• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:37
CEST 14:37
KST 21:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?131Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Practice Partners (Official) Broodwar Prediction Market Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro16 Group B Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6858 users

EVE Corporation - Page 430

Forum Index > General Games
Post a Reply
Prev 1 428 429 430 431 432 2022 Next
https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
furet00
Profile Joined March 2011
11 Posts
Last Edited: 2011-03-27 11:22:40
March 27 2011 11:21 GMT
#8581
Turrets are not real objects, they do instant damage because they dont exist as bullets.


Thats because turrets are turrets and bullets are bullets. Apples and Oranges.
Turret animation is easy because it is an object with a "hardpoint" on the ship model, and it has simply its orientation towards the center coord of the target ship.
You could perfectly have a 360 deg. rotational turret (picture a strip miner type of turret) following the target. There you go; Animated turret.

Missile launcher animation doesn't induce lag. its a client side calculation and the data doesn't need to be transmitted over network. It could cause slowdown on low-end machines, but you could have a setting to enable/disable the animations.

The missile itself, once launched (and placed into the server's cargo), now is departing from the middle of your ship. The moment the client receives the info that a missile has been launched, you see it on your screen launching from your ships center.
Your client can perfectly move that missile model a few units in space to be departing from a simulated hardpoint, on which you have an animated turret sitting.
This calculation is client side only. The network traffic will only contain info on missile launched, missile impact.

This isn't a troll, I just hate the ease of use of the term lag when people mean slowdown, and its client side calculations and not networking thats causing it.
tofucake
Profile Blog Joined October 2009
Hyrule19254 Posts
March 27 2011 12:36 GMT
#8582
No, the devs have said missiles cause lag.
Liquipediaasante sana squash banana
ShoreT
Profile Joined August 2008
United States489 Posts
March 27 2011 13:09 GMT
#8583
On March 27 2011 20:21 furet00 wrote:
Show nested quote +
Turrets are not real objects, they do instant damage because they dont exist as bullets.


Thats because turrets are turrets and bullets are bullets. Apples and Oranges.
Turret animation is easy because it is an object with a "hardpoint" on the ship model, and it has simply its orientation towards the center coord of the target ship.
You could perfectly have a 360 deg. rotational turret (picture a strip miner type of turret) following the target. There you go; Animated turret.

Missile launcher animation doesn't induce lag. its a client side calculation and the data doesn't need to be transmitted over network. It could cause slowdown on low-end machines, but you could have a setting to enable/disable the animations.

The missile itself, once launched (and placed into the server's cargo), now is departing from the middle of your ship. The moment the client receives the info that a missile has been launched, you see it on your screen launching from your ships center.
Your client can perfectly move that missile model a few units in space to be departing from a simulated hardpoint, on which you have an animated turret sitting.
This calculation is client side only. The network traffic will only contain info on missile launched, missile impact.

This isn't a troll, I just hate the ease of use of the term lag when people mean slowdown, and its client side calculations and not networking thats causing it.


No. Just no.

http://www.eveonline.com/devblog.asp?a=blog&bid=854
Derp
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
Last Edited: 2011-03-27 13:12:29
March 27 2011 13:10 GMT
#8584
missiles cause (more) lag cause they cause huge server side load. at least more than turrets. they're still only a small part of the overall problem.

edit: beaten to it.
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
March 27 2011 13:14 GMT
#8585
You can fit an Absolution for Nano style PvP, it has around 5k more EHP than a Harb, but as it turns out, 100-150m/s slower, 20-30 less dps.

Makes me sad that a command ship can't do better in those areas
So, five-card stud, nothing wild... and the sky's the limit
KwarK
Profile Blog Joined July 2006
United States44285 Posts
March 27 2011 13:14 GMT
#8586
I love how they think the ideal counter to nanodrakes is a load of big armour tanked bs with a few recons on the field. They keep charging arazus/rapiers/falcons at us and the results never change.
ModeratorThe angels have the phone box
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
March 27 2011 13:21 GMT
#8587
Well I guess the Absolution is cap stable...

Well don't tell them the counter Kwark, the relationship is great this way.
So, five-card stud, nothing wild... and the sky's the limit
KwarK
Profile Blog Joined July 2006
United States44285 Posts
March 27 2011 13:24 GMT
#8588
On March 27 2011 22:14 Body_Shield wrote:
You can fit an Absolution for Nano style PvP, it has around 5k more EHP than a Harb, but as it turns out, 100-150m/s slower, 20-30 less dps.

Makes me sad that a command ship can't do better in those areas

It's an armour ship and unfortunately will always be one.
ModeratorThe angels have the phone box
TurpinOS
Profile Joined February 2010
Canada1223 Posts
March 27 2011 14:15 GMT
#8589
Please stop trying to make every single ship nano for fucks sake.

some are made for the job some are not, you people are trying to look like kwark recently (HEY GUYS I THINK WE SHOULD MAKE NANONIGHTMARE WITH LOW FILLED WITH NANOS)

If you want to fly other ships then nano then youll have to commit, thats just how it goes, its impressive how some people are scared of losing ships (karah : ''yeah but if i get a shield boosting ship even though the stats are fucking awesome i cant nano out ?'' ORLY???)
http://eve.znaor.hr/pimpmydomi/
Capiru
Profile Joined November 2010
Brazil170 Posts
March 27 2011 15:41 GMT
#8590
Fit a geddon with nanos odis and a faction mwd, it goes as fast as my drake lolol
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
March 27 2011 15:46 GMT
#8591
I think Turpin is mad for no reason
So, five-card stud, nothing wild... and the sky's the limit
KwarK
Profile Blog Joined July 2006
United States44285 Posts
March 27 2011 15:50 GMT
#8592
On March 28 2011 00:41 Capiru wrote:
Fit a geddon with nanos odis and a faction mwd, it goes as fast as my drake lolol

faction mwds are no faster than normal ones.
ModeratorThe angels have the phone box
iaretehnoob
Profile Joined June 2004
Sweden741 Posts
March 27 2011 15:53 GMT
#8593
On March 28 2011 00:41 Capiru wrote:
Fit a geddon with nanos odis and a faction mwd, it goes as fast as my drake lolol

sadly that's still not fast enough for nanoing.
KwarK
Profile Blog Joined July 2006
United States44285 Posts
March 27 2011 15:57 GMT
#8594
We fought a nano+recon gang in Odde but they were pretty disorganised and it went well. Unfortunately we didn't lose anything after our initial tackle hit them so I don't have a full list of their ships but I believe they had the following. Two vaga, cynabal, stabber, thorax, vexor, crow, dramiel, ranis, rapier, curse and two rifters.

We lost two rifters opening the engagement because they wouldn't just warp to us and fight. Once it got started we nanoed around with two drakes, an artycane, a zealot and a rifter and they never seemed to get close. They couldn't get any tackle on us (thanks Johnny) and their recons definitely didn't have recon V trained. They just milled around while we sniped at them and then all warped out. Unfortunately we only killed a vaga, taranis, thorax and vexor because their tacklers burned out of point range and warped out before we could kill them and once they were out of tacklers they just gtfoed. Still, was a nice fight, especially given that they were faster than us and had recons and we were outnumbered 5 to 13.
ModeratorThe angels have the phone box
Warri
Profile Joined May 2010
Germany3208 Posts
March 27 2011 16:37 GMT
#8595
I just pulled the firebolt and lost my covops to a pos with 2 small guns, cause by the time i noticed im not cloaked, which was after the first volley raped my shield by 75%, i couldnt warp out in time.
KwarK
Profile Blog Joined July 2006
United States44285 Posts
March 27 2011 18:09 GMT
#8596
Got a few battlecruisers killed by trying to break two guardians repping an ares while a linked bs fleet fell on us.
ModeratorThe angels have the phone box
Nyx
Profile Blog Joined May 2010
Rwanda460 Posts
March 27 2011 18:30 GMT
#8597
Do not play EVE drunk, I popped a goon cyno, podded the alt, then let my jag die to sentries.

I lost 30m and dropped myself to -3.0 sec status :-|
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
March 27 2011 18:54 GMT
#8598
On March 27 2011 22:14 Body_Shield wrote:
You can fit an Absolution for Nano style PvP, it has around 5k more EHP than a Harb, but as it turns out, 100-150m/s slower, 20-30 less dps.

Makes me sad that a command ship can't do better in those areas

absolution isnt supposed to be nano when i rolled with snuff we had like 20 absos and 5-6 guardians and we wrecked alot of shit
i dunno lol
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
March 27 2011 19:13 GMT
#8599
Just tryin out stuff
So, five-card stud, nothing wild... and the sky's the limit
ShoreT
Profile Joined August 2008
United States489 Posts
March 27 2011 20:06 GMT
#8600
On March 28 2011 03:54 OPSavioR wrote:
Show nested quote +
On March 27 2011 22:14 Body_Shield wrote:
You can fit an Absolution for Nano style PvP, it has around 5k more EHP than a Harb, but as it turns out, 100-150m/s slower, 20-30 less dps.

Makes me sad that a command ship can't do better in those areas

absolution isnt supposed to be nano when i rolled with snuff we had like 20 absos and 5-6 guardians and we wrecked alot of shit



I think absos are best in these types of fleets (absos + t3 + logis) because they really outshine harbs and other t1 bcs in resists. Invicta also runs these types of gangs.
Derp
Prev 1 428 429 430 431 432 2022 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
Pre Blizzcon Cup
Cure vs Zoun
SHIN vs TBD
ByuN vs MaxPax
Percival vs YoungYakovLIVE!
IntoTheiNu 957
WardiTV820
Rex112
Liquipedia
CranKy Ducklings
10:00
Sea Duckling Open #149
CranKy Ducklings117
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko419
Rex 112
BRAT_OK 78
SHIN 29
Railgan 25
MindelVK 13
IndyStarCraft 1
StarCraft: Brood War
Britney 40786
Calm 10237
Leta 838
Pusan 483
Soma 308
Mini 285
Stork 215
EffOrt 174
firebathero 150
Last 140
[ Show more ]
sorry 115
Barracks 102
Rush 86
910 77
Killer 67
Mong 57
Yoon 53
ZerO 51
Free 25
soO 24
Hm[arnc] 20
SilentControl 14
yabsab 11
JulyZerg 9
Noble 9
scan(afreeca) 6
Dota 2
Dendi1550
qojqva721
ODPixel348
canceldota132
syndereN0
Other Games
singsing1917
Pyrionflax376
crisheroes341
DeMusliM201
mouzStarbuck199
Hui .184
KnowMe107
ZerO(Twitch)10
Organizations
StarCraft: Brood War
UltimateBattle 15
lovetv 9
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix9
• Michael_bg 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2107
League of Legends
• Jankos1828
Upcoming Events
AI Arena Tournament
4h 24m
OSC
7h 54m
Sparkling Tuna Cup
21h 24m
WardiTV Invitational
22h 24m
Shopify Rebellion Sundays
1d 2h
Spirit vs Mixu
Clem vs TBD
RSL Revival
1d 3h
Serral vs Rogue
BlizzCon
1d 5h
IdrA vs MC
Replay Cast
1d 11h
Afreeca Starleague
1d 21h
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
1d 22h
[ Show More ]
Monday Night Weeklies
2 days
Afreeca Starleague
2 days
Snow vs Shinee
Shine vs EffOrt
GSL
2 days
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
4 days
Replay Cast
5 days
IntoTheTV X SOOP
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.