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The Official Fighting Games Topic - Page 106

Forum Index > General Games
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New Updated Fighting Game Thread
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
January 28 2009 06:57 GMT
#2101
On January 28 2009 11:49 H wrote:
Oh snap!~ Just got word that T6BR is in my arcade already. Gonna go play Blahbloo and BR tomorrow.


Better make sure the arcade operator is on top of things. Looks like v-13 was just released today or something like that.

http://www.dustloop.com/forums/showthread.php?t=5522
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
January 28 2009 07:17 GMT
#2102
Yeah man we were talkin about it for a while on the IRCs. Looks like baod unlocked her and faced boss rachel wooooooooo
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
H
Profile Blog Joined July 2007
New Zealand6138 Posts
Last Edited: 2009-01-28 11:04:26
January 28 2009 07:33 GMT
#2103
On January 28 2009 15:57 Myrmidon wrote:
Show nested quote +
On January 28 2009 11:49 H wrote:
Oh snap!~ Just got word that T6BR is in my arcade already. Gonna go play Blahbloo and BR tomorrow.


Better make sure the arcade operator is on top of things. Looks like v-13 was just released today or something like that.


Yeah, I passed on word to some of the dudes there. Apparently their tech is on holiday or something so she might not be unlocked, but based on what I've seen of her on the TRF stream I probably wouldn't play her anyway. Gonna go refine my Ragna ~

Add TvC to the agenda of T6BR/BB tomorrow. Gonna meet some friends and play some more Casshern/Ryu, probably. Or Casshern/anyone.
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
Last Edited: 2009-01-28 12:17:24
January 28 2009 12:07 GMT
#2104
re: Justin's execution-
Potemkin is the easiest character to get up to speed and ready to figure out the mental aspect of the game without worrying "oh will I drop this phat combo?" He also has fewer things to worry about and is a fairly defensive character by nature, which all plays to Justin's strengths over the majority of the fighting game scene.
That said, Marvel is an execution intense game but it's not a game where the top players simply don't mess up when there isn't pressure (unlike GG). There's an element of human error in Marvel at any level that just isn't as prominent in GG, but Marvel is more forgiving of human error (easier to correct mistakes) than GG often is- this is why I-No will never be a good tournament character (along with her other flaws) and why Potemkin will always be a threat in tournaments (despite the fact that he has so many bad matchups). I-No isn't allowed to mess up. Potemkin is.

On January 28 2009 00:50 freelander wrote:
I play only Reload though.. but AC robo is better in every way. While all the reload stuff remained the same, he got new options in AC.


AC Robo doesn't kill you off CH uppercut. AC Robo does explode after blocking too much. AC Robo command grab prorates. AC Robo 2K prorates. AC Robo lvl3 uppercut doesn't have as much invul. AC Robo jH has a worse hitbox. AC Robo f.S is worse.
Minor, but AC Robo puts the mat a bit in front of him so you have to move around to make it all that useful for gaining meter.
AC Robo has steam FRC, helicopter FB, 3-part 6P, and can light you on fire... yay?

AC Robo isn't nearly as good as the #Robot Ky, and his competition is a lot tougher to boot. Still a lot of fun, though, and way better than Slash Robo (aka made-in-China Robo).
[iHs]MCMcEmcee@UFO | のヮの
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
Last Edited: 2009-01-28 22:52:53
January 28 2009 22:48 GMT
#2105
On January 28 2009 21:07 MCMcEmcee wrote:

AC Robo doesn't kill you off CH uppercut. AC Robo does explode after blocking too much. AC Robo command grab prorates. AC Robo 2K prorates. AC Robo lvl3 uppercut doesn't have as much invul. AC Robo jH has a worse hitbox. AC Robo f.S is worse.
Minor, but AC Robo puts the mat a bit in front of him so you have to move around to make it all that useful for gaining meter.
AC Robo has steam FRC, helicopter FB, 3-part 6P, and can light you on fire... yay?

AC Robo isn't nearly as good as the #Robot Ky, and his competition is a lot tougher to boot. Still a lot of fun, though, and way better than Slash Robo (aka made-in-China Robo).


AC robo has a good FRC on 2HS
AC robo's dust is faster
AC robo has throw FRC combo
AC robo has FRC for his shoryuken
AC robo has 5P 2S gatling which is awesome
AC robo horse lvl3 is a combo starter
AC robo charge is much better because of the much faster startup
AC robo airthrow has wallbounce so you can combo after it in a corner
AC robo's j.HS is special cancellable

hmmm
And all is illuminated.
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
Last Edited: 2009-01-29 00:47:49
January 29 2009 00:42 GMT
#2106
-Better 2H FRC adds some gimmicks and a cool looking combo; as much as I love it, it's not enough to make up for crappier normals and increased bar management.
-Faster dust when Robo Ky already had a fast dust, but weaker no-meter combo after the dust in AC thanks to toned down jD.
-AC throw FRC into combo is nowhere near as good as #R command grab RC into 75% life. Don't even try to pretend it's close.
-Oh yes, an FRC after the move's active frames, so you can still be CH punished before you FRC... awesome. Not to mention you're already burning bar on the uppercut itself, AND you have to burn bar to FD their punish attempt... sick.
-5P > 2S is nice but it doesn't stand out as a major change. "Is awesome" is exaggerating a bit. AC Robo has plenty of gatlings that deserve way more notice (heat gatlings into dust, for instance).
-lvl3 horse launch is nice, helps fill in for the fact that AC Robo doesn't have nearly as many tools to make you eat CH -> die than #Robo.
-Robo dash is STILL primarily an oki move, despite not needing as much running time before you can do it. It has LESS invul in AC as well. For all intents and purposes it's the same move, unless you're the kind of person who just randomly runs forward and hopes to land robo dash... in which case you should just use lvl3 horse in AC 'cuz it launches and isn't a huge obvious move.
-Airthrow wall bounce is a big deal? Seriously? A no damage (unless you burn big meter), no knockdown, corner-only, no-option-select, spacing/height/character dependent airthrow combo? I'd rather have the guaranteed corner knockdown off an option-select airthrow.
-jH special cancel is okay, means it's a maybe a bit easier to missile loop sometimes... assuming the jH didn't just push you out of range for missiles. Other than that... whoop de do? jH has such a worse hitbox that again, I'd rather have the utility of jH as an air-to-ground poke than a finicky combo-filler move.

Surprised you didn't mention anything to do with overclock as it's one of the genuinely better changes AC Robo has. Or stuff like mashable punchy super or heated instant headbutt. Possibly easier missile loops.

But hey while we're listing random "extras" that AC Robo has, let's look at what #Robo has:
- option select throw
- better delayed get up (doesn't give your opponent bar or use up as much bar).
- better mat (better placement, stays on the field longer)
- better f.S (better hitbox)
- better jH hitbox that makes it actually usable outside of combos or occasional airdash strings against people who don't just anti-air you out of it (or just duck and take the jS and watch the jH whiff and get out of the combo anyways... or SB the jH... or whatever, 'cuz all you're going to get is FB into possible mixup if they don't press 6P right there, at best).
- better jD (doesn't take off as much guardbar per hit, ie. more damage in dust combos)
- better lvl2 uppercut (ie. KILLS YOU on CH). Better lvl3 uppercut, too.
- better command grab (gives you way more bar back, doesn't prorate nearly as badly)
- better 2K (doesn't prorate as much)
- doesn't overheat nearly as fast
- doesn't heat up on block and thus can't be guard broken
- lvl3 missiles chip more
- lvl2 steam has more frame advantage... steam in general is better, except no FRC I guess.

Can't even remember all the rest of the crap since I don't have access to #R frame data at the moment.

hmmm

Seriously, "all the reload stuff remained the same?" Uh, no. Not by a long shot.
[iHs]MCMcEmcee@UFO | のヮの
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
January 29 2009 00:55 GMT
#2107
you won, happy?
And all is illuminated.
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
Last Edited: 2009-01-29 01:32:13
January 29 2009 01:31 GMT
#2108
I just thought it was kind of weird that you already posted about this on DL a while back ("is AC Robo better than #Robo?") and the same thing was explicitly stated ("a definite NO") by knowledgeable people... so then why would you say otherwise here?

Is AC Robo fun? Hells yeah. Is AC Robo a solid character? Hells no.
Then again AC doesn't reward solid play nearly as much as it rewards gimmicks and spamming your invincible launcher to try to beat out your opponent's invincible launcher so you can do your 60-70% damage combo, so whatever.
[iHs]MCMcEmcee@UFO | のヮの
anotak
Profile Blog Joined March 2008
United States1537 Posts
January 29 2009 03:13 GMT
#2109
On January 29 2009 10:31 MCMcEmcee wrote:
Then again AC doesn't reward solid play nearly as much as it rewards gimmicks and spamming your invincible launcher to try to beat out your opponent's invincible launcher so you can do your 60-70% damage combo, so whatever.

i'm not big on guilty gear at all (as in i've played it like max 10 times and beaten people in my town except for the guy that was really good at #reload but doesn't really play GG anymore either) but wait who has an invincible launcher?
I wasn't aware that anyone even had one of those
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
January 29 2009 05:05 GMT
#2110
On January 29 2009 10:31 MCMcEmcee wrote:
I just thought it was kind of weird that you already posted about this on DL a while back ("is AC Robo better than #Robo?") and the same thing was explicitly stated ("a definite NO") by knowledgeable people... so then why would you say otherwise here?

'Cause no one here knows anything about GG!

Oh wait...
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
January 29 2009 05:19 GMT
#2111
lol @ the Impact Clash III results:

Tatsunko vs. Capcom
1: Justin Wong

Super Street Fighter Turbo
1. Justin Wong

King of Fighters XI
1. Justin Wong

Capcom Vs SNK 2
1. Justin Wong

Street Fighter III: Third Strike
1. Justin Wong

Guilty Gear Accent Core
1. Justin Wong

Classic Street Fighter Super Turbo
1: Justin Wong

Street Fighter IV Singles
1. Justin Wong

Marvel Vs. Capcom 2
1. Justin Wong

Arcana Heart
1. Justin Wong


Not really surprising since it's not a very big tournament. Just amusing.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
Last Edited: 2009-01-29 05:36:37
January 29 2009 05:36 GMT
#2112
Shut up Bill omg. You know baod told a story about you kinda. Well he didnt say it was you but H realized the MYSTERIOUS IDENTITY
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
January 29 2009 06:00 GMT
#2113
lol which story?

Then I get to play the mindgame of whether or not to admit the MYSTERIOUS IDENTITY is me!
H
Profile Blog Joined July 2007
New Zealand6138 Posts
Last Edited: 2009-01-29 06:02:07
January 29 2009 06:00 GMT
#2114
I completely agree with Bill's viewpoint, Arakune is retarded. If they just.. swept Arakune under a carpet, erased him, and forgot about his existence, the game would be 100% perfect.

Oh, the story was "Tager player came to my house, played like 4 games against Arakune and went home"
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
January 29 2009 06:29 GMT
#2115
On January 29 2009 12:13 anotak wrote:
Show nested quote +
On January 29 2009 10:31 MCMcEmcee wrote:
Then again AC doesn't reward solid play nearly as much as it rewards gimmicks and spamming your invincible launcher to try to beat out your opponent's invincible launcher so you can do your 60-70% damage combo, so whatever.

i'm not big on guilty gear at all (as in i've played it like max 10 times and beaten people in my town except for the guy that was really good at #reload but doesn't really play GG anymore either) but wait who has an invincible launcher?
I wasn't aware that anyone even had one of those


What you are about to read is not an exhaustive list but it should give you a good idea of the dumb game for dumb people that makes Japanese players go "accentu cooooooore~" whenever something dumb happens-
- ABA (normal) - 5P (upper-body invul, 3 frame rapid fire elbow jab thing that anti-airs); fireball (yes her fireball has some invul in the middle of the move).
- ABA (Moroha) - 5P (same deal), 2H (throw invul and you DIE if you eat this), DP and FB DP (throw invul, superarmor), FB fireball (same as normal mode), unblockable overhead kick (feet/lower-body). Also has huge magic hitbox things that kill you on CH (f.S, H, anti-air 2S).
- Anji - H Fuujin (full), FB Rin and CH Rin (throw, autoguard); has multiple autoguard moves that lead into combos; all guardpoint attacks have invul and can lead to combos. Stomps go over lows.
- Axl - CH/AA 6P (above-knees/upper-body), all counters, 6H (feet, more of a low crush in this regard), both DPs (above knees, IIRC).
- Baiken- AA 6P (upper-body), 6K (throw), all guard-cancels.
- Bridget - 6P (above-knees, upper-body), CH 3P (feet), 2D FRC (feet), Starship FRC (full)
- Chipp - 6P (above-knees), 6K (goes over lows), 2D ("feet," goes over loes), Beta Blade (F)RC (full), leaf grab actually has like 2 frames of invul before he gets into the air, 2nd hit of rekkas has foot invul.
- Dizzy - 6P (upper-body), 2D (goes low and has above-foot invul in the middle), both normal supers... you can tell Dizzy isn't terribly good just by this short list of useful invincible moves!
- Eddie (main character) - 6P (upper-body), D (foot invul until recovery), Shadow Gallery (above foot), reflector (throw), both supers. Also IK charge-up and the actual IK have invul.
- Eddie (shadow) - EVERY move has invul somewhere in there and it's generally fairly prominent.
- Faust - 6P (above knees), 6H (above foot in the middle of the move), D (strike, beginning and end of move), pogo backswing (strike), pogo head flower (strike).
- I-No - 6P (upper-body, above knee), H (feet), Stroke the Big Tree (goes low, throw invul), both supers.
- Jam - 6P (above knees, upper-body), H (upper-body in the middle, low profile at the end), 6H (throw invul, lower-body except back leg to start, then above knees, then lower-body except back leg), 6H followup (above knees, upper-body), ground and charged 236K (strike), all 623K (strike), 236S slide has above-foot invul and low profile, FB puffball has strike invul, all supers have invul, Jam can parry all mid/high moves.
- Johnny - 6P (above knees/upper-body), 6K (upper-body), all versions of FB Jackhound (strike), super (full, above knees)
- Ky - 6P (upper-body, above knees), ground VT (full), air VT (strike), Greed Sever (foot and goes airborne)
- May - K (lower-body), H (lower-body), 6P (above knees), 3K (all except low, extremely low profile), horizontal dolphin (foot), vertical dolphin (throw), hoop (upper-body, low profile), Overhead Kiss (throw), FB Jackhound (lower body, airborne), pink whale (strike), anchor spin (full), spinny-spin (full invul on frame one, completely unthrowable for the entire move).
- Millia - 6P (upper-body), D (low profile, lower body towards the end), 6K (lower body), 2D (foot), both supers
- Order Sol - 6P (upper-body, above knee), 6K (throw), 2H (lower-body), Gunblaze (above knee), Storm Viper (full), Bandit Revolver (foot), charge burst (full), Fafnir (lower body), all supers
- Potemkin - 6P (upper-body, above knee), DAA (worth mentioning because he actually gets a combo off his fairly easily), Slide Head (above knees, low profile), Potemkin Buster (throw, strike), FDB (invincible for entire recovery if you successfully reflect something), Hammerfall (1 hit superarmor), Megafist (lower-body) FB Judge Gauntlet (multi-hit superarmor), all supers... IK has startup invul lulz
- Robo-Ky - 6P (upper-body, above knees), horse (foot invul from frame 7 till it hits or stops), uppercut (full), robo-dash (foot, full, foot... NOT invul on startup)
- Slayer - 6P (upper-body, above knees), 6K (lower-body), 2K (foot invul), 2H (foot), P/K Dandy Step (strike), S Dandy (above feet), Crosswise Heel (above feet), It's Late (throw), Undertow (1 hit superarmor), Big Bang UPPA (full, above knees, above feet), all supers
- Sol - 6P (upper-body, above knee), Volcanic Viper (full), Grand Viper (above knees, low profile), Bandit Revolver (strike), Fafnir (strike), both supers
- Testament - 6P (upper-body, above knee... why did they give him this?), 2H (strike), successful Warrant attack animation (strike), planing a tree (strike), FB Gravedigger (strike), both supers... also H EXE Beast appears 1F after inputting the attack and will not go away so the move practically has invul.
- Zappa - K (feet), H (lower-body in the middle), 6P (above knees, low profile), 6H (above knees during recovery), D (throw, lower-body), summon (strike), sword DP (full, strike), Raouppercut (full, strike), all supers

That's not including most stupid safe high-priority "CH and you die" moves, btw.
[iHs]MCMcEmcee@UFO | のヮの
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
January 29 2009 09:46 GMT
#2116


Fuckin JR -.-z
KreaGata
Profile Blog Joined July 2008
United States1702 Posts
January 29 2009 09:54 GMT
#2117
On January 29 2009 18:46 ArC_man wrote:
http://www.youtube.com/watch?v=tAy0GBoNNVA

Fuckin JR -.-z


Having played him many times, I'll have to agree with this sentiment.
the truest opportunists thrive in the maelstrom
KOFgokuon
Profile Blog Joined August 2004
United States14912 Posts
Last Edited: 2009-01-29 10:08:21
January 29 2009 10:08 GMT
#2118
oh man when i read your post and saw the video as it was going
+ Show Spoiler +

i was 99.9999% sure he was gonna raging demon you ><
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
January 29 2009 15:09 GMT
#2119
wht char did justin play in sf4? are teh results posted on SRK?
Forever Young
H
Profile Blog Joined July 2007
New Zealand6138 Posts
January 29 2009 15:34 GMT
#2120
20 bucks says he played Sagat.
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
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