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On April 27 2011 13:27 JSH wrote:This marathon beatmap is pretty fun haha Exit Trance http://osu.ppy.sh/b/75719I enjoyed it anyways  Looking forward to the other parts~ ebacho I'm expecting you to full combo the entire thing 
Ugh, to be honest...
I really hate marathon maps. They really don't test anything but your endurance and if you screw up once you basically fail on the harder marathons (stream compilation cough).
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This is the best marathon map
http://osu.ppy.sh/b/38599
I came around 18 minutes from finishing it once before I just spaced out and died :/
Should've used no fail lol
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On April 27 2011 15:33 Marquise wrote: I'm accustomed to using only the mouse because I didn't know about the zx keys until after playing for about half a year. Left and right mouse buttons rapidly spamming while moving is difficult xD but I make it work. Generally can get ~85% on pretty hard 5 stars, 75% on the super hard ones after I teach myself to the hand motions to finish them.
Still failing in the first minute of the 5-star difficulty songs, but I'm getting better ~60% accuracy if I mod it to not Fail me for miss streaks. I'm really seeing the improvement in starcraft 2 from osu! so far. ZX is feeling a little more natural, now working on accuracy with the mouse as I'm ZXing those rapid lines of circles. Just wanted to make sure others recommend hybrid left click what you can, ZX what you can't.
If I start FCing all those insanes it'll be just for my own satisfaction =) That junk is so hard to pull off!
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On April 27 2011 20:14 Danglars wrote:Show nested quote +On April 27 2011 15:33 Marquise wrote: I'm accustomed to using only the mouse because I didn't know about the zx keys until after playing for about half a year. Left and right mouse buttons rapidly spamming while moving is difficult xD but I make it work. Generally can get ~85% on pretty hard 5 stars, 75% on the super hard ones after I teach myself to the hand motions to finish them. Still failing in the first minute of the 5-star difficulty songs, but I'm getting better ~60% accuracy if I mod it to not Fail me for miss streaks. I'm really seeing the improvement in starcraft 2 from osu! so far. ZX is feeling a little more natural, now working on accuracy with the mouse as I'm ZXing those rapid lines of circles. Just wanted to make sure others recommend hybrid left click what you can, ZX what you can't. If I start FCing all those insanes it'll be just for my own satisfaction =) That junk is so hard to pull off!
Yeah the rush from finally finishing a beatmap is for some reason much greater than beating an opponent in sc for me. Probably because I spend so long trying the ones that are way too hard for me and failing over and over xD I'm trying a bit to learn to ZX, because if I ever want to actually be good at Osu I should use them (using the same muscles to click and to move the mouse puts me at a huge disadvantage D: ). Still, makes me feel pro to use only mouse when people say it is hard
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On April 27 2011 16:16 MegaManEXE wrote:This is the best marathon map http://osu.ppy.sh/b/38599I came around 18 minutes from finishing it once before I just spaced out and died :/ Should've used no fail lol
haha best map
I wonder if anyone actually has the patience to finish lol if you can call it patience
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On April 20 2011 11:08 MegaManEXE wrote: Yeah I went on a big score rush streak back when I still played a lot, found a lot of free points maps lol
But yeah if you don't just place a score on everything it's a bit harder to move up
Protip: Play every kioukiou map for free score, they're all easy Thanks for the recommendation, just shot up like 400 ranks from fcing like 3 of his maps. You have any other pro tips for ranking up by any chance?
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Wow, thanks a lot man. I got some fcing to do now.
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Are there any maps specifically made for playing Tag Co-Op? My friends and are are enjoying the mode, but regular maps give some weird sequences.
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On May 10 2011 14:04 dnastyx wrote: Are there any maps specifically made for playing Tag Co-Op? My friends and are are enjoying the mode, but regular maps give some weird sequences.
TAG maps are so much fun~ This one has a nice TAG2 song http://osu.ppy.sh/s/12563
Not too difficult as well
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Hey I'm new to the game but could you add me to the list of TL players? My osu! id is Light_iu
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With osz2 supposedly dropping next public release, I'd like to get some opinions from the greater osu! TL hivemind.
For those who don't know, osz2 is peppy's new format for osu beatmaps in an effort to reduce competitiveness and make the game more fun. While this is a totally different debate, the key features/changes in osz2 are:
- Forced skins on each map, with storyboard forcing for at least one clear (after you clear it once, you can toggle sb). - Forced backgrounds. - Removal of ability to take away certain map elements (if you remove say, the bg the map will become unranked and you will have to redownload. If you have maps you've modified you'll have to redownload them).
For those who don't know or care, this is a problem for many competitive players such as myself. Some maps are nigh impossible to play or FC with the skins and backgrounds mappers choose. Players who like mods are affected even more by this change (find a map with a flashy sb or white background that you've never played and Hard Rock or Hidden it).
On the other hand, the mappers' perspective of this is that since they put the effort needed to create their map, they get to choose how the players experience it. Many have argued that by removing certain objects or elements from maps, players are "ruining the ideal osu! experience" in that map.
I definitely fall into the former category, but I'm curious to see what others think about this issue - thoughts?
Edit: In an effort to increase transparency, I am a very competitive osu player. I was on the US osu team for the OWC tournament a couple months back, and I still regularly take #1's on leaderboards.
Aaaand here is the giant topic where peppy answers a boatload of questions about osz2. http://osu.ppy.sh/forum/viewtopic.php?f=4&t=47994
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Well, I'd certainly have to be in falling into the former category as well. Also how hardcore in general is the osu! community? I'm asking this because if, like in most games, the majority are casuals and wouldn't bother with the modding and removing bg etc(they're still there aren't they? atleast for me in certain songs) then why make the minority(competetive players) suffer?
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I guess I'd put anybody above rank 500 to be at least relatively competitive, but there are some exceptions to the ranking rule - you can easily inflate your rank by what is known as "rankwhoring" in osu, which is playing FCing easy songs with long combos to get easy points. There are some very good players that are rank 3000+ (for example, Maestro or Torein 13rd).
For me, this is almost like how Blizzard handled BNet 2.0 ("Do you really want chat channels" comes to mind) where the ruling body (in this case peppy) screws over the hardcore fanbase to cater to casuals.
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Hmm...
I do agree that certain elements are difficult to deal with on certain beatmaps which seem to be more of a hindrance as you say. But I do understand from the beatmapper's point of view that they want the beatmap to have a certain experience with the elements they added.
However, looking at a competitive point of view, it should be the beatmapper's job to not create flashy maps, but to provide maps worthy for competition as well as be fun. I would rather play a map with good beats then with a flashy SB or skin
But catering to the casual crowd, the flashy elements is a nice touch, and something that people look forward to, and beatmappers should be aware of that as well Not even just casual crowd, but I'm sure many of the competitive players also enjoy good SB, effects or skins
Looking at if from both casual and competitive point of view, I should think that the beatmappers shouldn't be upset over the fact that certain elements from their beatmap are removed or disabled. Sure, perhaps in rating the overall beatmap, maybe nothing should be disabled and should be experienced just as the mapper would like it, but even then, the criteria for judging a beatmap varies from person to person, as some would place more emphasis on the beatmap or perhaps the visual effects.
That being said, I think "forcing" the players to play through the map in it's entirety before disabling it's features is a good compromise.
edit: oh wait FORCED skins? with no toggle even after clearing? I do not like
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On May 12 2011 11:20 ebacho wrote:+ Show Spoiler +With osz2 supposedly dropping next public release, I'd like to get some opinions from the greater osu! TL hivemind. For those who don't know, osz2 is peppy's new format for osu beatmaps in an effort to reduce competitiveness and make the game more fun. While this is a totally different debate, the key features/changes in osz2 are: - Forced skins on each map, with storyboard forcing for at least one clear (after you clear it once, you can toggle sb). - Forced backgrounds. - Removal of ability to take away certain map elements (if you remove say, the bg the map will become unranked and you will have to redownload. If you have maps you've modified you'll have to redownload them). For those who don't know or care, this is a problem for many competitive players such as myself. Some maps are nigh impossible to play or FC with the skins and backgrounds mappers choose. Players who like mods are affected even more by this change (find a map with a flashy sb or white background that you've never played and Hard Rock or Hidden it). On the other hand, the mappers' perspective of this is that since they put the effort needed to create their map, they get to choose how the players experience it. Many have argued that by removing certain objects or elements from maps, players are "ruining the ideal osu! experience" in that map. I definitely fall into the former category, but I'm curious to see what others think about this issue - thoughts? Edit: In an effort to increase transparency, I am a very competitive osu player. I was on the US osu team for the OWC tournament a couple months back, and I still regularly take #1's on leaderboards. Aaaand here is the giant topic where peppy answers a boatload of questions about osz2. http://osu.ppy.sh/forum/viewtopic.php?f=4&t=47994 This is horrible. I especially hate using mapper's custom 0/50/100/300 skin... they're usually bad. I'm not competitive like ebacho but I would rather choose to play without anything hindering my performance.
I have mapping experience and custom skinning takes little to no effort at all to make. Storyboards are a different story but seeing how they're giving us an option to disable it after your initial playthrough, I don't see much of a problem here.
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It seems like there might be a toggle for both skinning elements and SB, but background will be forced. Which is mostly fine with me, although you be able to only delete specific things that are bad. Also some backgrounds have really really badly pixelated BGs, the old maps in particular, and some are not very school laptop friendly.
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On May 12 2011 11:20 ebacho wrote:With osz2 supposedly dropping next public release, I'd like to get some opinions from the greater osu! TL hivemind. For those who don't know, osz2 is peppy's new format for osu beatmaps in an effort to reduce competitiveness and make the game more fun. While this is a totally different debate, the key features/changes in osz2 are: - Forced skins on each map, with storyboard forcing for at least one clear (after you clear it once, you can toggle sb). - Forced backgrounds. - Removal of ability to take away certain map elements (if you remove say, the bg the map will become unranked and you will have to redownload. If you have maps you've modified you'll have to redownload them). For those who don't know or care, this is a problem for many competitive players such as myself. Some maps are nigh impossible to play or FC with the skins and backgrounds mappers choose. Players who like mods are affected even more by this change (find a map with a flashy sb or white background that you've never played and Hard Rock or Hidden it). On the other hand, the mappers' perspective of this is that since they put the effort needed to create their map, they get to choose how the players experience it. Many have argued that by removing certain objects or elements from maps, players are "ruining the ideal osu! experience" in that map. I definitely fall into the former category, but I'm curious to see what others think about this issue - thoughts? Edit: In an effort to increase transparency, I am a very competitive osu player. I was on the US osu team for the OWC tournament a couple months back, and I still regularly take #1's on leaderboards. Aaaand here is the giant topic where peppy answers a boatload of questions about osz2. http://osu.ppy.sh/forum/viewtopic.php?f=4&t=47994
I guess it depends on to what extent deleting map elements is permitted.
If bg is undeletable I don't mind, and honestly I don't understand why people delete backgrounds. 99% of the time the bg is not noticeable at all.
If story boards cannot be turned off... that's much more problematic. I'd be ok with it only if BATs are much much more strict about what a distracting storyboard entails, and don't allow any maps with distracting story boards. A toggle is much better.
If skins can't be turned off... same with story boards. No bullshit skins *cough*umineko*cough* that look and play like crap. Like story boards though, I find very few skins distracting.
I'm somewhat uncomfortable with the dichotomy you're drawing between casual players and more competitive ones. I've skimmed videos of people playing osu, and some very good players play with all sorts of "distracting" crap. Sprosive plays with video (wat), TaNa has characters popping out from the side of the screen, Rucker plays with BG, etc. So you certainly can play osu at an extremely high level without deleting map elements.
Also, if you play more with storyboards and stuff, you notice them less and less.
I think this transition could be screwed up. But if it is implemented well, I don't think it should be problematic, and I will have little sympathy for players who whine about their new inability to delete backgrounds. :/
Edit - reading the thread, it sounds like pretty much exactly what I would have liked. It's going to be pretty frustrating for people who deleted elements to have to redownload stuff though.
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On May 12 2011 11:20 ebacho wrote:With osz2 supposedly dropping next public release, I'd like to get some opinions from the greater osu! TL hivemind. For those who don't know, osz2 is peppy's new format for osu beatmaps in an effort to reduce competitiveness and make the game more fun. While this is a totally different debate, the key features/changes in osz2 are: - Forced skins on each map, with storyboard forcing for at least one clear (after you clear it once, you can toggle sb). - Forced backgrounds. - Removal of ability to take away certain map elements (if you remove say, the bg the map will become unranked and you will have to redownload. If you have maps you've modified you'll have to redownload them). For those who don't know or care, this is a problem for many competitive players such as myself. Some maps are nigh impossible to play or FC with the skins and backgrounds mappers choose. Players who like mods are affected even more by this change (find a map with a flashy sb or white background that you've never played and Hard Rock or Hidden it). On the other hand, the mappers' perspective of this is that since they put the effort needed to create their map, they get to choose how the players experience it. Many have argued that by removing certain objects or elements from maps, players are "ruining the ideal osu! experience" in that map. I definitely fall into the former category, but I'm curious to see what others think about this issue - thoughts? Edit: In an effort to increase transparency, I am a very competitive osu player. I was on the US osu team for the OWC tournament a couple months back, and I still regularly take #1's on leaderboards. Aaaand here is the giant topic where peppy answers a boatload of questions about osz2. http://osu.ppy.sh/forum/viewtopic.php?f=4&t=47994 I wouldn't really call myself "competitive" but I do not really mind this too much. For the most part I play maps with all of the skins/backgrounds/storyboards/videos on, usually as a courtesy to the mappers.
Though I don't like the "- Removal of ability to take away certain map elements" because I think people should be free to play the way they want, not necessarily how the mappers want.
Hopefully they will be tighter on what skins they will allow on ranked maps, to make sure they are easy to see. But as long as I am not forced to use crappy ztrot cursors, I am still fine with this change.
It's a bit lame that they would punish the most dedicated "competitive" players, and not really anyone else. Were the complaints from mappers that 50 people weren't looking at their skins so massive to warrant this change?
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So I finally got around to reading the thread on osu! forum and apparently there's a toggle for not just SB but also skin. I have no idea why the information on skin toggle is not on the first page.
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