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The Official Fighting Games Topic - Page 70

Forum Index > General Games
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New Updated Fighting Game Thread
Scooter
Profile Blog Joined November 2007
United States747 Posts
November 07 2008 20:49 GMT
#1381
My god I feel stupid. For some reason, I thought that the ranbat happened on november 3rd (The 9-3 threw me off. wtf indeed), and now my perception of reality is all not good no more. Well, time to stab myself in the dick.
My unblocks gets yo curleh mustache wet のωの
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
November 07 2008 21:48 GMT
#1382
low short stand jab dash throw
[iHs]MCMcEmcee@UFO | のヮの
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
November 08 2008 10:41 GMT
#1383
street4 looks very slow paced
I've got a point, and i'm ready to kill or die for it.
ScoutWBF
Profile Joined April 2005
Germany641 Posts
November 08 2008 14:54 GMT
#1384
On November 08 2008 19:41 Ki_Do wrote:
street4 looks very slow paced


I can't watch match vids of SF4. It's so damn boring :/
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
Last Edited: 2008-11-08 17:09:23
November 08 2008 17:09 GMT
#1385
I can't read 90% of the posts about SF4 in this thread. They're so uninformed :/
[iHs]MCMcEmcee@UFO | のヮの
anotak
Profile Blog Joined March 2008
United States1537 Posts
November 08 2008 18:54 GMT
#1386
i like sf4 it's pretty cool
but fuck Dan
seriously
fuck Dan
fuck water "shoryukens"

they need to bring back Ibuki
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
November 08 2008 20:09 GMT
#1387
On November 08 2008 05:37 SayaSP wrote:
haha that ranbat was linked about a week ago. Yea 3s to SF4 guide is a good read keke

Thanks for the heads-up. Going to read it now.

By the way, what's going to happen to arcade SFIV once the console version is released? Is Capcom going to offer a (free?) upgrade for the arcade version? If I was an arcade owner who bought SFIV (especially with its ridiculous 12k / 2 players price tag), I'd be really pissed to find out that the arcade version was going to become obsolete.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
Last Edited: 2008-11-08 21:28:21
November 08 2008 20:31 GMT
#1388
Prob console only

Edit: The characters that is. I don't really think anything too major will happen to the arcade version
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
November 09 2008 00:47 GMT
#1389
+ Show Spoiler +


Absolutely great IMO
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Genjimaru
Profile Blog Joined May 2007
Canada515 Posts
November 09 2008 01:09 GMT
#1390
+ Show Spoiler +


A must see for those who enjoy SF3:Third Strike. Not sure if it's been posted before.

The highlight is at the end of the second round.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
November 09 2008 01:20 GMT
#1391
........................................................................... lol
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
pachi
Profile Joined October 2006
Melbourne5338 Posts
November 09 2008 01:27 GMT
#1392
i don't get it. esp the part where they added that soundbyte from saya's savior blizzcon video.
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
Scooter
Profile Blog Joined November 2007
United States747 Posts
November 09 2008 01:56 GMT
#1393
I had my reservations about Street Fighter 4, but once you give it a chance it's great. The pace feels very natural, it's smooth on the footsies and mixups, but not so slow that you can't do some 50/50's with grab or whatnot. cr.mk super is gone, but that hard means it's a slow game. There's a few new twitch elements to make up for it, depending on your playstyle and character. One thing I really do like, even though a lot of people might think it's lame, is extended block strings. Where as before only a shotos could do cr. lk lp lk mixup/super, a lot of characters in SF4 can mixup the length of their block strings into grabs or focus attacks or what have you. It really makes your ass tighten up whenever your back's to a corner.

I haven't really messed around with non-shoto yet though, so any more experienced insight would be great.

If you still aren't convinced, check out this match vid. Granted it's 2 low-tier characters and it almost feels like Yamazaki twelve mirror match, it's still a fun watch
+ Show Spoiler +



On November 09 2008 10:09 t3r.sAnkAri wrote:
+ Show Spoiler +
http://www.youtube.com/watch?v=pS5peqApgUA


A must see for those who enjoy SF3:Third Strike. Not sure if it's been posted before.

The highlight is at the end of the second round.



rofl who picks white ken.


...wait...
My unblocks gets yo curleh mustache wet のωの
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
November 09 2008 02:00 GMT
#1394
On November 09 2008 10:56 Scooter wrote:

rofl who picks white ken.


...wait...


me and mr. umehara do
Forever Young
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
November 09 2008 02:25 GMT
#1395
fuerte is cool
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
pachi
Profile Joined October 2006
Melbourne5338 Posts
November 09 2008 03:51 GMT
#1396
On November 09 2008 05:09 Bill307 wrote:
Show nested quote +
On November 08 2008 05:37 SayaSP wrote:
haha that ranbat was linked about a week ago. Yea 3s to SF4 guide is a good read keke

Thanks for the heads-up. Going to read it now.

By the way, what's going to happen to arcade SFIV once the console version is released? Is Capcom going to offer a (free?) upgrade for the arcade version? If I was an arcade owner who bought SFIV (especially with its ridiculous 12k / 2 players price tag), I'd be really pissed to find out that the arcade version was going to become obsolete.


I'd guess if capcom wanted the new characters on the SFIV arcade, they would already be in there on a time release like akuma and such.
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
anotak
Profile Blog Joined March 2008
United States1537 Posts
November 09 2008 05:08 GMT
#1397
On November 09 2008 10:09 t3r.sAnkAri wrote:
A must see for those who enjoy SF3:Third Strike. Not sure if it's been posted before.

The highlight is at the end of the second round.

umm
if somebody hasn't seen this yet they live under a rock
when you ask someone who plays 3rd strike just starting off "have you seen that video where.." they'll complete your sentence with "daigo has 1 pixel of health and parries justin wong's super and then he combos back into super in response, yes i've seen it" (this is how it happens irl)

it's just THE video, it's where the curly moustache is at

if i had been justin wong i would've been SOOOOO PISSED
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-11-09 07:21:10
November 09 2008 07:08 GMT
#1398
On November 09 2008 10:09 t3r.sAnkAri wrote:
+ Show Spoiler +
http://www.youtube.com/watch?v=pS5peqApgUA


A must see for those who enjoy SF3:Third Strike. Not sure if it's been posted before.

The highlight is at the end of the second round.

Amusingly, it happened again this year:

Justin Wong V Ryan Hart




On November 09 2008 10:56 Scooter wrote:
One thing I really do like, even though a lot of people might think it's lame, is extended block strings. Where as before only a shotos could do cr. lk lp lk mixup/super, a lot of characters in SF4 can mixup the length of their block strings into grabs or focus attacks or what have you.

You know, a lot of games have much more varied block strings compared to 3s. E.g. Guilty Gear has Roman Cancels and I think it has jump-cancellable ground moves as well. I've heard at least one of the KOF games has a mechanic similar to Roman Cancels. And of course, the Arcana Heart series lets you homing cancel relatively liberally without consuming super meter, and most non-C normals are (super-)jump-cancellable (which are two of the things I love about AH ).
Scooter
Profile Blog Joined November 2007
United States747 Posts
Last Edited: 2008-11-09 07:30:47
November 09 2008 07:30 GMT
#1399
On November 09 2008 16:08 Bill307 wrote:
Show nested quote +
On November 09 2008 10:09 t3r.sAnkAri wrote:
+ Show Spoiler +
http://www.youtube.com/watch?v=pS5peqApgUA


A must see for those who enjoy SF3:Third Strike. Not sure if it's been posted before.

The highlight is at the end of the second round.

Amusingly, it happened again this year:
Justin Wong V Ryan Hart

http://www.youtube.com/watch?v=9xhyCJqFaRU


wow, haven't seen that yet

+ Show Spoiler +
This time I was actually rooting for JWong -___-

Those kara palms were beautiful though

On November 09 2008 16:08 Bill307 wrote:
Show nested quote +
On November 09 2008 10:56 Scooter wrote:
One thing I really do like, even though a lot of people might think it's lame, is extended block strings. Where as before only a shotos could do cr. lk lp lk mixup/super, a lot of characters in SF4 can mixup the length of their block strings into grabs or focus attacks or what have you.

You know, a lot of games have much more varied block strings compared to 3s. E.g. Guilty Gear has Roman Cancels and I think it has jump-cancellable ground moves as well. I've heard at least one of the KOF games has a mechanic similar to Roman Cancels. And of course, the Arcana Heart series lets you homing cancel relatively liberally without consuming super meter, and most non-C normals are (super-)jump-cancellable (which are two of the things I love about AH ).


Yeah, I was just comparing 3s to SF4 (*≧▽≦) I haven't really had much experience with KoF though and I suck ass at Arcana Heart. I figured playing Lieselotte or using Gier would be like playing Eddie in GGXXAC, but it's too different than what I'm used to ( ̄へ ̄) I still haven't found an arcade over here with AH2, either *sadface*

Guilty Gear's pressure game is awesome though. I play Venom so I learned a ton of corner traps/FRC pressure strings that are a real bitch to get out of and crank guard meter like crazy. I'd learn how to play Jam, but those jump cancel high-low mixup games are too intense for me.
My unblocks gets yo curleh mustache wet のωの
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
November 09 2008 09:58 GMT
#1400
blockstrings are cool, ky for president!
And all is illuminated.
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