have a good time. Yes it slows the game down, but you can't shut out Stall as an archetype.

Right now the game is more geared towards a rush strategy with smaller basic progamers. TheRock works well in this format because of these basic progamers. They do not hit for a lot and take several turns to retire TheRock. This gives TheRock plenty of opportunities to use Unphased. I think power level of the S-Class progamers is very low which makes TheRock more powerful. In addition, the presence of Korean Neitzens and The Path of the Night make it even harder for the S-Class progamers to be effective. What this does is allows TheRock to soak up more damage. Flipping tails isn't the end of the world. If you had several effective S-Class progamers than could potentially one or two hit TheRock, you couldn't get away with flipping tails. And sure Poor Coaching would delay the retirement of TheRock, but that wouldn't stop a say S-Class breathing down your neck with a powerful attack next turn. Usually when someone thinks a card is too powerful its because other cards aren't able to be efficient. I think that is the case with S-Class and Neitzens/Path. Once we get S-Classes that are more powerful, TheRock will be less effective.

And you claim that TheRock is part of the "engine". My definition of the card engine are the cards used to set up your card combo. I will agree Horang2 can technically be a part of the engine if it copies Ganzi's search, but TheRock does not help achieve getting any of the bonjwa cards into your hand. It can stall to help draw into the engine but that is about it.
Clap it up for minimum wage!!!
anotak
Profile Blog Joined March 2008
United States1537 Posts
June 24 2009 04:38 GMT
#470
could somebody in the know inform me whether stall is more akin to fog decks in mtg or control? anything like mtg control seems impossible in this system, a possible reason for combo decks to be broken...
Teejing
Profile Joined January 2009
Germany1360 Posts
June 25 2009 14:56 GMT
#471
If this game cannot be played over tl.net i guess it is doomed to die =(
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
June 25 2009 15:12 GMT
#472
On June 25 2009 23:56 Teejing wrote:
If this game cannot be played over tl.net i guess it is doomed to die =(


I bet (Hope?) people are working on it xD
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
June 26 2009 04:13 GMT
#473
Nobody plays anymore?
Moderator<:3-/-<
mark718
Profile Joined February 2008
United States73 Posts
June 27 2009 06:13 GMT
#474
I'll play with anyone who wants to.
GTR
Profile Blog Joined September 2004
51599 Posts
July 14 2009 03:31 GMT
#475
ETA on Expansion packs? I would play but the game is simply imbalanced at the moment.
Commentator
kefkalives
Profile Blog Joined January 2007
Australia1272 Posts
July 14 2009 05:59 GMT
#476
If i were to take the card game seriously it would require ditching the coinflip mechanic.
prOxi.bOn ; \\ What makes most people feel happy/Leads us headlong into harm.
NukemDuke
Profile Joined June 2009
53 Posts
July 15 2009 22:51 GMT
#477
--- Nuked ---
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 15 2009 22:58 GMT
#478
WOW, i cant believe this is a real card game lololol. But im not surprised since it is so popular.
Why would you ever choose failure, when success is an option.
Teejing
Profile Joined January 2009
Germany1360 Posts
July 15 2009 23:25 GMT
#479
true, coinflips should be erased from this game.
Prev 1 22 23 24 All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:30
Best Games
Maru vs Rogue
ByuN vs herO
Maru vs Classic
SHIN vs Zoun
Clem vs MaxPax
SHIN vs ByuN
PiGStarcraft339
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 344
PiGStarcraft339
NeuroSwarm 155
ProTech149
ViBE93
JuggernautJason76
StarCraft: Brood War
Calm 2806
Soulkey 170
firebathero 106
Dota 2
monkeys_forever404
League of Legends
Reynor117
Counter-Strike
fl0m8405
Other Games
gofns18333
summit1g9789
tarik_tv9616
FrodaN2306
C9.Mang0184
elazer70
Livibee56
Trikslyr40
ZombieGrub39
PPMD24
sas.Sziky7
Organizations
Other Games
BasetradeTV73
StarCraft 2
angryscii 27
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Adnapsc2 29
• RyuSc2 26
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 39
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21094
Other Games
• imaqtpie1413
• WagamamaTV235
• tFFMrPink 13
Upcoming Events
Korean StarCraft League
4h 14m
RSL Revival
11h 14m
Clem vs Rogue
Bunny vs Lambo
IPSL
17h 14m
Dewalt vs nOmaD
Ret vs Cross
BSL
20h 14m
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 9h
Cure vs herO
SHIN vs Maru
IPSL
1d 17h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 20h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-14
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.