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[HoN/DotA] Let's Play~!! - Page 927

Forum Index > General Games
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Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2010-06-09 15:39:59
June 09 2010 15:27 GMT
#18521
On June 10 2010 00:11 Wala.Revolution wrote:
A step towards the right direction... lots of needed nerfs.


Yeh totally agree, not one change that I dislike.

Do the Bat Blast and Phoenix Wave changes mean they can never miss the hero you target, assuming no blink?
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Elemenope
Profile Blog Joined March 2006
Burkina Faso1704 Posts
June 09 2010 15:28 GMT
#18522
The Accursed nerf is simply that - a nerf.

If you see it as a buff because now it gives teams a reason to focus you

+ Show Spoiler +
You're dumb.
In DotA you could
Elemenope
Profile Blog Joined March 2006
Burkina Faso1704 Posts
June 09 2010 15:30 GMT
#18523
And EP is only good on predator if you need to kill a single person fast.
In DotA you could
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
June 09 2010 15:32 GMT
#18524
On June 09 2010 22:34 Butigroove wrote:
Show nested quote +
On June 09 2010 22:07 Gandalf wrote:
Hi, I'm new to HoN (didnt really play Dota, played a bit of LoL), and right now I'm in the phase where I read a hero guide and then practice him for a few games.

I've been wondering what a solid item build for predator is. I read a guide that suggested ghost marchers, elder parasite and charged hammer as core, followed by whatever dps items you wanted after that (I managed to get these three then savage mace and riftshards in one game). What I felt about this item build was:

1) It lets me jungle earlier and faster because of elder parasite
2) Its good for early/mid game 1on1 or 2on2 ganks, mostly because of ghost marchers and EP
3) Predator ends up with very little armor with this build, and, coupled with the fact that EP makes you take extra damage, his survivability in team fights is sub par

So I went back to the guide and read the comments, and realized everyone pointing out that this item build is completely incorrect. What they suggested was steam boots, insanitarius, shield breaker, savage mace. This build I feel doesnt let me jungle and farm as fast as the first one, is weaker for early game 1on1 ganks, but is better for team fights.

Anyway, I was wondering if anyone could help me out with a decent item build for predator

Treads, power supply(very imp on pred) is core

parasite is usually bad. infact the item build listed is terrible. 0 survivability or hp with parasite is >.<

you can make whatever item you want after treads battery really...
shrunken head, heart, shieldbreaker, demonic breastplate, hack&slash, parasite (i know i just said its bad), riftshards, savage mace, charged hammer, mock, HotBL, symbol of rage, insanitarius, blademail - etc all work

personally, i usually go battery/treads -> shrunken head -> demonic breastplate

if you really wanna make ghost marchers then make sure you get something that makes you fat next (or make bracers)

awww fuck i just noticed you said you didnt play dota... i have a really bad habit of using half dota names for items skills and heroes lol. gonna go back and change what i can i guess ugh
ok done, let me know if i missed anything lol


I wouldn't go straight SH after treads, there's no point of having SH and your magic immune skill if you've got no dps items.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2010-06-09 15:33:31
June 09 2010 15:33 GMT
#18525
On June 10 2010 00:30 Elemenope wrote:
And EP is only good on predator if you need to kill a single person fast.

it CAN be good in teamfights if you don't get disabled (which you can avoid for at least 5 seconds), carnivorous scales ridiculously with attack speed

Don't most people go Steamboots on pred also? Ghost marchers seems kinda weird.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Glull
Profile Blog Joined November 2009
Germany404 Posts
June 09 2010 15:34 GMT
#18526
they dont touch my relevant heroes = happy Glull.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
June 09 2010 15:43 GMT
#18527
No more cast time on Taunt! ;p
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
June 09 2010 15:46 GMT
#18528
On June 10 2010 00:43 ahswtini wrote:
No more cast time on Taunt! ;p


Yeah, I noticed that too. Pretty important actually :o
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Elemenope
Profile Blog Joined March 2006
Burkina Faso1704 Posts
June 09 2010 15:51 GMT
#18529
On June 10 2010 00:43 ahswtini wrote:
No more cast time on Taunt! ;p



Good, now I can actually use it more without it being a detriment.
In DotA you could
Elemenope
Profile Blog Joined March 2006
Burkina Faso1704 Posts
June 09 2010 15:54 GMT
#18530
in other news: Tundra is not a 1:1 port; his passive is old BM's passive ;3
In DotA you could
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
June 09 2010 16:04 GMT
#18531
Which also happens to be troll's current passive?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Elemenope
Profile Blog Joined March 2006
Burkina Faso1704 Posts
Last Edited: 2010-06-09 16:13:26
June 09 2010 16:07 GMT
#18532
On June 10 2010 01:04 ahswtini wrote:
Which also happens to be troll's current passive?


yes

So basically

S2 is trying to troll the community.

And his Axes in HoN is not mixed in the traditional sense, but does more damage based upon the targets' magic/physical armor.
In DotA you could
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
Last Edited: 2010-06-09 16:19:13
June 09 2010 16:18 GMT
#18533
Can someone post Tundra's skills here?

Beastmaster's too if you could?

Thanks.

EDIT: thanking on this thread is so out of place.

walawalawalawalawalawalawalawalawalawala
Stuck.
Elemenope
Profile Blog Joined March 2006
Burkina Faso1704 Posts
Last Edited: 2010-06-09 16:50:58
June 09 2010 16:27 GMT
#18534
Tundra
+ Show Spoiler +
1st skill
Damage type: Physical/magic

Level 1:
Anyone hit by the shards takes 90 damage per shard. Shards can hit a single target twice, if the maximum hits has not been met (Can hit a single target 2x total)

Level 2:
Anyone hit by the shards takes 120 damage per shard. Shards can hit a single target twice, if the maximum hits has not been met (Can hit a single target 2x total)

Level 3:
Anyone hit by the shards takes 150 damage per shard. Shards can hit a single target twice, if the maximum hits has not been met (Can hit a single target 2x total)

Level 4:
Anyone hit by the shards takes 180 damage per shard. Shards can hit a single target twice, if the maximum hits has not been met (Can hit a single target 2x total)

Range: 1300
Mana cost: 120 mana
Cooldown: 13 seconds



2nd skill 60 second duration at all levels; "Cat" is not a fucking cat at all, it is ranged and doesn't look anything like a fucking cat.
Level 1:
Summons a single Hawk with 100 health and 270 Movement speed. Low sight range.

Level 2:
Summons a single Hawk with 100 health and 270 Movement speed. Medium sight range.

Summons a cat with 400 health and 350 movement speed. Has the same third ability and ability level as Tundra does. On attack, slows enemy attackspeed and movement speed by 20%

Level 3:
Summons a single Hawk with 100 health and 400 Movement speed. Great sight range. Ability to go invisible for 6 seconds.

Summons a cat with 500 health and 350 movement speed. Has the same third ability and ability level as Tundra does. On attack, slows enemy attackspeed and movement speed by 35%

Level 4:
Summons a single Hawk with 100 health and 400 Movement speed. Greater sight range. Ability to go invisible for 6 seconds.

Summons a cat with 500 health and 350 movement speed. Has the same third ability and ability level as Tundra does. On attack, slows enemy attackspeed and movement speed by 35%

Mana cost: 95
Cooldown: 20 seconds


3rd skill
Level 1:
20 Maximum charges. 5% increased attackspeed per charge. Adds one charge as long as Tundra is attacking the same target, halves upon target change.

Level 2:
10 Maximum charges. 10% increased attackspeed per charge. Adds one charge as long as Tundra is attacking the same target, halves upon target change.

Level 3:
6 Maximum charges. 15% increased attackspeed per charge. Adds one charge as long as Tundra is attacking the same target, halves upon target change.

Level 4:
5 Maximum charges. 20% increased attackspeed per charge. Adds one charge as long as Tundra is attacking the same target, halves upon target change.



Ultimate
Level 1:
Stuns target for 3 seconds, pushing anyone between Tundra and his target 240 units away and applying Slow 4 for 2 seconds.
Level 2:
Stuns target for 3,5 seconds, pushing anyone between Tundra and his target 240 units away and applying Slow 4 for 3 seconds
Level 3:
Stuns target for 4 seconds, pushing anyone between Tundra and his target 240 units away and applying Slow 4 for 4 seconds.

Range: 600
Mana cost: 150/175/200 Mana
Cooldown: 80/75/70 seconds



Beast Master should be the same except:
first skill does mixed damage in DotA
Second skill is being fixed to be in line with DotA's manacost.
Third skill is now a 18, 26, 32, 40% increased attack speed aura in 1000 range.

His ultimate animation in HoN is way too long lasting.
In DotA you could
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
June 09 2010 16:52 GMT
#18535
On June 09 2010 10:57 iLoveKT wrote:
So I finally decided I will buy HoN but then SEA countries still cant buy it. I just want to ask if anyone knows, would it work if I ask a friend in the US to buy for me. Would they check IPs and ban me if they find out im from SEA?


this makes me sad =(
Lee Jaedong Fighting!
BlueRoyaL
Profile Blog Joined February 2006
United States2493 Posts
Last Edited: 2010-06-09 19:07:39
June 09 2010 19:06 GMT
#18536
did you guys notice that they're bringing back ADMIRALLLLLLLLLLLL!!!!!!!!!!!! AKA KUNKAAAAA

source: from an email i got from hon
With 2 new heroes that is just the beginning as we continue to bring all your favorite heroes to the game, ARGGG matey. *hint hint*


it seems pretty obvious to me, YESS
WHAT'S HAPPENIN
UberPsiStorm
Profile Joined June 2010
Canada7 Posts
June 09 2010 19:20 GMT
#18537
I just picked up HoN...
Just a question, I have been playing Dota for a long long loooong time... lol
How similar is it to HoN?
Will I be able to pick it up pretty quickly?
Better then Dota?
BlueRoyaL
Profile Blog Joined February 2006
United States2493 Posts
June 09 2010 19:31 GMT
#18538
to answer your 3 questions,
yes, yes, and yes.
WHAT'S HAPPENIN
Elemenope
Profile Blog Joined March 2006
Burkina Faso1704 Posts
June 09 2010 19:59 GMT
#18539
I don't know why everyone has a hardon for Kunkka.
In DotA you could
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
June 09 2010 20:34 GMT
#18540
Because he's a pirate yarrrrr
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
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