• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:48
CEST 01:48
KST 08:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202532Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder8EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced40BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation Serral wins EWC 2025
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Which top zerg/toss will fail in qualifiers? BGH Auto Balance -> http://bghmmr.eu/ 2025 Season 2 Ladder map pool Google Play ASL (Season 20) Announced Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL] Non-Korean Championship - Final weekend
Strategy
Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 565 users

Stormgate/Frost Giant Megathread - Page 98

Forum Index > General Games
4845 CommentsPost a Reply
Prev 1 96 97 98 99 100 243 Next
WombaT
Profile Blog Joined May 2010
Northern Ireland25318 Posts
March 31 2024 12:29 GMT
#1941
On March 31 2024 21:14 Fango wrote:
Show nested quote +
On March 31 2024 20:08 KingzTig wrote:
On March 31 2024 01:01 Fango wrote:
On March 29 2024 03:46 JimmyJRaynor wrote:
Stormgate should not be that expensive to make. Just check out ZeroSpace bieng put together by a team held together with chicken wire and spit. This is , of course, a compliment to the Zerospace team. They've done a really nice job with very few resources.

Stormgate is being made in one of the most expensive place on planet earth to make a game. If Frost Giant is having money problems... this is prolly a big contributing factor.

Stormgate is attempting much, much more than ZeroSpace is.

They've built their own engine and network. The responsiveness and pathfinding of Stormgate are way closer to the polish of Blizzard RTS than ZeroSpace is, not to mention their plans for rollback, having a global ladder, advanced player statistics and replay analysis, integrating esports and content creators into the client through live replays etc

Even after that, Zerospace isn't focusing on ranked and PvE co-op. Co-op exists but it isn't their flagship gamemode.

And ZeroSpace doesn't have an editor coming (as far as I'm aware), which is make or break for whether an RTS can reach it's full potential.

This isn't a knock on ZeroSpace, I can't wait for it's full release, but it's not aiming to directly replace SC2 the same way Stormgate is. I don't think that "ZeroSpace was made for cheap, therefore Stormgate can be" really checks out

At the end we want a good RTS, a lot of features you listed are good esports components and a good bedrock for custom games but that's that.

I don't think a good RTS needs all that.

The game needs to be fun, stormgate units and engagements are frankly just dull imo, it's also too close to starcraft 2 which despite all the flaws, is still much better than SG in every way possible.

Those features aren't necessary for a regular RTS that just focuses on selling a fun campaign.

But they are 100% necessary if a game wants to actually replace SC2 as the premier multiplayer RTS, or even better to become a game that makes the genre more popular. It needs to have a modern RTS engine, a fantastic editor (probably the most important thing), and all things that SC2 missed out on (esports integration, live observing, global ladder etc).

Yeah the ability to make and distribute content I think is probably more crucial for a multiplayer RTS than almost any other type of game.

Good to see FG get this part at least. Even relatively simple maps and modes really have added a lot to my SC2 experience, and WC3 even more so. Even something as simple as King of the Hill with a bunch of buddies, or warming up with some micro maps like marine splitting are things I’ve sunk a load of time into
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
CicadaSC
Profile Joined January 2018
United States1711 Posts
March 31 2024 18:15 GMT
#1942
On March 31 2024 14:35 Zealgoon wrote:
It could also be argued that ZS is attempting more than SG. It has 4 races compared to SG's 3 (considering how long it's taking SG to make the 3rd race I'm fairly confident we won't be getting a 4th), merceneries, heroes, a much more choice driven campaign (supposedly), and that bizarre galaxy war thing which I don't know if it has been scrapped yet.

Mind you, though, more ambitious isn't necessarily a good thing. Both games made some promises that I found more alarming than exciting.

If I had to guess the 4th race will probably come with an expansion, or sometime after initial release. 3 on launch 4+ sometime after is my guess. Assuming the game does well and has an active player base.
Remember that we all come from a place of passion!!
ETisME
Profile Blog Joined April 2011
12390 Posts
April 01 2024 00:30 GMT
#1943
On March 31 2024 21:14 Fango wrote:
Show nested quote +
On March 31 2024 20:08 KingzTig wrote:
On March 31 2024 01:01 Fango wrote:
On March 29 2024 03:46 JimmyJRaynor wrote:
Stormgate should not be that expensive to make. Just check out ZeroSpace bieng put together by a team held together with chicken wire and spit. This is , of course, a compliment to the Zerospace team. They've done a really nice job with very few resources.

Stormgate is being made in one of the most expensive place on planet earth to make a game. If Frost Giant is having money problems... this is prolly a big contributing factor.

Stormgate is attempting much, much more than ZeroSpace is.

They've built their own engine and network. The responsiveness and pathfinding of Stormgate are way closer to the polish of Blizzard RTS than ZeroSpace is, not to mention their plans for rollback, having a global ladder, advanced player statistics and replay analysis, integrating esports and content creators into the client through live replays etc

Even after that, Zerospace isn't focusing on ranked and PvE co-op. Co-op exists but it isn't their flagship gamemode.

And ZeroSpace doesn't have an editor coming (as far as I'm aware), which is make or break for whether an RTS can reach it's full potential.

This isn't a knock on ZeroSpace, I can't wait for it's full release, but it's not aiming to directly replace SC2 the same way Stormgate is. I don't think that "ZeroSpace was made for cheap, therefore Stormgate can be" really checks out

At the end we want a good RTS, a lot of features you listed are good esports components and a good bedrock for custom games but that's that.

I don't think a good RTS needs all that.

The game needs to be fun, stormgate units and engagements are frankly just dull imo, it's also too close to starcraft 2 which despite all the flaws, is still much better than SG in every way possible.

Those features aren't necessary for a regular RTS that just focuses on selling a fun campaign.

But they are 100% necessary if a game wants to actually replace SC2 as the premier multiplayer RTS, or even better to become a game that makes the genre more popular. It needs to have a modern RTS engine, a fantastic editor (probably the most important thing), and all things that SC2 missed out on (esports integration, live observing, global ladder etc).

I have never seen anyone in RTS subreddit mentioning any of these are what they miss or need the most from the RTS genre.

The genre is missing more good RTS games.
Look at the past top RTS games back in the last 20 years, almost none of them have custom map scenes or to the point that SC/WC3 had : C&C series, BFME, COH (and DOW), AOE, rise of nation.

And with the huge amount of indie titles available, since making a full title is easier than ever, I don't see why custom map is even that important tbh.
Not to mention most games that are over engineered esports focus title are failing.

I have no doubt games that only really have a fun core gameplay, like BAR would outlast stormgate.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
_Spartak_
Profile Joined October 2013
Turkey397 Posts
April 01 2024 08:08 GMT
#1944
RTS subreddit is not representative of RTS playerbase. It is a community that is mostly dominated by people whose favorite RTS isn't popular enough to have its own active subreddit.
ETisME
Profile Blog Joined April 2011
12390 Posts
April 01 2024 08:45 GMT
#1945
On April 01 2024 17:08 _Spartak_ wrote:
RTS subreddit is not representative of RTS playerbase. It is a community that is mostly dominated by people whose favorite RTS isn't popular enough to have its own active subreddit.

What would be a good representative of RTS playerbase then? Go click on any major RTS youtubers, same story. People are looking for a good RTS game itself.

RTS subreddit has plenty asking for recommendations, have you seen what they are looking for and what kind of recommendations they have gotten (not niche titles)

I don't remember people asking for these features in AOE4 sub or the AOM remaster
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2024-04-01 11:54:33
April 01 2024 11:53 GMT
#1946
On April 01 2024 09:30 ETisME wrote:
Show nested quote +
On March 31 2024 21:14 Fango wrote:
On March 31 2024 20:08 KingzTig wrote:
On March 31 2024 01:01 Fango wrote:
On March 29 2024 03:46 JimmyJRaynor wrote:
Stormgate should not be that expensive to make. Just check out ZeroSpace bieng put together by a team held together with chicken wire and spit. This is , of course, a compliment to the Zerospace team. They've done a really nice job with very few resources.

Stormgate is being made in one of the most expensive place on planet earth to make a game. If Frost Giant is having money problems... this is prolly a big contributing factor.

Stormgate is attempting much, much more than ZeroSpace is.

They've built their own engine and network. The responsiveness and pathfinding of Stormgate are way closer to the polish of Blizzard RTS than ZeroSpace is, not to mention their plans for rollback, having a global ladder, advanced player statistics and replay analysis, integrating esports and content creators into the client through live replays etc

Even after that, Zerospace isn't focusing on ranked and PvE co-op. Co-op exists but it isn't their flagship gamemode.

And ZeroSpace doesn't have an editor coming (as far as I'm aware), which is make or break for whether an RTS can reach it's full potential.

This isn't a knock on ZeroSpace, I can't wait for it's full release, but it's not aiming to directly replace SC2 the same way Stormgate is. I don't think that "ZeroSpace was made for cheap, therefore Stormgate can be" really checks out

At the end we want a good RTS, a lot of features you listed are good esports components and a good bedrock for custom games but that's that.

I don't think a good RTS needs all that.

The game needs to be fun, stormgate units and engagements are frankly just dull imo, it's also too close to starcraft 2 which despite all the flaws, is still much better than SG in every way possible.

Those features aren't necessary for a regular RTS that just focuses on selling a fun campaign.

But they are 100% necessary if a game wants to actually replace SC2 as the premier multiplayer RTS, or even better to become a game that makes the genre more popular. It needs to have a modern RTS engine, a fantastic editor (probably the most important thing), and all things that SC2 missed out on (esports integration, live observing, global ladder etc).

I have never seen anyone in RTS subreddit mentioning any of these are what they miss or need the most from the RTS genre.

The genre is missing more good RTS games.
Look at the past top RTS games back in the last 20 years, almost none of them have custom map scenes or to the point that SC/WC3 had : C&C series, BFME, COH (and DOW), AOE, rise of nation.

And with the huge amount of indie titles available, since making a full title is easier than ever, I don't see why custom map is even that important tbh.
Not to mention most games that are over engineered esports focus title are failing.

I have no doubt games that only really have a fun core gameplay, like BAR would outlast stormgate.

The RTS subreddit isn't indicative of what the mainstream playerbase want. Like I said, a regular RTS focuses almost entirely on having a fun campaign, but Stormgate is very explicitly not aiming to just be a regular fun RTS. if they were then they wouldn't be spending millions building a new engine. It's trying to replace SC2 as the number 1 title. In terms of playerbase SC2, even today, dwarfs all those other titles, and co-op is the most popular mode.

All of those features are absolutely necessary to do that. If you don't improve where SC2 didn't, people won't switch over.

As for custom maps, if you think it's unnecessary then you're missing how much they helped make SC and WC the most played RTS titles of all time. Custom maps in WC became more popular than the game itself. Many customs is SC2 became entire new games and communities that now operate outside of SC2, and Blizzard lost free playerbases because they didn't support or further integrate them. If your game becomes a sandbox, you can get literally hundreds of new gamemodes developed for free, there's a reason the most popular RTS are the ones with editors.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
SoleSteeler
Profile Joined April 2003
Canada5426 Posts
April 01 2024 17:47 GMT
#1947
New creep camp mechanics:

https://playstormgate.com/news/samwise-didier-unveils-stormgate-s-creeps-2-0

Basically as I understand it: you capture the camp and leave unit(s) there. It continues to provide a global benefit.

Enemy can kill your unit(s) and cap it themselves.

New "neutral" creep factions: scavengers, cultists and cannibals

It'll be nice to see maps being contested all over the place, if the effects are worth it.

WombaT
Profile Blog Joined May 2010
Northern Ireland25318 Posts
April 01 2024 18:47 GMT
#1948
On April 02 2024 02:47 SoleSteeler wrote:
New creep camp mechanics:

https://playstormgate.com/news/samwise-didier-unveils-stormgate-s-creeps-2-0

Basically as I understand it: you capture the camp and leave unit(s) there. It continues to provide a global benefit.

Enemy can kill your unit(s) and cap it themselves.

New "neutral" creep factions: scavengers, cultists and cannibals

It'll be nice to see maps being contested all over the place, if the effects are worth it.


That seems a better way to do it if they can balance it. Creeping being a one and done kind of job works very well in WC3 because heroes exist and you can gain advantages that stick for the remainder of a game.

Less so in Stormgate of course, so I like the idea behind this change
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
_Spartak_
Profile Joined October 2013
Turkey397 Posts
April 01 2024 19:01 GMT
#1949
Another important news in that reveal is that Samwise Didier is working with Frost Giant.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2024-04-01 19:37:25
April 01 2024 19:32 GMT
#1950
I guess they listened to people saying they hate the art style. Didier's designs for creeps look fantastic

Also with the editor being finalised it's the perfect time to add more designers
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Zealgoon
Profile Joined January 2013
China187 Posts
April 01 2024 23:34 GMT
#1951
Holy shit so we won't be fighting oversized chickens and deers after all??? Best news from SG in a while
JimmyJRaynor
Profile Blog Joined April 2010
Canada16707 Posts
Last Edited: 2024-04-02 00:26:50
April 02 2024 00:16 GMT
#1952
If you've followed my posts over the years... you prolly know i am a huge Samwise Didier fan. Great to see him back at work. IMO, the guy is a genius.

Didier's favourite saying is from a movie about ruthless salesmen ... "A.B.C. - Always Be Closing"... well the post about Samwise Didier goes in for the close...
If you haven’t already become a Stormgate Founder, you can purchase a Founder’s Pack via Indiegogo here and take part in the playtesting. The upcoming closed beta (kicking off at the end of April) will also be our playtesters’ first opportunity to get their hands on Stormgate’s unannounced third faction–which . . . may or may not be a race of magical anime cat girls.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
CicadaSC
Profile Joined January 2018
United States1711 Posts
April 02 2024 05:18 GMT
#1953
i think the scavengers are a cool idea, but i hope they dont encompass the neutral camps on every map. I would like to see it switched up based on themes. Maybe some high fantasy neutrals as well.
Remember that we all come from a place of passion!!
ETisME
Profile Blog Joined April 2011
12390 Posts
April 02 2024 08:51 GMT
#1954
On April 01 2024 20:53 Fango wrote:
Show nested quote +
On April 01 2024 09:30 ETisME wrote:
On March 31 2024 21:14 Fango wrote:
On March 31 2024 20:08 KingzTig wrote:
On March 31 2024 01:01 Fango wrote:
On March 29 2024 03:46 JimmyJRaynor wrote:
Stormgate should not be that expensive to make. Just check out ZeroSpace bieng put together by a team held together with chicken wire and spit. This is , of course, a compliment to the Zerospace team. They've done a really nice job with very few resources.

Stormgate is being made in one of the most expensive place on planet earth to make a game. If Frost Giant is having money problems... this is prolly a big contributing factor.

Stormgate is attempting much, much more than ZeroSpace is.

They've built their own engine and network. The responsiveness and pathfinding of Stormgate are way closer to the polish of Blizzard RTS than ZeroSpace is, not to mention their plans for rollback, having a global ladder, advanced player statistics and replay analysis, integrating esports and content creators into the client through live replays etc

Even after that, Zerospace isn't focusing on ranked and PvE co-op. Co-op exists but it isn't their flagship gamemode.

And ZeroSpace doesn't have an editor coming (as far as I'm aware), which is make or break for whether an RTS can reach it's full potential.

This isn't a knock on ZeroSpace, I can't wait for it's full release, but it's not aiming to directly replace SC2 the same way Stormgate is. I don't think that "ZeroSpace was made for cheap, therefore Stormgate can be" really checks out

At the end we want a good RTS, a lot of features you listed are good esports components and a good bedrock for custom games but that's that.

I don't think a good RTS needs all that.

The game needs to be fun, stormgate units and engagements are frankly just dull imo, it's also too close to starcraft 2 which despite all the flaws, is still much better than SG in every way possible.

Those features aren't necessary for a regular RTS that just focuses on selling a fun campaign.

But they are 100% necessary if a game wants to actually replace SC2 as the premier multiplayer RTS, or even better to become a game that makes the genre more popular. It needs to have a modern RTS engine, a fantastic editor (probably the most important thing), and all things that SC2 missed out on (esports integration, live observing, global ladder etc).

I have never seen anyone in RTS subreddit mentioning any of these are what they miss or need the most from the RTS genre.

The genre is missing more good RTS games.
Look at the past top RTS games back in the last 20 years, almost none of them have custom map scenes or to the point that SC/WC3 had : C&C series, BFME, COH (and DOW), AOE, rise of nation.

And with the huge amount of indie titles available, since making a full title is easier than ever, I don't see why custom map is even that important tbh.
Not to mention most games that are over engineered esports focus title are failing.

I have no doubt games that only really have a fun core gameplay, like BAR would outlast stormgate.

The RTS subreddit isn't indicative of what the mainstream playerbase want. Like I said, a regular RTS focuses almost entirely on having a fun campaign, but Stormgate is very explicitly not aiming to just be a regular fun RTS. if they were then they wouldn't be spending millions building a new engine. It's trying to replace SC2 as the number 1 title. In terms of playerbase SC2, even today, dwarfs all those other titles, and co-op is the most popular mode.

All of those features are absolutely necessary to do that. If you don't improve where SC2 didn't, people won't switch over.

As for custom maps, if you think it's unnecessary then you're missing how much they helped make SC and WC the most played RTS titles of all time. Custom maps in WC became more popular than the game itself. Many customs is SC2 became entire new games and communities that now operate outside of SC2, and Blizzard lost free playerbases because they didn't support or further integrate them. If your game becomes a sandbox, you can get literally hundreds of new gamemodes developed for free, there's a reason the most popular RTS are the ones with editors.

I am saying it is not what the RTS community wants because the gameplay itself is lacking.
It's more than the RTS subreddit, it's pretty much all RTS focused videos as well. Go to any RTS youtube channels.

I did play a ton of custom in WC3, but we don't really live in that era anymore, the indie game scene is more vibrant than ever before. We now have dedicated tower defense, MOBA, auto battles etc.
One obvious example is Dota 2 which already has a huge following, with a fairly good custom map engine, only really popularized auto battle genre.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
_Spartak_
Profile Joined October 2013
Turkey397 Posts
April 02 2024 08:58 GMT
#1955
Having a powerful editor is not only about allowing custom games. It will also help developers produce content much quicker, which is very important for a live service game.
Harris1st
Profile Blog Joined May 2010
Germany6929 Posts
April 02 2024 11:53 GMT
#1956
This Creep 2.0 mechanic sounds interesting and brings in a new strategc flavor! The latest updates and news regarding Stormgate got me more hopeful again and I'm looking forward to the 3rd race in the next beta cycle
Go Serral! GG EZ for Ence. Flashbang dance FTW
teapot_
Profile Joined July 2023
39 Posts
April 02 2024 13:14 GMT
#1957
Watched Samwise's video. Nice, creep camp minions will have a better readability with respect to team colors. Too bad it's the only race where it doesn't matter
JimmyJRaynor
Profile Blog Joined April 2010
Canada16707 Posts
Last Edited: 2024-04-02 19:07:08
April 02 2024 19:01 GMT
#1958
On April 02 2024 04:01 _Spartak_ wrote:
Another important news in that reveal is that Samwise Didier is working with Frost Giant.

It is rather curious how many many people make very loud and sometimes rude complaints about the art style of the game and specific aspects of the art and animation. However, no one compliments a guy who did great work in that area.

I waited about 10 days after Didier left Blizzard thinking someone would mention it on here. Given Mr. Didier's massive body of great work over many decades I was surprised to see no one on here said a word. So I made a thread... and no one posted a single sentence of thanks.

Anyhow, it'll just be cool to see more art from a genius.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
LunarC
Profile Blog Joined October 2009
United States1186 Posts
Last Edited: 2024-04-02 20:21:10
April 02 2024 20:12 GMT
#1959
On April 02 2024 09:16 JimmyJRaynor wrote:
Didier's favourite saying is from a movie about ruthless salesmen ... "A.B.C. - Always Be Closing"... well the post about Samwise Didier goes in for the close...

It might be based on the quote from Glengarry Glen Ross, but his spin on it is Always Be Creating. He always says it in his videos.
(source: https://youtube.com/@abcwithsamwise-ABC?si=LonFEYhlI3MADIOq)
REEBUH!!!
JimmyJRaynor
Profile Blog Joined April 2010
Canada16707 Posts
Last Edited: 2024-04-02 23:25:20
April 02 2024 23:24 GMT
#1960
On April 03 2024 05:12 LunarC wrote:
Show nested quote +
On April 02 2024 09:16 JimmyJRaynor wrote:
Didier's favourite saying is from a movie about ruthless salesmen ... "A.B.C. - Always Be Closing"... well the post about Samwise Didier goes in for the close...

It might be based on the quote from Glengarry Glen Ross, but his spin on it is Always Be Creating. He always says it in his videos.
(source: https://youtube.com/@abcwithsamwise-ABC?si=LonFEYhlI3MADIOq)

it is definitely from Alec Baldwin's speech in the Glengarry Glen Ross movie.
On his twitter , Didier used to have a graphic of Alec Baldwin pointing at a chalk board in the movie and it said "ABC" in chalk on the board.

Didier has the same FU attitude that Baldwin had in that movie. However, I suspect making $970,000/year is nuttin special for Didier.

One of the greatest movies ever.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Prev 1 96 97 98 99 100 243 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
Team Wars - Round 1
Dewalt vs Hawk
ZZZero.O102
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 77
StarCraft: Brood War
BeSt 946
ggaemo 222
firebathero 216
ZZZero.O 102
MaD[AoV]25
Dota 2
monkeys_forever592
capcasts430
NeuroSwarm116
League of Legends
Grubby4017
febbydoto2
Counter-Strike
Stewie2K1209
flusha438
Super Smash Bros
AZ_Axe77
Other Games
tarik_tv10838
gofns8345
fl0m991
C9.Mang0133
ViBE133
ROOTCatZ42
PPMD25
Organizations
Other Games
gamesdonequick748
StarCraft 2
angryscii 23
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• davetesta109
• RyuSc2 54
• sitaska51
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1189
Upcoming Events
Korean StarCraft League
3h 12m
CranKy Ducklings
10h 12m
BSL20 Non-Korean Champi…
12h 12m
Mihu vs QiaoGege
Zhanhun vs Dewalt
Fengzi vs TBD
WardiTV European League
16h 12m
ShoWTimE vs Harstem
Shameless vs MaxPax
HeRoMaRinE vs SKillous
ByuN vs TBD
Sparkling Tuna Cup
1d 10h
BSL20 Non-Korean Champi…
1d 14h
Bonyth vs TBD
WardiTV European League
1d 16h
Wardi Open
2 days
OSC
3 days
uThermal 2v2 Circuit
4 days
[ Show More ]
The PondCast
5 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.