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EVE Corporation - Page 1016

Forum Index > General Games
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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Warri
Profile Joined May 2010
Germany3208 Posts
March 15 2012 02:42 GMT
#20301
Its march right now.
Pufftrees
Profile Joined March 2009
2449 Posts
March 15 2012 03:32 GMT
#20302
Yes Karah, I haven't been active since October really so that's why I could only relate to that time frame ;o

Although me not knowing the current month is reasonable statement usually.
Chance favors the prepared mind.
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
March 15 2012 06:31 GMT
#20303
So that is where kwark's money comes from..... Have noticed WG's blocks before, but didn't realize it was actually such a big market and most mods actually move through there.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
March 15 2012 06:38 GMT
#20304
On March 15 2012 15:31 SWPIGWANG wrote:
So that is where kwark's money comes from..... Have noticed WG's blocks before, but didn't realize it was actually such a big market and most mods actually move through there.

Yeah, that's for sure. "Common sense" would be that only a small minority sorted by price.

What's amazing is that a quick look at contract histories would have dispelled that 'common sense' mode of thought, and yet most people didn't even bother to do that.

Their loss I guess.
?
NathanEO
Profile Joined May 2008
Germany254 Posts
March 15 2012 08:34 GMT
#20305
On March 15 2012 15:38 419 wrote:
What's amazing is that a quick look at contract histories would have dispelled that 'common sense' mode of thought, and yet most people didn't even bother to do that.



I doubt that the people who bought stuff off WG/Kwark know that you can look-up the public contract history of other players.
Zavior
Profile Joined August 2009
Finland753 Posts
March 15 2012 08:37 GMT
#20306
How much time did managing all that take? Must of been huge time investment for huge isks!
KwarK
Profile Blog Joined July 2006
United States44203 Posts
March 15 2012 08:49 GMT
#20307
So 20 minutes before the MoA small pos came out of reinforcement they warped 5 carriers to it. We had around 6 guys online so obviously we scrambled to put shit together. MoA fielded about 15 bs and 5 carriers vs our 6 guys who were desperately flying around trying to anchor large bubbles. They were all stuck in the small pos which we were trying to hold down while NC. (the only people I could find on short notice) headed over. They eventually worked out that the only thing protecting their five carriers from certain death was about 3 million shield hp with no timers remaining and started repping it like crazy. Rather than just sit their 5 carriers outside of it, triage up, rep it to full shields and rep their bs fleet while it forced us off they milled around at the edge taking shots at us and not doing much. However, with our incoming friendlies just a handfull of jumps out they eventually started repping it and it hit 50% just as our friendlies arrived. It never got to 51% but unfortunately the damage was done and while we rapecaged it and reinforced it again it was all for nothing, the entire hostile fleet retreated back into the bubble and waited for us to leave.

Five MoA carriers lived by about 30 seconds. -_-
ModeratorThe angels have the phone box
Manit0u
Profile Blog Joined August 2004
Poland17800 Posts
March 15 2012 09:38 GMT
#20308
What's "the bubble"?
Time is precious. Waste it wisely.
Byzantium
Profile Blog Joined August 2010
United States423 Posts
March 15 2012 10:11 GMT
#20309
In this case "the bubble" is the POS force field which shields anything inside it from being harmed. Normally because 'bubbles' in general are things that disrupt your ability to warp, they're referred to as the force field or POS shields.
MSL 2052
r.Evo
Profile Joined August 2006
Germany14081 Posts
March 15 2012 13:39 GMT
#20310
KwarK, any idea if the whole "grid-fu" stuff the goons used for situations like that is still possible in game?

Basically there was a manual intended for goon FCs leaked at one point which described how to shape/form/abuse the grid to gain an advantage in mostly combat at an anticipated site. e.g. you were able to make it so that hostiles see you from 200km, but if they tried to warp to you/approach you they got stuck off the same grid and were unable to see you. Another exploit (I believe CCP went nuts over this one) was the ability to shrink the grid around a static object to 150km radius. Basically a hostile fleet trying to siege a POS under those conditions has to stay within 150km range or they can't target anything.

Back in the day we used this stuff mostly for on-grid loads out of enemy range but we also pulled off a successful cascade once (meaning you are able to warp to a "repair crew" 200km off your current position which however is offgrid and the enemy won't be able to do shit about it unless they manually pilot there/probe it out).

Maybe you guys find some glorious use for this stuff if it's still in the game. Doubt CCP fixed this shit though since it was part of their basic architecture. =D

http://will.neoprimitive.net/grids/gridfumanual2.pdf
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Warri
Profile Joined May 2010
Germany3208 Posts
March 15 2012 13:52 GMT
#20311
It is still possible and certain eve uni fcs use it in every fight ive encountered with them. It is also not allowed.
It is also lame and we dont use it ourselves because :effort:
Ciryandor
Profile Blog Joined May 2010
United States3735 Posts
March 15 2012 13:58 GMT
#20312
On March 15 2012 22:39 r.Evo wrote:
KwarK, any idea if the whole "grid-fu" stuff the goons used for situations like that is still possible in game?

Basically there was a manual intended for goon FCs leaked at one point which described how to shape/form/abuse the grid to gain an advantage in mostly combat at an anticipated site. e.g. you were able to make it so that hostiles see you from 200km, but if they tried to warp to you/approach you they got stuck off the same grid and were unable to see you. Another exploit (I believe CCP went nuts over this one) was the ability to shrink the grid around a static object to 150km radius. Basically a hostile fleet trying to siege a POS under those conditions has to stay within 150km range or they can't target anything.

Back in the day we used this stuff mostly for on-grid loads out of enemy range but we also pulled off a successful cascade once (meaning you are able to warp to a "repair crew" 200km off your current position which however is offgrid and the enemy won't be able to do shit about it unless they manually pilot there/probe it out).

Maybe you guys find some glorious use for this stuff if it's still in the game. Doubt CCP fixed this shit though since it was part of their basic architecture. =D

http://will.neoprimitive.net/grids/gridfumanual2.pdf


AFAIR from reading through EvE threads on this, they reset all deep-space grids/bookmarks to within like 10 AU of the central celestial object, and automatically resets anyone who tries to go beyond 10 AU; so if it still exists, it's probably useful for "on-grid"/"off-grid" range tactics only.
에일리 and 아이유 <3 - O Captain 박재혁 ・゚✧*:・*゚+..。✧・゚:*・..。 ✧・゚ :・゚* ゜・*:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING ・゜・:・゚✧*:・゚✧。*゚+..。 ✧・゚: ✧・゚:*・゜・:・゚✧*::
Zavior
Profile Joined August 2009
Finland753 Posts
March 15 2012 14:06 GMT
#20313
On March 15 2012 22:58 Ciryandor wrote:
Show nested quote +
On March 15 2012 22:39 r.Evo wrote:
KwarK, any idea if the whole "grid-fu" stuff the goons used for situations like that is still possible in game?

Basically there was a manual intended for goon FCs leaked at one point which described how to shape/form/abuse the grid to gain an advantage in mostly combat at an anticipated site. e.g. you were able to make it so that hostiles see you from 200km, but if they tried to warp to you/approach you they got stuck off the same grid and were unable to see you. Another exploit (I believe CCP went nuts over this one) was the ability to shrink the grid around a static object to 150km radius. Basically a hostile fleet trying to siege a POS under those conditions has to stay within 150km range or they can't target anything.

Back in the day we used this stuff mostly for on-grid loads out of enemy range but we also pulled off a successful cascade once (meaning you are able to warp to a "repair crew" 200km off your current position which however is offgrid and the enemy won't be able to do shit about it unless they manually pilot there/probe it out).

Maybe you guys find some glorious use for this stuff if it's still in the game. Doubt CCP fixed this shit though since it was part of their basic architecture. =D

http://will.neoprimitive.net/grids/gridfumanual2.pdf


AFAIR from reading through EvE threads on this, they reset all deep-space grids/bookmarks to within like 10 AU of the central celestial object, and automatically resets anyone who tries to go beyond 10 AU; so if it still exists, it's probably useful for "on-grid"/"off-grid" range tactics only.


You are speaking of two different things. GRID-FU still works, though you might get in trouble if you start messing around with it. The change Ciryandor is speaking of was about deep safes, hundreds of AUs from the nearest celestials. Those you can no longer have.
r.Evo
Profile Joined August 2006
Germany14081 Posts
March 15 2012 14:10 GMT
#20314
In very early stages of the game (like 5+ years ago) it was possible to make safes a few hundred AU away from the center of a system which were places were a lot of the oldest titans were kept during their off duty times (also great place to keep ammo for multiple day long bomber runs, lolol). CCP fixed that stuff being possible like 2 years ago.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
tofucake
Profile Blog Joined October 2009
Hyrule19230 Posts
Last Edited: 2012-03-15 14:59:50
March 15 2012 14:59 GMT
#20315
On March 15 2012 23:10 r.Evo wrote:
In very early stages of the game (like 5+ years ago) it was possible to make safes a few hundred AU away from the center of a system which were places were a lot of the oldest titans were kept during their off duty times (also great place to keep ammo for multiple day long bomber runs, lolol). CCP fixed that stuff being possible like 2 years ago.

"a few hundred"
trolololol
The furthest bookmark is 5,900,000,000 AU (95,000 light years) from its sun. This is roughly the same distance as the diameter of the milky way

http://community.eveonline.com/devblog.asp?a=blog&bid=753
Liquipediaasante sana squash banana
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
March 15 2012 15:26 GMT
#20316
You can no longer make deep safes but you can still use them if you made them before ccp patched them out.
Moderator
Zavior
Profile Joined August 2009
Finland753 Posts
March 15 2012 16:02 GMT
#20317
On March 16 2012 00:26 Firebolt145 wrote:
You can no longer make deep safes but you can still use them if you made them before ccp patched them out.


I believe those bookmarks have been moved to be 20AU from the closest celestial though..
r.Evo
Profile Joined August 2006
Germany14081 Posts
March 15 2012 16:35 GMT
#20318
On March 15 2012 23:59 tofucake wrote:
Show nested quote +
On March 15 2012 23:10 r.Evo wrote:
In very early stages of the game (like 5+ years ago) it was possible to make safes a few hundred AU away from the center of a system which were places were a lot of the oldest titans were kept during their off duty times (also great place to keep ammo for multiple day long bomber runs, lolol). CCP fixed that stuff being possible like 2 years ago.

"a few hundred"
trolololol
Show nested quote +
The furthest bookmark is 5,900,000,000 AU (95,000 light years) from its sun. This is roughly the same distance as the diameter of the milky way

http://community.eveonline.com/devblog.asp?a=blog&bid=753


Oh gawd lol. Didn't know some people went that crazy. The other infos are pretty hilarious as well.

There are around 2,300 items outside the 20AU boundary
Around 60% of these items are ships
Around 25% of these ships are unpiloted
There are around 430,000 bookmarks outside the 20AU boundary
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
Last Edited: 2012-03-15 16:41:21
March 15 2012 16:39 GMT
#20319
On March 16 2012 01:02 Zavior wrote:
Show nested quote +
On March 16 2012 00:26 Firebolt145 wrote:
You can no longer make deep safes but you can still use them if you made them before ccp patched them out.


I believe those bookmarks have been moved to be 20AU from the closest celestial though..

Don't think so, I will double check tho.
Moderator
motbob
Profile Blog Joined July 2008
United States12546 Posts
March 15 2012 16:40 GMT
#20320
Well, moving them is what CCP claimed they were going to do.
ModeratorGood content always wins.
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