[HoN/DotA] Let's Play~!! - Page 67
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Alventenie
United States2147 Posts
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rpf
United States2705 Posts
One thing I wanted to ask after seeing a whole shitload of higher level replays: why do people pass up regen items in favor of a bottle? Seriously, even on heroes like ogre, lesh, lina, etc., they always go 2 circlets, boots, and bottle intro travels and then finally a core item. If I were to try to answer my own question, I would say that: - HP regen doesn't scale, so it's not useful past early game, so it's useless to get unless it's used in a core item (i.e. RoR for hood/mek/vlad's, or sobi for malevolence/RoB for vlad's) - Mana regen scales, and therefore is most useful later on when your int is highest, and therefore will give you the highest return - Burst regeneration comes out to more than a sobi/void woudl have given you at the same level when calculated out to MP/sec.earlier on when ganking is more common I'm just trying to understand the mindset is all. ![]() | ||
TheMusiC
United States1054 Posts
with regen items, you have to wait for the regen (good early game, but tangoes will typically do the job ) whereas the 200/100 regen given by the bottle could give you what you need to escape a gank, get a kill, etc. | ||
{ToT}Strafe
Thailand7026 Posts
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{ToT}Strafe
Thailand7026 Posts
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BlueRoyaL
United States2493 Posts
they must've been hit hard after the required mana upgrade from the 6.5 patch, gg their team | ||
zulu_nation8
China26351 Posts
On February 22 2008 17:18 {ToT}Strafe wrote: Today I did the impossible btw. I won with RPF, against RPF and more special I won with PewPewZealot... first time ever Win with me to complete the grand slam | ||
Avius
Iraq1796 Posts
On February 22 2008 13:11 JeeJee wrote: what a silly question are you meaning to imply there are people who are better than bly? blasphemy! BURN THE WITCH It was a test and you, sir, passed it with flying colors! | ||
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jhNz
Germany2762 Posts
any suggestions? | ||
{ToT}Strafe
Thailand7026 Posts
On February 22 2008 18:03 zulu_nation8 wrote: Win with me to complete the grand slam I know I uttered the word impossible, but what you ask from me God himself cannot do. | ||
NotSorry
United States6722 Posts
On February 22 2008 20:13 {ToT}Strafe wrote: I know I uttered the word impossible, but what you ask from me God himself cannot do. Brutal... | ||
lololol
5198 Posts
On February 22 2008 16:55 rpf wrote: Sorry for all of the bitching tonight. DotA is the only game in existence that can get me so frustrated so quickly. :/ One thing I wanted to ask after seeing a whole shitload of higher level replays: why do people pass up regen items in favor of a bottle? Seriously, even on heroes like ogre, lesh, lina, etc., they always go 2 circlets, boots, and bottle intro travels and then finally a core item. If I were to try to answer my own question, I would say that: - HP regen doesn't scale, so it's not useful past early game, so it's useless to get unless it's used in a core item (i.e. RoR for hood/mek/vlad's, or sobi for malevolence/RoB for vlad's) - Mana regen scales, and therefore is most useful later on when your int is highest, and therefore will give you the highest return - Burst regeneration comes out to more than a sobi/void woudl have given you at the same level when calculated out to MP/sec.earlier on when ganking is more common I'm just trying to understand the mindset is all. ![]() It's because bottle offers the best regen/sec at the lowest cost, it is so much better than the other regen items, that they look like some kind of a retarded joke(not that it's not typical for icefrog). You get 600 hp and 300 mana over 9 seconds, for the same time a flask and clarity potion will regen 360 hp and 30 mana, and they cost money on every use, unlike the bottle which can be used an infinite number of times. A RoR+sobi will need 5+ minutes just to break even with a single refill of a bottle and that's only if you have less than maximum mana and health over the whole period. Bottle also offers the hp and mana when you need them, which is much more practical and effective. Both of your other options take more slots, cost more and regen less, so bottle is the obvious choice. | ||
zulu_nation8
China26351 Posts
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Alventenie
United States2147 Posts
however in 6.50b bottle got a decent nerf with an 8 second cooldown on it between uses. | ||
zulu_nation8
China26351 Posts
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paper
13196 Posts
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zulu_nation8
China26351 Posts
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k3fka
Argentina1267 Posts
On February 23 2008 01:48 zulu_nation8 wrote: So I'm tired of the euls -.> guinsoo build, what other builds can i do that would make qop awesome late game desolator cuirras aghanim terrasque orchid of malevolence travels. | ||
zulu_nation8
China26351 Posts
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lololol
5198 Posts
On February 23 2008 00:36 paper wrote: cos icefrog is a dumbass Fixed. Instead of making it over a longer period he adds a cooldown, which is extremely annoying if you have charges and just want to pick up a rune or refill at the fountain. Every version fixes a ton of tooltips about lots of things, I've reported at least 50 different tooltip errors, and lots of simple and obvious bugs and very bad design decisions, just some examples of the top of my head: Some spells are reduced by magic resistance, some by armor, some by both, some by none with absolutely no reason for that and follows no unified system, it just creates inconsistencies. For example, there are four triggered spells that increase damage taken on Chen, Undying, Witchdoctor and Orchid... they all use damage after reductions and shouldn't be further reduced, but Orchid and Withcdoctor's one are reduced by magic resistance(and actually detect hp difference, not damage taken, so you can "counter" them with healing), while Chen's is reduced by armor. Only Undying's is not reduced a second time. Tiny's toss can make a target take damage 2 times from avalanche when the spells are used together, resulting in 960 damage at level 8(which is almost the same as the damage of Lina's ult at level 16, but with lower mana cost and cooldown and added stun, just lower range). This bug still works and has worked since forever. Instead of nerfing the overpowered Mekasm effect, he just made it that you can't heal again while the buff is on(and this "fix" still allowed to heal multiple times if inbetween them you use the ~900 gold shield +2 armor buff). Scepter didn't improve crystal maiden's ulti for a lot of versions, he just decided to copy paste the code and not add "+1" when using the scepter. Ogre magi with scepter benefited from both chances for the multicast to trigger totalling 44% chance, instead of 30%. After recoding the scepter he screwed it again with maiden and allowed the ogre magi to benefit from several scepters(not practical, but you could achieve a multicast totalling 2750 damage and 6 seconds stun). Maiden's ulti lasts 4 seconds, but the tooltip stated 3 for ages after multiple people had reported it and it was even discussed on the forums, the novas also weren't actually randomly spread, which was fixed. Beastmaster's axes fly slower when targetting closer to him and there's no practical reason to cast them at lower than maximum range, so at least it should send them flying the maximum distance no matter if you click close or not, like every non-custom spell. Lots of ultimates and spells can be cast on normal units, when this has no practical use and just allows for misclicks. A wtf goes to Spectre's dagger, that can target ground and heroes, but not creeps, it also stops when it hits it's initial target, while it has a very big range and can hit multiple targets. Tinker's rearm can be activated multiple times before the previous ended and will just waste time and mana(still not fixed). Blinkstrike doesn't deal hero damage(still not fixed). Nada's illusions take 350% at level 4, instead of 300%(dunno if it's fixed). Spirit lance cripple was with a shorter duration than advertised(dunno if it's fixed). Rupture level 1 usually damages blinking targets, while 2 and 3 don't. Slithereen Guard's stun+slow skill has different ranges for them, same as Reverse Polarity has different ranges for stun and movement, when they both shouldn't(not fixed). Overgrowth did different amount of damage than the tooltip stated for quite some time, battle hunger and march of the machines also had different damage at some of the levels. Enigma's eidolons change attack type after level 2 and become weaker vs heroes(still the same). Centaur's Double Edge did different damage to centaur, it did 175/250/325/400 damage, reduced by magic resistance to target and 100/200/300/400 damage to self, unreduced. Troll's "blind" level 2 and 3 did nothing for quite some time. Brilliance aura did not regenerate a percentage, but a fixed value(fixed). Rhasta's lightining didn't hit the number of targets the tooltip stated. Spirit bear's hp wasn't the same as in the tooltip on some levels. Infernal duration was actually 60 seconds, tooltip states 45. There are more, but that's what I remember ATM. | ||
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