Sad to see coinflips as a major mechanic in the game.
[Guide] The Starcraft Progamer Trading Card Game - Page 24
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kefkalives
Australia1272 Posts
Sad to see coinflips as a major mechanic in the game. | ||
Teejing
Germany1360 Posts
This could lead to some spam of map cards, but it always can be contered by the python cards. Also if someone spams map cards in an extreme way he could very well run out of cards if combined with fast decks. Maybe map cards would become too strong i do not know now, but right now they are not of any worth. | ||
Klive5ive
United Kingdom6056 Posts
On June 23 2009 20:59 Sleight wrote: The Bonjwa mechanic is not broken. You need 4of 5 cards that are useless until you actually win. OSL, SCII, TLPD, Ganzi are the problems. In MTG, you don't ban the kill card, you ban the engine. There was a series of decks that could 'go off' turn 1 or 2 and kill with 1 of 3 different cards or by just playing a lot of spells in Extended a couple years back. Turns out, it wasn't the kill, it was the card Tinker that let them generate card advantage that it didn't matter what they did, they'd end up overwhelming the opponent. Atrioc changes are the most ideal. This way, Bonjwa combo is still viable and everyone gets an opportunity to still use the great effects of OSL or SCII but they will require very judicious timing. And the Rock+Poor Coaching is not 'broken,' it is 'strong.' Broken wins the game. Strong is difficult to deal with. Bonjwa right now is 'broken.' As in, cannot be fixed. The Rock can be beaten and all it does is delay the game. It wins nothing and if meanwhile, you are going to town with any number of good strategies, you will survive, regardless of the increased game duration. You're contradicting yourself. Cards like Horang2 and TheRock could be considered the "engine" for Bonjwa decks just as much as the card drawing mechanics. When making a change you have to consider the effect it has. TheRock is boring and slows the game whilst OSL and SC2 allow all decks to function more swiftly. The only thing more annoying than topdecking for turn on turn is facing TheRock. | ||
d1sh0ng
United States103 Posts
Sleight is completely right, there is nothing wrong with TheRock. I mean with the Haymaker deck just bring out Kwanro and just beat him down, they can't flip heads forever. I think people need to realize to throw out the concept of "fun" when determining a card to be broken. The Bonjwa mechanic is broken because it can win on Turn 2 because of the ease of card draw and search. All the TheRock does is make sure you don't die to a Haymaker deck in 5 minutes. And to perserve the fun factor of the game because there are no tournaments I won't play this Kal deck any longer. I don't people being bored when playing me. But honestly I have more fun playing with/against a Stall deck than a Haymaker deck. Getting killed in 5 minutes just isn't fun to me. I like long drawn out games. | ||
Klive5ive
United Kingdom6056 Posts
On June 24 2009 00:02 Klive5ive wrote: TheRock is boring and slows the game On June 24 2009 01:23 d1sh0ng wrote: I think your reason for wanting to errata TheRock is because it is boring and annoying. Give this man a medal. | ||
d1sh0ng
United States103 Posts
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Klive5ive
United Kingdom6056 Posts
On June 24 2009 04:40 d1sh0ng wrote: Proving my point, the card is not broken is it boring and annoying. It proves you say moronic things, that's all. We both agree that the Bonjwa mechanic is broken. Doing the measure I mentioned, which includes nerfing the stalling cards solves the problem. Nerfing the card drawing techniques could also solve the problem with other measures. One solution makes the game more boring the other makes it less boring. Even you admit that TheRock is boring. Now think about your position carefully. You are seriously advocating the boring approach when there are other options? | ||
HeavOnEarth
United States7087 Posts
lol'd | ||
d1sh0ng
United States103 Posts
Right now the game is more geared towards a rush strategy with smaller basic progamers. TheRock works well in this format because of these basic progamers. They do not hit for a lot and take several turns to retire TheRock. This gives TheRock plenty of opportunities to use Unphased. I think power level of the S-Class progamers is very low which makes TheRock more powerful. In addition, the presence of Korean Neitzens and The Path of the Night make it even harder for the S-Class progamers to be effective. What this does is allows TheRock to soak up more damage. Flipping tails isn't the end of the world. If you had several effective S-Class progamers than could potentially one or two hit TheRock, you couldn't get away with flipping tails. And sure Poor Coaching would delay the retirement of TheRock, but that wouldn't stop a say S-Class breathing down your neck with a powerful attack next turn. Usually when someone thinks a card is too powerful its because other cards aren't able to be efficient. I think that is the case with S-Class and Neitzens/Path. Once we get S-Classes that are more powerful, TheRock will be less effective. And you claim that TheRock is part of the "engine". My definition of the card engine are the cards used to set up your card combo. I will agree Horang2 can technically be a part of the engine if it copies Ganzi's search, but TheRock does not help achieve getting any of the bonjwa cards into your hand. It can stall to help draw into the engine but that is about it. | ||
anotak
United States1537 Posts
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Teejing
Germany1360 Posts
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GHOSTCLAW
United States17042 Posts
On June 25 2009 23:56 Teejing wrote: If this game cannot be played over tl.net i guess it is doomed to die =( I bet (Hope?) people are working on it xD | ||
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IntoTheWow
is awesome32269 Posts
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mark718
United States73 Posts
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GTR
51322 Posts
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kefkalives
Australia1272 Posts
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NukemDuke
53 Posts
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GreEny K
Germany7312 Posts
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Teejing
Germany1360 Posts
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