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On May 11 2011 18:49 Glull wrote: the strength of puppet master is his flexibility - as soon as you just force yourself to one itembuild you are playing the hero incorrectly. of course you can do that and it will win you games as puppet master is one of the better heroes in the game, but anyone actually giving a concise answer to your question is in the same boat as you are. just get whatever you feel comfortable with, and rest assured, you are not over-thinking things. also, if you cant seem to learn anything from your own games, watch how other, good players play puppet. replays are very accessible and very helpful to get the answers you are looking for, asking a general question here is not.
edit: you always want both disables at least on level 1 - and puppet show is the strongest disable in hon if used properly.
I know this. That's why I asked for a pretty standard item build that I can adapt to depending on the situation. It was more a starting point than anything else and what I got has already helped really well.
I've actually learned quite a lot from watching my own games so that's definitely not the issue. Simple matter is that this game has a learning curve that I haven't had the pleasure of dealing with since I started Eve like 6 years ago. While nowhere near as bad as the sheer cliff that is Eve it's still a huge information dump that I have to sort through and sometimes things pop up that I don't exactly understand the WHY to...which is why I asked that general question above. It helped. If I understand why I can figure out other things on my own.
I just like to keep from being shitty at a game to a minimum amount of time :p
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I guess i should put my HoN name in here.
Sm3agolol
I know the newbie "basics" you say will "put me over 1500 easily" but you are clearly bs'ing. I come from a Starcraft, Counterstrike, and Quake 3 background, so I know what a steep learning curve is.And I was far better at those games when I first started than this. I know how to last kill and kill deny, and can do it will moderate success, although obviously, I'm not a pro at it yet. I know about denying, and have my hold command bound to "d" for easier use. I am really random in my movements, and maintain about 90 APM just through running around in random circles constantly, I rarely get caught by the trapping spells. I even understand how most of the common heroes work, but I still get destroyed, even by people with like 0.30:1 KDRs. I think my own KDR is something like 0.09:1. 15 games in, and I've never killed more than one hero in a game.
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On May 11 2011 19:19 Jayme wrote:Show nested quote +On May 11 2011 18:49 Glull wrote: the strength of puppet master is his flexibility - as soon as you just force yourself to one itembuild you are playing the hero incorrectly. of course you can do that and it will win you games as puppet master is one of the better heroes in the game, but anyone actually giving a concise answer to your question is in the same boat as you are. just get whatever you feel comfortable with, and rest assured, you are not over-thinking things. also, if you cant seem to learn anything from your own games, watch how other, good players play puppet. replays are very accessible and very helpful to get the answers you are looking for, asking a general question here is not.
edit: you always want both disables at least on level 1 - and puppet show is the strongest disable in hon if used properly. I know this. That's why I asked for a pretty standard item build that I can adapt to depending on the situation. It was more a starting point than anything else and what I got has already helped really well. I've actually learned quite a lot from watching my own games so that's definitely not the issue. Simple matter is that this game has a learning curve that I haven't had the pleasure of dealing with since I started Eve like 6 years ago. While nowhere near as bad as the sheer cliff that is Eve it's still a huge information dump that I have to sort through and sometimes things pop up that I don't exactly understand the WHY to...which is why I asked that general question above. It helped. If I understand why I can figure out other things on my own. I just like to keep from being shitty at a game to a minimum amount of time :p
I disagree with posters above me, Puppet does have a standard item build that works pretty much 99.9% of the time, which is very easily adaptable based on how well you are doing, but if you are doing well enough will cover every situation, every time.
That build is steamboots -> whispering helm -> assassin's shroud -> shrunken head -> damage item (I get demonic breastplate here 90% of the time, but savage mace and hellflower have their places too). The followup would usually be satanic (forgot HON name -- the thing that whispering upgrades into) and then a last damage item (savage if you went demonic first, or vice versa for me, or hellflower if you need the xtra disable or to stop someone's bkb). I'm not saying other builds can't work, but I am saying this build works against everything, no matter what. The only times you might deviate is if your opponents have 100% magic and disables, so you might go shrunken first and skip the shroud, or if you're doing terribly, then you might skip the shroud as well. Otherwise, if you're doing well (350-400+ gpm early on, which is extremely easy with puppet if you're winning your lane or haven't died much) steamboots, shroud, and whispering WILL be enough for you to 1-2 shot all their supports and will be effective even against a 100% magic team provided you don't play suicidally. Steamboots helps with his horrible base health, shroud gives him an escape mechanism and helps make up for his horrendous base movespeed, and whispering helm lets him stack ancients/neutrals and lifesteal to once again make up for his terrible healthpool. He also does huge whiplash damage which transfers into huge lifesteal and huge first-hit-out-of-shroud damage.
If you can get those three items by 20 minutes or so, usually earlier if you're farming well, then you're set; shrunken will be coming a few minutes later, and after that you're going to be close to invincible while it's active.
I could link you to one of my replays but there are dozens of replays of him in competitive games, which would be better to watch. You can find those pretty easily.
p.s. dead9 sucks and I didn't even see his post before mine, but whatever, he still sucks.
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On May 11 2011 20:34 Sm3agol wrote: I guess i should put my HoN name in here.
Sm3agolol
I know the newbie "basics" you say will "put me over 1500 easily" but you are clearly bs'ing. I come from a Starcraft, Counterstrike, and Quake 3 background, so I know what a steep learning curve is.And I was far better at those games when I first started than this. I know how to last kill and kill deny, and can do it will moderate success, although obviously, I'm not a pro at it yet. I know about denying, and have my hold command bound to "d" for easier use. I am really random in my movements, and maintain about 90 APM just through running around in random circles constantly, I rarely get caught by the trapping spells. I even understand how most of the common heroes work, but I still get destroyed, even by people with like 0.30:1 KDRs. I think my own KDR is something like 0.09:1. 15 games in, and I've never killed more than one hero in a game.
http://hon.rychlis.cz/Sm3agolol/public/
I took a look at some of your stats. You're building mana regen on every hero on every game. I see lots of scarabs and manatubes. Even on heroes like flint. I see you built an iron shield on Bubbles. I think a lot of your problems may be item choices. Putting an item like shield on bubbles is practically useless since he doesnt benefit much from the agility or the blocking. You aren't even building boots. Boots should be one of the very first items you build on any hero. You got a hatchet on Plague Rider. Range heroes shouldn't get hatchet (barring a very few extreme exceptions). You bought portal key and sustainer AND helm on Flint before any attack speed/agility items. You should really watch some replays and more Honcast for item ideas because this might be a BIG source of your problems. You should never have two scarabs on any hero at any point in any game. I don't know why I see so many newbies stacking regen.
Use Prodex before games to get an idea of what items to build. You're wasting a lot of your gold on regen when you should be getting survivability. Keep in mind that items that boost a heroes main stat also boost their attack damage. You really need to think about what items to build and WHY you are building them.
http://www.nigmanoname.com/prodex.html
Go there when you want to see what kinds of items to build.
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On May 12 2011 01:39 LordWeird wrote:Show nested quote +On May 11 2011 20:34 Sm3agol wrote: I guess i should put my HoN name in here.
Sm3agolol
I know the newbie "basics" you say will "put me over 1500 easily" but you are clearly bs'ing. I come from a Starcraft, Counterstrike, and Quake 3 background, so I know what a steep learning curve is.And I was far better at those games when I first started than this. I know how to last kill and kill deny, and can do it will moderate success, although obviously, I'm not a pro at it yet. I know about denying, and have my hold command bound to "d" for easier use. I am really random in my movements, and maintain about 90 APM just through running around in random circles constantly, I rarely get caught by the trapping spells. I even understand how most of the common heroes work, but I still get destroyed, even by people with like 0.30:1 KDRs. I think my own KDR is something like 0.09:1. 15 games in, and I've never killed more than one hero in a game. http://hon.rychlis.cz/Sm3agolol/public/I took a look at some of your stats. You're building mana regen on every hero on every game. I see lots of scarabs and manatubes. Even on heroes like flint. I see you built an iron shield on Bubbles. I think a lot of your problems may be item choices. Putting an item like shield on bubbles is practically useless since he doesnt benefit much from the agility or the blocking. You aren't even building boots. Boots should be one of the very first items you build on any hero. You got a hatchet on Plague Rider. Range heroes shouldn't get hatchet (barring a very few extreme exceptions). You bought portal key and sustainer AND helm on Flint before any attack speed/agility items. You should really watch some replays and more Honcast for item ideas because this might be a BIG source of your problems. You should never have two scarabs on any hero at any point in any game. I don't know why I see so many newbies stacking regen. Use Prodex before games to get an idea of what items to build. You're wasting a lot of your gold on regen when you should be getting survivability. Keep in mind that items that boost a heroes main stat also boost their attack damage. You really need to think about what items to build and WHY you are building them. http://www.nigmanoname.com/prodex.htmlGo there when you want to see what kinds of items to build.
Well, noone mentioned anything to me about items.....All i hear is, "just learn to hold position, last shot creeps, and deny your opponents creeps". Thanks though, I'll try boots. And at the risk of sounding really terrible, what is the full name of the item?
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On May 12 2011 01:53 Sm3agol wrote:Show nested quote +On May 12 2011 01:39 LordWeird wrote:On May 11 2011 20:34 Sm3agol wrote: I guess i should put my HoN name in here.
Sm3agolol
I know the newbie "basics" you say will "put me over 1500 easily" but you are clearly bs'ing. I come from a Starcraft, Counterstrike, and Quake 3 background, so I know what a steep learning curve is.And I was far better at those games when I first started than this. I know how to last kill and kill deny, and can do it will moderate success, although obviously, I'm not a pro at it yet. I know about denying, and have my hold command bound to "d" for easier use. I am really random in my movements, and maintain about 90 APM just through running around in random circles constantly, I rarely get caught by the trapping spells. I even understand how most of the common heroes work, but I still get destroyed, even by people with like 0.30:1 KDRs. I think my own KDR is something like 0.09:1. 15 games in, and I've never killed more than one hero in a game. http://hon.rychlis.cz/Sm3agolol/public/I took a look at some of your stats. You're building mana regen on every hero on every game. I see lots of scarabs and manatubes. Even on heroes like flint. I see you built an iron shield on Bubbles. I think a lot of your problems may be item choices. Putting an item like shield on bubbles is practically useless since he doesnt benefit much from the agility or the blocking. You aren't even building boots. Boots should be one of the very first items you build on any hero. You got a hatchet on Plague Rider. Range heroes shouldn't get hatchet (barring a very few extreme exceptions). You bought portal key and sustainer AND helm on Flint before any attack speed/agility items. You should really watch some replays and more Honcast for item ideas because this might be a BIG source of your problems. You should never have two scarabs on any hero at any point in any game. I don't know why I see so many newbies stacking regen. Use Prodex before games to get an idea of what items to build. You're wasting a lot of your gold on regen when you should be getting survivability. Keep in mind that items that boost a heroes main stat also boost their attack damage. You really need to think about what items to build and WHY you are building them. http://www.nigmanoname.com/prodex.htmlGo there when you want to see what kinds of items to build. Well, noone mentioned anything to me about items.....All i hear is, "just learn to hold position, last shot creeps, and deny your opponents creeps". Thanks though, I'll try boots. And at the risk of sounding really terrible, what is the full name of the item?
Well items are very very important. You should be building to your heroes strengths. Scarab and Manatube only give you mana based on a percentage of your current mana regen. A good early game item that provides you with a little armor,damage, and mana regen is ring of the teacher.
Which item did you want the full name of? I didn't quite understand. If you meant boots, it depends on the hero. Sometimes you'll want to just get marchers (the 500 gold red boots) (you can buy them at side shop) just for the movement speed while you build other things. Otherwise you want to get Steamboots on carries/heroes that don't need the "extra extra" movespeed, Striders on supports and gankers (because they're cheap and help you move from lane to lane), and Ghost marchers (Which are good for heroes that have a decent MS but can benefit greatly from the burst in speed.
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Also minor totems are the best item in the game. Power Supply saves lives.
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On May 12 2011 01:53 Sm3agol wrote:Show nested quote +On May 12 2011 01:39 LordWeird wrote:On May 11 2011 20:34 Sm3agol wrote: I guess i should put my HoN name in here.
Sm3agolol
I know the newbie "basics" you say will "put me over 1500 easily" but you are clearly bs'ing. I come from a Starcraft, Counterstrike, and Quake 3 background, so I know what a steep learning curve is.And I was far better at those games when I first started than this. I know how to last kill and kill deny, and can do it will moderate success, although obviously, I'm not a pro at it yet. I know about denying, and have my hold command bound to "d" for easier use. I am really random in my movements, and maintain about 90 APM just through running around in random circles constantly, I rarely get caught by the trapping spells. I even understand how most of the common heroes work, but I still get destroyed, even by people with like 0.30:1 KDRs. I think my own KDR is something like 0.09:1. 15 games in, and I've never killed more than one hero in a game. http://hon.rychlis.cz/Sm3agolol/public/I took a look at some of your stats. You're building mana regen on every hero on every game. I see lots of scarabs and manatubes. Even on heroes like flint. I see you built an iron shield on Bubbles. I think a lot of your problems may be item choices. Putting an item like shield on bubbles is practically useless since he doesnt benefit much from the agility or the blocking. You aren't even building boots. Boots should be one of the very first items you build on any hero. You got a hatchet on Plague Rider. Range heroes shouldn't get hatchet (barring a very few extreme exceptions). You bought portal key and sustainer AND helm on Flint before any attack speed/agility items. You should really watch some replays and more Honcast for item ideas because this might be a BIG source of your problems. You should never have two scarabs on any hero at any point in any game. I don't know why I see so many newbies stacking regen. Use Prodex before games to get an idea of what items to build. You're wasting a lot of your gold on regen when you should be getting survivability. Keep in mind that items that boost a heroes main stat also boost their attack damage. You really need to think about what items to build and WHY you are building them. http://www.nigmanoname.com/prodex.htmlGo there when you want to see what kinds of items to build. Well, noone mentioned anything to me about items.....All i hear is, "just learn to hold position, last shot creeps, and deny your opponents creeps". Thanks though, I'll try boots. And at the risk of sounding really terrible, what is the full name of the item?
ill message you if i see you online  i'll try and find some time tonight
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Wow I never knew about that site. + Show Spoiler +Best: Tempest +66 Empath +32 Plague Rider +26 Myrmidon +25 Andromeda +24 Wretched Hag +23 Torturer +20
Worst: Puppet Master -45 Doctor Repulsor -41 Bombardier -35 Pyromancer -24 Gauntlet -23
I know what heroes I need to improve on anyway
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any of you cool cats in NYC that wanna grab a beer with the shinbilicious, pm me, i'm flying in for a couple of hours next week
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On May 11 2011 23:41 Ganfei2 wrote:Show nested quote +On May 11 2011 19:19 Jayme wrote:On May 11 2011 18:49 Glull wrote: the strength of puppet master is his flexibility - as soon as you just force yourself to one itembuild you are playing the hero incorrectly. of course you can do that and it will win you games as puppet master is one of the better heroes in the game, but anyone actually giving a concise answer to your question is in the same boat as you are. just get whatever you feel comfortable with, and rest assured, you are not over-thinking things. also, if you cant seem to learn anything from your own games, watch how other, good players play puppet. replays are very accessible and very helpful to get the answers you are looking for, asking a general question here is not.
edit: you always want both disables at least on level 1 - and puppet show is the strongest disable in hon if used properly. I know this. That's why I asked for a pretty standard item build that I can adapt to depending on the situation. It was more a starting point than anything else and what I got has already helped really well. I've actually learned quite a lot from watching my own games so that's definitely not the issue. Simple matter is that this game has a learning curve that I haven't had the pleasure of dealing with since I started Eve like 6 years ago. While nowhere near as bad as the sheer cliff that is Eve it's still a huge information dump that I have to sort through and sometimes things pop up that I don't exactly understand the WHY to...which is why I asked that general question above. It helped. If I understand why I can figure out other things on my own. I just like to keep from being shitty at a game to a minimum amount of time :p I disagree with posters above me, Puppet does have a standard item build that works pretty much 99.9% of the time, which is very easily adaptable based on how well you are doing, but if you are doing well enough will cover every situation, every time. That build is steamboots -> whispering helm -> assassin's shroud -> shrunken head -> damage item (I get demonic breastplate here 90% of the time, but savage mace and hellflower have their places too). The followup would usually be satanic (forgot HON name -- the thing that whispering upgrades into) and then a last damage item (savage if you went demonic first, or vice versa for me, or hellflower if you need the xtra disable or to stop someone's bkb). I'm not saying other builds can't work, but I am saying this build works against everything, no matter what. The only times you might deviate is if your opponents have 100% magic and disables, so you might go shrunken first and skip the shroud, or if you're doing terribly, then you might skip the shroud as well. Otherwise, if you're doing well (350-400+ gpm early on, which is extremely easy with puppet if you're winning your lane or haven't died much) steamboots, shroud, and whispering WILL be enough for you to 1-2 shot all their supports and will be effective even against a 100% magic team provided you don't play suicidally. Steamboots helps with his horrible base health, shroud gives him an escape mechanism and helps make up for his horrendous base movespeed, and whispering helm lets him stack ancients/neutrals and lifesteal to once again make up for his terrible healthpool. He also does huge whiplash damage which transfers into huge lifesteal and huge first-hit-out-of-shroud damage. If you can get those three items by 20 minutes or so, usually earlier if you're farming well, then you're set; shrunken will be coming a few minutes later, and after that you're going to be close to invincible while it's active. I could link you to one of my replays but there are dozens of replays of him in competitive games, which would be better to watch. You can find those pretty easily. p.s. dead9 sucks and I didn't even see his post before mine, but whatever, he still sucks.
shroud? isn't that kind of gimmicky at a high level of play? i guess the first hit synergy is amazing but eh i'm kind of skeptical
and harkons is fucking godlike on puppet. i just came back but the main item build i saw back then was streamboots -> helm -> head -> harkons. maybe shit changed and i'm clueless, iunno
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I think push stick and ring of basillius are the best items, followed closely by mana battery. Maybe boots too.
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On May 12 2011 08:30 shawster wrote:Show nested quote +On May 11 2011 23:41 Ganfei2 wrote:On May 11 2011 19:19 Jayme wrote:On May 11 2011 18:49 Glull wrote: the strength of puppet master is his flexibility - as soon as you just force yourself to one itembuild you are playing the hero incorrectly. of course you can do that and it will win you games as puppet master is one of the better heroes in the game, but anyone actually giving a concise answer to your question is in the same boat as you are. just get whatever you feel comfortable with, and rest assured, you are not over-thinking things. also, if you cant seem to learn anything from your own games, watch how other, good players play puppet. replays are very accessible and very helpful to get the answers you are looking for, asking a general question here is not.
edit: you always want both disables at least on level 1 - and puppet show is the strongest disable in hon if used properly. I know this. That's why I asked for a pretty standard item build that I can adapt to depending on the situation. It was more a starting point than anything else and what I got has already helped really well. I've actually learned quite a lot from watching my own games so that's definitely not the issue. Simple matter is that this game has a learning curve that I haven't had the pleasure of dealing with since I started Eve like 6 years ago. While nowhere near as bad as the sheer cliff that is Eve it's still a huge information dump that I have to sort through and sometimes things pop up that I don't exactly understand the WHY to...which is why I asked that general question above. It helped. If I understand why I can figure out other things on my own. I just like to keep from being shitty at a game to a minimum amount of time :p I disagree with posters above me, Puppet does have a standard item build that works pretty much 99.9% of the time, which is very easily adaptable based on how well you are doing, but if you are doing well enough will cover every situation, every time. That build is steamboots -> whispering helm -> assassin's shroud -> shrunken head -> damage item (I get demonic breastplate here 90% of the time, but savage mace and hellflower have their places too). The followup would usually be satanic (forgot HON name -- the thing that whispering upgrades into) and then a last damage item (savage if you went demonic first, or vice versa for me, or hellflower if you need the xtra disable or to stop someone's bkb). I'm not saying other builds can't work, but I am saying this build works against everything, no matter what. The only times you might deviate is if your opponents have 100% magic and disables, so you might go shrunken first and skip the shroud, or if you're doing terribly, then you might skip the shroud as well. Otherwise, if you're doing well (350-400+ gpm early on, which is extremely easy with puppet if you're winning your lane or haven't died much) steamboots, shroud, and whispering WILL be enough for you to 1-2 shot all their supports and will be effective even against a 100% magic team provided you don't play suicidally. Steamboots helps with his horrible base health, shroud gives him an escape mechanism and helps make up for his horrendous base movespeed, and whispering helm lets him stack ancients/neutrals and lifesteal to once again make up for his terrible healthpool. He also does huge whiplash damage which transfers into huge lifesteal and huge first-hit-out-of-shroud damage. If you can get those three items by 20 minutes or so, usually earlier if you're farming well, then you're set; shrunken will be coming a few minutes later, and after that you're going to be close to invincible while it's active. I could link you to one of my replays but there are dozens of replays of him in competitive games, which would be better to watch. You can find those pretty easily. p.s. dead9 sucks and I didn't even see his post before mine, but whatever, he still sucks. shroud? isn't that kind of gimmicky at a high level of play? i guess the first hit synergy is amazing but eh i'm kind of skeptical and harkons is fucking godlike on puppet. i just came back but the main item build i saw back then was streamboots -> helm -> head -> harkons. maybe shit changed and i'm clueless, iunno
shroud isn't that gimmicky. the damage output is huge. harkons doesn't stack with lifesteal anymore so people have been picking the lifesteal instead
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On May 11 2011 23:41 Ganfei2 wrote: p.s. dead9 sucks and I didn't even see his post before mine, but whatever, he still sucks. don't lie yo i'm the best + Show Spoiler +
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On May 12 2011 08:30 Nevuk wrote: I think push stick and ring of basillius are the best items, followed closely by mana battery. Maybe boots too.
really? better than tp's or wards?
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On May 12 2011 08:30 shawster wrote:Show nested quote +On May 11 2011 23:41 Ganfei2 wrote:On May 11 2011 19:19 Jayme wrote:On May 11 2011 18:49 Glull wrote: the strength of puppet master is his flexibility - as soon as you just force yourself to one itembuild you are playing the hero incorrectly. of course you can do that and it will win you games as puppet master is one of the better heroes in the game, but anyone actually giving a concise answer to your question is in the same boat as you are. just get whatever you feel comfortable with, and rest assured, you are not over-thinking things. also, if you cant seem to learn anything from your own games, watch how other, good players play puppet. replays are very accessible and very helpful to get the answers you are looking for, asking a general question here is not.
edit: you always want both disables at least on level 1 - and puppet show is the strongest disable in hon if used properly. I know this. That's why I asked for a pretty standard item build that I can adapt to depending on the situation. It was more a starting point than anything else and what I got has already helped really well. I've actually learned quite a lot from watching my own games so that's definitely not the issue. Simple matter is that this game has a learning curve that I haven't had the pleasure of dealing with since I started Eve like 6 years ago. While nowhere near as bad as the sheer cliff that is Eve it's still a huge information dump that I have to sort through and sometimes things pop up that I don't exactly understand the WHY to...which is why I asked that general question above. It helped. If I understand why I can figure out other things on my own. I just like to keep from being shitty at a game to a minimum amount of time :p I disagree with posters above me, Puppet does have a standard item build that works pretty much 99.9% of the time, which is very easily adaptable based on how well you are doing, but if you are doing well enough will cover every situation, every time. That build is steamboots -> whispering helm -> assassin's shroud -> shrunken head -> damage item (I get demonic breastplate here 90% of the time, but savage mace and hellflower have their places too). The followup would usually be satanic (forgot HON name -- the thing that whispering upgrades into) and then a last damage item (savage if you went demonic first, or vice versa for me, or hellflower if you need the xtra disable or to stop someone's bkb). I'm not saying other builds can't work, but I am saying this build works against everything, no matter what. The only times you might deviate is if your opponents have 100% magic and disables, so you might go shrunken first and skip the shroud, or if you're doing terribly, then you might skip the shroud as well. Otherwise, if you're doing well (350-400+ gpm early on, which is extremely easy with puppet if you're winning your lane or haven't died much) steamboots, shroud, and whispering WILL be enough for you to 1-2 shot all their supports and will be effective even against a 100% magic team provided you don't play suicidally. Steamboots helps with his horrible base health, shroud gives him an escape mechanism and helps make up for his horrendous base movespeed, and whispering helm lets him stack ancients/neutrals and lifesteal to once again make up for his terrible healthpool. He also does huge whiplash damage which transfers into huge lifesteal and huge first-hit-out-of-shroud damage. If you can get those three items by 20 minutes or so, usually earlier if you're farming well, then you're set; shrunken will be coming a few minutes later, and after that you're going to be close to invincible while it's active. I could link you to one of my replays but there are dozens of replays of him in competitive games, which would be better to watch. You can find those pretty easily. p.s. dead9 sucks and I didn't even see his post before mine, but whatever, he still sucks. shroud? isn't that kind of gimmicky at a high level of play? i guess the first hit synergy is amazing but eh i'm kind of skeptical and harkons is fucking godlike on puppet. i just came back but the main item build i saw back then was streamboots -> helm -> head -> harkons. maybe shit changed and i'm clueless, iunno
I see shroud even in pro games because its synergy is ridiculous with whiplash.
Shroud is pretty gimmicky on a Soulstealer trying to land alts but on a Puppet it's generally seen as a core item.
I'm about to mass game in an hour or so. Finally got my brand new expensive ass gaming laptop and I got the whole thing finally set up. Fun times ahead.
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On May 12 2011 08:59 JeeJee wrote:Show nested quote +On May 12 2011 08:30 Nevuk wrote: I think push stick and ring of basillius are the best items, followed closely by mana battery. Maybe boots too. really? better than tp's or wards?
Tps are actually very expensive and often times not at all cost effective. Wards are way too cheap tho. It shouldn't be that in every pro game wards are almost always bought out. They should be a reactive item that are worth situationally rather than necessity in every game.
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One week ago I decided to play some HoN again. Played it very intensively since the beta but paused cus of one reason. May it be that the HoN community is the worst of every community which exists in the interwebz? The game is great and fun, but the people playing it destroy it. Everybody thinks hes the best and bad manners everywhere. People destroying good games by goin afk/feeding etc. and so on. It makes me so angry that I decided to uninstall this shit again. Its just not worth playing this game cus of the high number of dirtbags -.-
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