• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:49
CEST 01:49
KST 08:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature3Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Maestros of The Game—$20k event w/ live finals in Paris11Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away RSL Revival patreon money discussion thread Weekly Cups (Aug 11-17): MaxPax triples again! What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : I made a 5.0.12/5.0.13 replay fix
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo) Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL Maps with Neutral Command Centers Victoria gamers [ASL20] Ro24 Preview Pt1: Runway How do the new Battle.net ranks translate?
Tourneys
[ASL20] Ro24 Group A [ASL20] Ro24 Group B Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2710 users

EVE Corporation - Page 433

Forum Index > General Games
Post a Reply
Prev 1 431 432 433 434 435 2021 Next
https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Mumbleskates
Profile Joined March 2011
82 Posts
Last Edited: 2011-03-28 20:57:47
March 28 2011 20:47 GMT
#8641
On March 27 2011 17:00 Jombozeus wrote:
Its technically impossible for them to make the missile launcher animation from the current physics engine. Turrets are not real objects, they do instant damage because they dont exist as bullets. Missiles however launch from your cargo the ammo into the "server node's" cargo until impact. Thus, the missiles appear from the middle of your ship (ships are actually 1 dimensional with a collision radius).

If missiles were to be launched from positions of the ship, it would have to have all its range values recalculated, and a bunch of other implausible things that CCP cant do.


From what I read the difficulty was in making a place on the model for missiles to come out of. There are a lot of art assets that would need to be revamped, and they'd need a way for missile launchers to appear on the outside of your ship... and some ship models would need to be changed pretty significantly...

Making the missiles come out of a different place on the ship wouldn't be hard though. You could fairly easily just make the client-side effect start at a specific place on the ship and zoom out to its eventual path faster or slower depending on the path it's going to take and which side of the ship it's coming out of. You don't have to change the way that missiles work serverside at all, that wasn't the issue.

This means it doesn't have the first thing to do with lag, and it has everything to do with art assets and client-side effects.
KwarK
Profile Blog Joined July 2006
United States42803 Posts
Last Edited: 2011-03-28 21:15:04
March 28 2011 21:11 GMT
#8642
We just fought a 32 man eve uni blob and won with 6 guys. A full list of their ships is pending (firebolt) but it went awesomely. We had an artycane, a standard nanocane, a nanodrake and three rifters. They had their standard composition.
13 frigates (5 or so griffins)
1 interceptor
1 assault ship
7 cruisers (several blackbirds)
5 drakes, 4 canes
[image loading]

We warped in at range, nanoed in and tried to isolate people. They were reluctant at first but eventually we got a few of them to peel off and promptly sent rifters to intercept. I could just call scrams down on their ships as the drones and battlecruisers sniped them. They got more and more split up as we kept nanoing back and taking people down. There were a few close calls with webs but overheated microwarpdrives with links and the ability to call down scrams were able to get people out. As we began to thin them out we pointed the remaining battlecruisers and attempted to clean up with our laughable dps.
BUT SUDDENLY
The twenty or so survivors from the first fight warp back into us at zero. Overheated microwarpdrives go burning as we cut down the harb we had pointed and get some range. Disheartened at being back where they started but with half their fleet dead they began to warp out and the few we pointed were stabbed. When the dust settled we could finally tally up the count.

Killed
Rifter
Malediction
Rifter
Griffin
Griffin
Incursus
Vigil
Merlin
Hurricane
Hurricane
Harbinger

Lost
Rifter
Rifter
Rifter

99.26% efficiency when outnumbered 5:1
ModeratorThe angels have the phone box
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
March 28 2011 21:27 GMT
#8643
Then as we're getting out of atlar into oddel we crash into a 20-25 man gang of a couple bc's + frigs + logi. Rest of the fleet gets out but I'm trapped, -1 cane. Oh well.
Moderator
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
March 28 2011 22:12 GMT
#8644
I think you guys crashed a lecture on what not to do before they got to what not to do.
So, five-card stud, nothing wild... and the sky's the limit
abominare
Profile Joined March 2010
United States1216 Posts
March 28 2011 23:48 GMT
#8645
On March 29 2011 07:12 Body_Shield wrote:
I think you guys crashed a lecture on what not to do before they got to what not to do.



Clearly the lecture for them is to stay out of low sec
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
March 29 2011 00:52 GMT
#8646
they're a training group for eve newbs, cant do that by staying out of lowsec
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
Sard Caid
Profile Joined February 2011
124 Posts
March 29 2011 01:18 GMT
#8647
EM/Dragoons. put a TEXN POS into reinfoced mode Saturday night, the timer came out at 22:20 eve time today. While 9POOL wasn't able to take part, the EM/Dragoons. payed dearly for not escalating and dropping capitals of their own: battle summary.

Battle summary for the initial engagement on the POS. I believe the Hel is an ex-TEXN that came to help. TEXN was able to repel the initial take down attempt, however people had to log off and EM/Dragoons. finished the job just before downtime.

Was kind of hoping/fearing escalation on their part. We were expecting supers from the Great Wildlands block to aid their efforts once we dropped our triage carriers onto the field.

Other amusing note: first triage carrier to be jumped in arrived inside the gate; he finally stopped from the resulting bump 90km from gate. We lost at least 2x BS due to the need to jump in another carrier and establish locks. =|
KwarK
Profile Blog Joined July 2006
United States42803 Posts
March 29 2011 01:23 GMT
#8648
How to 1v1 a WT
Step 1, fit up a 130k EHP HAM drake with no prop mod, a scram and ewar drones.
Step 2, fleet him.
Step 3, warp to the battlefield.
Step 4, slowboat 150k off the celestial while his drake dances around you kiting you and tickling your shields. This may take 10+ minutes.
Step 5, ewar drone jam him while aligned to celestial.
Step 6, warp out 150k away.
Step 7, warp back at 0.
Step 8, win (with 80% shields remaining).
ModeratorThe angels have the phone box
hagon
Profile Joined August 2010
United Kingdom556 Posts
Last Edited: 2011-03-29 02:09:45
March 29 2011 02:02 GMT
#8649
Brief numbers round up for our micro blob of aggressive newbs over the last 24hrs:

Lost

Battlecruiser x 3
Destroyer x 1
Frigate x 8

ISK Cost: 216,497,272.00

Killed

Battleship x 2
Battlecruiser x 15
Strategic Cruiser x 1
Heavy Assault Cruiser x 1
Cruiser x 6
Interceptor x 2
Frigate x 12
Recon Ship x 1
Covert Ops Frigate x 1
Exhumer x 1
Capsule x 7

ISK Value of Kills: 2,619,878,631.00
Value of Drops: 338,309,132.00

We also missed many many kills because we're bad, dont have Sig Analysis above 3, cant activate MWD, dont know what system we're in, dont know what system the fight is in etc, etc.

[edit: and I just finished this post and it is out of date, fuck you guys]
Altaen
Profile Joined March 2011
United States33 Posts
March 29 2011 03:27 GMT
#8650
On March 29 2011 04:11 tofucake wrote:
Show nested quote +
On March 29 2011 04:09 abominare wrote:
On March 29 2011 04:02 tofucake wrote:
On March 29 2011 00:52 Body_Shield wrote:
That's exactly what I was thinking about too. I don't know why that didn't develop in the freighter culture of the game, it should sort of be honorable to not kill a freighter if he drops his stuff. But then people would be dropping cans with 5 150mm rounds in it and making a hasty escape.

That's why you keep point until you've inspected the goods.

Also the Han Solo dumped cargo when the Empire was near, which is the same as not having blue pills in your cargo in high sec for fear of the Concordokken.



I hate that improper use of the "word" concordokken is becoming a pet peeve of mine.

I was referring to the antipi RP alliance Concordokken.


Sorry, must clarify... CONCORDOKKEN. is not an RP alliance, lol, far from it.
Altaen
Profile Joined March 2011
United States33 Posts
March 29 2011 03:32 GMT
#8651
On March 29 2011 10:18 Sard Caid wrote:
EM/Dragoons. put a TEXN POS into reinfoced mode Saturday night, the timer came out at 22:20 eve time today. While 9POOL wasn't able to take part, the EM/Dragoons. payed dearly for not escalating and dropping capitals of their own: battle summary.

Battle summary for the initial engagement on the POS. I believe the Hel is an ex-TEXN that came to help. TEXN was able to repel the initial take down attempt, however people had to log off and EM/Dragoons. finished the job just before downtime.

Was kind of hoping/fearing escalation on their part. We were expecting supers from the Great Wildlands block to aid their efforts once we dropped our triage carriers onto the field.

Other amusing note: first triage carrier to be jumped in arrived inside the gate; he finally stopped from the resulting bump 90km from gate. We lost at least 2x BS due to the need to jump in another carrier and establish locks. =|


Yeah, I'm kinda mad we didn't escalate, too. Seems everyone was a bit concerned about a supercap blob coming in from Isto, otherwise based on that battle report we could have tripled the number of triage carriers on the field and likely turned things a bit.
Altaen
Profile Joined March 2011
United States33 Posts
March 29 2011 03:35 GMT
#8652
Oh, and fun fights with Hatchery tonight. Our FC is a serious command rookie, but I had a good time anyhow.
KwarK
Profile Blog Joined July 2006
United States42803 Posts
March 29 2011 03:53 GMT
#8653
On March 29 2011 12:35 Altaen wrote:
Oh, and fun fights with Hatchery tonight. Our FC is a serious command rookie, but I had a good time anyhow.

I was overcome with the urge to ram a jag for no reason. That ended badly for me. Was absolutely no need to lose that drake. The first cane was a stupid loss too, he just warped at 50 without any questions.
ModeratorThe angels have the phone box
DiracMonopole
Profile Joined May 2010
United States1555 Posts
March 29 2011 05:42 GMT
#8654
On March 29 2011 12:53 KwarK wrote:
Show nested quote +
On March 29 2011 12:35 Altaen wrote:
Oh, and fun fights with Hatchery tonight. Our FC is a serious command rookie, but I had a good time anyhow.

I was overcome with the urge to ram a jag for no reason. That ended badly for me. Was absolutely no need to lose that drake. The first cane was a stupid loss too, he just warped at 50 without any questions.


You said to warp at range, i didnt know that meant at 100.

Anyway, I landed, went "oh shit" and heated my mwd and started burning out. A stabber fleet issue was about 400 m/s faster than me.
KwarK
Profile Blog Joined July 2006
United States42803 Posts
March 29 2011 05:50 GMT
#8655
On March 29 2011 14:42 DiracMonopole wrote:
Show nested quote +
On March 29 2011 12:53 KwarK wrote:
On March 29 2011 12:35 Altaen wrote:
Oh, and fun fights with Hatchery tonight. Our FC is a serious command rookie, but I had a good time anyhow.

I was overcome with the urge to ram a jag for no reason. That ended badly for me. Was absolutely no need to lose that drake. The first cane was a stupid loss too, he just warped at 50 without any questions.


You said to warp at range, i didnt know that meant at 100.

Anyway, I landed, went "oh shit" and heated my mwd and started burning out. A stabber fleet issue was about 400 m/s faster than me.

It varies. 50k is an okay default number if I'm not moving but if I'm moving towards you at 2k+ then you'll land on the people behind me. If I forget to declare my alignment and speed then ask.
ModeratorThe angels have the phone box
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
March 29 2011 06:19 GMT
#8656
On March 29 2011 12:53 KwarK wrote:
Show nested quote +
On March 29 2011 12:35 Altaen wrote:
Oh, and fun fights with Hatchery tonight. Our FC is a serious command rookie, but I had a good time anyhow.

I was overcome with the urge to ram a jag for no reason. That ended badly for me. Was absolutely no need to lose that drake. The first cane was a stupid loss too, he just warped at 50 without any questions.

Between most of us this process is already termed 'Kwarked', as in, 'I just Kwarked that Drake'.
Moderator
abominare
Profile Joined March 2010
United States1216 Posts
March 29 2011 06:23 GMT
#8657
Todays bit of excitement in wormhole land. Corp Thief

Got pulled into a sub channel to be told that the guy who joined us last night was a corp thief, apparently during our drunken russian roulette game the CEO had thought his background check was clean and let him inside our camp.

He logged on and we finally coaxed him into running some sites with us. Once we finished we had a HIC waiting on our side of the WH with a bubble in place to catch him. He immediately burned towards the edge as we pounded him. As he exploded he barely made it to the edge and warped his pod out. Apparently no one had equipped something to actually lock on his pod, which was sad because you could tell from his delay he was right clicking his way to safety. (I like this corp theyre fun but dear god they arent exactly pvp savants).

Meanwhile those of us in heavier ships are waiting for the bubble to get taken down so we can pursue. At this point the ceo realizes he hasnt adjusted roles or the POS setting and the thief is now launching ships out of the hangar. He requisitions a hulk and desides to make his escape, just as i get point on the guy the ceo clears corp usage rights on the pos sending everyone inside of it flying in random directions making me lose point.

We rally on the wh waiting for him to try to make a run for it while the CEO starts scanning with combat probes.

Meanwhile we have a new bubble up and suddenly the worm hole starts activating multiple times.

Apparently the people who were living in the place we just cleared of sites have decided to collapse the worm hole and several ships just stare at us awkwardly camping our own side. People on comms start freaking out unsure of what to do.......

My finely attuned supar dupar hatchury propeeveepee skills have immediately kicked in, i alone know what to do. I start blasting the nearest moving object with my Large t2 autocanon batteries while my corp mates scramble to come to their sense and some try to get out of their own bubble, while im properly aligned and outside of the bubble.

Their orca and domi decide they don't want what im bringing and slow boat their way to within jump range of the hole and promptly gtfo.

Still no signs of the thief until the CEO chimes in that he can't find him but sees another anomaly in system with it and sheepishly a director remembers that he had the 'new guy' go check it out. Turns out it was a null sec exit. After a futile attempt to chase down a hulk in a rapier (what do you mean they do 6au?) we collapse the holes and re organize roles and ships.

Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
March 29 2011 06:28 GMT
#8658
Out of all ships to steal he picks a hulk?
Moderator
abominare
Profile Joined March 2010
United States1216 Posts
Last Edited: 2011-03-29 06:53:29
March 29 2011 06:32 GMT
#8659
On March 29 2011 15:28 Firebolt145 wrote:
Out of all ships to steal he picks a hulk?


I couldnt explain that myself its like robbing a bank trying to escape and you pick the the broken down looking jalopy as your choice means of escaping the police.

edit: He could actually have flown a lot of things we had tengus he could of replaced his lost one with, he had capital ship skills, amongst other things he could fly.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
March 29 2011 06:48 GMT
#8660
If he can fly a Hulk, he might not be able to fly much else.
Prev 1 431 432 433 434 435 2021 Next
Please log in or register to reply.
Live Events Refresh
Next event in 11h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft358
Nathanias 112
UpATreeSC 94
CosmosSc2 40
StarCraft: Brood War
Artosis 778
Shuttle 706
ggaemo 131
NaDa 36
Dota 2
monkeys_forever558
NeuroSwarm84
Super Smash Bros
hungrybox113
Mew2King52
Other Games
tarik_tv20300
gofns12611
summit1g8038
Day[9].tv780
shahzam387
C9.Mang0352
Sick113
Trikslyr42
Organizations
Other Games
BasetradeTV28
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta38
• RyuSc2 33
• musti20045 30
• OhrlRock 1
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22292
League of Legends
• Doublelift4935
Other Games
• imaqtpie853
• Day9tv780
Upcoming Events
LiuLi Cup
11h 11m
BSL Team Wars
19h 11m
Team Hawk vs Team Dewalt
Korean StarCraft League
1d 3h
CranKy Ducklings
1d 10h
SC Evo League
1d 12h
WardiTV Summer Champion…
1d 13h
Classic vs Percival
Spirit vs NightMare
CSO Cup
1d 16h
[BSL 2025] Weekly
1d 18h
Sparkling Tuna Cup
2 days
SC Evo League
2 days
[ Show More ]
BSL Team Wars
2 days
Team Bonyth vs Team Sziky
Replay Cast
3 days
Afreeca Starleague
3 days
Queen vs HyuN
EffOrt vs Calm
Wardi Open
3 days
RotterdaM Event
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Rush vs TBD
Jaedong vs Mong
Afreeca Starleague
5 days
herO vs TBD
Royal vs Barracks
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSLAN 3
CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.