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Stormgate/Frost Giant Megathread - Page 97

Forum Index > General Games
6712 CommentsPost a Reply
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LunarC
Profile Blog Joined October 2009
United States1186 Posts
March 22 2024 04:32 GMT
#1921

I like what I'm seeing so far
REEBUH!!!
Spirral
Profile Joined February 2021
89 Posts
March 22 2024 08:57 GMT
#1922
The game itself might still need a lot of work but they seem to have a solid engine and tooling, which shows a lot of promise for the game longevity.
hgtfzhtrhfg
Profile Joined March 2024
2 Posts
March 22 2024 09:27 GMT
#1923
--- Nuked ---
Turbovolver
Profile Blog Joined January 2009
Australia2454 Posts
March 23 2024 05:41 GMT
#1924
That editor looks pretty great, although I must say the UI is not super impressive. As someone who grew up tooling around in the editors for BW and WC3, one thing that was amazing about those was how easy they were to pick up. Based on that video at least, Stormgate's editor looks like it's pretty powerful and not too painful to use, but compare say that Trigger interface to WC3's.
The original Bogus fan.
WombaT
Profile Blog Joined May 2010
Northern Ireland27478 Posts
March 23 2024 22:57 GMT
#1925
I guess for me it's a good sign that an editor suitable for the community exists at all, especially in the absence of that third faction being showcased.

More of a cautious optimism than anything to go crazy, but for me a good sign at least
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Turbovolver
Profile Blog Joined January 2009
Australia2454 Posts
March 25 2024 00:32 GMT
#1926
Absolutely! Don't get me wrong, including an editor of any sort of usefulness is a big plus for me and I hugely respect them for doing it.
The original Bogus fan.
JimmyJRaynor
Profile Blog Joined April 2010
Canada18045 Posts
Last Edited: 2024-03-26 01:35:50
March 26 2024 01:34 GMT
#1927
On March 21 2024 21:17 _Spartak_ wrote:
Here is some context before the usual suspects chime in:

Show nested quote +
Separately, you may also see a fun Stormgate experiment from the team at Convai, who are working on integrating free-form conversation with AI into games. At the show, Convai will share a demo of their technology in Stormgate, with a (hypothetical) player interacting with one of our earliest NPC character models (you may remember her from our announcement trailer) using spoken dialogue.

The work involved in creating this tech demo was done by the folks at Convai--it didn't take any meaningful time or resources away from our development team. We are entirely focused on developing the game and preparing for our upcoming Early Access release.

Please note that this is a very early test and we're still not sure if we'll be including this technology in Stormgate. If we do, we'll first have to make sure that it makes the game more fun for our players, that it feels and sounds immersive, and--as Stormgate is a SAG-AFTRA union-backed production--that it has the blessing of the union and fairly compensates any of our voice actors involved.

https://www.reddit.com/r/Stormgate/comments/1bfuj4g/frost_giant_and_stormgate_at_gdc_next_week/

uh oh, voice actors strike inbound...
https://www.morningstar.com/news/marketwatch/20240323263/videogame-voice-actors-poised-to-strike-as-they-battle-ai-for-their-jobs
"We're currently in bargaining with all the major game studios, and the major sticking point is AI," SAG-AFTRA National Executive Director Duncan Crabtree-Ireland said Thursday. "Actors at all levels are at risk of digital replication. We have strike authorization on that contract and it is, at this point - we could end up going on strike."


Frost Giant can just do what many small studios do; that is, use their own employees to voice the game. Gearbox did this for Borderlands1 when they were a small studio. Even when Blizzard was big.. they still had Chris Metzen with the iconic Orc scream ... "For The Hord!"

This possible strike doesn't mean much. Just a bunch of white noise.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Fleetfeet
Profile Blog Joined May 2014
Canada2853 Posts
March 26 2024 04:07 GMT
#1928
Why use your own employees when you could just use an AI recreation of Chris Metzen's voice?
WombaT
Profile Blog Joined May 2010
Northern Ireland27478 Posts
March 26 2024 07:39 GMT
#1929
Yeah I mean they’re not complaining about studios using in-house talent who may have some voice-acting chops are they?

The whole thing is a regulatory mess au present, either we end up with some framework stipulating performer’s rights and remuneration if they allow opt-in replication or something, or the thing just drags out so long and AI companies have been doing it for so long that’ll end up in a ‘well it’s been like this for years too late to change it now’ kind of Wild West scenario.

As per usual with my interjections on the topic, the tech has plenty of interesting application but it was built with very little ethical consideration, and IMO given some of the capabilities of some of these models, by running absolute roughshod over existing copyright and IP laws as well.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
JimmyJRaynor
Profile Blog Joined April 2010
Canada18045 Posts
Last Edited: 2024-03-28 07:58:14
March 28 2024 07:57 GMT
#1930
Any one can voice act. Borderlands 1 is a great story with hilarious scenes and the #1 voice in the game was an art guy. This guy has gone on to do no other voice acting. He draws pictures for a living. They replaced him with another part time employee who does not specialize in voice acting. If there is a big voice actor strike the video game industry will roll along as though nothing happened.

When voices first came to video games they were CPU generated. Game companies can just go back to that.

A guy who makes pretty cool strategy blogs on TL is interviewed here about Stormgate


i'm not feeling the response rate was any better than SC2. FG's tech people stated this network tech is still in the experimental stage and that it might not appear in the final product.

Some misinformation coming out of this...
#1. The Agency of accountants and lawyers that brought in the $25 Million from Kakao Games took a massive cut. Its not like 1000 people were lining up to give Frost Giant 10s of millions of dollars. The agency bringing in FG's only big deal... knows the projects existence rests upon the deal being made and took a big piece of it.

#2. Northgard had less than 20 full time employees building it. Someone is claiming it was 33 and that # is incorrect.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Harris1st
Profile Blog Joined May 2010
Germany7459 Posts
March 28 2024 08:42 GMT
#1931
On March 28 2024 16:57 JimmyJRaynor wrote:
Some misinformation coming out of this...
#1. The Agency of accountants and lawyers that brought in the $25 Million from Kakao Games took a massive cut. Its not like 1000 people were lining up to give Frost Giant 10s of millions of dollars. The agency bringing in FG's only big deal... knows the projects existence rests upon the deal being made and took a big piece of it.


Source? You wrote some very huge numbers on YT
Go Serral! GG EZ for Ence. Flashbang dance FTW
_Spartak_
Profile Joined October 2013
Turkey464 Posts
Last Edited: 2024-03-28 18:14:36
March 28 2024 18:14 GMT
#1932
He doesn't have a source of course. He didn't even get the number of Kakao's investment right. Kakao invested $20m, not $25m (the other $5m in that round came from other investors). He mentioned a $9.7m "finder's fee" in the youtube comments, which is curiously the exact amount of money they raised prior to that $25m round. Probably misread it as a finder's fee somewhere. I am still not sure how you would misinterpret it as such but that's the only plausible explanation I can come up with.
JimmyJRaynor
Profile Blog Joined April 2010
Canada18045 Posts
Last Edited: 2024-03-28 19:57:02
March 28 2024 18:46 GMT
#1933
The studio and publisher are trying to get max $$$ from their customers. Therefore, they will do everything they can to make it seem like the game making process is very expensive. Nothing is easy. Everything is hard. Ok guys.

It is so funny that some big budget games take longer to make than it took to land a man on the moon. Kennedy's Rice University "we shall go to the moon" Speech occurred less than 7 years before Neil Armstrong walked on the moon.
On March 28 2024 17:42 Harris1st wrote:
Show nested quote +
On March 28 2024 16:57 JimmyJRaynor wrote:
Some misinformation coming out of this...
#1. The Agency of accountants and lawyers that brought in the $25 Million from Kakao Games took a massive cut. Its not like 1000 people were lining up to give Frost Giant 10s of millions of dollars. The agency bringing in FG's only big deal... knows the projects existence rests upon the deal being made and took a big piece of it.


Source? You wrote some very huge numbers on YT

there is some comment about # of employees that worked on Northgard. I have info on that.
IMDB shows 33 employees. A bunch of them are "double counted" and the community people are not part of development. One employee is present in 4 categories. He is only 1 person. Not 4. You end up with a number under 20.
Northgard was developed by a very small team and it is maintained by a very small team. Check out their vidocs.
On March 29 2024 03:14 _Spartak_ wrote:
He doesn't have a source of course. He didn't even get the number of Kakao's investment right. Kakao invested $20m, not $25m (the other $5m in that round came from other investors). He mentioned a $9.7m "finder's fee" in the youtube comments, which is curiously the exact amount of money they raised prior to that $25m round. Probably misread it as a finder's fee somewhere. I am still not sure how you would misinterpret it as such but that's the only plausible explanation I can come up with.

the lawyers and the accountants in these deals make a tonne of cash. that's not me in the youtube comments. It would not surprise me at all if millions out of the Kakao Investment didn't make it into the development budget for Stormgate. I'd be stunned if all $20 Million went into Stormgate.

In general, it is far less expensive today in 2024, to make a game than it was in 2010 when SC2 was made because graphics are not getting better. A big part of the expense of a game until about 2020 was the new cutting edge graphics. Graphics have not substantially improved since 2015. Graphics have been so stagnant that a console with a 14 year old GPU, The Switch, is a massive success.

Steam is over flowing with great games with massive amounts of content made by very small teams. Godsworn, Atomic Picnic, Retromania Wrestling, Risk of Rain 1, 2 and 3, Tape 2 Tape Hockey,... the list is endless.

With each passing year it gets easier and easier to make a game for a console like the XBOX 360, PS4, Atari 2600, or SNES. Everyone gets familiar with the tech and the tools to make the game mature. THis same thing is happening with Unreal ENgine and Unity in the PC space. It is getting easier and easier to make games for Steam via Unreal and Unity as these tools continue to mature and the need for cutting edge graphical fidelity is no longer an issue. In 1981 genius developers like David Crane and Carol Shaw were making games that only years earlier were thought impossible for the 1977 Atari 2600. In 2024, this same thing is happening on a much larger scale with Steam//Unity//Unreal with PC hardware.

Stormgate should not be that expensive to make. Just check out ZeroSpace bieng put together by a team held together with chicken wire and spit. This is , of course, a compliment to the Zerospace team. They've done a really nice job with very few resources.

Stormgate is being made in one of the most expensive place on planet earth to make a game. If Frost Giant is having money problems... this is prolly a big contributing factor.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
_Spartak_
Profile Joined October 2013
Turkey464 Posts
Last Edited: 2024-03-28 21:15:11
March 28 2024 20:44 GMT
#1934
That's some coincidence if it is not you in the youtube comments. Even if it is not, you still have no source on agents taking a "massive cut". You made that up. There may have been a small fee paid but it would not be the reason why they are trying to raise more funds. In any case, we should see more about their financials when they fully launch their Start Engine campaign but I doubt you will be fazed by it even if you are proven wrong since you seem to have no shame.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2024-03-30 16:09:10
March 30 2024 16:01 GMT
#1935
On March 29 2024 03:46 JimmyJRaynor wrote:
Stormgate should not be that expensive to make. Just check out ZeroSpace bieng put together by a team held together with chicken wire and spit. This is , of course, a compliment to the Zerospace team. They've done a really nice job with very few resources.

Stormgate is being made in one of the most expensive place on planet earth to make a game. If Frost Giant is having money problems... this is prolly a big contributing factor.

Stormgate is attempting much, much more than ZeroSpace is.

They've built their own engine and network. The responsiveness and pathfinding of Stormgate are way closer to the polish of Blizzard RTS than ZeroSpace is, not to mention their plans for rollback, having a global ladder, advanced player statistics and replay analysis, integrating esports and content creators into the client through live replays etc

Even after that, Zerospace isn't focusing on ranked and PvE co-op. Co-op exists but it isn't their flagship gamemode.

And ZeroSpace doesn't have an editor coming (as far as I'm aware), which is make or break for whether an RTS can reach it's full potential.

This isn't a knock on ZeroSpace, I can't wait for it's full release, but it's not aiming to directly replace SC2 the same way Stormgate is. I don't think that "ZeroSpace was made for cheap, therefore Stormgate can be" really checks out
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
LunarC
Profile Blog Joined October 2009
United States1186 Posts
Last Edited: 2024-03-31 01:39:50
March 31 2024 01:36 GMT
#1936
On March 31 2024 01:01 Fango wrote:
Show nested quote +
On March 29 2024 03:46 JimmyJRaynor wrote:
Stormgate should not be that expensive to make. Just check out ZeroSpace bieng put together by a team held together with chicken wire and spit. This is , of course, a compliment to the Zerospace team. They've done a really nice job with very few resources.

Stormgate is being made in one of the most expensive place on planet earth to make a game. If Frost Giant is having money problems... this is prolly a big contributing factor.

Stormgate is attempting much, much more than ZeroSpace is.

They've built their own engine and network. The responsiveness and pathfinding of Stormgate are way closer to the polish of Blizzard RTS than ZeroSpace is, not to mention their plans for rollback, having a global ladder, advanced player statistics and replay analysis, integrating esports and content creators into the client through live replays etc

Even after that, Zerospace isn't focusing on ranked and PvE co-op. Co-op exists but it isn't their flagship gamemode.

And ZeroSpace doesn't have an editor coming (as far as I'm aware), which is make or break for whether an RTS can reach it's full potential.

This isn't a knock on ZeroSpace, I can't wait for it's full release, but it's not aiming to directly replace SC2 the same way Stormgate is. I don't think that "ZeroSpace was made for cheap, therefore Stormgate can be" really checks out

I agree with this take. A lot of the infrastructure work to support the bigger scope is not easily visible to players the way graphics and gameplay are. So it's easy for laypeople to point to other games that look similar but are actually significantly less complex under the hood.

That being said, it remains to be seen how much of that scope was acheived. To me the engine and editor look promising so far, but until we actually start playing the game in earnest and get our hands on the editor, all we can do is speculate.
REEBUH!!!
Zealgoon
Profile Joined January 2013
China188 Posts
March 31 2024 05:35 GMT
#1937
It could also be argued that ZS is attempting more than SG. It has 4 races compared to SG's 3 (considering how long it's taking SG to make the 3rd race I'm fairly confident we won't be getting a 4th), merceneries, heroes, a much more choice driven campaign (supposedly), and that bizarre galaxy war thing which I don't know if it has been scrapped yet.

Mind you, though, more ambitious isn't necessarily a good thing. Both games made some promises that I found more alarming than exciting.
KingzTig
Profile Joined February 2024
155 Posts
Last Edited: 2024-03-31 11:10:21
March 31 2024 11:08 GMT
#1938
On March 31 2024 01:01 Fango wrote:
Show nested quote +
On March 29 2024 03:46 JimmyJRaynor wrote:
Stormgate should not be that expensive to make. Just check out ZeroSpace bieng put together by a team held together with chicken wire and spit. This is , of course, a compliment to the Zerospace team. They've done a really nice job with very few resources.

Stormgate is being made in one of the most expensive place on planet earth to make a game. If Frost Giant is having money problems... this is prolly a big contributing factor.

Stormgate is attempting much, much more than ZeroSpace is.

They've built their own engine and network. The responsiveness and pathfinding of Stormgate are way closer to the polish of Blizzard RTS than ZeroSpace is, not to mention their plans for rollback, having a global ladder, advanced player statistics and replay analysis, integrating esports and content creators into the client through live replays etc

Even after that, Zerospace isn't focusing on ranked and PvE co-op. Co-op exists but it isn't their flagship gamemode.

And ZeroSpace doesn't have an editor coming (as far as I'm aware), which is make or break for whether an RTS can reach it's full potential.

This isn't a knock on ZeroSpace, I can't wait for it's full release, but it's not aiming to directly replace SC2 the same way Stormgate is. I don't think that "ZeroSpace was made for cheap, therefore Stormgate can be" really checks out

At the end we want a good RTS, a lot of features you listed are good esports components and a good bedrock for custom games but that's that.

I don't think a good RTS needs all that.

The game needs to be fun, stormgate units and engagements are frankly just dull imo, it's also too close to starcraft 2 which despite all the flaws, is still much better than SG in every way possible.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
March 31 2024 12:10 GMT
#1939
On March 31 2024 14:35 Zealgoon wrote:
It could also be argued that ZS is attempting more than SG. It has 4 races compared to SG's 3 (considering how long it's taking SG to make the 3rd race I'm fairly confident we won't be getting a 4th), merceneries, heroes, a much more choice driven campaign (supposedly), and that bizarre galaxy war thing which I don't know if it has been scrapped yet.

Mind you, though, more ambitious isn't necessarily a good thing. Both games made some promises that I found more alarming than exciting.

It's not the same, ZS is attempting much less from a technical perspective, even if it's more in terms of story and number of units. The pathfinding for example is pretty rudimentary with units just kinda floating around.

There are custom maps in sc2 made by random people that have countless different units and interactions, it's not costly to add more variations of units, it's costly to build an engine that can do that and the network that can handle it.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2024-03-31 12:15:29
March 31 2024 12:14 GMT
#1940
On March 31 2024 20:08 KingzTig wrote:
Show nested quote +
On March 31 2024 01:01 Fango wrote:
On March 29 2024 03:46 JimmyJRaynor wrote:
Stormgate should not be that expensive to make. Just check out ZeroSpace bieng put together by a team held together with chicken wire and spit. This is , of course, a compliment to the Zerospace team. They've done a really nice job with very few resources.

Stormgate is being made in one of the most expensive place on planet earth to make a game. If Frost Giant is having money problems... this is prolly a big contributing factor.

Stormgate is attempting much, much more than ZeroSpace is.

They've built their own engine and network. The responsiveness and pathfinding of Stormgate are way closer to the polish of Blizzard RTS than ZeroSpace is, not to mention their plans for rollback, having a global ladder, advanced player statistics and replay analysis, integrating esports and content creators into the client through live replays etc

Even after that, Zerospace isn't focusing on ranked and PvE co-op. Co-op exists but it isn't their flagship gamemode.

And ZeroSpace doesn't have an editor coming (as far as I'm aware), which is make or break for whether an RTS can reach it's full potential.

This isn't a knock on ZeroSpace, I can't wait for it's full release, but it's not aiming to directly replace SC2 the same way Stormgate is. I don't think that "ZeroSpace was made for cheap, therefore Stormgate can be" really checks out

At the end we want a good RTS, a lot of features you listed are good esports components and a good bedrock for custom games but that's that.

I don't think a good RTS needs all that.

The game needs to be fun, stormgate units and engagements are frankly just dull imo, it's also too close to starcraft 2 which despite all the flaws, is still much better than SG in every way possible.

Those features aren't necessary for a regular RTS that just focuses on selling a fun campaign.

But they are 100% necessary if a game wants to actually replace SC2 as the premier multiplayer RTS, or even better to become a game that makes the genre more popular. It needs to have a modern RTS engine, a fantastic editor (probably the most important thing), and all things that SC2 missed out on (esports integration, live observing, global ladder etc).
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
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