also, icefrog needs to write how much actual damage your spells do. the -25% off is so unnecessary
[HoN/DotA] Let's Play~!! - Page 519
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paper
13196 Posts
also, icefrog needs to write how much actual damage your spells do. the -25% off is so unnecessary | ||
ahswtini
Northern Ireland22207 Posts
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paper
13196 Posts
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Judicator
United States7270 Posts
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JeeJee
Canada5652 Posts
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Heen
Korea (South)2178 Posts
Judging when to fight or back off with butterfly/buriza in mind is mostly skill too imo. I'm not saying remove all randomness from dota. Creeps are farmed without decision making skills but they have varying rewards o.o same for towers too. I gotta disagree with the magic dmg stuff. How often do you do math in dota to decide whether you can kill someone or not. In most cases, you rely on your experience/sense. It's like starcraft, you don't complain that your vultures aren't 1 shotting a dragoon because you have 9 of them. You just develop judgment skills based on experience. Aghanims tooltip = so vague, doesn't even mention CD decreases for some heroes even though it does! | ||
Nitrogen
United States5345 Posts
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Heen
Korea (South)2178 Posts
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BottleAbuser
Korea (South)1888 Posts
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JeeJee
Canada5652 Posts
On September 08 2009 05:20 BottleAbuser wrote: Lion. Lev 1 ult takes off 375 hp, lev 1 ult with lev 4 impale takes off 570 hp. All the memorization you ever need. u need to know assassinate too u lieth, good sir! | ||
Heen
Korea (South)2178 Posts
On September 08 2009 05:20 BottleAbuser wrote: Lion. Lev 1 ult takes off 375 hp, lev 1 ult with lev 4 impale takes off 570 hp. All the memorization noobs without dota sense ever need. ![]() | ||
paper
13196 Posts
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BottleAbuser
Korea (South)1888 Posts
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BottleAbuser
Korea (South)1888 Posts
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Heen
Korea (South)2178 Posts
A better change would be clearly stating what type of damage it deals and what it's affected by. After so many games of dota that attack type/damage type stuff still confuses me. Until recently, I didn't even know tinker's missiles goes through magic immunity if launched before magic immunity activates (cute jugg trying to get 1-2 more cs before he furytp's while tinker's spamming missiles lol). | ||
Judicator
United States7270 Posts
On September 08 2009 05:43 Heen wrote: Even if what you say gets implemented, realistically, it wouldn't change much. People will still have to rely on their judgment. You can't seriously blame failed ganks on 'I didn't have enough time to multiple by 0.75.' Besides it's not as simple as you make it out to be. Slardar's stun is affected by armor, so are rexxar's wild axes etc. A better change would be clearly stating what type of damage it deals and what it's affected by. After so many games of dota that attack type/damage type stuff still confuses me. Until recently, I didn't even know tinker's missiles goes through magic immunity if launched before magic immunity activates (cute jugg trying to get 1-2 more cs before he furytp's while tinker's spamming missiles lol). http://www.playdota.com/forums/29202/attack-type-damage-type/ http://www.playdota.com/forums/26046/triggered-abilities-dont-stack/ ![]() If you really care enough, look through the triggers for each move and go from there, especially the fully triggered ones. | ||
Antifate
United States415 Posts
Full list of all hero damages. Keep in mind that there still is a lot of shit that lists like those don't really tell you. For example, reflected Blademail damage is pure, so you'd except it to deal damage to BKB'd enemies, but since it's damage type fire it does 0. On another note: You can orb-walk with Invoker's summons. Awesome. ![]() | ||
Judicator
United States7270 Posts
On September 08 2009 11:25 Antifate wrote: http://www.playdota.com/forums/495/guide-every-heros-skill-spell-damage-type/ Full list of all hero damages. Keep in mind that there still is a lot of shit that lists like those don't really tell you. For example, reflected Blademail damage is pure, so you'd except it to deal damage to BKB'd enemies, but since it's damage type fire it does 0. On another note: You can orb-walk with Invoker's summons. Awesome. ![]() ....damage type is not the same as attack type of course BKB can cancel it out, you're confusing the two still but arriving at the correct conclusion. http://www.wc3c.net/showpost.php?p=1030046&postcount=19 for anyone who cares enough when reading through trigger code ![]() and any unit can orb walk, it's just animation canceling | ||
Heen
Korea (South)2178 Posts
http://www.playdota.com/forums/30895/adc09-round-3-err0r-vs-sup/ picks were slightly different from our usual style but it worked. We haven't had a chance to practice lately so you'll notice our play was rather sloppy. Thank god the host was playable unlike last time at least. Game 1 is full of fail on our part and we just win with superior farm. It kind of reminds me of our discussion in the previous page.. but then again I didn't feel we were losing badly at any point in the game, just 'wtf are you guys doing!?' That's the downside of gangbanging your opponent with your entire team: you lose map control even though you're getting more kills. Game 2 was fun to play. I couldn't resist the temptation to get midas (I still dislike the item itself). That's what happens when you get 4 spell casters without pushing power and opponent picks BB lol. Actually we had bb in mind with quite some time left but I was like 'hrmmmm let's see what other options we have' and everyone starts screaming that we only have 2 seconds left >_< | ||
L
Canada4732 Posts
How often do you do math in dota to decide whether you can kill someone or not. Uh, always? At a certain point you've done all the calculations and know how much hp a 3/8ths bar on a level x hero y is, and you simply go. There is no fucking magic 'instinct'; you did the math, or failed ganks because of it repeatedly while learning the game, and now its all pre-done for you in your head. Doesn't mean it wasn't done at a certain time, though. The fact that even hero-exclusive nukes (lol heat seeker missiles plz) are listed in incorrect numbers is a gigantic joke. You think people learning the game know why laser deals so much damage? Because it has an invisible damage type that they can't know without consulting secondary sources that makes it deal the actual damage it purports to deal? The fact that we've gotten past that problem doesn't mean it isn't a problem. Its obviously bullshit and should be solved. | ||
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