• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:30
CEST 16:30
KST 23:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!8Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)71Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
HORROR STARCRAFT MOVIE BGH Auto Balance -> http://bghmmr.eu/ How Famous was FlaSh before his Debut? BW General Discussion screpdb: new Starcraft reporting tool
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4652 users

EVE Corporation - Page 405

Forum Index > General Games
Post a Reply
Prev 1 403 404 405 406 407 2021 Next
https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
Last Edited: 2011-03-16 12:27:41
March 16 2011 12:25 GMT
#8081
Wrathful Penguins > he's actually still not answered to my satisfaction how he got run down by a drake in a nanocane
Firebolt145 > i didn't
Firebolt145 > because
Firebolt145 > tbh i don't know
Firebolt145 > i tabbed back to find him on me

mod abused
Moderator
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
Last Edited: 2011-03-16 12:28:33
March 16 2011 12:28 GMT
#8082
On March 16 2011 21:16 pahndah wrote:
What are you talking about?
http://www.eveonline.com/devblog.asp?a=blog&bid=876

Also Firebolt fails at following the train of thought of the thread.

oh lol thought johnny was talking about the exploit

edit: LOL fuck u kwark
Moderator
pahndah
Profile Joined August 2009
1193 Posts
Last Edited: 2011-03-16 12:30:29
March 16 2011 12:29 GMT
#8083
On March 16 2011 21:28 Firebolt145 wrote:
Show nested quote +
On March 16 2011 21:16 pahndah wrote:
What are you talking about?
http://www.eveonline.com/devblog.asp?a=blog&bid=876

Also Firebolt fails at following the train of thought of the thread.

oh lol thought johnny was talking about the exploit

edit: LOL fuck u kwark


Its okay, I'll just assume that you tabbed out for that post! Also I had a nice post about not to use 6 probes scanning but Kwark erased most of your convo.

Edit: My english failed me.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
March 16 2011 13:53 GMT
#8084
it's amazing how much a gcc'd reaper can do
Moderator
Weken
Profile Joined November 2010
United Kingdom580 Posts
March 16 2011 16:57 GMT
#8085
On March 16 2011 22:53 Firebolt145 wrote:
it's amazing how much a gcc'd reaper can do

Is it really tho?
Warri
Profile Joined May 2010
Germany3208 Posts
March 16 2011 17:05 GMT
#8086
On March 16 2011 21:28 Firebolt145 wrote:
Show nested quote +
On March 16 2011 21:16 pahndah wrote:
What are you talking about?
http://www.eveonline.com/devblog.asp?a=blog&bid=876

Also Firebolt fails at following the train of thought of the thread.

oh lol thought johnny was talking about the exploit

edit: LOL fuck u kwark

How ironical that the guy who posted that is called Fallout.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
Last Edited: 2011-03-17 16:05:01
March 16 2011 19:09 GMT
#8087
If this can make it's way to the OP it'd be great.

Made some changes, credits to you-know-who-you-are.

The way you have overview set up right now you are potentially missing a lot of important information.

Use total velocity and angular velocity. Transversal is useless, you have divide it by distance to get a relevant number.

Use more background colors and color tags. Tags should be bad first, backgrounds should be good first.

i.e. colortags should go wars, outlaw, bad, corp/alliance, good, fleet, neutrals
background should go fleet, wars, corp/alliance, good, bad, outlaw, neutrals

Use a background color for neutrals and no standing so ships stand out in space, and use the colortag for neutrals so you can see who's in your address book by looking at space or local.

Outlaw and wars should be red, terrible should be orange, and bad should be yellow so you can immediately tell apart aggression from standings. Outlaw should be a flashing colortag with a solid background, and wars should be a solid colortag with a flashing background.

Use dark turquoise for alliance and turquoise for negative sec status/bounties. Use only the background for negative sec and only the colortag for bounties as these are not mutually inclusive.

If you set it like this, you can immediately pick out the most important features of pilots in local, while still being able to distinguish reds with personal blue standings in space (that is, someone with both good and bad standings). You will also be able to tell all important features of a pilot's standings even if they are in fleet, in case you need to start killing fleet members.


Overview settings

Since we've recently stopped doing our training ops I suspect a lot of the newer guys have sub-standard overview settings.

[url blocked]

These are my overview settings. I'm not saying they are the best settings ever, but they are certainly ideal for what we do and I like them. Feel free to edit them as you see fit. Download file, put it in Documents\Eve\Overview (create this folder if you don't have it already). Import it as follows:

[image loading]

In that same menu, click on 'open overview settings'. Copy these pictures:

Uncheck the 'use small colortags' option

[image loading]
[image loading]

It may not be clear but for the background tab, I have set 'at war with corp/alliance/militia' to blinky red but set 'outlaw' to not blink. This helps me differentiate between people that will get GCC'd if they attack and people that are able to attack me at will without risking anything. Obviously, this doesn't affect you once you are a pirate, since at that point anything will be able to attack you.

Quick rundown of each of my overview settings:

[image loading]

Celestials: only sun + gates
Default 2: default eve settings with sun and probes
Drones: only drones
Fleetpvproam: Standard pvp settings, but does NOT show fleet members. Use in fleet fights with more than 3-4 allies (unless you're logi, herp derp)
Mission (clean): similar to default, but without wrecks. Obviously for missioning.
Missioning: default + wrecks + large colloidable objects, needed for some missions
Pvproam: standard pvp settings, and does show fleet members. Use in small fleets (2-3 allies ish)
Warfleetpvproam: Pvp settings that ONLY show war targets, and does NOT show fleet members.
Warpvproam: Pvp settings that ONLY show war targets, and does show fleet members.

I understand that my use of the term 'fleet' in my setting names is the opposite of what it does (fleet in name = doesn't show fleet members), but it's what I started with and I've stuck with it. Feel free to correct it.

I have 5 overview tabs open, as follows:

Default - switch between Default 2 and Missioning overviews as needed
Pvp 1 and Pvp 2 - I usually have two tabs dedicated for pvp overviews so I can switch between only WT's/all ships and fleet members/no fleet members as appropriate.
Drones - Drones. Duh.
Celestials - Celestials. I switch to this tab as I'm about to die so I can quickly select something to warp to once my pod is out.

You should definitely have the Velocity column open, and the Transverse Angular velocity column if possible. When using the angular velocity column, you should compare it to the tracking of your guns (right click your mod -> show info -> attributes -> tracking speed). I'm not 100% sure how this relationship works but it's something like that. If you only fly a drake, then fuck you because angular velocity doesn't matter for you.

Hope this helps.

EDIT: Few extra titbits. When dscanning, I generally use my Pvp tabs to find ships. Once I find them and have narrowed them down somewhat, I switch to my Default tab. This will then show any wrecks (signifying that they have been missioning) or any POS modules (showing that they are pos'd).

EDIT2: Made some changes and updates based upon advice I was given.
Moderator
StallingHard
Profile Joined February 2011
144 Posts
March 16 2011 19:10 GMT
#8088
You're a hero firebolt
Pufftrees
Profile Joined March 2009
2449 Posts
March 16 2011 19:16 GMT
#8089
Thanks FB, my overview was still subpar.
Chance favors the prepared mind.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
March 16 2011 19:44 GMT
#8090
Forgot I had logged out my buzzard 50km from an enemy pos. Log back in, die.

I'm so bad at this game hahahaha
Moderator
disformation
Profile Joined July 2009
Germany8352 Posts
March 16 2011 20:02 GMT
#8091
Today is red Wednesday? I should suicide a rifter into something later this night. =D
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
March 16 2011 20:07 GMT
#8092
Think imma go log off for the night, absolutely horrid day haha.
Moderator
DiracMonopole
Profile Joined May 2010
United States1555 Posts
March 16 2011 20:21 GMT
#8093
I would suggest using angular velocity and radial velocity instead of traversal velocity and total velocity, unless you like doing trig in your head in the middle of battle. Tracking is in angular velocity, so its what matches up to combat the best. Radial velocity indicates if they are burning towards you or not, as opposed to total velocity, which only tells you if they are fast or slow.

disformation
Profile Joined July 2009
Germany8352 Posts
March 16 2011 20:55 GMT
#8094
I am using angular velocity and velocity, will switch the latter.
This guide, while not being perfect for what we do, is also a nice read. Helped me to adjust my overview to my needs and preferences. While still maintaining a pvp, fleet, missioning and drone tab.
tHornstein
Profile Joined August 2010
United Kingdom201 Posts
Last Edited: 2011-03-16 21:03:15
March 16 2011 20:58 GMT
#8095
On March 17 2011 05:21 DiracMonopole wrote:
I would suggest using angular velocity and radial velocity instead of traversal velocity and total velocity, unless you like doing trig in your head in the middle of battle. Tracking is in angular velocity, so its what matches up to combat the best. Radial velocity indicates if they are burning towards you or not, as opposed to total velocity, which only tells you if they are fast or slow.



radial velocity is relatively useless because, god damn it, you can SEE what direction they're moving in

actual velocity is very important for keeping range on stuff, knowing when something is burning etc
DiracMonopole
Profile Joined May 2010
United States1555 Posts
March 16 2011 21:13 GMT
#8096

radial velocity is relatively useless because, god damn it, you can SEE what direction they're moving in

actual velocity is very important for keeping range on stuff, knowing when something is burning etc


How does actual velocity help you keep range on something better than radial velocity?
tHornstein
Profile Joined August 2010
United Kingdom201 Posts
Last Edited: 2011-03-16 21:20:09
March 16 2011 21:19 GMT
#8097
On March 17 2011 06:13 DiracMonopole wrote:
Show nested quote +

radial velocity is relatively useless because, god damn it, you can SEE what direction they're moving in

actual velocity is very important for keeping range on stuff, knowing when something is burning etc


How does actual velocity help you keep range on something better than radial velocity?


call it preference but i prefer to know the exact speed something is moving at

a key situation for this would be if something was burning at me so i could see when it reaches a max velocity so i can know if i can continue to outburn it when my ship reaches its max speed or not

personally i find it alot easier to judge acceleration from actual velocity too
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
March 17 2011 00:22 GMT
#8098
On March 17 2011 05:58 tHornstein wrote:
Show nested quote +
On March 17 2011 05:21 DiracMonopole wrote:
I would suggest using angular velocity and radial velocity instead of traversal velocity and total velocity, unless you like doing trig in your head in the middle of battle. Tracking is in angular velocity, so its what matches up to combat the best. Radial velocity indicates if they are burning towards you or not, as opposed to total velocity, which only tells you if they are fast or slow.



radial velocity is relatively useless because, god damn it, you can SEE what direction they're moving in

actual velocity is very important for keeping range on stuff, knowing when something is burning etc


i use actual, angular, and radial velocity, covers all the bases. radial is pretty important.
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
pahndah
Profile Joined August 2009
1193 Posts
March 17 2011 00:44 GMT
#8099
On March 17 2011 09:22 WiljushkA wrote:
Show nested quote +
On March 17 2011 05:58 tHornstein wrote:
On March 17 2011 05:21 DiracMonopole wrote:
I would suggest using angular velocity and radial velocity instead of traversal velocity and total velocity, unless you like doing trig in your head in the middle of battle. Tracking is in angular velocity, so its what matches up to combat the best. Radial velocity indicates if they are burning towards you or not, as opposed to total velocity, which only tells you if they are fast or slow.



radial velocity is relatively useless because, god damn it, you can SEE what direction they're moving in

actual velocity is very important for keeping range on stuff, knowing when something is burning etc


i use actual, angular, and radial velocity, covers all the bases. radial is pretty important.


I use none of the above these days because I fly a scimitar and all I need to know is orbit gate at 500, align, and gtfo. In that order.
jnkw
Profile Joined November 2010
Canada347 Posts
March 17 2011 01:20 GMT
#8100
Thanks FB, really useful info.
Prev 1 403 404 405 406 407 2021 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
12:05
Summer Cup Group B
WardiTV736
TKL 76
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech80
SHIN 67
ByuN 14
RushiSC 11
StarCraft: Brood War
Calm 6930
Bisu 2884
Shuttle 2030
Jaedong 1777
Soma 817
Light 422
Hyuk 336
firebathero 331
Larva 324
Mini 296
[ Show more ]
Stork 253
ggaemo 208
Snow 206
Soulkey 177
actioN 166
hero 165
sorry 130
Dewaltoss 128
Rush 121
Mong 120
Hyun 120
Pusan 71
Sharp 56
soO 46
Free 43
ToSsGirL 40
910 34
JYJ 26
HiyA 22
Barracks 19
Sacsri 19
Sexy 18
Movie 18
Bale 16
Rock 15
Hm[arnc] 14
IntoTheRainbow 14
GoRush 10
Terrorterran 9
zelot 9
ajuk12(nOOB) 9
Noble 8
Icarus 7
Dota 2
qojqva1741
Dendi1561
syndereN384
XaKoH 310
XcaliburYe206
League of Legends
KnowMe40
Counter-Strike
fl0m3176
byalli8
Other Games
FrodaN5158
singsing2572
hiko902
B2W.Neo875
Lowko558
Harstem500
crisheroes301
DeMusliM273
Hui .192
Liquid`VortiX177
Livibee84
TKL 76
ArmadaUGS75
CosmosSc2 34
Trikslyr30
Chillindude14
Organizations
Other Games
gamesdonequick1112
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 60
• mYiSmile110
• poizon28 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2781
• TFBlade867
Upcoming Events
PiGosaur Cup
9h 31m
The PondCast
19h 31m
Kung Fu Cup
20h 31m
OSC
1d 9h
CrankTV Team League
1d 20h
Replay Cast
2 days
CrankTV Team League
2 days
Korean StarCraft League
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
Serral vs SHIN
herO vs Solar
[ Show More ]
Online Event
4 days
Replay Cast
4 days
RSL Revival
4 days
Clem vs ByuN
Rogue vs Lambo
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.