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[HoN/DotA] Let's Play~!! - Page 1192

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alia
Profile Blog Joined November 2008
United States294 Posts
Last Edited: 2011-03-10 07:17:06
March 10 2011 07:14 GMT
#23821
On March 10 2011 16:10 alia wrote:
Show nested quote +
On March 10 2011 15:50 hideo wrote:
What do you people think about astrolabe on corrupted disciple?

I believe Vanguard is still not nerfed in HoN. You should probably use that instead.


Disclaimer: I don't play HoN.

Anyways, I'm just going to plug my SC2/DotA stream here: http://www.teamliquid.net/video/streams/alia

Edit: Crap, I double posted instead of editing on accident. >_<

Edit 2: Streaming in one minute.
rabidch
Profile Joined January 2010
United States20289 Posts
March 10 2011 07:25 GMT
#23822
On March 10 2011 15:50 hideo wrote:
What do you people think about astrolabe on corrupted disciple?

how about
What do you person think about astrolabe on corrupted disciple?

not very useful.
+3 isn't very much, razor isnt that great of a push hero and needs the continuous stream of regen + damage block more than aoe heal. razors passive generally discourages people from wanting to burst him down (esp with target spells) so yeah you dont really need it as much.
LiquidDota StaffOnly a true king can play the King.
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2011-03-10 07:44:41
March 10 2011 07:44 GMT
#23823
oops.
LiquidDota StaffOnly a true king can play the King.
zolthie
Profile Joined February 2011
Sweden57 Posts
March 10 2011 08:57 GMT
#23824
On March 10 2011 15:50 hideo wrote:
What do you people think about astrolabe on corrupted disciple?


Because they are bads.
stfu
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
March 10 2011 09:13 GMT
#23825
Vanguard was nerfed in HoN if you're talking about 20dmg reduction on ranged heros.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
[TYG]Transcend
Profile Joined March 2008
679 Posts
Last Edited: 2011-03-10 09:29:18
March 10 2011 09:29 GMT
#23826
I don't know what I did before WR was introduced. <3
alia
Profile Blog Joined November 2008
United States294 Posts
March 10 2011 09:46 GMT
#23827
On March 10 2011 18:13 SK.Testie wrote:
Vanguard was nerfed in HoN if you're talking about 20dmg reduction on ranged heros.

I meant the hp.
rabidch
Profile Joined January 2010
United States20289 Posts
March 10 2011 10:08 GMT
#23828
On March 10 2011 18:29 [TYG]Transcend wrote:
I don't know what I did before WR was introduced. <3

Seeing how you're still in a Transgender Youth Group, I don't see the difference.
LiquidDota StaffOnly a true king can play the King.
Az0r_au
Profile Joined August 2010
Australia385 Posts
March 10 2011 17:01 GMT
#23829
why is hon like a retarded version of dota in so many aspects
Durak
Profile Blog Joined January 2008
Canada3685 Posts
March 10 2011 17:04 GMT
#23830
On March 11 2011 02:01 Az0r_au wrote:
why is hon like a retarded version of dota in so many aspects

To make the game more accessible? I can't give you a better answer unless you elaborate on which aspects.
Zisc
Profile Joined February 2011
20 Posts
March 10 2011 17:33 GMT
#23831
On March 11 2011 02:01 Az0r_au wrote:
why is LoL like a retarded version of dota in so many aspects


fxt*

Seriously how do you bash HoN in its own thread?
Az0r_au
Profile Joined August 2010
Australia385 Posts
Last Edited: 2011-03-10 18:48:08
March 10 2011 18:46 GMT
#23832
Well yeah for competitive play LoL is just junk but theres alot of little things in hon too.
No orb walking - like take viper vs arachna, to maximise vipers poison shot you hit the hot key click the hero then move towards them to help chase then repeat. To maximise arachna you right click the hero and right click web shot.

Phase boots - I don't know what it is but they are fucking retarded in hon. You look at pro dota replays PB are used like 10-20% In hon its like 80-90%. Everyone moves at rediculous speeds.

Team fights are a cluster fuck and a half. The game is about decision making, timing and reactions. The game feels faster so there is less decision making and therefor less chance for better players to take advantage of their edge.

Hero ports are inconsistant. Heroes have mostly the same skills they did in Dota but some gained secondary functions on their skills. Take Leshrac(Torturer), exactly the same except the 3rd skill also pulls heroes together ala Dark Seer. Sniper(flint BW) shrapnel/flare Or take Void(chronos) does his first skill really need to deal 200~ damage? It doesn't in dota...

I don't know I'm probably bitter that Hon isnt Dota2
NotJack
Profile Joined December 2009
United States737 Posts
March 10 2011 18:57 GMT
#23833
On March 11 2011 03:46 Az0r_au wrote:


Team fights are a cluster fuck and a half. The game is about decision making, timing and reactions. The game feels faster so there is less decision making and therefor less chance for better players to take advantage of their edge.



I lol'd
GARO
Profile Blog Joined November 2010
United States2255 Posts
Last Edited: 2011-03-10 19:01:24
March 10 2011 19:00 GMT
#23834
On March 11 2011 03:46 Az0r_au wrote:

No orb walking - like take viper vs arachna, to maximise vipers poison shot you hit the hot key click the hero then move towards them to help chase then repeat. To maximise arachna you right click the hero and right click web shot.


I fucking loled.
Az0r_au
Profile Joined August 2010
Australia385 Posts
March 10 2011 19:29 GMT
#23835
lold because im retarded?
bhp255
Profile Joined July 2008
United States600 Posts
March 10 2011 19:52 GMT
#23836
On March 08 2011 12:50 Gummy wrote:
- lifetube <= 5/(1-d) (a good enough approximation since a game is essentially "infinite" in terms of seconds. To see this, assuming a laning phase that lasts 10 minutes after the purchase of the lifetube and a discount factor of .995, the marginal benefit at the end of those 10 minutes is only 5% of what it was at the beginning, and almost negligible.)

- potion <= 40 + 40(d + 40d^2 .... 40d^9 = 40(1-d^10)/(1-d) (it's actually better modeled by a continuous integral, but this is a good first-order bounding approximation)

- rune <= 7.1875(1-d^16)/(1-d) (again just a good approximation)

- bottle <= 45(1-d^3)/(1-d)


I suppose you are referring to discounted utility with "d", but these numbers have really no reason to be... also, i had trouble following this as usually u do x / (1 + d). I understand now why "d" was negative, but it still doesnt make sense that laning phase is when the discount rate is less (from -0.1 to -0.9). If the value of one HP right now becomes discounted from 1.00 to 0.10 in the next second, it means that you are in dire need of HP right now, whereas if the discount rate is -0.01, one HP now will become as useful as 0.99 HP later, meaning much less urgency

Also, as i pointed out, you offered absolutely no support for choosing those numbers, making it seem rather arbitrary. Im not intentionally discrediting your efforts, but if you want to make a strong point and convince others that one item is strictly better than another, you really need to support your arguments instead of throwing complicated numbers and graphs to impress the unknowing - riki, im looking at u >:[ (jk)
Following Okazaki's steps to becoming a Fuuko Master
bhp255
Profile Joined July 2008
United States600 Posts
March 10 2011 20:02 GMT
#23837
did you consider making a model with utility and diminishing returns (u dont need one HP when ur at 100% life as u need it when ur at 1%), with a variable for rate of incoming damage (i.e. laning against nukers as opposed to laning against harassers)? i think that would be easier to understand and probably more informative. also, the difficulty of saving up 875 gold as opposed to 600, 100 or 90 should be taken into account if such a model is made to come up with a good estimate of what item is the most efficient.
Following Okazaki's steps to becoming a Fuuko Master
bhp255
Profile Joined July 2008
United States600 Posts
March 10 2011 20:06 GMT
#23838
On March 09 2011 06:35 GazeRocker wrote:
My ID is GazeRage or GazeRocker, how do u add people in lol?

dude, where have u been, dev and i have been playin LoL for a while now, ur never on vent, hon or LoL tho

btw, u add friends on the bottom right corner of the screen, where theres like 3 msn dudes
i sent u a request tho, so you should try clicking the exclamation mark on the bottom right and accept

also, just wanted to point this out, i thought LoL matchmaking and stuff was good and all but today i realized that its actually not that great. yes, they may have more ppl cuz its free, BUT today i tried logging in and it said servers were full >_>;;
free game => lots of people => full servers => cant play T_T

and today, LoL chat crashed so dev and i werent able to invite each other to play
Following Okazaki's steps to becoming a Fuuko Master
StallingHard
Profile Joined February 2011
144 Posts
March 10 2011 20:07 GMT
#23839
On March 11 2011 04:29 Az0r_au wrote:
lold because im retarded?


Yes. Less time to make choices means better players will rise due to their skillz. There is orb walking in this game, you're just bad at it. Phase boots are not picked up 80-90% in higher bracket games, get out of the 1500s. This is a different game, don't think of heroes as ports think of them as heroes.

That is why they are sending lols your way...

TL;DR: Stop being bad, it's a much more fun game when you're good.
Az0r_au
Profile Joined August 2010
Australia385 Posts
March 10 2011 20:17 GMT
#23840
I'm not bad (im not good either) just frustrated and jaded. I've played >25 games and im at 1750mmr. Orb walking doesnt seem to add any benefit in HON is what I should have said (I may be doing it wrong but if its the same as dota then im doing it right), you attack just as fast by right clicking than by manualy doing it. I cant speak to anything above 1800mmr but so far it seems PB are picked ALOT more than in Dota. I remember looking at the item use stats on getdota.com and PB was like >5%.
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