• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:55
CEST 11:55
KST 18:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out5RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
SC4ALL: II Talent Announcement! Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL II: StarCraft 2 Player Announcement 5/8 Protoss AoE skill expression August World Ranking: Clem climbs to #2
Tourneys
2026 KungFu Cup Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion BW General Discussion Michaelbg appreciation thread How FlaSh Nearly Forfeited MSL Finals being late BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation General RTS Discussion Thread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6798 users

[HoN/DotA] Let's Play~!! - Page 926

Forum Index > General Games
Post a Reply
Prev 1 924 925 926 927 928 1664 Next
Garrl
Profile Blog Joined February 2010
Scotland1979 Posts
June 09 2010 11:26 GMT
#18501
* Portal Key blink towards home


Does that mean you can't blink where you want to?
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
Last Edited: 2010-06-09 11:29:51
June 09 2010 11:29 GMT
#18502
I'm impressed by HoNs updates almost every time... unlike DotA's (or sc2) where often I am left scratching my head.

No, Portal Key jsut works like it does in dota now where if you double click it you teleport back towards base. (all those changes are for double clicks)
beach beers buds beezies b-b-b-baaanelings
keV.
Profile Blog Joined February 2009
United States3214 Posts
Last Edited: 2010-06-09 11:36:15
June 09 2010 11:33 GMT
#18503
On June 09 2010 20:18 Goshawk. wrote:
- Flame Consumption will no longer automatically activate below 400hp. Must be cast manually.
* This means that silences/stuns/etc will prevent Accursed from triggering his ult

Sucks to be accursed now. >_< Well, sucks when are you gonna die and you spend 5 secs hammering the r key only not to get the ulti off.


Wow, big change...


* At the hero selection screen, you can right-click on any hero to make it your "Potential Hero"
* Spectators and anyone on your team can see your potential hero (the enemy team can't)
* If you run out of time, you will select that hero rather than randoming


This is a great feature for pubs... Though they sometimes over do their UI, they seem to have a good grasp on functionality. I'd rather have it super elaborate then lacking everything.
"brevity is the soul of wit" - William Shakesman
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
June 09 2010 11:34 GMT
#18504
Wow, zephyr nerf is holy hell...
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
June 09 2010 11:53 GMT
#18505
Poke you're really awake? :|

I havent slept yet ahhaha
beach beers buds beezies b-b-b-baaanelings
iLoveKT
Profile Blog Joined October 2008
Philippines3615 Posts
June 09 2010 12:29 GMT
#18506
goddamn I want to purchase HoN even more now.
Woo Jung Ho
hideo
Profile Blog Joined May 2007
Canada1641 Posts
June 09 2010 12:55 GMT
#18507
accursed change was neat...

seems like a nerf, but an indirect buff imo, because people will actually consider spending disables on him now.
Etherone
Profile Blog Joined November 2008
United States1898 Posts
June 09 2010 12:59 GMT
#18508
On June 09 2010 21:55 hideo wrote:
accursed change was neat...

seems like a nerf, but an indirect buff imo, because people will actually consider spending disables on him now.


no this is not even remotely a buff in any way shape or form
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
June 09 2010 13:07 GMT
#18509
Hi, I'm new to HoN (didnt really play Dota, played a bit of LoL), and right now I'm in the phase where I read a hero guide and then practice him for a few games.

I've been wondering what a solid item build for predator is. I read a guide that suggested ghost marchers, elder parasite and charged hammer as core, followed by whatever dps items you wanted after that (I managed to get these three then savage mace and riftshards in one game). What I felt about this item build was:

1) It lets me jungle earlier and faster because of elder parasite
2) Its good for early/mid game 1on1 or 2on2 ganks, mostly because of ghost marchers and EP
3) Predator ends up with very little armor with this build, and, coupled with the fact that EP makes you take extra damage, his survivability in team fights is sub par

So I went back to the guide and read the comments, and realized everyone pointing out that this item build is completely incorrect. What they suggested was steam boots, insanitarius, shield breaker, savage mace. This build I feel doesnt let me jungle and farm as fast as the first one, is weaker for early game 1on1 ganks, but is better for team fights.

Anyway, I was wondering if anyone could help me out with a decent item build for predator
hideo
Profile Blog Joined May 2007
Canada1641 Posts
June 09 2010 13:32 GMT
#18510
You don't see how this helps accursed, insofar as it gives incentive for the enemy to waste stuns on him instead of a carry?? Traditionally, he's almost always been completely ignored in teamfights apart from long silences, and if he is focused it's because the enemy team fell for bait or the rest of your team is dead already. That's always been the core dilemma for any tankish hero... how do you encourage enemies to focus you instead of your teammates. If they fail to chain stun, then you win... if they do manage to chain stun, you still win, because that's 2+ stuns that aren't raping your dps or disablers.

I can see this being a serious problem if you like to play mock-based carry accurseds or something pubby like that.

I almost always use the ultimate manually anyways.
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
Last Edited: 2010-06-09 13:38:38
June 09 2010 13:34 GMT
#18511
On June 09 2010 22:07 Gandalf wrote:
Hi, I'm new to HoN (didnt really play Dota, played a bit of LoL), and right now I'm in the phase where I read a hero guide and then practice him for a few games.

I've been wondering what a solid item build for predator is. I read a guide that suggested ghost marchers, elder parasite and charged hammer as core, followed by whatever dps items you wanted after that (I managed to get these three then savage mace and riftshards in one game). What I felt about this item build was:

1) It lets me jungle earlier and faster because of elder parasite
2) Its good for early/mid game 1on1 or 2on2 ganks, mostly because of ghost marchers and EP
3) Predator ends up with very little armor with this build, and, coupled with the fact that EP makes you take extra damage, his survivability in team fights is sub par

So I went back to the guide and read the comments, and realized everyone pointing out that this item build is completely incorrect. What they suggested was steam boots, insanitarius, shield breaker, savage mace. This build I feel doesnt let me jungle and farm as fast as the first one, is weaker for early game 1on1 ganks, but is better for team fights.

Anyway, I was wondering if anyone could help me out with a decent item build for predator

Treads, power supply(very imp on pred) is core

parasite is usually bad. infact the item build listed is terrible. 0 survivability or hp with parasite is >.<

you can make whatever item you want after treads battery really...
shrunken head, heart, shieldbreaker, demonic breastplate, hack&slash, parasite (i know i just said its bad), riftshards, savage mace, charged hammer, mock, HotBL, symbol of rage, insanitarius, blademail - etc all work

personally, i usually go battery/treads -> shrunken head -> demonic breastplate

if you really wanna make ghost marchers then make sure you get something that makes you fat next (or make bracers)

awww fuck i just noticed you said you didnt play dota... i have a really bad habit of using half dota names for items skills and heroes lol. gonna go back and change what i can i guess ugh
ok done, let me know if i missed anything lol
beach beers buds beezies b-b-b-baaanelings
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
June 09 2010 13:35 GMT
#18512
On June 09 2010 22:32 hideo wrote:
You don't see how this helps accursed, insofar as it gives incentive for the enemy to waste stuns on him instead of a carry?? Traditionally, he's almost always been completely ignored in teamfights apart from long silences, and if he is focused it's because the enemy team fell for bait or the rest of your team is dead already. That's always been the core dilemma for any tankish hero... how do you encourage enemies to focus you instead of your teammates. If they fail to chain stun, then you win... if they do manage to chain stun, you still win, because that's 2+ stuns that aren't raping your dps or disablers.

I can see this being a serious problem if you like to play mock-based carry accurseds or something pubby like that.

I almost always use the ultimate manually anyways.

uhh... you kidding?
it was a MUCH NEEDED nerf to accursed.

hes pretty much autobanned
beach beers buds beezies b-b-b-baaanelings
hideo
Profile Blog Joined May 2007
Canada1641 Posts
June 09 2010 13:40 GMT
#18513
On June 09 2010 22:35 Butigroove wrote:
Show nested quote +
On June 09 2010 22:32 hideo wrote:
You don't see how this helps accursed, insofar as it gives incentive for the enemy to waste stuns on him instead of a carry?? Traditionally, he's almost always been completely ignored in teamfights apart from long silences, and if he is focused it's because the enemy team fell for bait or the rest of your team is dead already. That's always been the core dilemma for any tankish hero... how do you encourage enemies to focus you instead of your teammates. If they fail to chain stun, then you win... if they do manage to chain stun, you still win, because that's 2+ stuns that aren't raping your dps or disablers.

I can see this being a serious problem if you like to play mock-based carry accurseds or something pubby like that.

I almost always use the ultimate manually anyways.

uhh... you kidding?
it was a MUCH NEEDED nerf to accursed.

hes pretty much autobanned


JESUS ... read my post people!!!

I know that's the intention of the change.. but i don't think it detracts much from how dastardly it is to play against him. He can still carry out his role of tank/support FINE. A lot of accursed players have a passive style anyways, where they spam spells/mek/mana ring from behind which is still freaking effective.

If they want to actually address the imba, mana costs and cooldowns!!! NOT his freaking ultimate.
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
Last Edited: 2010-06-09 13:52:33
June 09 2010 13:43 GMT
#18514
On June 09 2010 22:40 hideo wrote:
Show nested quote +
On June 09 2010 22:35 Butigroove wrote:
On June 09 2010 22:32 hideo wrote:
You don't see how this helps accursed, insofar as it gives incentive for the enemy to waste stuns on him instead of a carry?? Traditionally, he's almost always been completely ignored in teamfights apart from long silences, and if he is focused it's because the enemy team fell for bait or the rest of your team is dead already. That's always been the core dilemma for any tankish hero... how do you encourage enemies to focus you instead of your teammates. If they fail to chain stun, then you win... if they do manage to chain stun, you still win, because that's 2+ stuns that aren't raping your dps or disablers.

I can see this being a serious problem if you like to play mock-based carry accurseds or something pubby like that.

I almost always use the ultimate manually anyways.

uhh... you kidding?
it was a MUCH NEEDED nerf to accursed.

hes pretty much autobanned


JESUS ... read my post people!!!

I know that's the intention of the change.. but i don't think it detracts much from how dastardly it is to play against him. He can still carry out his role of tank/support FINE. A lot of accursed players have a passive style anyways, where they spam spells/mek/mana ring from behind which is still freaking effective.

If they want to actually address the imba, mana costs and cooldowns!!! NOT his freaking ultimate.

... Do you not understand that they made it so that you can disable through his ultimate now? Thats a huge nerf. What made him imba is hes like a DS or some other healer that can remove disables that is retardedly hard to kill

I read your post and 90% of what you said is wrong. I would focus down an accursed without his ultimate most of the time over a carry because the accursed can actually remove the disables and heal the carrry, making the carry impossible to kill as well.
beach beers buds beezies b-b-b-baaanelings
hideo
Profile Blog Joined May 2007
Canada1641 Posts
Last Edited: 2010-06-09 14:05:24
June 09 2010 13:52 GMT
#18515
You could ALWAYS disable through his ultimate. I don't know if you screwed up your wording or whatever, but this change removes the auto-trigger behaviour, which means you can chain stun him to death without having to deal with the ult anymore.

Sounds good, right? But he's still a FUCKING SUPPORT HERO. Soaking up stuns for your carries/squishy nukers and disablers is GOOD. Becoming a tastier target is GOOD, because he's a fucking tank. This just means that an accursed will have to play a bit less aggressively. There's no dramatic nerf here... his spells still kick ass and long duration silences are still the best counter.
doktorLucifer
Profile Blog Joined November 2008
United States855 Posts
June 09 2010 14:18 GMT
#18516
"Soulstealer
- Fixed the "being knocked down" while using an item bug
"


Noooooooooooooooo hahhaaaa
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
Last Edited: 2010-06-09 14:26:05
June 09 2010 14:25 GMT
#18517
On June 09 2010 22:52 hideo wrote:
You could ALWAYS disable through his ultimate. I don't know if you screwed up your wording or whatever, but this change removes the auto-trigger behaviour, which means you can chain stun him to death without having to deal with the ult anymore.

Sounds good, right? But he's still a FUCKING SUPPORT HERO. Soaking up stuns for your carries/squishy nukers and disablers is GOOD. Becoming a tastier target is GOOD, because he's a fucking tank. This just means that an accursed will have to play a bit less aggressively. There's no dramatic nerf here... his spells still kick ass and long duration silences are still the best counter.

Yes, obviously what I meant was that you cant disable him during his ultimate lol....

Do you realize that he removes a disable every 9 seconds if you don't focus him (like before, because you COULDN'T)? Now you can throw one disable on him and kill him instead of him fucking your team up with heals and nukes and all around gayness all game.

I know you play with bads and this isnt the case for you, but all it takes is one disable to kill a hero with a competent team. Sort of hard to do that when he turns invulnerable no matter what disable or silence you use.
beach beers buds beezies b-b-b-baaanelings
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2010-06-09 14:44:39
June 09 2010 14:44 GMT
#18518
I assume Accursed is LoA? The casting nerfs to him made him a pretty balanced hero in DotA. The ultimate wasn't the problem, the shield is. It's a combination of the fact that the said hero could cast both of his offensive/defensive spells from a stupid distance on a CD that was quicker than most stuns and nukes made it broken. Nerfing the casting range, the cooldown or the mana cost on shield and/or heal would have done more to effectively nerf him than this shitty ultimate nix. It was pretty easy to lock out the LoA in DotA (especially after the cast range nerfs), I don't see how it's hard to lock out Accursed in HoN.

I know you play with bads and this isnt the case for you, but all it takes is one disable to kill a hero with a competent team. Sort of hard to do that when he turns invulnerable no matter what disable or silence you use.


And this is hilariously misinformed or misguided.
Get it by your hands...
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
June 09 2010 15:03 GMT
#18519
On June 09 2010 22:43 Butigroove wrote:
Show nested quote +
On June 09 2010 22:40 hideo wrote:
On June 09 2010 22:35 Butigroove wrote:
On June 09 2010 22:32 hideo wrote:
You don't see how this helps accursed, insofar as it gives incentive for the enemy to waste stuns on him instead of a carry?? Traditionally, he's almost always been completely ignored in teamfights apart from long silences, and if he is focused it's because the enemy team fell for bait or the rest of your team is dead already. That's always been the core dilemma for any tankish hero... how do you encourage enemies to focus you instead of your teammates. If they fail to chain stun, then you win... if they do manage to chain stun, you still win, because that's 2+ stuns that aren't raping your dps or disablers.

I can see this being a serious problem if you like to play mock-based carry accurseds or something pubby like that.

I almost always use the ultimate manually anyways.

uhh... you kidding?
it was a MUCH NEEDED nerf to accursed.

hes pretty much autobanned


JESUS ... read my post people!!!

I know that's the intention of the change.. but i don't think it detracts much from how dastardly it is to play against him. He can still carry out his role of tank/support FINE. A lot of accursed players have a passive style anyways, where they spam spells/mek/mana ring from behind which is still freaking effective.

If they want to actually address the imba, mana costs and cooldowns!!! NOT his freaking ultimate.

... Do you not understand that they made it so that you can disable through his ultimate now? Thats a huge nerf. What made him imba is hes like a DS or some other healer that can remove disables that is retardedly hard to kill

I read your post and 90% of what you said is wrong. I would focus down an accursed without his ultimate most of the time over a carry because the accursed can actually remove the disables and heal the carrry, making the carry impossible to kill as well.

GO SLEEP
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
June 09 2010 15:11 GMT
#18520
A step towards the right direction... lots of needed nerfs.
Stuck.
Prev 1 924 925 926 927 928 1664 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
KungFu Cup 2026 Week 18
CranKy Ducklings77
LiquipediaDiscussion
PiGosaur Cup
00:00
#94
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 4224
Hyuk 934
Bisu 812
firebathero 693
Jaedong 678
actioN 212
Soulkey 206
Killer 155
Mini 141
Sexy 101
[ Show more ]
EffOrt 98
Larva 95
Rush 73
Light 45
Sharp 28
Hm[arnc] 24
sSak 24
hero 24
Terrorterran 17
ZerO 17
Free 14
Barracks 13
NotJumperer 8
Dota 2
Fuzer 90
Counter-Strike
fl0m2446
olofmeister1055
shoxiejesuss792
byalli709
Super Smash Bros
Mew2King190
Other Games
ceh9491
JimRising 375
Sick133
ToD114
DeMusliM7
ZerO(Twitch)4
Organizations
Other Games
gamesdonequick560
BasetradeTV50
StarCraft: Brood War
lovetv 14
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 78
• LUISG 12
• CranKy Ducklings SOOP6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2269
League of Legends
• Jankos955
Other Games
• WagamamaTV260
Upcoming Events
Kung Fu Cup
1h 5m
Replay Cast
14h 5m
The PondCast
1d
OSC
1d 3h
Replay Cast
1d 14h
Escore
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
OSC
4 days
Afreeca Starleague
5 days
Rush vs Hm
Bisu vs Shuttle
[ Show More ]
WardiTV Weekly
5 days
The Patches Monday
5 days
Afreeca Starleague
6 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.