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Wow I've been out of the loop in general for this game because I always felt the hype was unwarranted and always felt like hopium/copium. Was just gonna wait until it got closer to release to judge if it's just a hype job.
The money discussion is a bad look for them, not to mention other posters mentioning how much the rent was etc. Feels like they bought into their own hype and just thought it would work out? Really losing any hope of this title being anything decent. The goal to bring rts back to mainstream prominence was probably always a bit of delusions of grandeur
Hopefully it does work out in the end. But how many times are gamers going to preorder or crowd fund (star citizen) unfinished products?
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@esportsTorch, also known as Trevor Housten, for GSL player no longer works for Frost Giant. He left recently.
I think some context is warranted here; Torch moved to the Global Esport manager position for Pokémon (TCG, Go, Games, etc). Which, if I had to guess, pays quite a bit more than what FGS could offer and likely gives him a lot more long-term stability prospects than the largely passion project of building "the next big RTS."
All this to say, he likely was poached instead of leaving or being fired.
oh well maybe he got all the systems established and the balls rolling and ready to go - really???? Before any event happens???? He did establish some things. He allowed me and helped me set up the now longest-running Stormgate weekly competition, The Alpha Navigators Cup. Sure, it's not a massive league or one great LAN event. But TorcH definitely cared about SG grassroots esports.
Obviously, a lot of it is tied down to the fact that the game is unfinished. Even EGC's event was not sponsored in any way (AFAIK) by FGS, its was just EGC wanting to hold a tournament and footing the bill for it.
FGS has said they want to encourage grassroots esports, and ever since I've started holding events in the SG scene, I've seen firsthand that yes, so far, this is true.
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Listen brother, I respect you sloshing around in the muddy trenches of volunteerism. But if they got a full-time esports employee whose greatest accomplishment over 2 years of service is helping you get together $800 of what is likely your own pocket change funding + maybe some networking and digital bracketry. Then well they should have eschewed 'grassroots' esports for 'astroturf" esports and just given you his pay cheques to give directly to the players.
Hope he willed his job to you or at least his fart-soaked aeron desk chair.
But its not anyone at Wargate's incompetence I'm miffed about. Its the deficiency in character of someone making 5 dozen promises down the barrel of a camera to a community then bailing before the 'grassroots' even break the surface of the soil. BOO HISSS BOO
what is the base assumption of people working for 'passion' too? I could only hope for such generosity in analyses of my character. I'm saying the opposite. I bet he got 4x scale and spit in people's lunches.
Wait I just got off the phone - Torch has agreed to fund season 2 of the Alpha Navigator's tournament for $5000 out of his own pocket, thank you Trevor!!
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NPR included Stormgate amongst its "most anticipated video games of 2024" https://www.npr.org/2024/01/10/1223714413/new-games-2024 If NPR says it... you know its true. 
On February 28 2024 06:43 Adico wrote:Show nested quote +@esportsTorch, also known as Trevor Housten, for GSL player no longer works for Frost Giant. He left recently.
I think some context is warranted here; Torch moved to the Global Esport manager position for Pokémon (TCG, Go, Games, etc). Which, if I had to guess, pays quite a bit more than what FGS could offer and likely gives him a lot more long-term stability prospects than the largely passion project of building "the next big RTS." All this to say, he likely was poached instead of leaving or being fired. Show nested quote +oh well maybe he got all the systems established and the balls rolling and ready to go - really???? Before any event happens???? He did establish some things. He allowed me and helped me set up the now longest-running Stormgate weekly competition, The Alpha Navigators Cup. Sure, it's not a massive league or one great LAN event. But TorcH definitely cared about SG grassroots esports. Obviously, a lot of it is tied down to the fact that the game is unfinished. Even EGC's event was not sponsored in any way (AFAIK) by FGS, its was just EGC wanting to hold a tournament and footing the bill for it. FGS has said they want to encourage grassroots esports, and ever since I've started holding events in the SG scene, I've seen firsthand that yes, so far, this is true. cool first post!
Seems Frost Giant has many employees that have been there a year or less. I'd be pretty dissatisfied knowing on September 21,2023 per Cara Laforge that the company was running out of cash. What is hilarious/bizarre/confusing is.. their web site prominently states : "The Frost Giant Team Is Currently Fully Staffed".
It is going to be interesting to see which employees stick it out.
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On February 28 2024 06:43 Adico wrote:Show nested quote +@esportsTorch, also known as Trevor Housten, for GSL player no longer works for Frost Giant. He left recently.
I think some context is warranted here; Torch moved to the Global Esport manager position for Pokémon (TCG, Go, Games, etc). Which, if I had to guess, pays quite a bit more than what FGS could offer and likely gives him a lot more long-term stability prospects than the largely passion project of building "the next big RTS." All this to say, he likely was poached instead of leaving or being fired. Show nested quote +oh well maybe he got all the systems established and the balls rolling and ready to go - really???? Before any event happens???? He did establish some things. He allowed me and helped me set up the now longest-running Stormgate weekly competition, The Alpha Navigators Cup. Sure, it's not a massive league or one great LAN event. But TorcH definitely cared about SG grassroots esports. Obviously, a lot of it is tied down to the fact that the game is unfinished. Even EGC's event was not sponsored in any way (AFAIK) by FGS, its was just EGC wanting to hold a tournament and footing the bill for it. FGS has said they want to encourage grassroots esports, and ever since I've started holding events in the SG scene, I've seen firsthand that yes, so far, this is true.
This is news to me. Didn't know torch left. That's sucks... Really like what I heard from him in interviews.
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On February 27 2024 23:54 JimmyJRaynor wrote: I play Helldivers2 with a bunch of guys from 4am to 6:45am and we start work at 7am. It is not really "the middle of the night". Also, time depends where you live. Sucks for those who spent $40 and can't play.
Caveat Emptor.
It's fine that you want to be able to play any time of day and hopefully it will come down to that after release. But to compare player bases of a game that is in closed beta to THE absolute Hypegame right now... come on. As I see it, my point still stands and yours is moot. Now having said that, I think in general your insights and takes are quite interesting .
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On February 28 2024 17:07 Harris1st wrote:Show nested quote +On February 27 2024 23:54 JimmyJRaynor wrote: I play Helldivers2 with a bunch of guys from 4am to 6:45am and we start work at 7am. It is not really "the middle of the night". Also, time depends where you live. Sucks for those who spent $40 and can't play.
Caveat Emptor.
It's fine that you want to be able to play any time of day and hopefully it will come down to that after release. But to compare player bases of a game that is in closed beta to THE absolute Hypegame right now... come on. As I see it, my point still stands and yours is moot. Now having said that, I think in general your insights and takes are quite interesting . its all good man
I'm not expecting many thousands to be online at 5AM EST. 100 people online would be enough to create a smooth match making experience. When we play games other than Helldivers2 , 100 people is usually all it takes.
Have you noticed a minimum # before matchmaking deteriorates?
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Someone here stated there were 4,000 games per day. Over the past seven days its been 3,500 games per day. Some hours have only 70 matches occurring. Matchmaking is getting more and more strained.
The Frost Giant investment campaign thing remains stuck at $765,000. Frost Giant has not said what will happen if they don't hit the $5 million.
Frost Giant is also speaking with a forked tongue (again). The messaging to the general public is that the $5 million is for a "marketing campaign". People like StormgateCentral and StormgateNexus are parroting this narrative. However, on LinkedIn Frost Giant states the $5 million is for marketing AND business operations. The campaign page itself says nothing about the purpose of the cash. They just make a declarative statement about early access releasing a game in Q3, 2024.
I have some Frost Giant and Sweet Baby Inc. news that I'll post in the Video Game Industry thread when I have time.
Any how, the question still stands: What happens when Frost Giant doesn't raise the $5,000,000?
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It is remarkable that there are still 3.500 matches being played per day in a game with so little content and with only a limited number of players who have access to it. It doesn't paint the negative picture you are trying to paint
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On March 05 2024 01:33 _Spartak_ wrote:It is remarkable that there are still 3.500 matches being played per day in a game with so little content and with only a limited number of players who have access to it. It doesn't paint the negative picture you are trying to paint  people paid $40 for a few weeks of game play and they can't find matches. there have been less than 30 people online for a while now.
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People can find matches within seconds if they are searching at reasonable hours depending on where they live.
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on a positive note, Beomulf's coverage of competitive Stormgate is very good. He provides good explanations for players of all levels.
On March 05 2024 02:41 _Spartak_ wrote: People can find matches within seconds if they are searching at reasonable hours depending on where they live. with slippery verbiage like "reasonable hours depending on where they live" you'd make a great PR guy.
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On March 05 2024 02:33 JimmyJRaynor wrote:Show nested quote +On March 05 2024 01:33 _Spartak_ wrote:It is remarkable that there are still 3.500 matches being played per day in a game with so little content and with only a limited number of players who have access to it. It doesn't paint the negative picture you are trying to paint  people paid $40 for a few weeks of game play and they can't find matches. there have been less than 30 people online for a while now.
I hope you are not using this steamDB page as a source for the number of players. As noted by others, this is only tracking people using the build from Steam Next Fest, not the one other playtesters and Kickstarter backers have access to. That one is linked here, and as you can see, it does not provide a public list of players yet.
There is no real difference between them, except that one shows player population and the other does not. They are both the same build. I don't know however if you are a a backer or playtester if you can play the open beta one and still log in, I have no idea, but that is kind of irrelevant anyways.
This also should be pretty obvious given that yesterday there was a tournament with 37 players on it at the same time the SteamDB page showed ~20 players active. So yeah, the steamDB is not reliable.
As for queue times, granted, this is a mostly random assortment of player profiles, but you can literally see how long matches are and when they start. Using that, you can get an idea of the wait times, which if we presume people are queueing one right after another then sometimes you maybe wait 10+ minutes, but that can also be explained with people not queueing back to back.
10 back-to-back matches with short breaks example 2 example 3 example 4 Example 5 - Top player Example 6 - Top player
Sure, these are just picked randomly and not an example of the wider population, but you have also offered nothing tangible that suggests people are waiting long queue times normally. There are real queue issues but those are often: 1. For Co-op, since not a lot of people play it its down to trying to get friends or asking on the discord, which, yeah, fair criticism there but also, its one single co-op mission atm so people play it once and dip after. 2. Some reports of people having very long queues that are often resolved by restarting the game.
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Why do they insist on making 3v3 the competitive team mode. It's hard to get 2v2 right 3v3 sounds like a clown fiesta by definition.
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Northern Ireland25342 Posts
On March 05 2024 03:22 iamperfection wrote: Why do they insist on making 3v3 the competitive team mode. It's hard to get 2v2 right 3v3 sounds like a clown fiesta by definition. How many RTS developers have really tried to be fair? Most games in RTS history it’s a happy accident if 1v1 is remotely balanced, and it gets less likely that team games are the more players or factions are involve.
If anything my worry is that Frost Giant have led super hardcore on 1v1 builds thus far. So you run into that issue of do you end up with a relatively balanced 1v1 competitive game that is just not balanced in a team format like an SC2 is? Do you rebalance it hugely so you effectively have two parallel versions of the game to learn?
Don’t mean to be a Debbie Downer Negative Nancy but I’m wondering what direction this goes, feels a bit potentially fragmented.
I actually quite like the idea of SC2 and WC3 having a baby that really nails a 3v3 experience. Bit of a USP or at least a different angle, and it does make the competitive experience a bit more social which is my sole gripe with very 1v1-focused games
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On March 05 2024 03:09 Adico wrote:Show nested quote +On March 05 2024 02:33 JimmyJRaynor wrote:On March 05 2024 01:33 _Spartak_ wrote:It is remarkable that there are still 3.500 matches being played per day in a game with so little content and with only a limited number of players who have access to it. It doesn't paint the negative picture you are trying to paint  people paid $40 for a few weeks of game play and they can't find matches. there have been less than 30 people online for a while now. I hope you are not using this steamDB page as a source for the number of players. As noted by others, this is only tracking people using the build from Steam Next Fest, not the one other playtesters and Kickstarter backers have access to. i'm watching broadcasters wait for games. i hearing from friends waiting for games. I'm reading teh SteamDB page and it's results are congruent with the complaining and the #s on Stormgateworld.
Whenever the server crashes and the player count goes to zero... Stormgateworld.com adds zero games to their monitor.
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On March 05 2024 03:48 JimmyJRaynor wrote:Show nested quote +On March 05 2024 03:09 Adico wrote:On March 05 2024 02:33 JimmyJRaynor wrote:On March 05 2024 01:33 _Spartak_ wrote:It is remarkable that there are still 3.500 matches being played per day in a game with so little content and with only a limited number of players who have access to it. It doesn't paint the negative picture you are trying to paint  people paid $40 for a few weeks of game play and they can't find matches. there have been less than 30 people online for a while now. I hope you are not using this steamDB page as a source for the number of players. As noted by others, this is only tracking people using the build from Steam Next Fest, not the one other playtesters and Kickstarter backers have access to. i'm watching broadcasters wait for games. i hearing from friends waiting for games. I'm reading teh SteamDB page and it's results are congruent with the complaining and the #s on Stormgateworld. Whenever the server crashes and the player count goes to zero... Stormgateworld.com adds zero games to their monitor.
Enticity: - Streamed for 3hrs starting with DON~ILYA with (page 4) minimal time in between matches.
NightEnD: - 3hrs streamed, starting with PogofWar (page 2), basically no time between matches.
Sturgeon: - 4hrs streamed, starting with Percival (물망초). I think this is the most convincing vod in terms of long queue times, but even then, you are looking at what? max of 5 mins?
Snoxtar: - 3hrs, took a break after the first 2 matches on the 27th to watch the replay, then back on.
I might legitimately be missing something here, but where are the server drops? Where are the long queue times? Can you share something that shows people struggle to find matches consistently beyond "I heard it from a friend, and I saw it in a stream"? Or posts by someone else saying that they had long queue times?
In looking further, I found one aspect that might be contributing to long queue times for some players, but that seems to be an issue affecting players in Brazil, as reported already on the SG discord on February 7th. Nothing else on the official discord about long queue times.
I am not saying queue times are perfect or that the SG Ladder is God's gift to gamers, but I think your claim lacks substance right now.
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I'm reading teh SteamDB page and it's results are congruent with the complaining and the #s on Stormgateworld.r. You have been told multiple times why this is not accurate. Please stop telling this lie. It is really weird behaviour.
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Lol I didn't know Torch left FG.
edit: dno what i can share about my own queue times but haven't found it to be a problem in general.
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