They got us good.
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Invol2ver
United States330 Posts
They got us good. | ||
NathanEO
Germany254 Posts
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Warri
Germany3208 Posts
On March 14 2012 00:18 Body_Shield wrote: https://forums.eveonline.com/default.aspx?g=posts&t=80374 This is a massive dreadnaught buff, Siege Mods currently reduce tracking and torp explosion velocity by 92.5% So instead of tracking velocity being 7.5% of normal in siege, it’s 50% of normal all the time, this is a 567% increase in tracking in Siege mode (we’re using real math here, not CCP retarded math). They aren’t removing the explosion velocity modifier, Pheonix can suck it, Nag can half suck it. Moros and Revelation are now the new battleship killers. Capital missile systems are so shit, they should make them do area of effect damage like some sort of smartbomb. This is the most retarded thing I have ever seen actually siege mods only reduce the tracking by 50% and missile explosion velocity by 60%. So nothing has changed for both of them | ||
Otolia
France5805 Posts
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Riedell VII
United States12 Posts
Wrathful Penguins > step 1, kick beehive Wrathful Penguins > step 2, run like hell you so prescient. | ||
Jarvyx
United States33 Posts
I burned out my MWD shortly into the fight. GG. ...ok, maybe I should write a little more detail than that. + Show Spoiler + First off: http://spawningpool.killmail.org/?a=kill_detail&kll_id=12729021 Basically I decided for a change of pace, to see what exploration was like in the Heimatar region. I was flying around with Cheetah Drake, just kinda ratting a few belts and looking to see how busy the area was, I was way too tired at the time to be arsed with actually scanning anything down. After having my look around, I decided it was time to head back to hi-sec, dock up, and log off. On my way back, I spotted a lone Hurricane, and figured why not, let's sniff around and see what happens. Sure enough, cane agresses, and I immediately start burning away to get some range. I decided to go ahead and overheat my MWD for a couple pulses to pull range quickly, but then a Legion jumps in and I figure I might be in some trouble now, since as stated, I have no idea what I'm doing and 1v2 aren't the sort of odds I like, especially when one of those ships cost EASILY 10x my own. I continue overheating my MWD, hoping to outrun the cane's point before the legion can catch up, so I can GTFO. However, being the completely terrible pilot that I was, I hadn't actually aligned to anything when I started burning away, and the gate that I would have preferred to warp through was at about a 90 degree angle to my current direction. Obviously I should have aligned to something before burning away, but I was panicked and wanted to put a little distance between myself and the cane NOW. The next best thing would have been to look in the direction I was going, and hope that maybe there was a celestial in that approximate direction I could warp to, and from there warp to my gate. Or thirdly, I could have just kept on burning with my overheated MWD to pull enough distance that I could afford to stop and pull my 90 degree turn to the gate before the cane caught up. I of course did none of these, cane repointed me, I attempted to continue burning, and I thought my MWD still had a little more HP left than it did, but alas, it was reduced to a pile of molten goo, with my ship to soon follow. An Arazu joined in the fight, and the Legion scram-webbed me, further compounding the impossibility of my escape. They were also joined by an SFI and Falcon. I fought bravely (ok, maybe I silently cried to myself while continuing to spew missiles at them, but close enough), and managed to force both the cane and arazu off the field before my eventual demise TL;DR after whelping my drake, it became clear that many more whelpings are going to follow in order for me to gain the experience needed to stop whelping things. | ||
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tofucake
Hyrule18968 Posts
Also lol eifer | ||
Targma
Slovenia16 Posts
TY | ||
Body_Shield
Canada3368 Posts
On March 14 2012 02:25 Warri wrote: actually siege mods only reduce the tracking by 50% and missile explosion velocity by 60%. So nothing has changed for both of them Yeah, turns out eve-wiki is wrong | ||
Viceorvirtue
United States273 Posts
The number of locked targets can be increased using the auto targeter module in a highslot, which grants a bonus to max targets. Unless they change this to specifically not work on titans, I dont see that specific change as a problem for the titanfleet. The huge thing is the lowered scan res, forcing you to use officer sensor boosters to actually lock anything in a decent amount of time. Remember that a drake with mwd, lses, and extender rigs, as well as target painters on it will have a signature size similar to a carrier, and titans are supposedly focused to target and destroy enemy capital ships. I do think that killing subcaps with titans will be slower, allowing the opposing fleet more time to kill your support ships, but this is only based on the scan resolution, everything else can be circumvented by having a decent support fleet. Anyone who is panic selling their titan now should only be doing so because it is not going to be nearly as good to farm sanctums with, but for actual blob pvp, its use remains the same. It will still be able to kill subcaps, only at a slower rate than it does now. | ||
DiracMonopole
United States1555 Posts
With no sensor boosters (say, a shield titan like the levi which already blows), it takes seventy three seconds to lock another titan. With 5 of the highest officer sebos, scripted for scan res (this is the most an avatar can fit), it takes 13 seconds to target another titan. Lets say you want to use a titan to gank a carrier playing station games. It will take 44 seconds to lock a typical cruiser, say, a hictor. It takes nearly 30s to lock up battleships, again with every one of your mids dedicated to locking things. That means no tracking computers, no cap rechargers, etc | ||
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Antoine
United States7481 Posts
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DiracMonopole
United States1555 Posts
Mittani has seriously outplayed his enemies here. | ||
419
Russian Federation3631 Posts
On March 14 2012 04:29 tofucake wrote: Cane is faster than Drake, and the web drake isn't really ideal for lowsec. Also lol eifer nah, dual web drake is fine. however, you should really consider t2 fitting the point and actually using CN/fury missiles of differing damage types. | ||
MadChem
Germany218 Posts
I m alega in game ;-) I will fit a Omen for PvP training and will go for a Harb after... yeah, I heard i'm not in the first 1k post :-D | ||
Otolia
France5805 Posts
Because there is this guy on the bulk trade mailing list who is really trying to sell his 20-run BPC at 30M/u : Tengu Defensive - Warfare Processor Blueprint x 31 - 371M profit per BPC Tengu Defensive - Supplemental Screening Blueprint x 21 - 227 M Tengu Defensive - Adaptive Shielding Blueprint x 15 - 140M. Average unit sold per day in Jita : ~100 for each. I wish I was rich ... | ||
Jarvyx
United States33 Posts
On March 14 2012 06:47 419 wrote: nah, dual web drake is fine. however, you should really consider t2 fitting the point and actually using CN/fury missiles of differing damage types. don't have skills for t2 point yet, will likely swap web for something else. I'm not specifically going out looking for fights with this, its more for exploration, I just want something that's PvP viable for when a situation comes up. Acquired a nice stack of trauma fury missiles, will look into acquiring other damage types. Obviously I don't want to use kinetic against Gallente T2, but besides that, how often is it worthwhile to shoot another damage type at the expense of the ship bonus? | ||
Byzantium
United States423 Posts
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Antoine
United States7481 Posts
keep your guns ungrouped and load 1 of each damage type. watch your combat log to see which does the most damage, then load that missile in all your launchers and go to down. it's worth the minor load time to make sure you're firing the right damage type, and it's better than guessing based off unmodded or expected profiles in case of funky fits made out to trick you | ||
419
Russian Federation3631 Posts
On March 14 2012 12:11 Jarvyx wrote: don't have skills for t2 point yet, will likely swap web for something else. I'm not specifically going out looking for fights with this, its more for exploration, I just want something that's PvP viable for when a situation comes up. Acquired a nice stack of trauma fury missiles, will look into acquiring other damage types. Obviously I don't want to use kinetic against Gallente T2, but besides that, how often is it worthwhile to shoot another damage type at the expense of the ship bonus? EM vs Caldari T2/T3 EM/therm vs some amarr T2/T3 (Curse) in general EM / kin is workable for most situations, as most things which are explosive vulnerable (gallente armor t2) will generally fill the explosive hole also CN >>>> fury vs frigates | ||
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