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Russian Federation3631 Posts
On May 20 2012 10:53 DefMatrixUltra wrote:Show nested quote +On May 20 2012 10:31 Antoine wrote: is there an advantage to using radial velocity over transversal? i can't think of one but i could be way off They are basically unrelated. First off, never ever use transversal velocity - use angular velocity. This tells you how hard something is to hit when you are in situations where you need to maximize your turret dps or minimize the turret dps of enemies. Radial velocity is how fast something is headed directly away from you. It is very useful when you land in the middle of a bunch of shit and want to get a quick glance at what's going on. If all the numbers are negative, everyone is moving towards you. If it's a mix of negative/positive, then the battlefield is moving. It helps to identify the movement of key ships like light tackle in larger engagements. Radial is also a nice way to know if someone is turning, which is something that might not be conveyed well by the on-screen information if your camera is angled wrong.
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On May 20 2012 13:40 DiracMonopole wrote: Even angular velocity isnt that useful.
Most people thing "if target's angular < my angular tracking then I can track it fine", but thats not right. They shouldn't use it for "Hey, I can track that thing." They should use it for "Hey, if I shoot now, I have a better chance of hitting x inty with .0075 angular versus y inty with .0125 angular."
On May 20 2012 13:52 419 wrote:Show nested quote +On May 20 2012 10:53 DefMatrixUltra wrote:On May 20 2012 10:31 Antoine wrote: is there an advantage to using radial velocity over transversal? i can't think of one but i could be way off They are basically unrelated. First off, never ever use transversal velocity - use angular velocity. This tells you how hard something is to hit when you are in situations where you need to maximize your turret dps or minimize the turret dps of enemies. Radial velocity is how fast something is headed directly away from you. It is very useful when you land in the middle of a bunch of shit and want to get a quick glance at what's going on. If all the numbers are negative, everyone is moving towards you. If it's a mix of negative/positive, then the battlefield is moving. It helps to identify the movement of key ships like light tackle in larger engagements. Radial is also a nice way to know if someone is turning, which is something that might not be conveyed well by the on-screen information if your camera is angled wrong. Is there ever a situation in which a large change in velocity does not convey this information? Or do you just use it as a simpler way to see it without worrying about glancing away from velocity in the time it takes for them to turn? I've thought about adding it to my overview recently so I'm curious as to the benefits over just watching velocity.
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Hyrule18968 Posts
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I'd like to take a moment to make a public service announcement:
The sun @100km from the WH you came in through is not a safespot.
Thank you for your time.
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Hyrule18968 Posts
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I believe I have a textbook that has the answers we need for your request tofu: + Show Spoiler + Yeah that's it there.
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Russian Federation3631 Posts
On May 20 2012 18:26 Mandini wrote:Show nested quote +On May 20 2012 13:40 DiracMonopole wrote: Even angular velocity isnt that useful.
Most people thing "if target's angular < my angular tracking then I can track it fine", but thats not right. They shouldn't use it for "Hey, I can track that thing." They should use it for "Hey, if I shoot now, I have a better chance of hitting x inty with .0075 angular versus y inty with .0125 angular." Show nested quote +On May 20 2012 13:52 419 wrote:On May 20 2012 10:53 DefMatrixUltra wrote:On May 20 2012 10:31 Antoine wrote: is there an advantage to using radial velocity over transversal? i can't think of one but i could be way off They are basically unrelated. First off, never ever use transversal velocity - use angular velocity. This tells you how hard something is to hit when you are in situations where you need to maximize your turret dps or minimize the turret dps of enemies. Radial velocity is how fast something is headed directly away from you. It is very useful when you land in the middle of a bunch of shit and want to get a quick glance at what's going on. If all the numbers are negative, everyone is moving towards you. If it's a mix of negative/positive, then the battlefield is moving. It helps to identify the movement of key ships like light tackle in larger engagements. Radial is also a nice way to know if someone is turning, which is something that might not be conveyed well by the on-screen information if your camera is angled wrong. Is there ever a situation in which a large change in velocity does not convey this information? Or do you just use it as a simpler way to see it without worrying about glancing away from velocity in the time it takes for them to turn? I've thought about adding it to my overview recently so I'm curious as to the benefits over just watching velocity. generally when kiting someone they will be closing the distance (hence low negative radial), it'll be very obvious when they turn because you'll see a sign change
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So, hum, what ?
http://teamliquid.killmail.org/?a=kill_detail&kll_id=13418189
Not quite sure I understand but anyways I found this little gem when looking at that kill on BC
edit : just read BC, still not sure I fully understand but no time to eft so meh.
Widdershins : These guys' trademark used to be cap transfers on their Scimitars. Funny how some things never change.
Someones still mad....
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Russian Federation3631 Posts
some highsec warlords can never face the realization that they are really just bads, a dime a dozen among eve
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I also dont really remember us A) Using scimitars B) having cap transfers on them
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Lalalaland34483 Posts
On May 21 2012 15:02 DiracMonopole wrote: I also dont really remember us A) Using scimitars B) having cap transfers on them We did use scimitars back then, but not with cap transfers.
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United States41958 Posts
I doubt widders has even heard of sig, much less understands what it means. This is eve, the baddies don't know they're bad and the game doesn't force them to understand that. It just lets the good prosper. We've prospered. Idiots failing to understand good fits is nothing new.
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The little scimi that could never die to missiles ever.
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United States41958 Posts
On May 21 2012 15:45 Mandini wrote: The little scimi that could never die to missiles ever. A MSE 1mn dram has a sig of 39m before you do any bonus shit to it. This has a sig of 28.4 and goes twice the speed of an afterburning dram. It's damn near unkillable, lasted for a while even against all the EC shit. If I hadn't been some focused on getting out of the bubble I could probably have survived or burned back but I tunnel visioned on keeping my halos.
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On May 21 2012 15:37 KwarK wrote: I doubt widders has even heard of sig, much less understands what it means. This is eve, the baddies don't know they're bad and the game doesn't force them to understand that. It just lets the good prosper. We've prospered. Idiots failing to understand good fits is nothing new. What is it good for then, other than surviving incoming dps? It has less than half the transfer amount with almost half the range. At least it has a point though!
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United States41958 Posts
On May 21 2012 15:54 Warri wrote:Show nested quote +On May 21 2012 15:37 KwarK wrote: I doubt widders has even heard of sig, much less understands what it means. This is eve, the baddies don't know they're bad and the game doesn't force them to understand that. It just lets the good prosper. We've prospered. Idiots failing to understand good fits is nothing new. What is it good for then, other than surviving incoming dps? It has less than half the transfer amount with almost half the range. At least it has a point though! Being on grid with FA style mass drake/pest/mael fleets. They'll have fun with it.
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Lalalaland34483 Posts
Then 2 rapiers appear and gg
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United States41958 Posts
On May 21 2012 16:36 Firebolt145 wrote: Then 2 rapiers appear and gg Confirming that maels/drakes can do legit damage to a sig of 28.4 if it is going 500m/s (4 webbed).
You're as retarded as the rest of them firebolt.
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Lalalaland34483 Posts
Then they appear to have target painters as standard on their maels/drakes and gg no re
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United States41958 Posts
On May 21 2012 17:37 Firebolt145 wrote: Then they appear to have target painters as standard on their maels/drakes and gg no re I'm honestly not sure if you're trolling me or not here because my opinion of you is just that low. Putting a target painter on 100 different badly skilled drakes and then all painting this scimmy won't do jack to it because of the way TPs work. You'd need three RF painters on a recon V huginn with info links to do anything.
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