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EVE Corporation - Page 1796

Forum Index > General Games
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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Omigawa
Profile Blog Joined August 2010
United States1556 Posts
April 29 2014 00:47 GMT
#35901
On April 29 2014 06:40 Sgany wrote:
Hey guys I've been playing for about a week or so, and I am really enjoying the game. Just wondering if anyone could give me some guidance on getting into fleet style pvp, a.k.a. alliance warfare etc? My recent searches have been for nothing, as I fail to meet the Skill Point requirements, or the corps are just too elusive to me.


TL's EVE community isn't really interested in nullsec alliance level warfare (the "blob"), and most members vehemently oppose it.

If that's what you really have your heart set on the best advice would be to check the EVE-O recruitment forums and see if any of the nullsec alliances are recruiting. If you're active on reddit try applying to Dreddit. Brave Newbies are currently engaged in nullsec alliance level warfare.

For smaller scale, lowsec warfare try faction warfare: http://www.teamliquid.net/forum/games/88359-eve-corporation?page=1773#35445

The downside is there won't be huge 1000 vs. 1000 player fights happening, but the upside is there won't 1000 vs. 1000 player fights happening.
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
April 29 2014 03:47 GMT
#35902
Large scale fleet warfare as one of the proles not running the alliance goes like this...

"Align to X. Warp to Y at Z. (Optional: Orbit center at 5k.) Primary target person in ship. Secondary target other person in ship." repeat that last part 50k times. Your job is to do EXACTLY as told, lock the targets you are told, and fire your weapons at them as told.

The reason they need 1000+ people in a fleet is because of those people, roughly a quarter will fuck up, and another quarter are busy not firing on the primary so they can whore killmails.

And don't even get me started on what a pain in the ass it is for people to understand the words "jump" and "hold on gate".

(Source: I've been a peon in large scale fights with shit alliances. Yes this includes Goonswarm. Also Razor. Also fighting both Goonswarm and Razor. There's a reason why all large coalitions are exactly that - large. Very very large.)
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
tetsuo9
Profile Joined April 2011
Chile62 Posts
April 29 2014 04:50 GMT
#35903
On April 29 2014 06:40 Sgany wrote:
Hey guys I've been playing for about a week or so, and I am really enjoying the game. Just wondering if anyone could give me some guidance on getting into fleet style pvp, a.k.a. alliance warfare etc? My recent searches have been for nothing, as I fail to meet the Skill Point requirements, or the corps are just too elusive to me.


Nice entry points for PVP:
- Eveuni: Low sec campus ( I went there)
- Bravenewbies: they have many kinds of fleets everyday.
- Red versus Blue: You will be in a permanent war so you will never be short on pvp oportunities

After that you can decide joining a low sec pirate corp, null sec alliance or wormholers.
CatharsisUT
Profile Joined March 2011
United States487 Posts
April 29 2014 06:01 GMT
#35904
On April 29 2014 09:37 Body_Shield wrote:
Show nested quote +
On April 29 2014 06:40 Sgany wrote:
Hey guys I've been playing for about a week or so, and I am really enjoying the game. Just wondering if anyone could give me some guidance on getting into fleet style pvp, a.k.a. alliance warfare etc? My recent searches have been for nothing, as I fail to meet the Skill Point requirements, or the corps are just too elusive to me.

Just fyi, the advertised full on alliance warfare is just about as boring as mining


It's probably worse, no tidi when mining.
Invoker
Profile Joined October 2010
Belgium686 Posts
April 29 2014 17:02 GMT
#35905
Always wanted to try this game, but I'm too far to the concept of MMO. (Pre-ordered GW2 thinking that I will finally play an MMO, and nope, not even 10 hours of gameplay on record) I seriously have zero experience at that area.
Never heard something bad about this game, it just looks like everything I wanted. Maybe I'll download it again, I don't know.
There is no fate, but what we make.
Flyingdutchman
Profile Joined March 2009
Netherlands858 Posts
April 29 2014 17:38 GMT
#35906
On April 30 2014 02:02 Invoker wrote:
Always wanted to try this game, but I'm too far to the concept of MMO. (Pre-ordered GW2 thinking that I will finally play an MMO, and nope, not even 10 hours of gameplay on record) I seriously have zero experience at that area.
Never heard something bad about this game, it just looks like everything I wanted. Maybe I'll download it again, I don't know.


What sets this apart is you don't need to grind for skills, only isk. This makes it a totally different experience from other MMO's. It is important to get/make some friends though.
0m3ga
Profile Blog Joined August 2013
Serbia322 Posts
April 29 2014 19:26 GMT
#35907
Some russian renter thugs in Stain wanted my drugs

https://zkillboard.com/kill/38519804/

rip, gf instalock renter gnosis
Don't you ever gf me back -Chessur
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
April 29 2014 20:20 GMT
#35908
https://forums.eveonline.com/default.aspx?g=posts&m=4526547#post4526547
Hello everyone!

In the upcoming Summer release we are making a lot of changes that we expect will impact player behavior surrounding manufacturing, mining and starbase use. We see an opportunity here to make some adjustments to the way that Jump Drives consume their isotope fuel that will hit a few birds with one stone.

The goals of this change are:

Stimulate the isotope (and therefore ice) market to help cushion any drop in demand from players using smaller starbases after the science and industry slot changes.
Help encourage cost competitiveness for local resource gathering in nullsec.
Although we don't expect this change to significantly impact behavior around jump drive power projection, it should at least provide a small incentive change through higher costs for moving huge capital fleets often.


The plan for this release is to start with a 50% increase in the fuel cost of all jump drives and jump portals, and adjust further if necessary once we see the results. This change applies both the the base consumption of ship based jump drives, as well as the isotope consumption per kg of mass on all jump bridges and portals.

To compensate for the extra isotopes that ships will need to carry, the volume of all four isotopes will be reduced by 1/3, to 0.1m3. Thanks to Resgo for some excellent feedback.

The storage volume of jump bridge starbase structures will be increased by 50% since Ozone volume won't be changing.

For reference, this will increase the cost of running a max skilled Rhea from Jita to RIT-A7 (jump drive transit the whole way) from ~50m isk to ~75m isk.
So, five-card stud, nothing wild... and the sky's the limit
Vipsanius
Profile Joined February 2011
Netherlands708 Posts
April 29 2014 20:42 GMT
#35909
That change is basically shit for everyone who owns a JF and uses that heavily (or who cant be arsed to fly a blockade runner 15 jumps, like me). It won't have a huge impact for everyone else.

I hope some interesting changes and new content get announced at fanfest because what has been announced so far is not really anything interesting.

Can't be bothered looking up the post, but CaldariPrimePonyClub posted on reddit that t2/faction capital turrets are present in the game files.
Zavior
Profile Joined August 2009
Finland753 Posts
Last Edited: 2014-04-29 20:47:57
April 29 2014 20:46 GMT
#35910
Well, still waiting to see what the Fozzie devblog will be about :3
Vipsanius
Profile Joined February 2011
Netherlands708 Posts
April 29 2014 20:53 GMT
#35911
On April 30 2014 05:46 Zavior wrote:
Well, still waiting to see what the Fozzie devblog will be about :3


You mean the one on FHC that malcanis posted about?
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
Last Edited: 2014-04-29 21:53:06
April 29 2014 21:31 GMT
#35912
Just occurred to me, Blackfrog will take a big hit from this.

Edit: Would be nice to have a gander at their customer metrics, which wealth percentile makes up which percentage of their income.
So, five-card stud, nothing wild... and the sky's the limit
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
April 30 2014 01:47 GMT
#35913
[image loading]
[image loading]
[image loading]
So, five-card stud, nothing wild... and the sky's the limit
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
April 30 2014 03:40 GMT
#35914
So will the Indy changes actually make Providence valuable? That many stations that close to high sec, I'm seeing people saying that its going to suddenly be high priority space and that one of the major powers will try to evict the current denizens for it. I don't know enough to form a decent opinion, so I'm hoping one of you guys will come up with a good one for me.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
Galdo
Profile Joined January 2012
United States338 Posts
April 30 2014 04:23 GMT
#35915
Isn't provi shit grade in terms of truesec though?

JF's can move tens of billions of nullsec loot at once; adding 50m to the cost isn't exactly a major increase, compared to the time it takes to put together a large JF shipment in the first place.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
Last Edited: 2014-04-30 09:40:03
April 30 2014 06:38 GMT
#35916
On April 30 2014 13:23 Galdo wrote:
Isn't provi shit grade in terms of truesec though?


It is, but also the area has a high percentage of systems with stations. This means low costs for manufacturing in those stations because people can spread out more. I don't claim to have all the answers, but it'll be interesting to see how this plays out.
http://en.wikipedia.org/wiki/Lysenkoism
Galdo
Profile Joined January 2012
United States338 Posts
April 30 2014 11:31 GMT
#35917
I was under the impression that nullsec manufacturing in stations was useless, since you could just use highsec stations that can do just as much with no hassle.
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
April 30 2014 15:00 GMT
#35918
Its mostly done in regards to capitals (which can be done in low sec, but that appears to be getting nerfed) and supercaps (null sec only).
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
April 30 2014 15:58 GMT
#35919
Anyone here have some advice on how to get -8.0 Minm standings up, to be able to grind Minm FW mission?

Ways I'm thinking about in which it could be done:
- join a minm corp. Get standings up to -2.0 with plexing, then leech TribalLiberation to get lvl4 missions.
- maybe create a corp with some random toon, join Minm FW. invite FW mission alt. Make something happen?
- Grind it the slow way? No idea on how to do this the fastest, never tried before.

As far as I'm aware but could be wrong, you can't leech Minm faction standings off another mission runner, only the TLF standings are shared.
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
April 30 2014 17:10 GMT
#35920
Okay time to grind the tutorial, or at least the pew pewing part.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
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