[Game] Osu! - Page 184
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FILM
United States663 Posts
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Xafnia
Canada874 Posts
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Abenson
Canada4122 Posts
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Bobbias
Canada1373 Posts
EDIT: Better score lol. On October 15 2012 20:14 Xafnia wrote: When your just playing a map and randomly thinking about other things at the same time, love that feeling, I prefer when you're playing a map and you're not even aware of the world around you to think of anything else ![]() On October 15 2012 18:28 FILM wrote: it's not often people put the nuances of a game like osu into words, thanks for the food of thought. Thanks, its something I've noticed over the years. Although this is more directed at the learning in lane based games, such as stepmania or IIDX, the concepts still apply to osu in the most basic sense. I feel another huge wall of text incoming Whenever I begin to earn a new music game, I 'm always really bad. Like, failing on easy bad. It's been like that for every game, to some extent. so I have to go through the those stages of learning in every game. When I began to improve past playing Heavy official DDR stepfiles, I noticed some small aspects of it, but never really got a good picture. After learning to play o2jam, learning to play guitar hero, learning to play IIDX, and learning to play Osu, I've gotten a much better picture of the process. I've noticed some people begin partway through that process. Everybody is different in this regard, and some people start off better at certain aspects than others. I've learned over the years that my skill tends to come not from reading clustered notes, but through response time, so I constantly work towards playing faster speeds when possible. Some people are not good at that, and instead learn to read at lower speeds, and read the patterns that way. For other people, the skill is not so much based on speed, but on other elements. Some people focus on visual cues for note timing, some people focus on audio. Some people need visual feedback, some need auditory, and yet others need only the feeling of pressing the key to know if they are off time or not. When I played stepmania, although I read the notes at high speed, another important aspect was the coloring, because being able to use the colored notes from the Note skin allowed me to predict the timing of the notes without needing to rely on the visual spacial cues of relative placement. I could then form a mental picture of the timing in advance. In o2jam, however, the note colors were cues for which key to press, and the relative spacial placement was my visual cue for timing. I've always had a good sense of the beat of a song, and enough musical understanding to know how triplets sound, or to know the timing for 16th notes, etc. so I was able to leverage that to essentially predict the timing of the next few notes slightly ahead of them being played. When I play music games, I always have a sort of tunnel vision. For scrolling games where there is a certain spot in the playfield that the notes must hit, I tend to focus on a spot somewhere ahead of the receptor location, usually above (for upward scrolling games) or below (downward) the judgement display location. Although I'm focused on a relatively small portion of the playfield in this case, I can still peripherally see the oncoming notes, and by the time the pattern reaches my focus area, I have already read the pattern, and prepared mentally to execute it, all the while my fingers are responding to the current pattern. To do this, I must already be at the point where I can react subconsciously to a pattern. I am effectively reading the pattern early through various predictive measures, and then sending it to my subconscious when it's needed. As I mentioned before, faster scrolling speeds benefit me, and the reason is because the faster the speed, the faster I process things. Patterns become spaced out, and the visual spacial resolution representing time becomes larger and therefore more accurate, in a sense. In Osu, the cues and mechanics of responding are very different from the other games I learned. I had to learn to shift my visual focus point around while the chart was unfolding, rather than look at one location the whole time. I had to learn to reduce my tunnelvision to some extent to get a more accurate view of the whole playfield. I also had to learn new visual cues to work with. No longer did color have any meaning, other than to separate a note from the background (which some mappers seem to delight in making extraordinarily difficult). The approach circle is provided as a visual timing cue, but I find that in my case, it does very little. the only real function I have for the approach circle is to serve as a cue for reading stacks which has been somewhat reduced by the skin I'm currently using for standard osu. My cues for note timing rely almost entirely on when a note appears on the playfield. When you understand the time between a note appearing and when the note is to be played, you can predict the timing you need to hit the note without watching the visual cue of the approach circle. I rely on this because I cannot focus well enough on the approach circle while also watching for where specially on the screen the next note is. I'm not sure whether this is due to my tunnelvision that I develop, or due to the fact that I am just bad at using the approach circle as a visual cue for timing while also watching for the next note. I also had to learn how to respond with my mouse, which is probably the one thing that holds me back the most in osu. I find that I'm at a point where I'm beginning to feel my mouse movements becoming slightly more reflexive, but it's an extremely slow process, due to the nature of notes being able to be placed anywhere in the playfield, rather than at fixed locations. I've mentioned before numerous times that I play for the feeling of flow, and I'd kinda like to expand on that a bit here. When I begin learning a new rhythm game, it takes quite some time before I begin to feel flow. Sometimes months. This lack of flow in the beginning doesn't bother me as much, because I'm new to the game, I'm learning, and most of my mental effort is taken up just playing and learning the game. I become very focused, but I believe the very process of training the proper responses and learning the cues interferes with my ability to reach flow. Its just too mentally taxing. Instead which urges me on is being able to see my improvement. Being able to feel myself getting better, and being able to look at the numbers to back it up, marking noticeable improvements all the time. Occasionally I will hit some sort of a wall before being able to reach flow, but upon breaking through that wall, I often find myself beginning to hit a point where on occasion, I can reach flow, even if my skill level is still relatively low. I've reached a point where my skill has caught up with the difficulty of the songs I play and enjoy as simply fun maps/charts. This begins a process of slower more steady improvement where I begin truly internalizing the skills I was learning, and also begin the process of learning the more advanced aspects of the game. This period is marked by steady increase in skill until I hit another wall, marked with flow appearing now and then during the period whenever I find a map/chart which matches my skill just right. If I can break through this wall (the wall I'm currently facing) I will (most likely) enter a phase where I am internalizing the skills I learned up to this point, and will likely see a lot more flow, as I begin to play more challenging maps/charts. As my skill increases, the difficulty of map required to reach a state of flow also increases, but if my abilities respond to those cues I have picked up is lagging behind my ability to understand what I should be doing, flow comes considerably less. This is why I still only achieve flow rarely in osu. I can effectively read very difficult maps, for the most part, but I am unable to respond fast enough or accurate enough to match my ability to read these things. In the other games, my ability to read patterns, and my ability to respond to them stayed relatively matched, except for short periods, but in osu, I find myself perpetually lagging in the ability to respond. If you read all of this, congrats, and I hope it gives you more to think on. Maybe it'll hope you better understand how you are progressing, or not progressing. EDIT: good god, how do I write all this. I could write a fucking essay on this shit. | ||
MegaManEXE
United States845 Posts
I'm jealous of your O2Jam skillz tho | ||
_Void_
Germany78 Posts
Looks like I have a reason to start playing standard osu! again after ~5 months of break (well, minus 4 or 5 random days where I just felt like playing xD). Picking up tablet again took surprisingly little time, I'm not quite at my old level yet but pretty darn close for just three days of practice. Just for the heck of it, I decided that October is DT month. Fun times, but also tons of frustration because I can't read high AR to save my life... Oh well, maybe someday I'll develop some reflexes... + Show Spoiler + Not my best score or lowest miss count, but still the best accuracy out of 4 plays: First try: Not DT, but I got like 50pp for this two playcount score lol: | ||
Bobbias
Canada1373 Posts
On October 16 2012 06:43 _Void_ wrote: Well, since the smooth filter patch I can't play Taiko anymore without getting a major headache, so gj on that one peppy. Looks like I have a reason to start playing standard osu! again after ~5 months of break (well, minus 4 or 5 random days where I just felt like playing xD). Picking up tablet again took surprisingly little time, I'm not quite at my old level yet but pretty darn close for just three days of practice. Just for the heck of it, I decided that October is DT month. Fun times, but also tons of frustration because I can't read high AR to save my life... Oh well, maybe someday I'll develop some reflexes... + Show Spoiler + Not my best score or lowest miss count, but still the best accuracy out of 4 plays: First try: Not DT, but I got like 50pp for this two playcount score lol: What did the smooth filter do, anyway? I haven't noticed anything different. Playing DT for a month should help reading higher AR. The only real way to get better at reading higher AR is.... read higher AR. Eventually your brain will adjust, although some people take much longer than others. | ||
_Void_
Germany78 Posts
Smooth filter added motion blur, which, while it doesn't affect everyone, makes people like me motion sick real quick... | ||
Tenox
Sweden128 Posts
![]() This one's alittle faster in terms of speed but way easier cus it's not as jumpy as Dragons. ![]() | ||
CAPSLOCKLOL
United States135 Posts
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Bobbias
Canada1373 Posts
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_Void_
Germany78 Posts
Unrelated: Please teach me how to AR10... My cursor always tumbles around helplessly, trying to find something to click. I also can't ever get a decent accuracy because 100% of the time I react way too late \:D/ I'm too old for this game lol | ||
ebacho
United States193 Posts
First score in months. Fuck yeah. | ||
Xafnia
Canada874 Posts
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_Void_
Germany78 Posts
On October 17 2012 11:34 Xafnia wrote: ebacho pro | ||
ThaZenith
Canada3116 Posts
On October 17 2012 10:12 _Void_ wrote: Yes, 2key-split is definitely the way to go. But I'm not sure if it'll help your stream speed all that much... Unrelated: Please teach me how to AR10... My cursor always tumbles around helplessly, trying to find something to click. I also can't ever get a decent accuracy because 100% of the time I react way too late \:D/ I'm too old for this game lol http://www.youtube.com/watch?v=m2Gc79CAK1c Pick a song/map you know very well, you enjoy, and has a bpm slow enough you'd never feel any strain from the speed. Then just play that over and over. Although I'd recommend not doing hard rock, just up the ar to 10 in the file. No need to reverse the map. | ||
FILM
United States663 Posts
![]() my first 750 combo!~ yay. | ||
prototype.
Canada4200 Posts
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Bobbias
Canada1373 Posts
On October 17 2012 12:01 ThaZenith wrote: Pick a song/map you know very well, you enjoy, and has a bpm slow enough you'd never feel any strain from the speed. Then just play that over and over. Although I'd recommend not doing hard rock, just up the ar to 10 in the file. No need to reverse the map. Yeah, getting a feel for AR10 takes some work. I believe the jump from 9 to 10 is larger than from 8-9. Just edit the file save as new difficulty and change the diff name and AR so you know it's the AR10 version. Also, about whether or not SM would help stream speed. A large portion of stream speed comes from endurance, along with burst speed. Stepmania would not likely do much for burst speed unless you spent a lot of time playing high BPM trills on but it can DEFINITELY help endurance. Remember, there are no breaks in stepmania, and although you'll often be playing a bit slower than you might need to in osu at times, the streams in something like say... untitled gabber song, are still quite difficult and require pretty decent stamina. Also, something like salieri strikes back is a good stamina builder and has some interesting burst speeds. | ||
Bruky
Czech Republic161 Posts
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