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On May 13 2011 22:10 Thezzy wrote:Maybe I've been getting too many 'misses completely' with certain weapons 
Well, that's what you get for not being in a Drake.
God, I sound like KwarK sometimes...
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I've seen vids by role play where he solos in an active tank mega. Blasters just have an inherent HOLY CRAP THIS IS AWESOME factor to them* Hyp I've only seen garmon fly and even then he has a mach friend with him so the dps is super crappy. Nice tank though. Domi does have sick tank(mid slots for boosters, med guns for cruiser facemelt) and most people in eve don't realize 1 ogre does 90 dps so they never shot drones.
*once you web an scram your target
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On May 13 2011 22:12 JingleHell wrote:Show nested quote +On May 13 2011 22:10 Thezzy wrote:Maybe I've been getting too many 'misses completely' with certain weapons  Well, that's what you get for not being in a Drake. God, I sound like KwarK sometimes...
Drake is so boring (missile boats generally are, except the SB) Drones boats with e-war or lasers are much more fun. 
Besides, it's fun to see 8k wrecking hits :D
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On May 13 2011 22:17 Thezzy wrote:Show nested quote +On May 13 2011 22:12 JingleHell wrote:On May 13 2011 22:10 Thezzy wrote:Maybe I've been getting too many 'misses completely' with certain weapons  Well, that's what you get for not being in a Drake. God, I sound like KwarK sometimes... Drake is so boring  (missile boats generally are, except the SB) Drones boats with e-war or lasers are much more fun.  Besides, it's fun to see 8k wrecking hits :D
Yeah, I'm crosstraining Minny after I get my Drake skills, just to have some options that don't involve the definite drawbacks of missiles. After that, though, I'ma go Amarr, not Gallente.
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Hyp is one of those boats that if you find someone dumb enough to walk up and let you scram/web them they are screwed. Otherwise if they are smart they just run away or pewpew you from disruptor range. (Rep fit)
You can nano it out though decently and as long as you have logistics with you (or no logistics if you're feeling slightly more gutsy) it works decently too. Nano up to something and a speedy 1k m/s and do your 1k dps.
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Nano a blaster boat with an armor tank bonus? :O
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Hyrule18974 Posts
On May 13 2011 21:27 Warri wrote: wanna earn some iskies tofu? come teamspeak :D Would that I could, but I'm at work
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Lalalaland34483 Posts
regarding the falloff distance calculations...oh yea i forgot, oops
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On May 13 2011 22:07 pahndah wrote:Show nested quote +On May 13 2011 21:55 Thezzy wrote:On May 13 2011 19:38 Body_Shield wrote:I want a Hyperion, but I don't want to spend all that extra time on hybrid turret skils  Why a Hyperion? It has only 6 low slots for a ship with an active armor tank bonus (which is mostly useless in PvP), no range, tracking or falloff bonus to its turrets, making it very hard to actually apply your DPS. It also brings the cost of a tier 3 BS with it, whereas it can't really do anything the Domi cannot do better. The only thing the Hyperion has going for it is its awesome ship model, which is sadly ruined by the turret placement on it. Domi can field a better tank as it can commit all 7 low slots to the tank without hurting your DPS too much (both active or buffer). It is a lot cheaper and drones apply DPS a lot better and a lot further than blasters. On May 13 2011 21:00 Firebolt145 wrote: How does 2.3 + 9 = 20.3 :o You should know that by know as an EVE player. Optimal is 100% hit chance, Optimal+Falloff is 50% hit chance, Optimal+(Falloff*2) = 0% hit tchance. Optimal is 2.3km, anything within that range can be hit 100% as far as range is concerned. Falloff is 9km, so at 11.3km you got a 50% chance to hit the target. Double falloff is 18km, so at 20.3km and beyond it drops to 0%, but anywhere between 11.3km and < 20.3km you still have a chance to do damage. And by hit chance, Thezzy actually means potential damage. At optimal+falloff you only do 50% damage of potential max damage. Whether you actually hit your target or not is based on tracking, not distance to target. Just to clarify =). Edit: Fixed grammar.
Thar be Some fail hare
http://www.hostile.dk/files/eve/eve-tracking101.swf
Chance to hit involves three things tracking, which contrary to popular belief just because hes within your tracking speed doesnt mean you score 100% in this category
Signature of Weapons vs Signature of Targets, YAARRR circle math
and of course distance in relations to optimal/falloff considerations
Missiles have it so fucking easy
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On May 13 2011 23:41 abominare wrote:Show nested quote +On May 13 2011 22:07 pahndah wrote:On May 13 2011 21:55 Thezzy wrote:On May 13 2011 19:38 Body_Shield wrote:I want a Hyperion, but I don't want to spend all that extra time on hybrid turret skils  Why a Hyperion? It has only 6 low slots for a ship with an active armor tank bonus (which is mostly useless in PvP), no range, tracking or falloff bonus to its turrets, making it very hard to actually apply your DPS. It also brings the cost of a tier 3 BS with it, whereas it can't really do anything the Domi cannot do better. The only thing the Hyperion has going for it is its awesome ship model, which is sadly ruined by the turret placement on it. Domi can field a better tank as it can commit all 7 low slots to the tank without hurting your DPS too much (both active or buffer). It is a lot cheaper and drones apply DPS a lot better and a lot further than blasters. On May 13 2011 21:00 Firebolt145 wrote: How does 2.3 + 9 = 20.3 :o You should know that by know as an EVE player. Optimal is 100% hit chance, Optimal+Falloff is 50% hit chance, Optimal+(Falloff*2) = 0% hit tchance. Optimal is 2.3km, anything within that range can be hit 100% as far as range is concerned. Falloff is 9km, so at 11.3km you got a 50% chance to hit the target. Double falloff is 18km, so at 20.3km and beyond it drops to 0%, but anywhere between 11.3km and < 20.3km you still have a chance to do damage. And by hit chance, Thezzy actually means potential damage. At optimal+falloff you only do 50% damage of potential max damage. Whether you actually hit your target or not is based on tracking, not distance to target. Just to clarify =). Edit: Fixed grammar. Thar be Some fail hare http://www.hostile.dk/files/eve/eve-tracking101.swfChance to hit involves three things tracking, which contrary to popular belief just because hes within your tracking speed doesnt mean you score 100% in this category Signature of Weapons vs Signature of Targets, YAARRR circle math and of course distance in relations to optimal/falloff considerations Missiles have it so fucking easy
Sure, explosion radius and speed are cake. Missile too big? Lose damage. Missile explode slow on a fast ship? Lose damage. Heavy missiles can easily have trouble doing significant damage to a fast frig.
And if you rig for either of those factors, you aren't helping yourself nearly as much against larger stuff.
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Hyrule18974 Posts
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On May 13 2011 23:47 JingleHell wrote:Show nested quote +On May 13 2011 23:41 abominare wrote:On May 13 2011 22:07 pahndah wrote:On May 13 2011 21:55 Thezzy wrote:On May 13 2011 19:38 Body_Shield wrote:I want a Hyperion, but I don't want to spend all that extra time on hybrid turret skils  Why a Hyperion? It has only 6 low slots for a ship with an active armor tank bonus (which is mostly useless in PvP), no range, tracking or falloff bonus to its turrets, making it very hard to actually apply your DPS. It also brings the cost of a tier 3 BS with it, whereas it can't really do anything the Domi cannot do better. The only thing the Hyperion has going for it is its awesome ship model, which is sadly ruined by the turret placement on it. Domi can field a better tank as it can commit all 7 low slots to the tank without hurting your DPS too much (both active or buffer). It is a lot cheaper and drones apply DPS a lot better and a lot further than blasters. On May 13 2011 21:00 Firebolt145 wrote: How does 2.3 + 9 = 20.3 :o You should know that by know as an EVE player. Optimal is 100% hit chance, Optimal+Falloff is 50% hit chance, Optimal+(Falloff*2) = 0% hit tchance. Optimal is 2.3km, anything within that range can be hit 100% as far as range is concerned. Falloff is 9km, so at 11.3km you got a 50% chance to hit the target. Double falloff is 18km, so at 20.3km and beyond it drops to 0%, but anywhere between 11.3km and < 20.3km you still have a chance to do damage. And by hit chance, Thezzy actually means potential damage. At optimal+falloff you only do 50% damage of potential max damage. Whether you actually hit your target or not is based on tracking, not distance to target. Just to clarify =). Edit: Fixed grammar. Thar be Some fail hare http://www.hostile.dk/files/eve/eve-tracking101.swfChance to hit involves three things tracking, which contrary to popular belief just because hes within your tracking speed doesnt mean you score 100% in this category Signature of Weapons vs Signature of Targets, YAARRR circle math and of course distance in relations to optimal/falloff considerations Missiles have it so fucking easy Sure, explosion radius and speed are cake. Missile too big? Lose damage. Missile explode slow on a fast ship? Lose damage. Heavy missiles can easily have trouble doing significant damage to a fast frig. And if you rig for either of those factors, you aren't helping yourself nearly as much against larger stuff.
I always love the QQ of missile users oh noes we do reduced damage to small fast ships! Woe is us, where as a turret user may often be in the position of not hitting at all and doing exactly zero damage as well as enjoying the fun of typically having less dps on a smaller target even with all other considerations are perfect.
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On May 13 2011 23:49 tofucake wrote:What the fuck guys?
I think those are pods, not sure though.
Fit is pretty cookie-cutter
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On May 13 2011 23:41 abominare wrote:Show nested quote +On May 13 2011 22:07 pahndah wrote:On May 13 2011 21:55 Thezzy wrote:On May 13 2011 19:38 Body_Shield wrote:I want a Hyperion, but I don't want to spend all that extra time on hybrid turret skils  Why a Hyperion? It has only 6 low slots for a ship with an active armor tank bonus (which is mostly useless in PvP), no range, tracking or falloff bonus to its turrets, making it very hard to actually apply your DPS. It also brings the cost of a tier 3 BS with it, whereas it can't really do anything the Domi cannot do better. The only thing the Hyperion has going for it is its awesome ship model, which is sadly ruined by the turret placement on it. Domi can field a better tank as it can commit all 7 low slots to the tank without hurting your DPS too much (both active or buffer). It is a lot cheaper and drones apply DPS a lot better and a lot further than blasters. On May 13 2011 21:00 Firebolt145 wrote: How does 2.3 + 9 = 20.3 :o You should know that by know as an EVE player. Optimal is 100% hit chance, Optimal+Falloff is 50% hit chance, Optimal+(Falloff*2) = 0% hit tchance. Optimal is 2.3km, anything within that range can be hit 100% as far as range is concerned. Falloff is 9km, so at 11.3km you got a 50% chance to hit the target. Double falloff is 18km, so at 20.3km and beyond it drops to 0%, but anywhere between 11.3km and < 20.3km you still have a chance to do damage. And by hit chance, Thezzy actually means potential damage. At optimal+falloff you only do 50% damage of potential max damage. Whether you actually hit your target or not is based on tracking, not distance to target. Just to clarify =). Edit: Fixed grammar. Thar be Some fail hare http://www.hostile.dk/files/eve/eve-tracking101.swfChance to hit involves three things tracking, which contrary to popular belief just because hes within your tracking speed doesnt mean you score 100% in this category Signature of Weapons vs Signature of Targets, YAARRR circle math and of course distance in relations to optimal/falloff considerations Missiles have it so fucking easy
Slight fail. So apparently range is taken into consideration for chance to hit. Rest of statement still true!
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On May 13 2011 23:54 abominare wrote:Show nested quote +On May 13 2011 23:47 JingleHell wrote:On May 13 2011 23:41 abominare wrote:On May 13 2011 22:07 pahndah wrote:On May 13 2011 21:55 Thezzy wrote:On May 13 2011 19:38 Body_Shield wrote:I want a Hyperion, but I don't want to spend all that extra time on hybrid turret skils  Why a Hyperion? It has only 6 low slots for a ship with an active armor tank bonus (which is mostly useless in PvP), no range, tracking or falloff bonus to its turrets, making it very hard to actually apply your DPS. It also brings the cost of a tier 3 BS with it, whereas it can't really do anything the Domi cannot do better. The only thing the Hyperion has going for it is its awesome ship model, which is sadly ruined by the turret placement on it. Domi can field a better tank as it can commit all 7 low slots to the tank without hurting your DPS too much (both active or buffer). It is a lot cheaper and drones apply DPS a lot better and a lot further than blasters. On May 13 2011 21:00 Firebolt145 wrote: How does 2.3 + 9 = 20.3 :o You should know that by know as an EVE player. Optimal is 100% hit chance, Optimal+Falloff is 50% hit chance, Optimal+(Falloff*2) = 0% hit tchance. Optimal is 2.3km, anything within that range can be hit 100% as far as range is concerned. Falloff is 9km, so at 11.3km you got a 50% chance to hit the target. Double falloff is 18km, so at 20.3km and beyond it drops to 0%, but anywhere between 11.3km and < 20.3km you still have a chance to do damage. And by hit chance, Thezzy actually means potential damage. At optimal+falloff you only do 50% damage of potential max damage. Whether you actually hit your target or not is based on tracking, not distance to target. Just to clarify =). Edit: Fixed grammar. Thar be Some fail hare http://www.hostile.dk/files/eve/eve-tracking101.swfChance to hit involves three things tracking, which contrary to popular belief just because hes within your tracking speed doesnt mean you score 100% in this category Signature of Weapons vs Signature of Targets, YAARRR circle math and of course distance in relations to optimal/falloff considerations Missiles have it so fucking easy Sure, explosion radius and speed are cake. Missile too big? Lose damage. Missile explode slow on a fast ship? Lose damage. Heavy missiles can easily have trouble doing significant damage to a fast frig. And if you rig for either of those factors, you aren't helping yourself nearly as much against larger stuff. I always love the QQ of missile users oh noes we do reduced damage to small fast ships! Woe is us, where as a turret user may often be in the position of not hitting at all and doing exactly zero damage as well as enjoying the fun of typically having less dps on a smaller target even with all other considerations are perfect.
Yes, but your damage loss factors don't apply nearly as much while they're closing from range. Missiles, angular doesn't matter, so they can burn straight at us without increasing damage taken. Try that on a turret user.
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Lalalaland34483 Posts
On May 13 2011 23:49 tofucake wrote:What the fuck guys? Fucking killboard is down again, I'm getting tired of that :/
But assuming they're pods...weken lagged I believe, not quite sure about Gintox but he's a little pvp inexperienced.
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Lalalaland34483 Posts
http://teamliquid.killmail.org/?a=kill_detail&kll_id=9667013
You scum From: Raven Erquilenne Sent: 2011.05.13 15:57 To: Firebolt145,
Were you touched as a child? maybe you still are a child and are being touched by a step parent? What the hell is wrong with you that you have to ruin the game for others by being an asshole camper? Devient freak. Do you sniff solvents perchance? Some of us are trying to enjoy this game.
Suicide station strikes again!
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On May 14 2011 00:58 Firebolt145 wrote:http://teamliquid.killmail.org/?a=kill_detail&kll_id=9667013Show nested quote +You scum From: Raven Erquilenne Sent: 2011.05.13 15:57 To: Firebolt145,
Were you touched as a child? maybe you still are a child and are being touched by a step parent? What the hell is wrong with you that you have to ruin the game for others by being an asshole camper? Devient freak. Do you sniff solvents perchance? Some of us are trying to enjoy this game. Suicide station strikes again!
Man, so much hostility... personally, if someone sploded a ship fit like that out from under me, I'd thank them.
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It looks like he probably went into oddeluf with only drones and no fittings and used rat loot to fill in his mods as applicable.
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Yeah well...
this guy was hanging around emol s2 for about 3 nights in a row. so last night i was like "you know what, fuck this guy"
so my logic was well i have 7 guns he has 3...i cant lose. but i died anyways :/
first pvp battle didnt go to well lol
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