[HoN/DotA] Let's Play~!! - Page 1624
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FinestHour
United States18466 Posts
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MyTHicaL
France1070 Posts
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rob.au
1087 Posts
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greggy
United Kingdom1483 Posts
Valk maybe could just barely not lose but then if he forces leap at 6 and dives the tower you just die. Especially if shudder eats the arrow. | ||
r00ster84
Canada11 Posts
I'm also feeling lost in the mid and late game. I know in the laning guide it says your not supposed to pull the creep to your towers and you're supposed to last-hit and deny in the early game to get money and experience. Is this still the best way to get experience and level-up once the early phases of the game are over? Or should you move onto killing more neutral creeps, ganking other players or some other more efficient way of leveling up after a while? Another thing I'm having difficulty with is 'catching-up' after I die a few times. I feel like once I die a couple times that I fall so far behind the rest of the players. This is frustrating as it seems like I'm totally useless to my team at that point and there's no point to me being in the game anymore. Thanks again! | ||
WritersBlock
Canada91 Posts
On February 02 2012 01:08 r00ster84 wrote: Wow! Thanks for the links, WritersBlock! Those were great! I'm also feeling lost in the mid and late game. I know in the laning guide it says your not supposed to pull the creep to your towers and you're supposed to last-hit and deny in the early game to get money and experience. Is this still the best way to get experience and level-up once the early phases of the game are over? Or should you move onto killing more neutral creeps, ganking other players or some other more efficient way of leveling up after a while? Another thing I'm having difficulty with is 'catching-up' after I die a few times. I feel like once I die a couple times that I fall so far behind the rest of the players. This is frustrating as it seems like I'm totally useless to my team at that point and there's no point to me being in the game anymore. Thanks again! Mid-Late game is very dependent on your and the enemy's team composition. It also depends on the hero your playing. If you're a ganker you should be setting up ganks. If you're a support you should be stacking the jungle and ancients while warding and counter warding in the safest manner possible avoiding deaths. If you're on carry you should be porting lane to lane clearing 3-5 creep waves each time(depending on the size of the wave when you get to the lane and opponents actions) or clearing the stacked ancients + jungle(in lower level games odds are your supports aren't going to stack for you). Team composition effects how your team needs to play in the mid-game to late-game. The three major compositions you'll see and play in are 1.push oriented, 2.gank heavy, 3.balanced. A push teams goal is to win a team fight/pick off a key hero and then take a tower and through doing this take a rax in the late mid-game and take the win. A gank team is picked to dominate the lane phase and the early mid game taking a win by mass kills(usually run with an active semi carry or without carry). A balanced team wants to set a slow pace to the game and get their carry farmed then win in the late game. So when the game first starts up and you're sitting in well buying your starting items look at the composition of both teams and figure out what goals you should strive for to win the game. A couple things that you should live by to be a better player is to always carry a tp and always watch the minimap. Too many people have tunnel vision and only watch their heroes then die to ganks from heroes the wards saw coming. The best way to catch up is to not fall behind =p. Obviously it can't always be prevented and if you find yourself being targeted as the person who gets ganked every time he comes to lane play it to your advantage. Set yourself up as bait with your team ready jump in(you might still die but if your team gets to kill a hero with a streak and gets assist gold on top of it it's well worth it and if they get more than one kill even better. Hopefully this helps you a little bit, I'm not the greatest writer so hopefully this is readable ^.^ (pm me your acc name and I'll try to help you out in game if you want) | ||
Manit0u
Poland17186 Posts
On February 02 2012 04:12 WritersBlock wrote: Mid-Late game is very dependent on your and the enemy's team composition. It also depends on the hero your playing. If you're a ganker you should be setting up ganks. If you're a support you should be stacking the jungle and ancients while warding and counter warding in the safest manner possible avoiding deaths. If you're on carry you should be porting lane to lane clearing 3-5 creep waves each time(depending on the size of the wave when you get to the lane and opponents actions) or clearing the stacked ancients + jungle(in lower level games odds are your supports aren't going to stack for you). Team composition effects how your team needs to play in the mid-game to late-game. The three major compositions you'll see and play in are 1.push oriented, 2.gank heavy, 3.balanced. A push teams goal is to win a team fight/pick off a key hero and then take a tower and through doing this take a rax in the late mid-game and take the win. A gank team is picked to dominate the lane phase and the early mid game taking a win by mass kills(usually run with an active semi carry or without carry). A balanced team wants to set a slow pace to the game and get their carry farmed then win in the late game. So when the game first starts up and you're sitting in well buying your starting items look at the composition of both teams and figure out what goals you should strive for to win the game. A couple things that you should live by to be a better player is to always carry a tp and always watch the minimap. Too many people have tunnel vision and only watch their heroes then die to ganks from heroes the wards saw coming. The best way to catch up is to not fall behind =p. Obviously it can't always be prevented and if you find yourself being targeted as the person who gets ganked every time he comes to lane play it to your advantage. Set yourself up as bait with your team ready jump in(you might still die but if your team gets to kill a hero with a streak and gets assist gold on top of it it's well worth it and if they get more than one kill even better. Hopefully this helps you a little bit, I'm not the greatest writer so hopefully this is readable ^.^ (pm me your acc name and I'll try to help you out in game if you want) Please do not confuse the man. Balanced team can do anything other types can, just doesn't excell in any particular field (it can push, it can gank, it has a carry for late game). Then you must consider the fact that he probably hasn't played HoN long enough and is most likely sitting in the 1400-1600 mmr range, where team composition is important (it's always important) but no one ever thinks about it and everyone just picks heroes they like. You then end with 4-5 carry team vs balanced team or all-carry vs all-carry etc. The bottom line is that at this level the outcome of the game falls much more on the individual player skill, rather than teamwork and team composition (this are things that people don't think about and/or don't execute well enough to pull it off at this level). I'm stuck in this mmr range for now and all I can say is that playing support is worthless as no one takes advantage of it, besides enemy who's got easier time killing you. People don't look at minimap so wards aren't helping that much (although it's the best thing you can do as support at this level), stacking jungle doesn't work too because people either ignore it completely or go there at wrong time (half-stacked jungle when you can still freefarm at lane) or just plain give it away. No, at this level it's better to just increase your individual skill. Pick a carry or semi-carry (fuck team composition, everyone else will) and work on your farming, timing, build order, juking, map awareness and what not. Only later, when you get into 1650+ brackets you can start thinking about playing some support. | ||
BlueRoyaL
United States2493 Posts
On February 02 2012 01:07 greggy wrote: Vindicator shits on tremble mid pretty hard if you know how to play him. Zephyr and predator also work, I guess dampeer too with lifesteal but then noone plays dampeer so.. Valk maybe could just barely not lose but then if he forces leap at 6 and dives the tower you just die. Especially if shudder eats the arrow. how does vind shit on tremble mid? im just genuinely asking cuz ive never played this matchup before or seen it, but it doesnt seem like vind would be such a sure and strong counter to tremble in my head :p | ||
semantics
10040 Posts
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Manit0u
Poland17186 Posts
What T has got going for him is that he doesn't really use or need mana that much, and smart player will just courier a mana pot before hitting 6 so he can feel up somewhere out of sight and summon Shudder this way. Not needing mana still makes you take a lot of dmg in the process (which in turn slows your farm) from all the lore's which are AoE and you can't really hide from them effectively. If your mounds get countered a lot in the meanwhile then you're in for some real hurting. | ||
greggy
United Kingdom1483 Posts
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Manit0u
Poland17186 Posts
But, if you're 2v1'ing T, it doesn't have to be Vindi any more, does it? | ||
wonderwall
New Zealand695 Posts
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semantics
10040 Posts
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semantics
10040 Posts
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Dead9
United States4725 Posts
u just lasthit until ur 6, mound home, tp back, kill vindi or u can just lasthit forever cus it's not like he can kill you anyway ward slither isn't gonna win the lane either, toxi slither does okay tho | ||
r00ster84
Canada11 Posts
I was playing as Plague Rider last night and with your guys tips things went pretty well. As a new player is there a type of hero I should stick to? Like are Intelligence heroes easier to use than agility or strength? Also, would you guys be able to list some heroes that are pretty straight forward to use? Like ones a newer player would have an easy time learning how to play. | ||
Boblion
France8043 Posts
Plague rider is one of the best heroes in the game (and to be honest it is the best hero for a "newb"). It is an amazing support ( deny / nuke / awesome ult + very good speed ) and if you have a good start you can even carry to some extend. I think that the best heroes for new players are: - Plague rider ( the strongest and one of the easiest ) - Armadon ( really easy and you will learn how to play as a tank ). - Blacksmith ( tanky, aim click skills ) If you want a carry i think that Moon Queen, swiftblade, predator ( read a jungle guide or get a decent babysitter) and Emerald Warden are your best choices. But carries are harder to play imo. | ||
Manit0u
Poland17186 Posts
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Antimage
Canada1293 Posts
On February 03 2012 02:54 Manit0u wrote: MQ is actually pretty hard to play. Sure, insta-killing someone 1v1 with your ult is nice but learning how to play with a squishy hero who hasn't got that much range in the laning phase can be a pain in the ass. I think it's better to start learning with some more well-rounded heroes that can take a beating. Pestilence should be really good for most newbies. You have hp, AoE stun, overall awesome skills and he's not as item dependent as some of the other heroes of his type (just boots and PK make you a real threat, anything beyond that is just a huge bonus). Pesti is hard to play competitively though. If you're looking at 1600 games then yes pesti is easy to play. But when you scale up to a higher rating, I think plague rider remains one of the easiest heroes to play. D sham looks easy too. | ||
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