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On June 09 2010 05:14 Arhkangel wrote:Wow Poke! I wanted to join your team It's just this past 2 weeks have been pretty hectic! Oh well GL in the leagues.
No, you can still join O_O; just meant I finally made it just msg me when I'm online for invite.. the lineup I have is certainly not gonna be my real lineup
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Jesus O.O this thread's almost at 1000 pages.
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I need to quote this from the S2Games e-mail, "One last hint of a new feature we're putting the polishing touches on is a "Report A Player" function in game. We have set up a system of rules for conduct and will strictly enforce those rules through the community policing itself. We will mercilessly clean up the behavior of our community. The trend of griefing and abusing players will stop through player reports, review of game logs and replays, and suspensions and bans for inappropriate behavior."
Really? I hope this is really well thought out and has no room for abuse. Griefing is half the game for me.
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Northern Ireland22206 Posts
On June 09 2010 07:37 Durak wrote: I need to quote this from the S2Games e-mail, "One last hint of a new feature we're putting the polishing touches on is a "Report A Player" function in game. We have set up a system of rules for conduct and will strictly enforce those rules through the community policing itself. We will mercilessly clean up the behavior of our community. The trend of griefing and abusing players will stop through player reports, review of game logs and replays, and suspensions and bans for inappropriate behavior." And you didn't include the almost confirmation that kunkka's coming soon that came with that email too
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hum doesn't look like it's all about hitting them into lava anymore, looks great though.
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If Krunkka is coming to S2, I am curious to how badly S2 can fuck up his cleave mechanics.
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Well as long as he's not as game breaking as he first was when he was created for dota.
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I miss 12/14/16x multiplier Obsidian Destroyer.
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That wasn't as big as people like to make it out to be, his stats was the only real problem, just minor tweaks to mana costs. People love to think its game breaking because they aren't use to playing against new heroes and always fall back on old mindsets. Clockwerk is a really good example of this.
If S2 doesn't "restrict" his cleave mechanics to function like it does in DotA...then yeah.
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On June 09 2010 07:37 Durak wrote: I need to quote this from the S2Games e-mail, "One last hint of a new feature we're putting the polishing touches on is a "Report A Player" function in game. We have set up a system of rules for conduct and will strictly enforce those rules through the community policing itself. We will mercilessly clean up the behavior of our community. The trend of griefing and abusing players will stop through player reports, review of game logs and replays, and suspensions and bans for inappropriate behavior."
Really? I hope this is really well thought out and has no room for abuse. Griefing is half the game for me. Same, I just live to taunt people into raging when i win :D
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So I finally decided I will buy HoN but then SEA countries still cant buy it. I just want to ask if anyone knows, would it work if I ask a friend in the US to buy for me. Would they check IPs and ban me if they find out im from SEA?
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they are going to usa Garena for hon in SEA countries
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Is this live? Website is down for me.
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I only played one game of hon yesterday.
I haven't done such.... in forever.
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+ Show Spoiler + Quote: Version 0.2.68 ------------- - Fixed some more random crashes (this all came from clicking the Disconnect button, surprisingly) - Fixed multiple heroes spawning from potential hero selection - Fixed mousewheel events not having the correct coordinates in windowed mode - Fixed fastshare, it was sitting above the store - Scoreboard game controls (pause/concede/remake) now save their expanded/collapsed state - defaults to expanded
Darkwoodvale - Fixed secret stores not functioning
Taunt - Cast time removed
Puzzlebox - Recipe increased from 1100 to 1250
- Added new Legion Strength hero, Tundra * Based on Rexxar the Beastmaster from DotA * Some sounds and the voiceover are not done yet * Tooltips are not done fully yet * Missing an icon for the Bird
Accursed - Flame Consumption will no longer automatically activate below 400hp. Must be cast manually. * This means that silences/stuns/etc will prevent Accursed from triggering his ult
Arachna - Spiderling will no longer stand there like a dummy if a hero blinked while the projectile was midair
Chipper - Attack time increased from 350ms to 450ms
Engineer - Fixed the Turret's attacks eating Nullstone
Maliken - Fixed tooltips Quote: Version 0.2.67 ------------- Darkwoodvale
- Removed two neutral spawns, replaced them with outposts - Replaced two of the higher tier neutral camps with tier 1 neutrals - Outermost towers are now level 1 towers (instead of level 2) * This means they will do slightly less damage and less starting health, same as the outer most towers on Caldavar - Lowered building health on this map by 25%, lowered ranged rax health regeneration rate by 25% (these changes only affect the darkwood vale map)
Ingame
- Players will no longer see trees die in fog * Meaning, juking with Logger's Hatchet / runes of blight is now much more fun! - Added an interface option for "Double Activate." When enabled, certain items and abilities may be double-clicked (or double-activated) for automatic use: * Homecoming Stone and Post Haste teleports you home * Health Potions and Mana Potions are used on self * Tablet of Command, Stormspirit, Charged Hammer, and Nullfire Blade are used on self * Portal Key blink towards home * Grace of the Nymph, Inner Light, Protective Charm, Camouflage, Nature's Protection, Arcane Hide, Healing Wave, Cursed Shield, Fire Shield, Frenzy, and Focus Buffer are used on self - Added new game interface option "Move To Spawn On Disconnect" * When enabled, the server will automatically issue a move command to your hero to move back to base 2 seconds after you crash, freeze, or lose your internet connection - Added new keybind: "Cancel And Hold Position" * Functions exactly like "Hold Position", except it also cancels animations * Players who want this functionality can replace their current Hold keybinding with the new Cancel and Hold keybinding
- Score screen now contains voting options (kick, pause, concede, remake) and add friend functionality - The camera will no longer shake when an effect (such as homecoming stone) is played in fog - Fix to properly calculate a player's exp/min, even if he reached max level - Neutral creep agro range for allc reeps set to 300 (some were 250, some were 300) - Vulture Lord now has a +3 AOE armor aura - Fix to Kongor so he won't wonk out and no one can hit him anymore - Added a visual effect for Main health bars, they now course with energy - Modified the internal random number generator to use a much higher quality distribution of random numbers * This means that Legionnaire spins, Blacksmith multicasts, Chronos rewrinds, etc should be much more consistent. (For example, Blacksmith getting three 4x multicasts in a row should now correctly happen only 0.195% of the time.) - Dual target abilities now properly ignore trees if their target scheme ignores them - Hero health/mana bars are now shadowed with 500ms delay on the shadows - Gold lerps to its actual value over 350m
Pre-Game
- Added "Potential Hero Selection" functionality * At the hero selection screen, you can right-click on any hero to make it your "Potential Hero" * Spectators and anyone on your team can see your potential hero (the enemy team can't) * If you run out of time, you will select that hero rather than randoming - Prevent the "5... 4... 3... 2... 1... Let's get it on" countdown from happening after the hero selection screen - Loading bar now courses with energy - The game lobby will no longer display the message "PlayerName has connected." once for their initial connection, and again when they have finished loading * It will now say "PlayerName is connecting." and "PlayerName has connected." to distinguish the different events - Set the max channel chat message (250), max game chat message (150), chat channel topic (140), and channel name length (30). - Channel messages will only play sounds when receiving a message in the current channel that has focus * This fixes all the sounds that used to play when a user was in multiple channels at the same time - The channel name + topic area of the channel is now truncated off properly and no longer wraps off the panel onto the rest of the UI for long channel topics - Added a hovertip to the channel name + topic so if the topic is 95+ chars, if you hover over it it displays the full topic, similar to how long game names work in the Public Game interface
General
- Fixed a crash being caused when people click the "Disconnect" button - Updated the wording of some of the tooltips to be a bit more clear - When viewing a player's stats, "Public Statistics" is now selected by default (previously "Ranked Statistics") - Prevent a buddylist bug when the user loses connection to the chat server, then reconnects to the chat server - Russian stringtables updated - Fixed lock camera on player not turning off after a replay - Profanity filter is now optional - Follow fix: If two players are following each other and one of them joins a game, the other one will now join that game instead of both of them disconnecting - Fixed a spelling error in the matchmaking interface - Fixed crash when CLIPBOARD selection is unowned and an attempt is made to paste - Fixed an issue that disconnected a user if they typed a player's name into the IM window - Fix to the close button of the MOTD so you can click it easier
Items
Geometer's Bane - Grants 0.1sec invulnerability on activation
Hellflower - Damage increased from 40 to 45
Plated Greaves - Will no longer apply it's buff to Wildsoul's bear
Shrunken Head - Added to the tooltip that it cannot be dispelled
Stormspirit - No longer silences or perplexes, just stuns * This allows you to queue up orders while under it's effects
Heroes
Behemoth - Initial 200/275/350 Magic damage on the ult is now Superior Magic, meaning it will go through magic immunity
Bubbles - Shell Surf vision increased from 600 to 800 units and now keeps granting vision if it goes the max distance for 3.34 seconds. - Fixed a bug with Shell Toss that was resetting the cooldown incorrectly - Song of the Sea now hits units in fog and invisible units - Take Cover no longer perplexes - Kelp Field will no longer deal damage or stun magic immune heroes
Corrupted Disciple - Electric Tide now is now correctly displayed when originating from a position within fog
Engineer - Tinker cooldown increased from 15 to 20 - Tinker manacost increased from 25 to 50
Forsaken Archer - Skeletons will no longer trigger neutrals to use their abilities
Gauntlet - Ability 1 now has an instant cast time - Cast range on second abiity increased from 625/800/975/1150 to 725/850/975/1150
Hammerstorm - Mighty Swing can now be toggled on and off
Hellbringer - Base armor lowered from 2.4 to 1.4 - Life Void cooldown increased from 7 seconds to 10 seconds
Magmus - Volcanic Touch now correctly deals damage to Mechanical units
Maliken - Possession manacost lowered from 150 to 100
Nymphora - Number of people taken with her Teleport increased from 0,1,2 to 1,2,3 additional targets per level
Pandamonium - Slow from missing a Cannonball lowered from 4s to 2s
Pollywog Priest - Max distance of Jolt lowered by 200
Pyromancer - Phoenix Wave can now target both units and the ground
Sand Wraith - Using Manifest no longer kills all active illusions
Soul Reaper - Added to the ult tooltip to correctly state the cooldown changes to 70s at all levels with it
Soulstealer - Fixed the "being knocked down" while using an item bug
Succubus - Fixed a bug causing sleep to sometimes be removed instantly by a creep - Succubus' Hold cooldown lowered from 120s at all levels to 120/110/100
Swiftblade - Base movespeed increased from 300 to 305 - Returned attack no longer triggers responses like Corrupted Disciple's Static Discharge
Valkyrie - Javelin will now leave lingering vision if it hits nothing - Tweaked Prism to correctly hit invulnerable allied heroes
Wildsoul - Damage when the bear dies now properly goes through immunities - Updated his tooltip to reflect that he takes damage when his bear dies - Beardulon abilities reworked very slightly * Gains Return at level 1 * Gains Entangling Claws at level 2 * Gains Demolish at level 3 * Gains Magic Resist at level 4 - Wild cast time removed, letting him cast it on the run - Base movespeed while in Bear form increased from 270 to 285
Wretched Hag - Bat Blast can now target both units and the ground
Zephyr - Cyclone damage halved against non-hero units
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- Flame Consumption will no longer automatically activate below 400hp. Must be cast manually. * This means that silences/stuns/etc will prevent Accursed from triggering his ult
Sucks to be accursed now. >_< Well, sucks when are you gonna die and you spend 5 secs hammering the r key only not to get the ulti off.
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