Staying in game another couple months to see if they can add UI improvements. Buff frame is pretty darn small. As a Jedi shadow, this means I gotta squint to see backstabbing buff proc, do I have a dot on me debuff, exit strat stacks etc. This on top of having many sub-30 second cooldowns that take priority when they're up. Force breach up? Pop it. Spinning strike back up? Drop everything and hit it. Oh what's the remaining duration on Encircling Shadows? Crap gotta squint again. Wanna drag and resize the buffbar and move action bars + abilities so I can see what I need.
The balance of the bugs are all that I really expected from the developer's ambition for features. It truly is breathtaking to behold and very fun to play. The current state of bugs for me pales in comparison to all they did right. Obviously, opinions differ on that front but I saw an excess of caterwauling here so I'm adding a bit of the other.
And there's a Rekrul on my realm of "the lurker legacy" so a little intrigue there. Real or fan of the real?
On January 06 2012 21:50 Capped wrote: And all those retards who actually get in to closed betas are the reason the game is released buggy.
LOL WUT DIS IS ALL BUGGED UP I IZ RAGE QUITTIN DIS BETA!!
- 70% of all beta players.
Basically, beta players only want to be in a beta to play early, they dont look for, or point out any bugs they come across.
I wouldn't make those assumptions just because you think that is what happened. A lot of the big existing bugs were reported months ago during beta and discussed in the beta forums. Just because things aren't fixed by release does not mean they were not aware of them.
On January 06 2012 23:36 SKTerran.117 wrote: Got to play last night for a few hours. I am now a level 10th trooper
not sure what advanced class to pick though
overall its pretty fun, haven't got to the meat of the game yet though.
Take a look on forums and torhead to see what sort of skills/abilities you'll have access to as each AC. Or if you want to make it a little simpler and break it down by role, Vanguard wears heavy armor and is a Tank/DPS hybrid at short range, and Commando wears medium armor and is a Heal/DPS hybrid at long range.
On January 06 2012 19:43 Silidons wrote: As a powertech, I have to use SO MANY FUCKING abilities in order to kill mobs and PvP it's ridiculous. I enjoy being a BH, but in a WZ when a Jedi Consular just casts that one channel ability OVER AND OVER...and BEATS ME. When he's 1 level lower than I am...it's fucking ridiculus. It was a total 1-1 and he beat me with 10% left and literally all he did was use Telekenetic Whatever and that instant cast spell.
What I have to do as a Powertech?
Let's see my abilities by heart...
3 (channel, 15 sec cd), 5 (15 sec cd, explosive dart), 6 (Rail Shot, Long CD 15sec?), 8 (interrupt, 10sec ish CD), shift-2 (Melee range only, 8-10sec cd), V (no CD, melee range only though, fire attack whatever), X (my stun, min cd), shift-4 (charge ability)
He literally just did 2 things over and over and over again. I had to run around and do all this crazy shit. Felt like I was playing SC2 with that micro.
Also, Powertech has no knockbacks that work on players so far (lv 36). It's stupid as fuck in Huttball etc when I get knocked back by everyone else, but I can't knock anyone back.
Sounds like you don't manage heat properly. Either your gear is lacking or you have no idea how to use your CCs.
Suppose he opens with his telekinetic throw. Jet charge, quesh, electro dart, quesh, grapple/jet charge, quesh. So many interrupts. You shouldn't be losing.
Also, midgame pvp =/= end game pvp. Game's not balanced at lv 36. If you chose to pvp before 50, you have no right to complain about balance.
On January 06 2012 07:03 Shiladie wrote: The amount of bugs being mentioned here just reinforce what I said previously, that it's essentially still in beta until the first big content patch.
When I do play I'll likely be trying the Sith Assassin as my main. How much content is class/faction specific though? If there's enough to make playing alts not 75%+ doing the same thing as your previous character I'll play through them just for the additional story and such.
There is a "class" storyline that will take you all the way to level 50, essentially. This is unique to each class and obviously to each faction, making for 8 separate class stories. They all generally take you to the same planets though, and you'll find that classes in the same faction get the same area quests as each other. For instance, on Tatooine you may have 5 quests at a time, 1 of which is your class quests, and 4 of which are other quests that everybody is doing.
Obviously quests are different for Republic/Empire, and in a lot of places they quest in different areas as well, with some overlap as you progress through the zone in order to encourage some world PvP.
Generally, on alts you'll want to spacebar through conversations you've already heard, or level through PvP/Flashpoints while only doing your class story. Or if you really want to hear all the quest chat again, you can go that route.
This is very misleading. For the first planets your class quest will pretty much take up your entire time. However By level 10 you'll be moving t into more shared quest. Once you hit the stride where EA stop caring (about balmorra for sith) Every planet gets very formulaic. You have 4 Sections to each planet each has about 4-5 quest that are the exact same plus your 1 class quest per zone. So on average about 20-25% is some what unique, though many of the class quests are much shorter than the actual planet quests, by about thirty i had just started doing the class quests first on a planet and would have the entire story line section cleared out in about an hour. However tbh towards the latter half of your way to 50, the class quests get eerily similar.
That said, there is a set path of progression, you will follow exactly for the whole faction. The only real variation is level up on opposing factions, but even then the majority of planets on the latter half will coincide with the other faction.
On January 06 2012 07:03 Shiladie wrote: The amount of bugs being mentioned here just reinforce what I said previously, that it's essentially still in beta until the first big content patch.
When I do play I'll likely be trying the Sith Assassin as my main. How much content is class/faction specific though? If there's enough to make playing alts not 75%+ doing the same thing as your previous character I'll play through them just for the additional story and such.
There is a "class" storyline that will take you all the way to level 50, essentially. This is unique to each class and obviously to each faction, making for 8 separate class stories. They all generally take you to the same planets though, and you'll find that classes in the same faction get the same area quests as each other. For instance, on Tatooine you may have 5 quests at a time, 1 of which is your class quests, and 4 of which are other quests that everybody is doing.
Obviously quests are different for Republic/Empire, and in a lot of places they quest in different areas as well, with some overlap as you progress through the zone in order to encourage some world PvP.
Generally, on alts you'll want to spacebar through conversations you've already heard, or level through PvP/Flashpoints while only doing your class story. Or if you really want to hear all the quest chat again, you can go that route.
This is very misleading. For the first planets your class quest will pretty much take up your entire time. However By level 10 you'll be moving t into more shared quest. Once you hit the stride where EA stop caring (about balmorra for sith) Every planet gets very formulaic. You have 4 Sections to each planet each has about 4-5 quest that are the exact same plus your 1 class quest per zone. So on average about 20-25% is some what unique, though many of the class quests are much shorter than the actual planet quests, by about thirty i had just started doing the class quests first on a planet and would have the entire story line section cleared out in about an hour. However tbh towards the latter half of your way to 50, the class quests get eerily similar.
That said, there is a set path of progression, you will follow exactly for the whole faction. The only real variation is level up on opposing factions, but even then the majority of planets on the latter half will coincide with the other faction.
So you said exactly what I did, except that it sounds like you're unhappy with this model. How does that make what I said misleading? I even said your class quests will be about 1 in 5 of your total quests (which is, gasp, 20-25%!)
On January 06 2012 07:03 Shiladie wrote: The amount of bugs being mentioned here just reinforce what I said previously, that it's essentially still in beta until the first big content patch.
When I do play I'll likely be trying the Sith Assassin as my main. How much content is class/faction specific though? If there's enough to make playing alts not 75%+ doing the same thing as your previous character I'll play through them just for the additional story and such.
There is a "class" storyline that will take you all the way to level 50, essentially. This is unique to each class and obviously to each faction, making for 8 separate class stories. They all generally take you to the same planets though, and you'll find that classes in the same faction get the same area quests as each other. For instance, on Tatooine you may have 5 quests at a time, 1 of which is your class quests, and 4 of which are other quests that everybody is doing.
Obviously quests are different for Republic/Empire, and in a lot of places they quest in different areas as well, with some overlap as you progress through the zone in order to encourage some world PvP.
Generally, on alts you'll want to spacebar through conversations you've already heard, or level through PvP/Flashpoints while only doing your class story. Or if you really want to hear all the quest chat again, you can go that route.
This is very misleading. For the first planets your class quest will pretty much take up your entire time. However By level 10 you'll be moving t into more shared quest. Once you hit the stride where EA stop caring (about balmorra for sith) Every planet gets very formulaic. You have 4 Sections to each planet each has about 4-5 quest that are the exact same plus your 1 class quest per zone. So on average about 20-25% is some what unique, though many of the class quests are much shorter than the actual planet quests, by about thirty i had just started doing the class quests first on a planet and would have the entire story line section cleared out in about an hour. However tbh towards the latter half of your way to 50, the class quests get eerily similar.
That said, there is a set path of progression, you will follow exactly for the whole faction. The only real variation is level up on opposing factions, but even then the majority of planets on the latter half will coincide with the other faction.
So you said exactly what I did, except that it sounds like you're unhappy with this model. How does that make what I said misleading? I even said your class quests will be about 1 in 5 of your total quests (which is, gasp, 20-25%!)
My bad half asleep still, had gotten the impression from the first part you were saying the class quest could take you through to 50 alone
I really dont care about the % of the story though. I have a 44 sith jug that I kind of got bored with and made a new char to mess around with. Even though I have to repeat all the world quests again I am having a lot more fun with my operative than I was with the smuggler I made just because I actually wanna see what happens next in the agent story and I didnt care about the smuggler.
On January 07 2012 01:13 abominare wrote: My bad half asleep still, had gotten the impression from the first part you were saying the class quest could take you through to 50 alone
If that was the case, I'd definitely pick the game back up and play through it. I'd pay for an offline version of the 8 Class Quests if they were adjusted to give enough XP so you can play through each one directly without side quests, heroics, FPs, server infrastructure, etc. I doubt they would ever do that since it would lose them potential subscribers but dang that would make it awesome for people just interested in the BW story and not the MMO portion of it all.
On January 07 2012 01:15 Two_DoWn wrote: I really dont care about the % of the story though. I have a 44 sith jug that I kind of got bored with and made a new char to mess around with. Even though I have to repeat all the world quests again I am having a lot more fun with my operative than I was with the smuggler I made just because I actually wanna see what happens next in the agent story and I didnt care about the smuggler.
I also am enjoying the Agent story more than the Smuggler, but I haven't gotten very far with either class.
On January 07 2012 01:13 abominare wrote: My bad half asleep still, had gotten the impression from the first part you were saying the class quest could take you through to 50 alone
If that was the case, I'd definitely pick the game back up and play through it. I'd pay for an offline version of the 8 Class Quests if they were adjusted to give enough XP so you can play through each one directly without side quests, heroics, FPs, server infrastructure, etc. I doubt they would ever do that since it would lose them potential subscribers but dang that would make it awesome for people just interested in the BW story and not the MMO portion of it all.
That's essentially what I'd be playing for as well. Which is why I figure I can wait until they do some big sale or w/e once they're out of the paid beta testing phase.
For anyone who's finished their class story, does it feel the same as a real bioware RPG storyline, with appropriate romancing, companions, and an exciting possibly twist ending? Or is it watered down too much by the constraints put on it by an MMO engine/world?
On January 07 2012 01:13 abominare wrote: My bad half asleep still, had gotten the impression from the first part you were saying the class quest could take you through to 50 alone
If that was the case, I'd definitely pick the game back up and play through it. I'd pay for an offline version of the 8 Class Quests if they were adjusted to give enough XP so you can play through each one directly without side quests, heroics, FPs, server infrastructure, etc. I doubt they would ever do that since it would lose them potential subscribers but dang that would make it awesome for people just interested in the BW story and not the MMO portion of it all.
That's essentially what I'd be playing for as well. Which is why I figure I can wait until they do some big sale or w/e once they're out of the paid beta testing phase.
For anyone who's finished their class story, does it feel the same as a real bioware RPG storyline, with appropriate romancing, companions, and an exciting possibly twist ending? Or is it watered down too much by the constraints put on it by an MMO engine/world?
I personally thought it was really good (finished the jedi knight storyline a couple days ago). Going to do sith warrior next because in the beta I played as him till lvl 20 and the story was sick and to me was better then the jedi knights at least in the beginning not sure if it gets better or worse after 20
I was loving it, then out of no where I just felt the grinding nature of the game. I have a lvl 22 trooper a 12 sith warrior and a 16 sith inquis. All of the main Story lines are pretty sick, but you cant level on that alone. I hate how im on a "pvp server" but I dont get any open world combat even tho im lvl 20+ unless I go to some planet. Warzones are still to buggy and laggy to do anything fun as well. There is no challenge to the game either which is a bit annoying. Ive had some good cutscenes that really get my adrenaline going only to rape the mob in 3 seconds.
On January 07 2012 06:43 XXXSmOke wrote: Any1 else a little burned already on this game??
I was loving it, then out of no where I just felt the grinding nature of the game. I have a lvl 22 trooper a 12 sith warrior and a 16 sith inquis. All of the main Story lines are pretty sick, but you cant level on that alone. I hate how im on a "pvp server" but I dont get any open world combat even tho im lvl 20+ unless I go to some planet. Warzones are still to buggy and laggy to do anything fun as well. There is no challenge to the game either which is a bit annoying. Ive had some good cutscenes that really get my adrenaline going only to rape the mob in 3 seconds.
Bleh.
You might be burned out because you did level 1-20 three times already?.. You want open world PVP but don't want to go to a planet?What?..
On January 07 2012 01:13 abominare wrote: My bad half asleep still, had gotten the impression from the first part you were saying the class quest could take you through to 50 alone
If that was the case, I'd definitely pick the game back up and play through it. I'd pay for an offline version of the 8 Class Quests if they were adjusted to give enough XP so you can play through each one directly without side quests, heroics, FPs, server infrastructure, etc. I doubt they would ever do that since it would lose them potential subscribers but dang that would make it awesome for people just interested in the BW story and not the MMO portion of it all.
That's essentially what I'd be playing for as well. Which is why I figure I can wait until they do some big sale or w/e once they're out of the paid beta testing phase.
For anyone who's finished their class story, does it feel the same as a real bioware RPG storyline, with appropriate romancing, companions, and an exciting possibly twist ending? Or is it watered down too much by the constraints put on it by an MMO engine/world?
There is no real end to class stories, it is more of a "to be continued" as they plan to keep adding new class story content in time. I only maxed affection on two of my companions, but I felt that only your very first companion has a real story, the other ones are not developed enough.