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[HoN/DotA] Let's Play~!! - Page 1494

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Shinbi
Profile Joined December 2009
338 Posts
August 14 2011 16:33 GMT
#29861
On August 15 2011 01:30 JeeJee wrote:
k, judging by that vengeful screenshot, dota2 doesn't use a qwer setup. C for comet, really? Hopefully it's customizable.
qwer is far superior, I don't seriously understand an argument against it.

Also I hope you can customize player colours in-game.. my number one gripe with dota1. Not being able to tell the difference between lb/grey/pink is brutal. At least in HoN there is a mod for it :<
black/white/red/neon blue/neon green ftw.


Silly JeeJee, playing too much HoN.


And an argument is that Dota 2 was made for people that played Dota - thus "Why change hotkeys?"

Though hotkeys will most likely be customizable regardless as in one of the screenshots, the item hotkeys were 789465 on the numpad while in another screenshot, it seemed to be zxcvbn [guessing these are the default since Shadowfiend's razes were QWE instead of ZXC].
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
August 14 2011 16:34 GMT
#29862
On August 15 2011 01:01 jeppew wrote:
Show nested quote +
On August 14 2011 21:42 BurningSera wrote:
ok this is getting ridiculous i was thinking i posted this here lol the 2 threads really shoudnt get separated >_>

[image loading]

i was worry of the mana bar. phew!!!

i think the UI will still be changed during/after the beta, there are some small details i dont like it and i will complain it hardcore.

also, QWER, i have a mixed feeling about it :S


why are some people seeing enemy manabars as something bad? It's not like it's information you otherwise wouldn't be able to get as you can select them to see their mana it just makes it more readily available.



It's just the usual "hardcore" vs "casual" debate. Think back to the SC2 beta and the gazillion threads about multi buildingselect, smartcast and automining.
Kevmeister @ Dota2
semantics
Profile Blog Joined November 2009
10040 Posts
August 14 2011 16:35 GMT
#29863
in moba games it's about the littlest things, range indicators, RNG dmg's, mana bars, cam distance, hell i'm sure those ticks for hp will piss ppl off on the hardcore side.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2011-08-14 16:45:01
August 14 2011 16:36 GMT
#29864
On August 15 2011 01:33 Shinbi wrote:
Show nested quote +
On August 15 2011 01:30 JeeJee wrote:
k, judging by that vengeful screenshot, dota2 doesn't use a qwer setup. C for comet, really? Hopefully it's customizable.
qwer is far superior, I don't seriously understand an argument against it.

Also I hope you can customize player colours in-game.. my number one gripe with dota1. Not being able to tell the difference between lb/grey/pink is brutal. At least in HoN there is a mod for it :<
black/white/red/neon blue/neon green ftw.


Silly JeeJee, playing too much HoN.


And an argument is that Dota 2 was made for people that played Dota - thus "Why change hotkeys?"

Though hotkeys will most likely be customizable regardless as in one of the screenshots, the item hotkeys were 789465 on the numpad while in another screenshot, it seemed to be zxcvbn [guessing these are the default since Shadowfiend's razes were QWE instead of ZXC].



well at the end of the day, having them customizable is really the best option. i don't care if the default is g p n q, as long as I can change it.
Ditto for colours.
Oh and ditto for interface. I never understood the trend with putting in totally useless things that cover up space. Like, not even the useless things like picture/name of the hero, because those at least do *something*, but I mean totally useless things, like to the left of it, between the mini-map and the portrait.
Why not leave it transparent? ugh.

You should be able to do this with dota2's UI:
+ Show Spoiler [hon ui changer img] +
[image loading]

Resize, show/hide, move anything. That's UI done right.



But that portrait/name is pretty dumb anyway. Even if you somehow forget what hero you're playing (?), your hero skills should instantly tell you.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
dtz
Profile Joined September 2010
5834 Posts
August 14 2011 16:48 GMT
#29865
The potrait / name can be for spectators also. A guy who are not familiar with dota can see the game for the first time and he can see when the observer clicked on the guy and know " Oh this is shadowfiend" This guy plays it well. Next time when I play i can try out this hero. Otherwise he will have to go to forum and ask " Hey the other day i saw this dota hero that is black and lanky do you know what hero is that?

No big deal really.
Shinbi
Profile Joined December 2009
338 Posts
Last Edited: 2011-08-14 17:18:01
August 14 2011 16:49 GMT
#29866
On August 15 2011 01:36 JeeJee wrote:
Show nested quote +
On August 15 2011 01:33 Shinbi wrote:
On August 15 2011 01:30 JeeJee wrote:
k, judging by that vengeful screenshot, dota2 doesn't use a qwer setup. C for comet, really? Hopefully it's customizable.
qwer is far superior, I don't seriously understand an argument against it.

Also I hope you can customize player colours in-game.. my number one gripe with dota1. Not being able to tell the difference between lb/grey/pink is brutal. At least in HoN there is a mod for it :<
black/white/red/neon blue/neon green ftw.


Silly JeeJee, playing too much HoN.


And an argument is that Dota 2 was made for people that played Dota - thus "Why change hotkeys?"

Though hotkeys will most likely be customizable regardless as in one of the screenshots, the item hotkeys were 789465 on the numpad while in another screenshot, it seemed to be zxcvbn [guessing these are the default since Shadowfiend's razes were QWE instead of ZXC].



well at the end of the day, having them customizable is really the best option. i don't care if the default is g p n q, as long as I can change it.
Ditto for colours.
Oh and ditto for interface. I never understood the trend with putting in totally useless things that cover up space. Like, not even the useless things like picture/name of the hero, because those at least do *something*, but I mean totally useless things, like to the left of it, between the mini-map and the portrait.

Why not leave it transparent? ugh.
But that portrait/name is pretty dumb anyway. Even if you somehow forget what hero you're playing (?), your hero skills should instantly tell you.



Yeah, the UI is rather lackluster - the excess space, even though it's made for widescreen should just be transparent or gone, the name plate/image should be a customizable option. The area that lists the damage/stats should probably be moved over to the left as well along the side of the portrait if enabled or basically replace the portrait area if portraits can be disabled.

Also:

+ Show Spoiler [SF image] +
[image loading]


Silly Icefrog, not porting heroes 1:1 [unless his stats were changed and playdota hero list hasn't updated it, in which case silly me].

edit: forgot about the VS picture since I was just concentrating on the VS model+[meepo?] model instead of the bottom spell part.

edit2: Actually, looking back at the VS picture, it seems that VS's stat gain or base stats were changed as well or my math is terrible right now ;x
hideo
Profile Blog Joined May 2007
Canada1641 Posts
Last Edited: 2011-08-14 16:52:07
August 14 2011 16:51 GMT
#29867
On August 15 2011 01:49 Shinbi wrote:
Show nested quote +
On August 15 2011 01:36 JeeJee wrote:
On August 15 2011 01:33 Shinbi wrote:
On August 15 2011 01:30 JeeJee wrote:
k, judging by that vengeful screenshot, dota2 doesn't use a qwer setup. C for comet, really? Hopefully it's customizable.
qwer is far superior, I don't seriously understand an argument against it.

Also I hope you can customize player colours in-game.. my number one gripe with dota1. Not being able to tell the difference between lb/grey/pink is brutal. At least in HoN there is a mod for it :<
black/white/red/neon blue/neon green ftw.


Silly JeeJee, playing too much HoN.


And an argument is that Dota 2 was made for people that played Dota - thus "Why change hotkeys?"

Though hotkeys will most likely be customizable regardless as in one of the screenshots, the item hotkeys were 789465 on the numpad while in another screenshot, it seemed to be zxcvbn [guessing these are the default since Shadowfiend's razes were QWE instead of ZXC].



well at the end of the day, having them customizable is really the best option. i don't care if the default is g p n q, as long as I can change it.
Ditto for colours.
Oh and ditto for interface. I never understood the trend with putting in totally useless things that cover up space. Like, not even the useless things like picture/name of the hero, because those at least do *something*, but I mean totally useless things, like to the left of it, between the mini-map and the portrait.

Why not leave it transparent? ugh.
But that portrait/name is pretty dumb anyway. Even if you somehow forget what hero you're playing (?), your hero skills should instantly tell you.



Yeah, the UI is rather lackluster - the excess space, even though it's made for widescreen should just be transparent or gone, the name plate/image should be a customizable option, but what's kind of bothering me the most is the fact that it has slots for 6 skills on all characters, even those that don't have 6 skills to use. The area that lists the damage/stats should probably be moved over to the left as well along the side of the portrait if enabled or basically replace the portrait area if portraits can be disabled.

Also:

+ Show Spoiler [SF image] +
[image loading]


Silly Icefrog, not porting heroes 1:1 [unless his stats were changed and playdota hero list hasn't updated it, in which case silly me].




Take a look at the screen shot with VS.

Doom probably has 6 slots because of neutral creep active and aura. And yah... a typo like that is making me think this is an alpha or some other very early build.
semantics
Profile Blog Joined November 2009
10040 Posts
August 14 2011 17:06 GMT
#29868
On August 15 2011 01:36 JeeJee wrote:
Show nested quote +
On August 15 2011 01:33 Shinbi wrote:
On August 15 2011 01:30 JeeJee wrote:
k, judging by that vengeful screenshot, dota2 doesn't use a qwer setup. C for comet, really? Hopefully it's customizable.
qwer is far superior, I don't seriously understand an argument against it.

Also I hope you can customize player colours in-game.. my number one gripe with dota1. Not being able to tell the difference between lb/grey/pink is brutal. At least in HoN there is a mod for it :<
black/white/red/neon blue/neon green ftw.


Silly JeeJee, playing too much HoN.


And an argument is that Dota 2 was made for people that played Dota - thus "Why change hotkeys?"

Though hotkeys will most likely be customizable regardless as in one of the screenshots, the item hotkeys were 789465 on the numpad while in another screenshot, it seemed to be zxcvbn [guessing these are the default since Shadowfiend's razes were QWE instead of ZXC].



well at the end of the day, having them customizable is really the best option. i don't care if the default is g p n q, as long as I can change it.
Ditto for colours.
Oh and ditto for interface. I never understood the trend with putting in totally useless things that cover up space. Like, not even the useless things like picture/name of the hero, because those at least do *something*, but I mean totally useless things, like to the left of it, between the mini-map and the portrait.
Why not leave it transparent? ugh.

You should be able to do this with dota2's UI:
+ Show Spoiler [hon ui changer img] +
[image loading]

Resize, show/hide, move anything. That's UI done right.



But that portrait/name is pretty dumb anyway. Even if you somehow forget what hero you're playing (?), your hero skills should instantly tell you.

What about being able to do this
+ Show Spoiler +

[image loading]
:D limits to everything
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
August 14 2011 17:12 GMT
#29869
On August 15 2011 02:06 semantics wrote:
Show nested quote +
On August 15 2011 01:36 JeeJee wrote:
On August 15 2011 01:33 Shinbi wrote:
On August 15 2011 01:30 JeeJee wrote:
k, judging by that vengeful screenshot, dota2 doesn't use a qwer setup. C for comet, really? Hopefully it's customizable.
qwer is far superior, I don't seriously understand an argument against it.

Also I hope you can customize player colours in-game.. my number one gripe with dota1. Not being able to tell the difference between lb/grey/pink is brutal. At least in HoN there is a mod for it :<
black/white/red/neon blue/neon green ftw.


Silly JeeJee, playing too much HoN.


And an argument is that Dota 2 was made for people that played Dota - thus "Why change hotkeys?"

Though hotkeys will most likely be customizable regardless as in one of the screenshots, the item hotkeys were 789465 on the numpad while in another screenshot, it seemed to be zxcvbn [guessing these are the default since Shadowfiend's razes were QWE instead of ZXC].



well at the end of the day, having them customizable is really the best option. i don't care if the default is g p n q, as long as I can change it.
Ditto for colours.
Oh and ditto for interface. I never understood the trend with putting in totally useless things that cover up space. Like, not even the useless things like picture/name of the hero, because those at least do *something*, but I mean totally useless things, like to the left of it, between the mini-map and the portrait.
Why not leave it transparent? ugh.

You should be able to do this with dota2's UI:
+ Show Spoiler [hon ui changer img] +
[image loading]

Resize, show/hide, move anything. That's UI done right.



But that portrait/name is pretty dumb anyway. Even if you somehow forget what hero you're playing (?), your hero skills should instantly tell you.

What about being able to do this
+ Show Spoiler +

[image loading]
:D limits to everything


What's wrong with that UI? I think it's really good. I'd probably make the minimap a tad smaller, and get rid of the portrait in top left though. Minimalism is everything to me.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2011-08-14 17:17:15
August 14 2011 17:15 GMT
#29870
Haha i just went hon fourm and dled everything ppl think is cheap made the minimap like 1/6th of the screen i'm all for being allowed to remove the useless filler that lol and hon have just saying there should be limits to what you're able to resize and replace, i think you should be able to move it just not resize it, also that shop you can que items up to auto buy lol. Ofc what does it matter when tournament mode removes all mods if dota2 has mods would it require a similar feature?
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
August 14 2011 17:23 GMT
#29871
On August 15 2011 02:15 semantics wrote:
Haha i just went hon fourm and dled everything ppl think is cheap made the minimap like 1/6th of the screen i'm all for being allowed to remove the useless filler that lol and hon have just saying there should be limits to what you're able to resize and replace, i think you should be able to move it just not resize it, also that shop you can que items up to auto buy lol


Well queuing up autobuy items isn't really UI.. neither is stuff like tree stumps (although the best mod in existence imo lol), or auto-rune timers, etc. That's additional features/functionality. But just being able to change how stuff shows up on your screen (or whether it shows up at all) is different, imo. You're trading screen estate for information.

Hell, I'd probably even get rid of the taunt and fortification icons, since I know the hotkey for them, and I don't need to see their cooldown. Probably put the buffs in there, instead of above the minimap. My buffs on the left, enemy buffs on the right. And I'd get rid of the enemy inventory (top 6 above your own), since you can see their items on mouseover.
Yeah, I'd love that flexibility in UI.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
semantics
Profile Blog Joined November 2009
10040 Posts
August 14 2011 17:29 GMT
#29872
http://i.imgur.com/2wppw.jpg

About this picture what i see that bugs me is, dmg is not Random number generated ie no range in the dmg just flat 62

The cam distance seems further out

Lucifer is quite large considering the cam distance too

And from where he is standing i can't tell exactly where is vision ends, i dont think he can see up the next ramp but i think he can see to the far left although that may just be the visual effect.
Grettin
Profile Joined April 2010
42381 Posts
Last Edited: 2011-08-14 18:03:37
August 14 2011 18:01 GMT
#29873
Interesting. People are saying that the screenshots are 4 months old. Well, better wait for Wednesday than start speculating.

http://www.playdota.com/forums/511904/dota2-ingame-photos-db-sf-vs-rosh/ (Pages from 40 -> at least.)
"If I had force-fields in Brood War, I'd never lose." -Bisu
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
August 14 2011 18:16 GMT
#29874
Started playing HoN today :D
I have to say, although I obviously expected the game to be challenging as soon as the actions begins, I still was quite surprised by how hard it really is. Playing HoN is daunting, and it seems like there is a lot learn about certain miscellaneous things; such as which Hero to choose, items for specific Heros, spells, etc. It really is very intimidating. But I guess I will just have to be patient and bide my time with enough practice(and lots of reading of strats) until I will be able to fully enjoy this title. And that is exactly what I will do, in between of playing SC2 of course
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
August 14 2011 18:33 GMT
#29875
Don't be too concerned about strategy/metagame/special tactics and just enjoy the game as a battle arena game. Besides there aren't any guides to learn anything from that will help you once you are consistently above 1600 mmr

Hon was so much more fun when I was 1500 psr
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2011-08-14 18:47:12
August 14 2011 18:38 GMT
#29876
I take everything back.

Russian casters are the best.

I don't understand a single thing, but it sounds too epic.

[Russian]
[Russian]
[Russian]
TRIPLE KILL BAI DENDI
[Russian]
[Russian]
[Russian]
Get it by your hands...
Corr
Profile Joined January 2009
Denmark796 Posts
August 14 2011 18:44 GMT
#29877
hehe v1lat going PEGEGE!!!! is always a treat
hideo
Profile Blog Joined May 2007
Canada1641 Posts
August 14 2011 19:03 GMT
#29878
deny ze lich! bravaaah

kazakhs have such a nice turtling team.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
August 14 2011 19:12 GMT
#29879
Navi fucked it up, Dendi donated 2 kills and so did XBoct and that got their ES back into position.
Get it by your hands...
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
Last Edited: 2011-08-14 19:17:58
August 14 2011 19:13 GMT
#29880
Could anyone provide me with a link to said stream? I'm assuming something is happening live.
Edit: I'm bad: http://www.own3d.tv/live/164/Cyberarena_TV_1
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
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