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EVE Corporation - Page 242

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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
pahndah
Profile Joined August 2009
1193 Posts
December 23 2010 23:43 GMT
#4821
You don't have to even buy the game to try it out for 14/21 days.
luckyseven
Profile Joined December 2010
179 Posts
Last Edited: 2010-12-24 00:10:47
December 24 2010 00:04 GMT
#4822
I'm downloading the 14-day trial and want to make a salvaging ship!!!!!!!!!!!!

This guy's blog says the Catalyst destroyer is the best salvage ship but I am really keen on the look of the Cormorant. It is beautiful.

pic http://www.eveonlineships.com/eve-online-ship.php?navicrip=Y2FsZGFyaS1jb3Jtb3JhbnQtMS5qcGc=

Does anyone know if I'd really suffer from the lesser storage space of the Cormorant? Maybe if I get Storage Space II i could put it in a Mid-slot? (probably not).

Guy says I could fit my Cormorant with extra speed due to the extra Mid slots...could I fit it with something cool like high-range scanner or wtvr also? I have literally just started reading so I will wiki around for info anyways




+ Show Spoiler +


Caldari Destroyer
Name: Cormorant
Fitting: 8 highs, 4 mids, 1 low, 3 rig slots
Calibration: 400
Cargo: 450
Speed: 210
Cpu: 215
Powergrid: 55

Gallente Destroyer
Catalyst
Fitting: 8 highs, 2 mids, 3 lows, 3 rig slots
Calibration: 400
Cargo: 400 m3’s
Speed: 225 m/s
Cpu: 170
Powergrid: 60

Minmitar Destroyer
Name: Thrasher
Fitting: 8 highs, 3 mids, 2 lows, 3 rig slots
Calibration: 400
Cargo: 400 m3
Speed: 240 m/s
Cpu: 170
Powergrid: 70

Amarr Destroyer
Name: Coercer
Fitting: 8 highs, 1 mid, 4 lows, 3 rig slots
Calibration: 400
Cargo: 300 m3
Speed: 220 m/s
Cpu: 160
Powergrid: 75

Analysis: Looking at it from the viewpoint that you want low slots to fit cargo expanders, and at least 1 mid slot to fit a cap re-charger, the Gallente destroyer Catalyst is the ship of choice for looting/salvaging. The Amarr destroyer has more low slots, but only 1 mid – so you’re stuck deciding if you want extra speed by fitting either a mwd or ab for a speed boost, or a cap re-charger. Also, it has the lowest cargo hold of all the destroyers at 300. Cargo expanders work on a percentage, so the more initial cargo you have, the bigger boost you’ll get from an expander – thus the Catalyst wins with 2 mids and 3 lows.
The Thrasher comes in second place due to its decent mids, but it only has 2 lows. I’d avoid the Caldari destroyer for use as a looter/salvager – but it does have the largest cargo hold of all the destroyers, a point made rather moot because of its 1 low slot. Another advantage it has is 4 mids, so you can easily fit an AB or MWD and still have room for cap re-chargers.
All the destroyers have a high number of calibration points, and the standard 3 slots – so you should be able to fit just about any rig you want on there. Again, the Catalyst destroyer wins here because you can fill your rig slots with salvager rig rather than cargo or capacitor rigs.



If push comes to shove the Catalyst is my 2nd choice in appearance anyway

pic http://www.eveonlineships.com/eve-online-ship.php?navicrip=MF8zMTA3MjAwOTA2MTQwOENhdGFseXN0LmpwZw==
pahndah
Profile Joined August 2009
1193 Posts
December 24 2010 00:10 GMT
#4823
There are capacitor power relays mods for the low slots that serve the same function as cap rechargers for mid slots. The best salvage ship at the moment is actually the Noctis, but you'll need someone to buy it for you, otherwise, all the destroyers are decent for the job regardless. Salvage takes up very little space in your cargohold. Just don't pick up any mods that aren't meta 4 and you'll be fine.
Belgo
Profile Joined September 2009
United States721 Posts
Last Edited: 2010-12-24 00:14:33
December 24 2010 00:13 GMT
#4824
On December 24 2010 09:04 luckyseven wrote:
I'm downloading the 14-day trial and want to make a salvaging ship!!!!!!!!!!!!

This guy's blog says the Catalyst destroyer is the best salvage ship but I am really keen on the look of the Cormorant. It is beautiful.

pic http://www.eveonlineships.com/eve-online-ship.php?navicrip=Y2FsZGFyaS1jb3Jtb3JhbnQtMS5qcGc=

Does anyone know if I'd really suffer from the lesser storage space of the Cormorant? Maybe if I get Storage Space II i could put it in a Mid-slot? (probably not).


Guy says I could fit my Cormorant with extra speed due to the extra Mid slots...could I fit it with something cool like high-range scanner or wtvr also? I have literally just started reading so I will wiki around for info anyways




+ Show Spoiler +


Caldari Destroyer
Name: Cormorant
Fitting: 8 highs, 4 mids, 1 low, 3 rig slots
Calibration: 400
Cargo: 450
Speed: 210
Cpu: 215
Powergrid: 55

Gallente Destroyer
Catalyst
Fitting: 8 highs, 2 mids, 3 lows, 3 rig slots
Calibration: 400
Cargo: 400 m3’s
Speed: 225 m/s
Cpu: 170
Powergrid: 60

Minmitar Destroyer
Name: Thrasher
Fitting: 8 highs, 3 mids, 2 lows, 3 rig slots
Calibration: 400
Cargo: 400 m3
Speed: 240 m/s
Cpu: 170
Powergrid: 70

Amarr Destroyer
Name: Coercer
Fitting: 8 highs, 1 mid, 4 lows, 3 rig slots
Calibration: 400
Cargo: 300 m3
Speed: 220 m/s
Cpu: 160
Powergrid: 75

Analysis: Looking at it from the viewpoint that you want low slots to fit cargo expanders, and at least 1 mid slot to fit a cap re-charger, the Gallente destroyer Catalyst is the ship of choice for looting/salvaging. The Amarr destroyer has more low slots, but only 1 mid – so you’re stuck deciding if you want extra speed by fitting either a mwd or ab for a speed boost, or a cap re-charger. Also, it has the lowest cargo hold of all the destroyers at 300. Cargo expanders work on a percentage, so the more initial cargo you have, the bigger boost you’ll get from an expander – thus the Catalyst wins with 2 mids and 3 lows.
The Thrasher comes in second place due to its decent mids, but it only has 2 lows. I’d avoid the Caldari destroyer for use as a looter/salvager – but it does have the largest cargo hold of all the destroyers, a point made rather moot because of its 1 low slot. Another advantage it has is 4 mids, so you can easily fit an AB or MWD and still have room for cap re-chargers.
All the destroyers have a high number of calibration points, and the standard 3 slots – so you should be able to fit just about any rig you want on there. Again, the Catalyst destroyer wins here because you can fill your rig slots with salvager rig rather than cargo or capacitor rigs.



If push comes to shove the Catalyst is my 2nd choice in appearance anyway

pic http://www.eveonlineships.com/eve-online-ship.php?navicrip=MF8zMTA3MjAwOTA2MTQwOENhdGFseXN0LmpwZw==



Make a minmitar character, so you start close to our home. the only difference between the races is two free levels of that races frig skill. Make sure you read the entire OP as well.

Other than that, go through the tutorial, and maybe some career agents to get your footing. You need to sent kwark a message in game, apply to corp and send him a message on tl (In that order helps : D )
12 gateways being thrown down, which is standard transition after the two observatory opening
Warri
Profile Joined May 2010
Germany3208 Posts
December 24 2010 00:23 GMT
#4825
My personal favorite is the Cormorant too. It just has the best combination of everything salvage related (cargo, speed and CAPACITOR) given the mid and lows it has.
with 3 cargo extenders in the lows and 1 cargo rig it has 659m³ which is enough for most missions to pick up everything(but capboosters and scraps). It has decent speed and never runs out of cap even with ab turned on.
luckyseven
Profile Joined December 2010
179 Posts
December 24 2010 00:28 GMT
#4826
cormorant has 1 low only if im understanding right
http://eve.wikia.com/wiki/Cormorant
luckyseven
Profile Joined December 2010
179 Posts
Last Edited: 2010-12-24 01:21:46
December 24 2010 00:44 GMT
#4827
[image loading]

User was warned for this post

wow someone has no sense of humor
Belgo
Profile Joined September 2009
United States721 Posts
Last Edited: 2010-12-24 01:53:22
December 24 2010 00:59 GMT
#4828
Dirac! I thought you where going to sub, my time ran out D ;


On December 24 2010 09:44 luckyseven wrote:
[

wow someone has no sense of humor


Image macros are stupid, and not allowed. Especially when you make a new post just to post it, and don't even make it funny.

And use this wiki, its actually has information on it http://www.eve-wiki.net/index.php?title=Main_Page
12 gateways being thrown down, which is standard transition after the two observatory opening
Warri
Profile Joined May 2010
Germany3208 Posts
December 24 2010 01:33 GMT
#4829
On December 24 2010 09:28 luckyseven wrote:
cormorant has 1 low only if im understanding right
http://eve.wikia.com/wiki/Cormorant

oh right, it still has 659m³ though
genwar
Profile Blog Joined March 2008
Canada537 Posts
December 24 2010 04:27 GMT
#4830
On December 24 2010 07:29 pahndah wrote:
That is quite the maelstrom/drake/scorpion gang blobbage in PNQ


Was a really fun fight, thankfully lag wasn't horrible like normal.
Jayme
Profile Blog Joined February 2009
United States5866 Posts
Last Edited: 2010-12-24 08:22:12
December 24 2010 05:12 GMT
#4831
On December 24 2010 13:27 genwar wrote:
Show nested quote +
On December 24 2010 07:29 pahndah wrote:
That is quite the maelstrom/drake/scorpion gang blobbage in PNQ


Was a really fun fight, thankfully lag wasn't horrible like normal.


I miss the days when blobs were fun.

It was more magical back then



On December 24 2010 17:20 Kwark did some hardcore mod abuse:
Show nested quote +
On December 23 2010 22:20 motbob wrote:
On December 23 2010 19:38 KwarK wrote:
I just found a large t2 purger drake on auction with no bids on it. Instantly bought that shit out for double the opening bid.

Uhhhh can you please take a screenshot of the contract and post it? Or PM me if you don't want to ruin your "special" postcount.

Wow, did not notice my post count. Thanks motbob, that's awesome. You can find the contract by just looking at WP's contract history, it's public.

Also <3 you jayme
Python is garbage, number 1 advocate of getting rid of it.
luckyseven
Profile Joined December 2010
179 Posts
December 24 2010 14:15 GMT
#4832
is there a way to hide unit markers/icons from the main screen? so it looks pretty when im idling
Warri
Profile Joined May 2010
Germany3208 Posts
December 24 2010 18:05 GMT
#4833
rightclick the arrow in your overview-> hide all brackets.
Belgo
Profile Joined September 2009
United States721 Posts
December 24 2010 18:20 GMT
#4834
ctrl + f9 that beast
12 gateways being thrown down, which is standard transition after the two observatory opening
Warri
Profile Joined May 2010
Germany3208 Posts
December 24 2010 19:00 GMT
#4835
On December 25 2010 03:20 Belgo wrote:
ctrl + f9 that beast

lolllllllllll i had that issue several times that i clicked something and my whole ui disappeared. Now i know why i pressed and how i can fix this without relogging.
luckyseven
Profile Joined December 2010
179 Posts
Last Edited: 2010-12-24 20:04:33
December 24 2010 20:04 GMT
#4836
registering at the guild - finding the guild station

after making a 14-day trial, asking on SCBW chat channel for a 21-day trial from a long-term member, and getting the OK from kwark or whoever....

1. go to map (press F10), Search (top right), type "emol" or "emolgranlan". this is the star system you're going to warp to. set it as your destination

2. leave the map (f10), click on Autopilot in your space ship control pad (bottom middle of your screen). you will begin to move

3. the journey may take like 20 minutes. once you reach the emolgranlan starsystem, right click black space and dock at

emolgranlan V - moon 12 - republic justice

4. once you're docked at the station, go to Offices (tab on the middle-right of the screen), find The Hatchery, click register
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
December 24 2010 20:20 GMT
#4837
You should be able to apply from the corp info page that can be accessed from any current member's character info page. Although ^that way is not bad as you will eventually want to make that trip to the Emol/Rens area anyway.
Belgo
Profile Joined September 2009
United States721 Posts
Last Edited: 2010-12-24 20:30:19
December 24 2010 20:23 GMT
#4838
No.

Never autopilot, once you set your destination manually right click on the next gate in your overview and warp to 0. Once there jump, then repeat.

And you just have to be docked to apply to corp, just open someones info who is in the corp, click on the hatchery icon and click apply to corp. you need to also send kwark a message in game and a pm on tl

And RJ is for chumps, Rfap is where the party is
12 gateways being thrown down, which is standard transition after the two observatory opening
KwarK
Profile Blog Joined July 2006
United States44205 Posts
December 24 2010 20:46 GMT
#4839
So we see mean corp doing some gate shit and decide to take them on. It takes us about five minutes to get together a helios, two drakes, a cane, a scimmy and a rifter which is not at all bad. I tackle the cane and say "penguins is the warpin". Naturally local spikes but we're okay with that cause we have a very nice fleet.
Unfortunately I forgot to micromanage the fleet and tell them all what to warp in at, I assumed they knew their optimals. The result was that one cane pilot who won't be named (cause you all know exactly who our cane failpilot is anyway) landed on a hyperion, at 0. So he dropped like a stone. A legion, curse, zealot, pest and myrm landed seconds later and I called a gtfo. Unfortunately due to dualboxing and trying to save my pod the second drake got pointed and we lost a cane and two drakes. Fortunately we killed a cane and a hyp worth 270m between them for a 2:1 damage victory over mean corp. Not bad. But I wish Nou would stop being terrible.
ModeratorThe angels have the phone box
Inzek
Profile Blog Joined May 2008
Chile802 Posts
December 24 2010 20:58 GMT
#4840
im killing my self... hate xmas too
Stork FAN!!!
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