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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
abominare
Profile Joined March 2010
United States1216 Posts
November 03 2011 08:50 GMT
#17041
On November 03 2011 17:31 Byzantium wrote:
Show nested quote +
On November 03 2011 17:10 abominare wrote:
On November 02 2011 23:23 motbob wrote:
That thread, while terrible, has inspired me to write up a general theory of PLEX and isk in-game. I've struggled to wrap my head around the way PLEXes affect the EVE economy, and how isk sinks and isk bonanzas affect things.

I'm posting this so that people can correct me.

An increase in the amount of isk in EVE is generally reflected by an increase in PLEX prices. Every month, pilots have to make the decision of paying real money for their account or paying isk for a PLEX. For many people, this decision is easy, but for others who make only about 300-500m per month, the decision can be a tough one. An influx of isk shifts the decision towards "buy a PLEX" for a bunch of pilots, increasing the amount of demand for PLEX, pushing up the quantity sold and the price.

CCP have run the 13-PLEX promotion recently. This makes buying PLEX from CCP a better deal than before, which increases the supply of PLEX to the market, increasing PLEX volume and decreasing PLEX price.

Now CCP have introduced the "alt character for 6 months" promotion, which is increasing PLEX demand. People are also resubbing (only anecdotal evidence for this) and that's increasing demand even further.

For PLEX prices to fall once again, we'd need to see one of a few things:

- Incursions eliminated
- People unsubbing
- The real world economy improving (lol)
- Isk sinks that aren't completely awful

EDIT: does botting inflate PLEX prices? Riddle me that.


We aren't actually seeing that big of a swing in number of plexes being bought up by players. Its up a little but is on a pretty normal growth cycle. The main culprit looks more like regular inflation.

While CCP is on record saying they love to monitor the plex market, they aren't terribly concerned with the price. Bulk plex purchases normally coincide with landing right before some sort of plex for use promotion like power of two, which has more to do with accounting than actual concerns on the market, they're basically creating an influx to their accounts receivable and then funneling it out of there into cash to make their books look more impressive.

Pretty much business as usual, the money supply needs to take a hit before you'll ever see plex prices go back down.


So if this is the institutional environment that obtains, it's somewhat likely that the next big isk sink to go in will be the BPCs for the Customs Office Gantries and teir 3 BCs... so no big drop in Plex prices until the expansion.


I've always felt that the loyalty poitns store as an isk sink was a logical fallacy.
Mandini
Profile Joined April 2011
United States1717 Posts
November 03 2011 08:55 GMT
#17042
On November 03 2011 17:50 abominare wrote:
Show nested quote +
On November 03 2011 17:31 Byzantium wrote:
On November 03 2011 17:10 abominare wrote:
On November 02 2011 23:23 motbob wrote:
That thread, while terrible, has inspired me to write up a general theory of PLEX and isk in-game. I've struggled to wrap my head around the way PLEXes affect the EVE economy, and how isk sinks and isk bonanzas affect things.

I'm posting this so that people can correct me.

An increase in the amount of isk in EVE is generally reflected by an increase in PLEX prices. Every month, pilots have to make the decision of paying real money for their account or paying isk for a PLEX. For many people, this decision is easy, but for others who make only about 300-500m per month, the decision can be a tough one. An influx of isk shifts the decision towards "buy a PLEX" for a bunch of pilots, increasing the amount of demand for PLEX, pushing up the quantity sold and the price.

CCP have run the 13-PLEX promotion recently. This makes buying PLEX from CCP a better deal than before, which increases the supply of PLEX to the market, increasing PLEX volume and decreasing PLEX price.

Now CCP have introduced the "alt character for 6 months" promotion, which is increasing PLEX demand. People are also resubbing (only anecdotal evidence for this) and that's increasing demand even further.

For PLEX prices to fall once again, we'd need to see one of a few things:

- Incursions eliminated
- People unsubbing
- The real world economy improving (lol)
- Isk sinks that aren't completely awful

EDIT: does botting inflate PLEX prices? Riddle me that.


We aren't actually seeing that big of a swing in number of plexes being bought up by players. Its up a little but is on a pretty normal growth cycle. The main culprit looks more like regular inflation.

While CCP is on record saying they love to monitor the plex market, they aren't terribly concerned with the price. Bulk plex purchases normally coincide with landing right before some sort of plex for use promotion like power of two, which has more to do with accounting than actual concerns on the market, they're basically creating an influx to their accounts receivable and then funneling it out of there into cash to make their books look more impressive.

Pretty much business as usual, the money supply needs to take a hit before you'll ever see plex prices go back down.


So if this is the institutional environment that obtains, it's somewhat likely that the next big isk sink to go in will be the BPCs for the Customs Office Gantries and teir 3 BCs... so no big drop in Plex prices until the expansion.


I've always felt that the loyalty poitns store as an isk sink was a logical fallacy.

The bpcs will most certainly cost isk as well as lp
abominare
Profile Joined March 2010
United States1216 Posts
November 03 2011 09:01 GMT
#17043
On November 03 2011 17:55 Mandini wrote:
Show nested quote +
On November 03 2011 17:50 abominare wrote:
On November 03 2011 17:31 Byzantium wrote:
On November 03 2011 17:10 abominare wrote:
On November 02 2011 23:23 motbob wrote:
That thread, while terrible, has inspired me to write up a general theory of PLEX and isk in-game. I've struggled to wrap my head around the way PLEXes affect the EVE economy, and how isk sinks and isk bonanzas affect things.

I'm posting this so that people can correct me.

An increase in the amount of isk in EVE is generally reflected by an increase in PLEX prices. Every month, pilots have to make the decision of paying real money for their account or paying isk for a PLEX. For many people, this decision is easy, but for others who make only about 300-500m per month, the decision can be a tough one. An influx of isk shifts the decision towards "buy a PLEX" for a bunch of pilots, increasing the amount of demand for PLEX, pushing up the quantity sold and the price.

CCP have run the 13-PLEX promotion recently. This makes buying PLEX from CCP a better deal than before, which increases the supply of PLEX to the market, increasing PLEX volume and decreasing PLEX price.

Now CCP have introduced the "alt character for 6 months" promotion, which is increasing PLEX demand. People are also resubbing (only anecdotal evidence for this) and that's increasing demand even further.

For PLEX prices to fall once again, we'd need to see one of a few things:

- Incursions eliminated
- People unsubbing
- The real world economy improving (lol)
- Isk sinks that aren't completely awful

EDIT: does botting inflate PLEX prices? Riddle me that.


We aren't actually seeing that big of a swing in number of plexes being bought up by players. Its up a little but is on a pretty normal growth cycle. The main culprit looks more like regular inflation.

While CCP is on record saying they love to monitor the plex market, they aren't terribly concerned with the price. Bulk plex purchases normally coincide with landing right before some sort of plex for use promotion like power of two, which has more to do with accounting than actual concerns on the market, they're basically creating an influx to their accounts receivable and then funneling it out of there into cash to make their books look more impressive.

Pretty much business as usual, the money supply needs to take a hit before you'll ever see plex prices go back down.


So if this is the institutional environment that obtains, it's somewhat likely that the next big isk sink to go in will be the BPCs for the Customs Office Gantries and teir 3 BCs... so no big drop in Plex prices until the expansion.


I've always felt that the loyalty poitns store as an isk sink was a logical fallacy.

The bpcs will most certainly cost isk as well as lp


The issue with the lp store as an isk sink is that it never actually causes enough isk to leave circulation. Even if you blitz you will still end up with more isk than the actual conversion cost (not tags) is between rewards and bounties. Infact making money off the lp encourages you to run eve more missions, at best it just retards the growth of money, the ship bpos will most likely not require lp so atleast they'll have a small impact, but realistically its a drop in the bucket.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
November 03 2011 09:27 GMT
#17044
Too much serious discussion going on in this thread, my head hurts

Props on getting doomsday'd jed.
Moderator
Byzantium
Profile Blog Joined August 2010
United States423 Posts
November 03 2011 10:04 GMT
#17045
On November 03 2011 18:01 abominare wrote:
Show nested quote +
On November 03 2011 17:55 Mandini wrote:
On November 03 2011 17:50 abominare wrote:
On November 03 2011 17:31 Byzantium wrote:
On November 03 2011 17:10 abominare wrote:
On November 02 2011 23:23 motbob wrote:
That thread, while terrible, has inspired me to write up a general theory of PLEX and isk in-game. I've struggled to wrap my head around the way PLEXes affect the EVE economy, and how isk sinks and isk bonanzas affect things.

I'm posting this so that people can correct me.

An increase in the amount of isk in EVE is generally reflected by an increase in PLEX prices. Every month, pilots have to make the decision of paying real money for their account or paying isk for a PLEX. For many people, this decision is easy, but for others who make only about 300-500m per month, the decision can be a tough one. An influx of isk shifts the decision towards "buy a PLEX" for a bunch of pilots, increasing the amount of demand for PLEX, pushing up the quantity sold and the price.

CCP have run the 13-PLEX promotion recently. This makes buying PLEX from CCP a better deal than before, which increases the supply of PLEX to the market, increasing PLEX volume and decreasing PLEX price.

Now CCP have introduced the "alt character for 6 months" promotion, which is increasing PLEX demand. People are also resubbing (only anecdotal evidence for this) and that's increasing demand even further.

For PLEX prices to fall once again, we'd need to see one of a few things:

- Incursions eliminated
- People unsubbing
- The real world economy improving (lol)
- Isk sinks that aren't completely awful

EDIT: does botting inflate PLEX prices? Riddle me that.


We aren't actually seeing that big of a swing in number of plexes being bought up by players. Its up a little but is on a pretty normal growth cycle. The main culprit looks more like regular inflation.

While CCP is on record saying they love to monitor the plex market, they aren't terribly concerned with the price. Bulk plex purchases normally coincide with landing right before some sort of plex for use promotion like power of two, which has more to do with accounting than actual concerns on the market, they're basically creating an influx to their accounts receivable and then funneling it out of there into cash to make their books look more impressive.

Pretty much business as usual, the money supply needs to take a hit before you'll ever see plex prices go back down.


So if this is the institutional environment that obtains, it's somewhat likely that the next big isk sink to go in will be the BPCs for the Customs Office Gantries and teir 3 BCs... so no big drop in Plex prices until the expansion.


I've always felt that the loyalty poitns store as an isk sink was a logical fallacy.

The bpcs will most certainly cost isk as well as lp


The issue with the lp store as an isk sink is that it never actually causes enough isk to leave circulation. Even if you blitz you will still end up with more isk than the actual conversion cost (not tags) is between rewards and bounties. Infact making money off the lp encourages you to run eve more missions, at best it just retards the growth of money, the ship bpos will most likely not require lp so atleast they'll have a small impact, but realistically its a drop in the bucket.


Better some deflation rather than none. Although since in Eve the inflation is endogenous it's certainly possible that the Customs Offices requiring Concord LP will just increase the rate of monetary expansion due to increased Incursion running. It's most likely that the best chance you have as a player for purchasing power increases with respect to in-game items is just for a huge rise in output to make everything cheaper faster than the money supply goes up.

Of course, there are some ways to take isk out of the economy directly. Podding really old characters, insuring many ships and then never undocking, putting up buy orders for OPEs above CONCORD price and then dumping them into those NPC buy orders... It's our civic duty! Whip Inflation Now! and all that.

I'm not sure if there's anything that could cause that in highsec (huge increases in mineral and PI production out of the same number of PLEX-demanding accounts?), but if they ever rebalance moon mining, I could imagine serious real purchasing power increases for t2 modules. Really though there's so many things institutionally weird about the Eve economy that make it hard to relate anything outside of the most basic economic relationships. In a world with no endogenous technological change, extremely limited realms of enforceable contracts, a monetary authority who seems to have no constraints, there's a lot which just wouldn't make sense in anything but a play economy.
MSL 2052
DiracMonopole
Profile Joined May 2010
United States1555 Posts
November 03 2011 12:30 GMT
#17046
The majority of money removed is probably from NPC corp taxes, market taxes and contract taxes. Oh, also sov stuff - direct costs of sov, and upkeep costs for upgrades and stuff
Byzantium
Profile Blog Joined August 2010
United States423 Posts
November 03 2011 12:41 GMT
#17047
On November 03 2011 21:30 DiracMonopole wrote:
The majority of money removed is probably from NPC corp taxes, market taxes and contract taxes. Oh, also sov stuff - direct costs of sov, and upkeep costs for upgrades and stuff


NPC corp taxes aren't actually removing isk, since they're pretty much only generated on newly-minted isk. So it's a factor to decrease flows, rather than stocks. The bills for stuff like wardecs, etc, however, you're right are isk sinks.
MSL 2052
DyEnasTy
Profile Blog Joined October 2009
United States3720 Posts
November 03 2011 13:43 GMT
#17048
Doin the tutorial in the trial account my friend sent me. Just gotta say so far..........this. game. is. badass. Sure its complicated, but not impossible like my friends made it out to be.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
November 03 2011 15:22 GMT
#17049
On November 03 2011 22:43 DyEnasTy wrote:
Doin the tutorial

On November 03 2011 22:43 DyEnasTy wrote:
..........this. game. is. badass.

what
So, five-card stud, nothing wild... and the sky's the limit
Pufftrees
Profile Joined March 2009
2449 Posts
November 03 2011 15:27 GMT
#17050
The tutorial really pulled me into the game as well, gives you a small taste of the complexity, graphics, and actually flying.
Chance favors the prepared mind.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
November 03 2011 17:01 GMT
#17051
Tutorial was pretty meh for me tbh. It was our first nano fights in aralgrund that got me into the game.
Moderator
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
November 03 2011 18:07 GMT
#17052
Why you fit draek like this?

Why you try and kill bomber?

http://eve.battleclinic.com/killboard/killmail.php?id=14545974#mail
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
polluxtby
Profile Joined August 2010
Sweden207 Posts
Last Edited: 2011-11-03 19:17:15
November 03 2011 19:14 GMT
#17053
Everyone knows that a bomber fitted with damps is the new FOTM, And light missiles are just better

Edit: How old was that pilot btw?
Ten years ago we had Johnny Cash, Bob Hope and Steve Job. Now we got no cash no job and no hope
abominare
Profile Joined March 2010
United States1216 Posts
November 03 2011 21:06 GMT
#17054
On November 04 2011 03:07 Ramiel wrote:
Why you fit draek like this?

Why you try and kill bomber?

http://eve.battleclinic.com/killboard/killmail.php?id=14545974#mail


Actually training targeting skills is overrates just equip sebo
abominare
Profile Joined March 2010
United States1216 Posts
November 03 2011 21:10 GMT
#17055
On November 03 2011 19:04 Byzantium wrote:
Show nested quote +
On November 03 2011 18:01 abominare wrote:
On November 03 2011 17:55 Mandini wrote:
On November 03 2011 17:50 abominare wrote:
On November 03 2011 17:31 Byzantium wrote:
On November 03 2011 17:10 abominare wrote:
On November 02 2011 23:23 motbob wrote:
That thread, while terrible, has inspired me to write up a general theory of PLEX and isk in-game. I've struggled to wrap my head around the way PLEXes affect the EVE economy, and how isk sinks and isk bonanzas affect things.

I'm posting this so that people can correct me.

An increase in the amount of isk in EVE is generally reflected by an increase in PLEX prices. Every month, pilots have to make the decision of paying real money for their account or paying isk for a PLEX. For many people, this decision is easy, but for others who make only about 300-500m per month, the decision can be a tough one. An influx of isk shifts the decision towards "buy a PLEX" for a bunch of pilots, increasing the amount of demand for PLEX, pushing up the quantity sold and the price.

CCP have run the 13-PLEX promotion recently. This makes buying PLEX from CCP a better deal than before, which increases the supply of PLEX to the market, increasing PLEX volume and decreasing PLEX price.

Now CCP have introduced the "alt character for 6 months" promotion, which is increasing PLEX demand. People are also resubbing (only anecdotal evidence for this) and that's increasing demand even further.

For PLEX prices to fall once again, we'd need to see one of a few things:

- Incursions eliminated
- People unsubbing
- The real world economy improving (lol)
- Isk sinks that aren't completely awful

EDIT: does botting inflate PLEX prices? Riddle me that.


We aren't actually seeing that big of a swing in number of plexes being bought up by players. Its up a little but is on a pretty normal growth cycle. The main culprit looks more like regular inflation.

While CCP is on record saying they love to monitor the plex market, they aren't terribly concerned with the price. Bulk plex purchases normally coincide with landing right before some sort of plex for use promotion like power of two, which has more to do with accounting than actual concerns on the market, they're basically creating an influx to their accounts receivable and then funneling it out of there into cash to make their books look more impressive.

Pretty much business as usual, the money supply needs to take a hit before you'll ever see plex prices go back down.


So if this is the institutional environment that obtains, it's somewhat likely that the next big isk sink to go in will be the BPCs for the Customs Office Gantries and teir 3 BCs... so no big drop in Plex prices until the expansion.


I've always felt that the loyalty poitns store as an isk sink was a logical fallacy.

The bpcs will most certainly cost isk as well as lp


The issue with the lp store as an isk sink is that it never actually causes enough isk to leave circulation. Even if you blitz you will still end up with more isk than the actual conversion cost (not tags) is between rewards and bounties. Infact making money off the lp encourages you to run eve more missions, at best it just retards the growth of money, the ship bpos will most likely not require lp so atleast they'll have a small impact, but realistically its a drop in the bucket.


Better some deflation rather than none. Although since in Eve the inflation is endogenous it's certainly possible that the Customs Offices requiring Concord LP will just increase the rate of monetary expansion due to increased Incursion running. It's most likely that the best chance you have as a player for purchasing power increases with respect to in-game items is just for a huge rise in output to make everything cheaper faster than the money supply goes up.

Of course, there are some ways to take isk out of the economy directly. Podding really old characters, insuring many ships and then never undocking, putting up buy orders for OPEs above CONCORD price and then dumping them into those NPC buy orders... It's our civic duty! Whip Inflation Now! and all that.

I'm not sure if there's anything that could cause that in highsec (huge increases in mineral and PI production out of the same number of PLEX-demanding accounts?), but if they ever rebalance moon mining, I could imagine serious real purchasing power increases for t2 modules. Really though there's so many things institutionally weird about the Eve economy that make it hard to relate anything outside of the most basic economic relationships. In a world with no endogenous technological change, extremely limited realms of enforceable contracts, a monetary authority who seems to have no constraints, there's a lot which just wouldn't make sense in anything but a play economy.


Its a less rapey Somalia. If you try to pirate in international waters (highsec) concord (navy seals) will fuck your shit though.
TurpinOS
Profile Joined February 2010
Canada1223 Posts
Last Edited: 2011-11-03 21:24:04
November 03 2011 21:14 GMT
#17056
As some of you might have noticed I dont even have the time to log in anymore to update queue. Id like to say its going to get better but truth is my next semester is probably going to be even worse so I dont see myself coming back anytime soon.

As such, Ill make a post in 54 about it.

Ill still be reading the topic as it keeps me really entertained to see what you guys are up to.

Keep being awesome at what youre doing and thanks to everyone for the good times. See you around one day that I have time.
http://eve.znaor.hr/pimpmydomi/
polluxtby
Profile Joined August 2010
Sweden207 Posts
November 03 2011 21:21 GMT
#17057
On November 04 2011 06:10 abominare wrote:
+ Show Spoiler +
On November 03 2011 19:04 Byzantium wrote:
Show nested quote +
On November 03 2011 18:01 abominare wrote:
On November 03 2011 17:55 Mandini wrote:
On November 03 2011 17:50 abominare wrote:
On November 03 2011 17:31 Byzantium wrote:
On November 03 2011 17:10 abominare wrote:
On November 02 2011 23:23 motbob wrote:
That thread, while terrible, has inspired me to write up a general theory of PLEX and isk in-game. I've struggled to wrap my head around the way PLEXes affect the EVE economy, and how isk sinks and isk bonanzas affect things.

I'm posting this so that people can correct me.

An increase in the amount of isk in EVE is generally reflected by an increase in PLEX prices. Every month, pilots have to make the decision of paying real money for their account or paying isk for a PLEX. For many people, this decision is easy, but for others who make only about 300-500m per month, the decision can be a tough one. An influx of isk shifts the decision towards "buy a PLEX" for a bunch of pilots, increasing the amount of demand for PLEX, pushing up the quantity sold and the price.

CCP have run the 13-PLEX promotion recently. This makes buying PLEX from CCP a better deal than before, which increases the supply of PLEX to the market, increasing PLEX volume and decreasing PLEX price.

Now CCP have introduced the "alt character for 6 months" promotion, which is increasing PLEX demand. People are also resubbing (only anecdotal evidence for this) and that's increasing demand even further.

For PLEX prices to fall once again, we'd need to see one of a few things:

- Incursions eliminated
- People unsubbing
- The real world economy improving (lol)
- Isk sinks that aren't completely awful

EDIT: does botting inflate PLEX prices? Riddle me that.


We aren't actually seeing that big of a swing in number of plexes being bought up by players. Its up a little but is on a pretty normal growth cycle. The main culprit looks more like regular inflation.

While CCP is on record saying they love to monitor the plex market, they aren't terribly concerned with the price. Bulk plex purchases normally coincide with landing right before some sort of plex for use promotion like power of two, which has more to do with accounting than actual concerns on the market, they're basically creating an influx to their accounts receivable and then funneling it out of there into cash to make their books look more impressive.

Pretty much business as usual, the money supply needs to take a hit before you'll ever see plex prices go back down.


So if this is the institutional environment that obtains, it's somewhat likely that the next big isk sink to go in will be the BPCs for the Customs Office Gantries and teir 3 BCs... so no big drop in Plex prices until the expansion.


I've always felt that the loyalty poitns store as an isk sink was a logical fallacy.

The bpcs will most certainly cost isk as well as lp


The issue with the lp store as an isk sink is that it never actually causes enough isk to leave circulation. Even if you blitz you will still end up with more isk than the actual conversion cost (not tags) is between rewards and bounties. Infact making money off the lp encourages you to run eve more missions, at best it just retards the growth of money, the ship bpos will most likely not require lp so atleast they'll have a small impact, but realistically its a drop in the bucket.


Better some deflation rather than none. Although since in Eve the inflation is endogenous it's certainly possible that the Customs Offices requiring Concord LP will just increase the rate of monetary expansion due to increased Incursion running. It's most likely that the best chance you have as a player for purchasing power increases with respect to in-game items is just for a huge rise in output to make everything cheaper faster than the money supply goes up.

Of course, there are some ways to take isk out of the economy directly. Podding really old characters, insuring many ships and then never undocking, putting up buy orders for OPEs above CONCORD price and then dumping them into those NPC buy orders... It's our civic duty! Whip Inflation Now! and all that.

I'm not sure if there's anything that could cause that in highsec (huge increases in mineral and PI production out of the same number of PLEX-demanding accounts?), but if they ever rebalance moon mining, I could imagine serious real purchasing power increases for t2 modules. Really though there's so many things institutionally weird about the Eve economy that make it hard to relate anything outside of the most basic economic relationships. In a world with no endogenous technological change, extremely limited realms of enforceable contracts, a monetary authority who seems to have no constraints, there's a lot which just wouldn't make sense in anything but a play economy.


Its a less rapey Somalia. If you try to pirate in international waters (highsec) concord (navy seals) will fuck your shit though.

At first I thought this was a silly comparison but the more I think about it the better it is. IRL the navy seals (or other nations navies) will arrest the pirates (concorddokken) but since somalia appears to be utter lawless atm the pirates are just released on the beach and can go right back to pirating. Little or no loss, just as in EVE.
Ten years ago we had Johnny Cash, Bob Hope and Steve Job. Now we got no cash no job and no hope
tofucake
Profile Blog Joined October 2009
Hyrule19252 Posts
November 03 2011 21:23 GMT
#17058
On November 04 2011 06:21 polluxtby wrote:
Show nested quote +
On November 04 2011 06:10 abominare wrote:
+ Show Spoiler +
On November 03 2011 19:04 Byzantium wrote:
Show nested quote +
On November 03 2011 18:01 abominare wrote:
On November 03 2011 17:55 Mandini wrote:
On November 03 2011 17:50 abominare wrote:
On November 03 2011 17:31 Byzantium wrote:
On November 03 2011 17:10 abominare wrote:
On November 02 2011 23:23 motbob wrote:
That thread, while terrible, has inspired me to write up a general theory of PLEX and isk in-game. I've struggled to wrap my head around the way PLEXes affect the EVE economy, and how isk sinks and isk bonanzas affect things.

I'm posting this so that people can correct me.

An increase in the amount of isk in EVE is generally reflected by an increase in PLEX prices. Every month, pilots have to make the decision of paying real money for their account or paying isk for a PLEX. For many people, this decision is easy, but for others who make only about 300-500m per month, the decision can be a tough one. An influx of isk shifts the decision towards "buy a PLEX" for a bunch of pilots, increasing the amount of demand for PLEX, pushing up the quantity sold and the price.

CCP have run the 13-PLEX promotion recently. This makes buying PLEX from CCP a better deal than before, which increases the supply of PLEX to the market, increasing PLEX volume and decreasing PLEX price.

Now CCP have introduced the "alt character for 6 months" promotion, which is increasing PLEX demand. People are also resubbing (only anecdotal evidence for this) and that's increasing demand even further.

For PLEX prices to fall once again, we'd need to see one of a few things:

- Incursions eliminated
- People unsubbing
- The real world economy improving (lol)
- Isk sinks that aren't completely awful

EDIT: does botting inflate PLEX prices? Riddle me that.


We aren't actually seeing that big of a swing in number of plexes being bought up by players. Its up a little but is on a pretty normal growth cycle. The main culprit looks more like regular inflation.

While CCP is on record saying they love to monitor the plex market, they aren't terribly concerned with the price. Bulk plex purchases normally coincide with landing right before some sort of plex for use promotion like power of two, which has more to do with accounting than actual concerns on the market, they're basically creating an influx to their accounts receivable and then funneling it out of there into cash to make their books look more impressive.

Pretty much business as usual, the money supply needs to take a hit before you'll ever see plex prices go back down.


So if this is the institutional environment that obtains, it's somewhat likely that the next big isk sink to go in will be the BPCs for the Customs Office Gantries and teir 3 BCs... so no big drop in Plex prices until the expansion.


I've always felt that the loyalty poitns store as an isk sink was a logical fallacy.

The bpcs will most certainly cost isk as well as lp


The issue with the lp store as an isk sink is that it never actually causes enough isk to leave circulation. Even if you blitz you will still end up with more isk than the actual conversion cost (not tags) is between rewards and bounties. Infact making money off the lp encourages you to run eve more missions, at best it just retards the growth of money, the ship bpos will most likely not require lp so atleast they'll have a small impact, but realistically its a drop in the bucket.


Better some deflation rather than none. Although since in Eve the inflation is endogenous it's certainly possible that the Customs Offices requiring Concord LP will just increase the rate of monetary expansion due to increased Incursion running. It's most likely that the best chance you have as a player for purchasing power increases with respect to in-game items is just for a huge rise in output to make everything cheaper faster than the money supply goes up.

Of course, there are some ways to take isk out of the economy directly. Podding really old characters, insuring many ships and then never undocking, putting up buy orders for OPEs above CONCORD price and then dumping them into those NPC buy orders... It's our civic duty! Whip Inflation Now! and all that.

I'm not sure if there's anything that could cause that in highsec (huge increases in mineral and PI production out of the same number of PLEX-demanding accounts?), but if they ever rebalance moon mining, I could imagine serious real purchasing power increases for t2 modules. Really though there's so many things institutionally weird about the Eve economy that make it hard to relate anything outside of the most basic economic relationships. In a world with no endogenous technological change, extremely limited realms of enforceable contracts, a monetary authority who seems to have no constraints, there's a lot which just wouldn't make sense in anything but a play economy.


Its a less rapey Somalia. If you try to pirate in international waters (highsec) concord (navy seals) will fuck your shit though.

At first I thought this was a silly comparison but the more I think about it the better it is. IRL the navy seals (or other nations navies) will arrest the pirates (concorddokken) but since somalia appears to be utter lawless atm the pirates are just released on the beach and can go right back to pirating. Little or no loss, just as in EVE.

pirates ganking some miners?
Liquipediaasante sana squash banana
DyEnasTy
Profile Blog Joined October 2009
United States3720 Posts
November 03 2011 22:18 GMT
#17059
On November 04 2011 00:22 Body_Shield wrote:
Show nested quote +
On November 03 2011 22:43 DyEnasTy wrote:
Doin the tutorial

Show nested quote +
On November 03 2011 22:43 DyEnasTy wrote:
..........this. game. is. badass.

what



Im getting a small piece of what this game offers without dying, getting lost, or being totally confused.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
polluxtby
Profile Joined August 2010
Sweden207 Posts
Last Edited: 2011-11-04 00:34:22
November 03 2011 22:40 GMT
#17060
On November 04 2011 06:23 tofucake wrote:
+ Show Spoiler +
On November 04 2011 06:21 polluxtby wrote:
Show nested quote +
On November 04 2011 06:10 abominare wrote:
+ Show Spoiler +
On November 03 2011 19:04 Byzantium wrote:
Show nested quote +
On November 03 2011 18:01 abominare wrote:
On November 03 2011 17:55 Mandini wrote:
On November 03 2011 17:50 abominare wrote:
On November 03 2011 17:31 Byzantium wrote:
On November 03 2011 17:10 abominare wrote:
On November 02 2011 23:23 motbob wrote:
That thread, while terrible, has inspired me to write up a general theory of PLEX and isk in-game. I've struggled to wrap my head around the way PLEXes affect the EVE economy, and how isk sinks and isk bonanzas affect things.

I'm posting this so that people can correct me.

An increase in the amount of isk in EVE is generally reflected by an increase in PLEX prices. Every month, pilots have to make the decision of paying real money for their account or paying isk for a PLEX. For many people, this decision is easy, but for others who make only about 300-500m per month, the decision can be a tough one. An influx of isk shifts the decision towards "buy a PLEX" for a bunch of pilots, increasing the amount of demand for PLEX, pushing up the quantity sold and the price.

CCP have run the 13-PLEX promotion recently. This makes buying PLEX from CCP a better deal than before, which increases the supply of PLEX to the market, increasing PLEX volume and decreasing PLEX price.

Now CCP have introduced the "alt character for 6 months" promotion, which is increasing PLEX demand. People are also resubbing (only anecdotal evidence for this) and that's increasing demand even further.

For PLEX prices to fall once again, we'd need to see one of a few things:

- Incursions eliminated
- People unsubbing
- The real world economy improving (lol)
- Isk sinks that aren't completely awful

EDIT: does botting inflate PLEX prices? Riddle me that.


We aren't actually seeing that big of a swing in number of plexes being bought up by players. Its up a little but is on a pretty normal growth cycle. The main culprit looks more like regular inflation.

While CCP is on record saying they love to monitor the plex market, they aren't terribly concerned with the price. Bulk plex purchases normally coincide with landing right before some sort of plex for use promotion like power of two, which has more to do with accounting than actual concerns on the market, they're basically creating an influx to their accounts receivable and then funneling it out of there into cash to make their books look more impressive.

Pretty much business as usual, the money supply needs to take a hit before you'll ever see plex prices go back down.


So if this is the institutional environment that obtains, it's somewhat likely that the next big isk sink to go in will be the BPCs for the Customs Office Gantries and teir 3 BCs... so no big drop in Plex prices until the expansion.


I've always felt that the loyalty poitns store as an isk sink was a logical fallacy.

The bpcs will most certainly cost isk as well as lp


The issue with the lp store as an isk sink is that it never actually causes enough isk to leave circulation. Even if you blitz you will still end up with more isk than the actual conversion cost (not tags) is between rewards and bounties. Infact making money off the lp encourages you to run eve more missions, at best it just retards the growth of money, the ship bpos will most likely not require lp so atleast they'll have a small impact, but realistically its a drop in the bucket.


Better some deflation rather than none. Although since in Eve the inflation is endogenous it's certainly possible that the Customs Offices requiring Concord LP will just increase the rate of monetary expansion due to increased Incursion running. It's most likely that the best chance you have as a player for purchasing power increases with respect to in-game items is just for a huge rise in output to make everything cheaper faster than the money supply goes up.

Of course, there are some ways to take isk out of the economy directly. Podding really old characters, insuring many ships and then never undocking, putting up buy orders for OPEs above CONCORD price and then dumping them into those NPC buy orders... It's our civic duty! Whip Inflation Now! and all that.

I'm not sure if there's anything that could cause that in highsec (huge increases in mineral and PI production out of the same number of PLEX-demanding accounts?), but if they ever rebalance moon mining, I could imagine serious real purchasing power increases for t2 modules. Really though there's so many things institutionally weird about the Eve economy that make it hard to relate anything outside of the most basic economic relationships. In a world with no endogenous technological change, extremely limited realms of enforceable contracts, a monetary authority who seems to have no constraints, there's a lot which just wouldn't make sense in anything but a play economy.


Its a less rapey Somalia. If you try to pirate in international waters (highsec) concord (navy seals) will fuck your shit though.

At first I thought this was a silly comparison but the more I think about it the better it is. IRL the navy seals (or other nations navies) will arrest the pirates (concorddokken) but since somalia appears to be utter lawless atm the pirates are just released on the beach and can go right back to pirating. Little or no loss, just as in EVE.

pirates ganking some miners?

Yes, that was what was refering to as hisec piracy

Edit: Some quick EFTing shows that I should have only 432 days left until all skills Ved dreak. Can't wait
Ten years ago we had Johnny Cash, Bob Hope and Steve Job. Now we got no cash no job and no hope
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