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United States47024 Posts
On June 22 2009 11:38 Atrioc wrote: All decks have to be 60 cards, no more or less! (As exciting as a multi-trillion card deck would be....). Ah. Missed that. Was going on MTG experience that 60+ decks are legal. Still, it would be fun to do a 1x basic progamer deck, as something reminiscent of a mill deck.
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I dare someone to make a better one based on MtG where KT isn't discriminated against.
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nahm this game is great as it is, it is just sad to see that the minimal effort to play the game onlinw now seems to scare away all people. If this game would be playable at tl.net through java or whatnot this could become a huge success like the livestreams =)
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Well I was put off because at a glance I thought it was like MotG's own online player. Which is a massive file and takes hours to downloads and update. Actually it only takes about 5 minutes.
I'm on IRC if someone wants a game.
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is awesome32269 Posts
Hello, anyone wants to game? im on irc
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I'm back, just join the game i'm hosting.... you won't like my new deck :p
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Another basic qustions =) :
1) can i upgrade players who are active (fighting)
2) can i upgrade a progamer and bring him into the fight in then same round?
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is awesome32269 Posts
Yes for both im pretty sure.
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This is my Bonjwa deck. It's too strong: + Show Spoiler + 4 OSL Select 4 Poker 4 SC2 hype 4 TLPD 4 Path of the Night 4 Korean Nets 4 Poor Coaching
4 IloveOov 4 Keke 4 By.Baby 4 TheRock
10 Wemade FOX
1 Osl 1 Msl 1 Msl 2nd 1 Msl 3rd 2 Savior the Mastro
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is awesome32269 Posts
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holy shit. nice card game.
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United States1865 Posts
On June 23 2009 01:51 Klive5ive wrote:This is my Bonjwa deck. It's too strong: + Show Spoiler + 4 OSL Select 4 Poker 4 SC2 hype 4 TLPD 4 Path of the Night 4 Korean Nets 4 Poor Coaching
4 IloveOov 4 Keke 4 By.Baby 4 TheRock
10 Wemade FOX
1 Osl 1 Msl 1 Msl 2nd 1 Msl 3rd 2 Savior the Mastro
It seems like it would be hard to gather all 5 bonjwa cards in your hand if you only have 1 of each? Do you really run through your whole deck that quickly?
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On June 23 2009 03:24 Atrioc wrote:Show nested quote +On June 23 2009 01:51 Klive5ive wrote:This is my Bonjwa deck. It's too strong: + Show Spoiler + 4 OSL Select 4 Poker 4 SC2 hype 4 TLPD 4 Path of the Night 4 Korean Nets 4 Poor Coaching
4 IloveOov 4 Keke 4 By.Baby 4 TheRock
10 Wemade FOX
1 Osl 1 Msl 1 Msl 2nd 1 Msl 3rd 2 Savior the Mastro
It seems like it would be hard to gather all 5 bonjwa cards in your hand if you only have 1 of each? Do you really run through your whole deck that quickly? Yes, I run through the deck that quickly. ITW can confirm, I think I had a turn 2 win in one of our games. Turn 3 at least.
With TLPD, OSL select, Poker, SC2 Hype and even Oov you just burn through cards. It's quite possible to chain OSL selects together with Poker and SC2 hype.
Even if you get unlucky on the Bonjwa cards the deck doesn't have much trouble staying alive. The rock and keke are very tough and coupled with poor coaching barely die at all.
I didn't even incorporate Horang2 which is even more broken because with 2 mana he becomes invincible. Also I've just realised I should have added Fan Cheerfuls too.
I really like the quick card drawing; it makes the game exciting and fast paced. But the Bonjwa mechanic is undoubtedly broken at the moment.
Edit: I'm on IRC now if you want a game
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yeah the bonjwa decks are broken as hell
i played sleight's list a few games both against someone on irc and against myself
out of 10 games, i got several turn 1 wins, only once did i go past turn 3 (it was oddly enough turn 7, really bad draw I guess).
edit: personally i would prefer a more mtg-like game and thats what i originally expected when i read the thread title, pokemon seems very simplistic and stale to me (and very reliant on coinflips and other arbitrary sources of randomness). its a cool idea, but its sad that the most interesting deck to me is the broken combo deck that probably nobody would want to play against me. its like this game most of the decks have the boringness worse than mtg alara block constructed vs this one random bonjwa deck idea that probably didnt take sleight that long to create that is mtg-vintage-broken lolwtf.
seems like with the sleight deck, early game is when you shuffle your deck and flip the coin, midgame is when you draw and place your progamers (read: ganzi) down facedown, and lategame is turn 1.
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United States1865 Posts
OSL Select, SC2 Hype, and GanZi are all getting rewrites for the eStro expansion so that should slow the whole thing down dramatically.
For now I would just play with a gentleman's agreement to not use the Bonjwa mechanic as I'm getting pretty straightforward evidence that its too easy to get it out, when its original intention was to be quite difficult.
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On June 23 2009 04:26 Atrioc wrote: OSL Select, SC2 Hype, and GanZi are all getting rewrites for the eStro expansion so that should slow the whole thing down dramatically.
For now I would just play with a gentleman's agreement to not use the Bonjwa mechanic as I'm getting pretty straightforward evidence that its too easy to get it out, when its original intention was to be quite difficult.
Please let us discuss changes and agree as a group. Don't do a Blizzard.
Be careful with SC2 Hype and OSL Select because as I said they make most decks more fun to play.
Some possible changes: All Bonjwa cards are unique. 1 per deck. TLPD can't be used to find Bonjwa cards. OSL Select draws 6 cards. Poker draws 2/7 (2,7 off-suit is the worst hand in Poker; so that fits) Horang2.. copycat should be 2 mana and remove his 2nd ability. The Rock.. Lower his health to 8 and change his 2nd attack. Nada... Lower the damage of his first attack to 3 damage.
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i think the issue is more fundamentally with the game with how specials can be played for no cost, either they have to be useless to the point of boringness, or they will be broken as shit.
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United States1865 Posts
I'm definitely not making these changes randomly with no input. I've sent a bunch of PM's (and talked some with ITW on IRC) about possible changes and what seems to need fixing. The GanZi change comes out of a long PM dialouge with Sleight.
To be more open: the current plan for OSL Select/SC2 Hype is to keep their same effect but add in a requirment that they cannot be played if you have already used another special card that turn, and you cant use special cards the rest of the turn after you play it.
This means the card have their amazing individual effect but cannot be massively chained through your deck by pulling multiple Sc2 hype / OSL Selects in a turn. It makes them more of a tactical choice without reducing their power (SC2 Hype - for instance - really had no drawback at all).
Thanks for your suggestions - the Horang2 and TLPD ones are really nice and seem to be the consensus among other people i've talked to! NaDa as well, though I dont know if his first attack should have its damage lowered or if its team card cost should be increased.
As for TheRock - what are your thoughts on a simple increase in his GG cost?
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On June 23 2009 04:45 anotak wrote: i think the issue is more fundamentally with the game with how specials can be played for no cost, either they have to be useless to the point of boringness, or they will be broken as shit. Wow, you give up easy.
I think the cost should be cards. More aggressive decks will need to win fast or deck themselves. Powerful cards could come with the cost of discarding cards from your Library.
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