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[HoN/DotA] Let's Play~!! - Page 1377

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semantics
Profile Blog Joined November 2009
10040 Posts
July 08 2011 22:53 GMT
#27521
I love people holding out for dota 2 when we know very very little about it personally i hope it's shit so people have to eat their own words but i'm a sadist like that.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
July 08 2011 22:54 GMT
#27522
I really doubt it's going to be shit, it may be delayed 3-4 more times though (per Valve's usual strategy)
Heen
Profile Blog Joined November 2003
Korea (South)2178 Posts
July 08 2011 22:56 GMT
#27523
You don't like shroud on moonqueen? I don't often play that hero but if either side has bad players, I'd be happy to put on a shroud. As for skill builds.. something that always bothers me is seeing tiny/pebbles max toss first, like prioritize it before avalanche even at early levels.
('''(G_G/'''')
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2011-07-08 23:08:25
July 08 2011 22:59 GMT
#27524
On July 09 2011 07:56 Heen wrote:
You don't like shroud on moonqueen? I don't often play that hero but if either side has bad players, I'd be happy to put on a shroud. As for skill builds.. something that always bothers me is seeing tiny/pebbles max toss first, like prioritize it before avalanche even at early levels.

I don't mind seeing it with steamboots, actually. But I always see it with phase boots, which doesn't synergize particularly well and leaves her with <1100 hp 25 minutes in. I've seen so many noobs phase boots themselves out of stealth.

What usually happens a lot is that they run in after a team fight is over with shroud, ult, then get instantly cc'd or bursted and killed.
Heen
Profile Blog Joined November 2003
Korea (South)2178 Posts
July 08 2011 23:03 GMT
#27525
Well, phase boots in HoN are 10x better than phase boots in dota. I myself prefer treads on any hard carry that isn't completely focused on positioning. The last time I even saw phase boots on a carry was years ago, when they were ridiculously cost efficient. Even then, treads were more popular iirc.
('''(G_G/'''')
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 08 2011 23:09 GMT
#27526
On July 09 2011 07:01 Heen wrote:
Show nested quote +
On July 09 2011 06:12 Torte de Lini wrote:
I hate Bubbles. Everything he is, I hate. He has great abilities, just terribly slow, terrible auto-attack animation and he dies so fast D: I hate playing him so much.


wut?

Let's share some bad, non-joke item builds you've seen. I'll start:

- random lanaya with soul ring recipe/sobi mask/medallion recipe calls mid

- blade mail/mask of madness blood seeker

- boots of travel/mkb rush dragon knight

- soul ring -> mana boots centaur

- manaboots tinker

and these people were convinced they were playing it right


I never get past the 15 minute mark with Bubbles :3
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Heen
Profile Blog Joined November 2003
Korea (South)2178 Posts
July 08 2011 23:20 GMT
#27527
How to play bubbles:
1. get lvl 7 asap
2. gank/counter gank if it looks do-able, otherwise farm/lvl up/push lane
3. get a dagger
4. repeat step 2

and of course

5. don't die
('''(G_G/'''')
Ganfei2
Profile Blog Joined July 2010
473 Posts
Last Edited: 2011-07-08 23:34:27
July 08 2011 23:33 GMT
#27528
maxing toss first does significantly more damage than maxing avalanche first on a single target

obviously the stun is aoe though

still, I prefer maxing toss before the stun.

The most damage to a single target for burst is 3 stun 4 toss 1 ult at level 8 but I usually do 4/4 at level 8.

Also small tiny is the best tiny, and if the ult didn't add so much I would prefer to be small tiny all the time. In dota I liked to play what I called caster tiny and never get ult and get a guinsoo, but I haven't had success with tiny pebbles yet.
Glull
Profile Blog Joined November 2009
Germany404 Posts
Last Edited: 2011-07-08 23:47:11
July 08 2011 23:44 GMT
#27529
avalanche damage gets doubled when affecting a tossed target, so no, leveing toss first does not yield maximum damage. the exception is level 4 avalanche as it only adds 40 (80) damage.

i sometimes prioritize toss for the additional range - its quite easy to kill people with a toss to a creep in towerrange. its situational, but not strictly worse.
alia
Profile Blog Joined November 2008
United States294 Posts
July 08 2011 23:53 GMT
#27530
On July 09 2011 08:03 Heen wrote:
Well, phase boots in HoN are 10x better than phase boots in dota. I myself prefer treads on any hard carry that isn't completely focused on positioning. The last time I even saw phase boots on a carry was years ago, when they were ridiculously cost efficient. Even then, treads were more popular iirc.

Back when there were 7 armor Phase Boots, Treads weren't used that much.
Ganfei2
Profile Blog Joined July 2010
473 Posts
Last Edited: 2011-07-08 23:57:54
July 08 2011 23:56 GMT
#27531
On July 09 2011 08:44 Glull wrote:
avalanche damage gets doubled when affecting a tossed target, so no, leveing toss first does not yield maximum damage. the exception is level 4 avalanche as it only adds 40 (80) damage.

i sometimes prioritize toss for the additional range - its quite easy to kill people with a toss to a creep in towerrange. its situational, but not strictly worse.


I was slightly off in saying "significant" but http://forums.heroesofnewerth.com/showthread.php?t=102574

It's 3-4-0-1 for optimum damage, stun->toss for optimum burst simply because it's easier to land the full double damage time frame
FarmI3oy
Profile Joined May 2011
United States255 Posts
July 09 2011 00:07 GMT
#27532
On July 09 2011 07:45 Loomies wrote:
Its good to see HoN is in NASL, its the premiere DOTA game


Where is this confirmed?
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2011-07-09 00:26:23
July 09 2011 00:13 GMT
#27533
On July 09 2011 08:03 Heen wrote:
Well, phase boots in HoN are 10x better than phase boots in dota. I myself prefer treads on any hard carry that isn't completely focused on positioning. The last time I even saw phase boots on a carry was years ago, when they were ridiculously cost efficient. Even then, treads were more popular iirc.

I rarely get phase boots, I find that careful positioning and the extra hp/attack speed offers more survivability for most heroes and that striders offer better mobility. I do understand that this is totally a matter of preference though, if someone wants to get ghost marchers on pretty much any hero I'm ok with it. And I rarely play melee carries.

(I think I get phase boots on magmus, soul reaper occasionally, balphagore, gauntlet, devourer and torturer almost always. and scout).

On July 09 2011 08:56 Ganfei2 wrote:
Show nested quote +
On July 09 2011 08:44 Glull wrote:
avalanche damage gets doubled when affecting a tossed target, so no, leveing toss first does not yield maximum damage. the exception is level 4 avalanche as it only adds 40 (80) damage.

i sometimes prioritize toss for the additional range - its quite easy to kill people with a toss to a creep in towerrange. its situational, but not strictly worse.


I was slightly off in saying "significant" but http://forums.heroesofnewerth.com/showthread.php?t=102574

It's 3-4-0-1 for optimum damage, stun->toss for optimum burst simply because it's easier to land the full double damage time frame


I think they mean at levels 3 and 5 , as to whether you go 1/2 opposed to 2/1 or 3/2 or 2/3.
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
July 09 2011 00:27 GMT
#27534
On July 08 2011 20:35 Nevuk wrote:
Show nested quote +
On July 08 2011 20:20 Etherone wrote:
On July 08 2011 14:26 Nevuk wrote:
On July 08 2011 12:13 Etherone wrote:
On July 08 2011 12:10 bkrow wrote:
Lol Nevuk you just got mocked on Testie's stream :p you've been called out

it was me, and all i said was i wanted anyone with a 70+ winrate on hb plague glacius on my team.
and testie should invite him to play with us

edit: also 2000+ mmr players with 66% winrates that dont play are dubious

Meh, not really: http://www.heroesofnewerth.com/player_stats.php?aid=3293359 . He has more than one account above 2000, if you play with a team of fairly good people it's not impossible.

The reason my win % on some heroes is so high is mostly because I play those heroes with people while I play the other ones more on solo. Someone posted a thing a while back (probably 30-40 pages) where you could see what your win% on an individual hero is, if you saw my overall stats you might change your mind. Some of them were also heroes I haven't played since the 1700 brackets like plague rider.


Did you mean the average of a 50% winrate across all players in every skill bracket? if so then it is 50% considering for every increase there must be a decrease. very few players who smurf and get team stomps organized to get very few accounts to 2000 mmr at a 66% winrate won't affect the average.

if you mean players at 1900 don't have 50% winrates, then ill just have speedo screen cap tomorrow the next games he complains that there are mostly people with 50-54% winrates on both sides, with a few exceptions, and most of those exceptions are team players.

well obviously heroes that you have a 70% winrate with over an insignificant sample shouldnt enter the conversation when you are trying to establish skill discrepancies with different heroes, especially when you are talking about heroes you haven't played for 100+mmr ( assuming you are 1800+)

Glacius is my most played hero at 10%, but aside from him it's 3-4% max. So I don't think any of my heroes are technically "statistically significant."

Regardless, the point was not about the variance in my individual skill at heroes but rather that you will have 1800 players who occasionally play like 1700 players or 1900 players depending on their hero and that mmr isn't particularly accurate except as an average. (And on some players it can be even more extreme of a difference). My own was just a somewhat anecdotal example, feel free to disprove it with a non-anecdotal one if you can find the evidence. (It may be hard with hon's xml down for maintenance though).

Basically the way I think of it is that someone's mmr is very accurate if their win% is 50, but the further from 50 the less accurate it is - a 1600 player with a 55% winrate could probably make it to 1650-1700 if they played an infinite number of games without increasing their skill level and at that point would have a 50% winrate. However, no one plays an infinite number of games so you just have to guess.

(I did mean that at higher brackets the win% tends to be above >50% because there are so few players at those ratings)

I know what you mean my devourer is like 1200 mmr at best

Also I remember seeing some guy do maths to prove the best pebbles build was some weird ass order (not the real order) like stun - toss - toss - stun - stun - toss - ult - stun wtffff
Mikey
Profile Joined January 2011
United States277 Posts
July 09 2011 00:34 GMT
#27535
On July 09 2011 07:45 Loomies wrote:
Its good to see HoN is in NASL, its the premiere DOTA game


No, it's actually not The only reason it was even at DH was because S2 paid for it to be. DotA will be at ESWC (Where is HoN), DotA is more popular in Europe + Asia (the Chinese DotA population is larger then the entire HoN population lol)

On July 09 2011 07:53 semantics wrote:
I love people holding out for dota 2 when we know very very little about it personally i hope it's shit so people have to eat their own words but i'm a sadist like that.


really, because i can tell you for fact that it's already a better game than HoN and it's not even in open/full beta stages yet. jesus huh ..

anyways, this is going to spark hatred from the honners but it's fact/truth/whatever you want to call it

deny it, flame it, argue it, but eventually it'll be accepted !
Please watch my DotA2 Stream: www.twitch.tv/Mikey -- Member of Team Quantic's DotA2 division :) !
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2011-07-09 00:37:22
July 09 2011 00:36 GMT
#27536
On July 09 2011 09:27 GhostKorean wrote:
Show nested quote +
On July 08 2011 20:35 Nevuk wrote:
On July 08 2011 20:20 Etherone wrote:
On July 08 2011 14:26 Nevuk wrote:
On July 08 2011 12:13 Etherone wrote:
On July 08 2011 12:10 bkrow wrote:
Lol Nevuk you just got mocked on Testie's stream :p you've been called out

it was me, and all i said was i wanted anyone with a 70+ winrate on hb plague glacius on my team.
and testie should invite him to play with us

edit: also 2000+ mmr players with 66% winrates that dont play are dubious

Meh, not really: http://www.heroesofnewerth.com/player_stats.php?aid=3293359 . He has more than one account above 2000, if you play with a team of fairly good people it's not impossible.

The reason my win % on some heroes is so high is mostly because I play those heroes with people while I play the other ones more on solo. Someone posted a thing a while back (probably 30-40 pages) where you could see what your win% on an individual hero is, if you saw my overall stats you might change your mind. Some of them were also heroes I haven't played since the 1700 brackets like plague rider.


Did you mean the average of a 50% winrate across all players in every skill bracket? if so then it is 50% considering for every increase there must be a decrease. very few players who smurf and get team stomps organized to get very few accounts to 2000 mmr at a 66% winrate won't affect the average.

if you mean players at 1900 don't have 50% winrates, then ill just have speedo screen cap tomorrow the next games he complains that there are mostly people with 50-54% winrates on both sides, with a few exceptions, and most of those exceptions are team players.

well obviously heroes that you have a 70% winrate with over an insignificant sample shouldnt enter the conversation when you are trying to establish skill discrepancies with different heroes, especially when you are talking about heroes you haven't played for 100+mmr ( assuming you are 1800+)

Glacius is my most played hero at 10%, but aside from him it's 3-4% max. So I don't think any of my heroes are technically "statistically significant."

Regardless, the point was not about the variance in my individual skill at heroes but rather that you will have 1800 players who occasionally play like 1700 players or 1900 players depending on their hero and that mmr isn't particularly accurate except as an average. (And on some players it can be even more extreme of a difference). My own was just a somewhat anecdotal example, feel free to disprove it with a non-anecdotal one if you can find the evidence. (It may be hard with hon's xml down for maintenance though).

Basically the way I think of it is that someone's mmr is very accurate if their win% is 50, but the further from 50 the less accurate it is - a 1600 player with a 55% winrate could probably make it to 1650-1700 if they played an infinite number of games without increasing their skill level and at that point would have a 50% winrate. However, no one plays an infinite number of games so you just have to guess.

(I did mean that at higher brackets the win% tends to be above >50% because there are so few players at those ratings)

I know what you mean my devourer is like 1200 mmr at best

Also I remember seeing some guy do maths to prove the best pebbles build was some weird ass order (not the real order) like stun - toss - toss - stun - stun - toss - ult - stun wtffff

Your devourer >>> my devourer. I usually firstblood someone then go like 6-35-10
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
July 09 2011 00:50 GMT
#27537
The trick to playing devourer is to scream everytime you throw a hook. It strikes fear in the hearts of your enemies and leads to greater amount of kills
DrMichaelSavage
Profile Joined July 2011
Albania49 Posts
Last Edited: 2011-07-09 01:23:47
July 09 2011 01:11 GMT
#27538
On July 09 2011 07:53 semantics wrote:
I love people holding out for dota 2 when we know very very little about it personally i hope it's shit so people have to eat their own words but i'm a sadist like that.





that being said, Valve and icefrog

Shit it will not be.

edit:
icefrog it is then. LOL

i was wrong twice.
"I think you're a racist cracker"
esasafe
Profile Joined November 2010
United States103 Posts
July 09 2011 01:12 GMT
#27539
So does anyone remember way back when skilling Tiny's ult would reset his skill cooldowns when you leveled it? Basically if you had enough mana for it, you could ava/toss - ult - ava/toss - ult - ava/toss - ult - ava/toss. Since the whole combo wasn't very feasible, most people would just stick to ava/toss - ult - ava/toss for still insane amounts of damage. It was a very gimicky build, but oh so amazing when it worked that single time in your game. Or worked that one of 3 times, if you decided to split the time you got your ult into 3 separate occasions (instead of all during one fight).
paper
Profile Blog Joined September 2004
13196 Posts
July 09 2011 01:12 GMT
#27540
Guinsoo?

Icefrog o_o;
Hates Fun🤔
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